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The Elder Scrolls V: Skyrim - coming 11.11.11

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Old 01-05-2011, 06:44 PM   #21
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Looks like the mod community cried foul and the author has stopped. Awesome. Anyone know where I can download what he had compiled?
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Old 01-05-2011, 06:52 PM   #22
He should have gotten permission before distributing other people's work.
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Old 01-05-2011, 07:00 PM   #23
Quote:
Originally Posted by laaj View Post
He should have gotten permission before distributing other people's work.
Link to the mod pack?
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Old 01-05-2011, 07:22 PM   #24
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Originally Posted by SynGamer View Post
Link please?
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Originally Posted by SynGamer View Post
Link to the mod pack?
Quote:
Originally Posted by SynGamer View Post
Anyone know where I can download what he had compiled?
You're gonna be amazed when you discover Google.
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Old 01-05-2011, 07:24 PM   #25
Yeah, off. I tried Google and my search strings aren't yielding what I need. Hence asking for help.
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Old 01-05-2011, 07:26 PM   #26
same
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Old 01-05-2011, 07:34 PM   #27
PMs for all.
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Old 01-07-2011, 07:56 PM   #28
Looks like the new Gameinformer stuff got leaked.

Quote:
On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.
Enchanting is back, and also, Weapon Smithing is apparently introduced

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.
Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
Also, there is an option for No HUD

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.
Scans
















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Old 01-07-2011, 09:03 PM   #29
Updated the OP with your info and scans, thanks!
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Old 01-10-2011, 11:04 PM   #30
Hopefully this wil be better than Oblivion.
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Old 01-17-2011, 03:28 PM   #31
Game Informer has an excellent write up on the technology of ESV for those interested;

http://www.gameinformer.com/games/th...ostPageIndex=1
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Old 01-24-2011, 03:50 PM   #32
Just read the entire GI article (I thought my subscription ran out but this was my last issue). I can honestly say that it's probably the #1 game I'm looking forward to this year. Not sure that I can think of anything that could potentially come from E3 that would trump it. Day -1 purchase for me!
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Old 02-15-2011, 10:40 AM   #33
I seriously don't know how I'll be able to wait until November for this game. I randomly saw Morrowind on the shelf at EB Games about 6 years ago and thought it looked pretty cool. I have been hooked ever since. Bethesda has never let me down (except maybe New Vegas) and I'm very excited that they decided to use a new engine. Hopefully this will be another 100+ hour sinkhole to dive into
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Old 02-15-2011, 03:51 PM   #34
New Vegas wasn't made by Bethesda...
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Old 02-15-2011, 04:26 PM   #35
yeah my bad, i meant to say handing over it obsidian was a mistake. work is making me loopy today lol
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Old 02-27-2011, 08:47 AM   #36
New in-game trailer:

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