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Battlefield: Bad Company 2 | (30 Sep.) Mp. Gameplay Trailer
Title | Battlefield: Bad Company 2 (Bf:BC2) Developer | DICE (Digital Illusions Creative Entertainment) Publisher | Electronic Arts Genre | first-person shooter Release Dates | US: 2 Mar. ’10, CA: ? ? ’10, UK: ? ? ’10, AU: ? ? ‘10 Ratings | ESRB: ?, PEGI: ? Official Site | http://www.battlefield.com/badcompany2/ CAG Night: To Be Determined *Note: CAG Night will only take place if Bf:BC2 allows private rooms or a 12 person party for matchmaking.* Prominent Features Destruction 2.0 ^ Micro destruction. | Fences and concrete barriers can be chipped. ^ Macro destruction. | Demolish buildings. Regenerative health. Campaign to be more serious. Alaska location confirmed. Blood. Preston, Sarge, Sweetwater, and Haggard return. 24 player online. Squad names are green and appear on HUD. Kill Cam. Parachutes. 4 Classes | Deeper kit customization for each; ranging from wider firearm choices, scopes, grenade launchers, and silencers. ^ Assault --> Traditional foot soldier. ^ Engineer --> Repair vehicles. --> Ammo Packs (no more Ammo Crates). ^ Medic --> Defibrillator: Revive teammates. ^ Recon --> Traditional sniper Gamemodes ^ Rush | 2 teams. --> Attackers v. Defenders. Attackers need to destroy pairs of objectives at each base (6-8 total) to win. Defenders need to protect them and kill all Attackers till their respawn ticket gauge is depleted to win. --> Map expands and Attackers gain more respawn tickets with each base taken. ^ Conquest | 2 teams. --> First to exhaust all their respawn tickets loses. --> Controlled flags on the map accelerate enemy respawn ticket depletion. ^ Unrevealed gamemode. Maps ^ Rush | Port Valdez ^ Conquest | ? New Vehicles | No playable jets. ^ Blackhawk | 1 pilot. 2 minigunners. ? passengers. ^ ATV | 1 driver. 1 passenger (can shoot). News 4 Jun. '09 ^ E3 Demo/Interview --> http://video.ign.com/streaming/e3-20...oxign/5625.qvt 22 May '09 ^ "Leaked" Mp. Gameplay | 2nd video down. --> http://planetbattlefield.gamespy.com....php?id=158363 21 May '09 ^ Mp. Trailer --> http://www.gametrailers.com/video/e3...ield-bad/49570
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![]() Last edited by Shrapnellistic; 09-30-2009 at 03:30 PM.. |
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#2 | ||||||
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Bf:BC is the game I hands-down, logged the most time-on this console generation so it does irk me when I see regenerative health and they cut 1 class from multiplayer. I kind of expected the Frostbite engine to be more optimized with their ample experience with Bf:BC, Mirror's Edge, and Bf:'43 to at least add 8 more players in the mix for a total of 32 (desperately needed for Conquest), especially with the Blackhawks playable this time. I'm not the guy that says regenerative health is dumbing things down, but I just don't think it'll be Battlefield with regenerative health since it relied heavily on Health Kits (at least reviving people is back... I guess).
I need more convincing from DICE, Bf:BC2 is not a day one buy. This is what I wanted to see for classes.
Last edited by Shrapnellistic; 05-23-2009 at 03:33 AM.. |
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#3 | |||
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Ugh, I can't say I'm excited for these changes, but I'm still too excited for this game not to buy it day one. I have to question the class changes (it essentially sounds like they took out two classes (Demolition and Specialist) and split the support class into two different ones), especially since the medic class seems unnecessary with regenerative health. And I loved the story of the first game because it was so hilarious, so I'm not too excited to hear it's more serious this time around (but at least Bad Company is still around).
I was also hoping for a raise in the player count for multi, but even if they just add support for private matches (the squad system is pretty lame, honestly) it'll be better in the long run. But even with how negative I may be sounding in this post, I'm still super excited for this game. BF:BC is my favorite game from this gen, so I can't help but be excited for the sequel. |
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#5 | ||||
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Here's off-screen gameplay from multiplayer (2nd video down): http://planetbattlefield.gamespy.com....php?id=158363
I'm done crying over the regenerative health, though I sincerely hope DICE reconsiders upping the player count to 32, Conquest maps really need that extra 8. Video reveals a lot from minor details like how sprinting now shows the gun jostling. If that's a UMP (looks like one) then that means they didn't half-ass the iron sights for them this time, yeah! Though I wonder how balanced it'll be once classes get a wider selection of weapons since I've been conditioned with the large Bf:BC hours logged that each class should be limited to a single firearm family. Looks like no more red dots over enemies, but maybe that's due to the over-exposed quality of the video. Overall, HUD looks cleaner with no more eye-throbbing red overlay for when you're low on health, just shaded corners. As far as the Kill Cam is concerned, they should just make it so when you flop to the ground, waiting to be revived, the camera pans to your killer's general direction instead of seeing where he's hiding/running to. Last edited by Shrapnellistic; 05-29-2009 at 04:45 AM.. |
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#6 | |||
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hopefully they actually do include more than one game-type this time, dont get me wrong, I think gold rush is fun, but I wish they would have included more modes in the first one.
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My tradelist http://www.cheapassgamer.com/forums/...d.php?t=216318 |
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#7 | ||||
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just played through the first one and I'm disappointed to hear that they are making the campaign more serious, it was an excellent change of pace (from COD or other serious FPS titles) and made the game much more enjoyable in my opinion.
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#8 | ||||
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4 Jun. '09
^ E3 Demo/Interview --> http://video.ign.com/streaming/e3-20...oxign/5625.qvt Not really a demo, more of a montage of the one map they're letting people play at E3 which is fine by me since it shows someone competent playing and a lot of revealing gameplay - ie gun attachments (2 different scopes), micro and macro destruction, brutal stab animation, and new vehicles. @3:50 Here's a weird APC; the driver can shoot grenade launchers and the gunner can control an anti-air attachment. ![]() @4:30 Shouldn't need this Med Pack since they put in regenerative health.
Last edited by Shrapnellistic; 06-04-2009 at 07:38 PM.. |
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#9 | ||||
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30 Sep. '09
^ Mp. Gameplay Trailer http://www.gametrailers.com/video/ba...ield-bad/57022 Glad to see shells kicking to the right and not left (it did in the first). Still bummed it's a 24 player cap, the first needs at least 32 (24 was fine for the small maps, but I left those maps in favor of the helicopter enabled maps). |
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#10 | |||
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Not that I don't like the MP stuff, but I wish they'd release a SP trailer already. I'm definitely curious to learn more about the story.
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#11 | ||||
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I'll be getting this for the 360, but anyway... This game actually looks worth the time. It reminds me a lot of when BF2142 came out. That game was the LEAST fail from EA in this series.
Wow.
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My Summer Motto: "When Nature turns off the damn heat I'll turn off my A/C" Trade List |
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#12 | ||||||
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LE announced! Same price as the regular edition and sounds like the only difference is 6 unlocks from the start in mp.
Taken from http://www.shacknews.com/onearticle.x/61056
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#13 | |||
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It sounds about as lame as the Gold Edition of the first game, but at least it's free this time.
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#14 | ||||
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If I knew that I could get the LE from amazon I would pre-order on amazon already.
Now I have to wait for my $20 MW2 gift card. |
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#17 | ||||
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Already pre-ordered at Ama.
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