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Mass Effect 3 Discussion Thread - Citadel DLC Out Today! (1200 MS Points)

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Old 08-28-2012, 01:43 PM   #7281
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Picked up the DLC today but hadnt played it yet. Still working...
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Old 08-28-2012, 02:06 PM   #7282
Some achievement notes I've gleaned today. (No story spoilers since I don't want to know too much either, but some people may have a wider definition of spoiler than I do. )

Family Matters and Conspiracy Theorist are missable. For Family Matters, you get a choice at one point to rescue someone or not-- rescue them. For Conspiracy Theorist, there is a point where you are searching for clues to narrow down which system your next objective is in. Keep finding clues until all of the systems are eliminated but one.
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Old 08-28-2012, 02:13 PM   #7283
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Originally Posted by Freemason View Post
just promote and like it, i made it back to 17 in 2 hours, c'mon man, its Commander Shepard here we are talking about, and it IS the fate of the galaxy, you know nothing big. PLUS its fun making all the level 20's cry and kick you when you outscore them as a level 1... least I enjoy it.
Nah I'm not going to promote my characters, the N7 rating was fun but I'm good. I also don't want to set all my characters in that class back, I'll promote when I can put a few characters down to level 1, not all. Also I don't see much incentive for the single player because I already do everything I needed to do to get a sufficient ending. Plus I'm not too caught up in the packs anymore either.

Leviathon might pull me back in but I foresee not today, maybe this weekend.
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Old 08-28-2012, 03:18 PM   #7284
Quote:
Originally Posted by Ryuukishi View Post
Some achievement notes I've gleaned today. (No story spoilers since I don't want to know too much either, but some people may have a wider definition of spoiler than I do. )

Family Matters and Conspiracy Theorist are missable. For Family Matters, you get a choice at one point to rescue someone or not-- rescue them. For Conspiracy Theorist, there is a point where you are searching for clues to narrow down which system your next objective is in. Keep finding clues until all of the systems are eliminated but one.

Thanks for the heads up, man. Might have to live in the gray area instead of total renegade for at least one of em.



Also, balance changes are up:

______________________________________

----------------------------------------------------------------------------
August 28, 2012
----------------------------------------------------------------------------

Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.

Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy

Falcon Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.75-1]

Geth Pulse Rifle
- Damage increased from [24.1-30.1] to [27.4-34.2]

Hawk Missile Launcher Power
- Rank 3 damage bonus increased from 20% to 30%
- Evolve 1 shield penalty reduction increased from 15% to 25%
- Evolve 2 damage bonus increased from 30% to 40%
- Evolve 3 missile refire time reduction increased from 25% to 35%
- Evolve 5 damage of split missiles increased from 50% to 75%
- Evolve 6 damage bonus increased from 100% to 150%

_________________________________


I've been using Missile Launcher on my Destroyer build and actually don't hate it. Eager to see how it feels after the update.
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Old 08-28-2012, 04:22 PM   #7285
I don't think the problem was ever about people hating it. Just that there were better things to spend your points.

After the buff, I might give it a shot, especially since I promoted my Soldier class.
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Old 08-28-2012, 04:33 PM   #7286
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Originally Posted by dualedge2 View Post
I don't think the problem was ever about people hating it. Just that there were better things to spend your points.

After the buff, I might give it a shot, especially since I promoted my Soldier class.
Yeah, it may have cooled at some point, but week one people were shitting all over it. It's kinda handy once you start picking up the sound cues it drops to let you know when it's ready. It's helped me out by auto-staggering Hunters and other enemies a bunch of times already. Be lying if I said I didn't miss my extra shields though.
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Old 08-28-2012, 08:45 PM   #7287
after promoting my Destroyer i decided to go with an ALL offense build with him Iron Man style and i tell you what, i have found a new home for my Striker X (even over my harrier), with clip increase, Rate of Fire increase, accuracy increase, clip increase and recoil reduction on the gun, and full destroyer mode and Battle Armor weapon damage training.. this thing is a 26 round clipped apocalypse of area damage madness. putting in warfigher V for the extra nades and 10% AR damage, this thing gets 67.5% more damage, shoots 95% more accurately, 35% faster, and blows up EVERYTHING. Adding in the missles, now more powerful, he is a walking shitstorm.

so far lovin it from the more tanky lots-o-nades build.
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Old 08-28-2012, 09:08 PM   #7288
Haven't played this game since it and I "broke up" in June. OK, I want to finish my Insanity run, and a new single player DLC has me itching to try. Never played the Earth expansion either. OK, load up. Spend the extra $2 for the weapons pack hoping they will make Insanity a breeze. Go to the Citadel and into the weapon testing room.......console locks up. No response from anything.

you Mass Effect 3.
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Old 08-28-2012, 09:14 PM   #7289
Leviathan gets two thumbs up from me. Dug it a good bit. Cool story beats and some sweet new scenery. There's some pretty obvious padding, but I found it easily forgivable. Haven't re-beat the game, so I can't speak to that effect.

It would seem based on my playthrough that only Conspiracy Theorist is a missable achievement, for what it's worth. Interested for others to weigh in.

Also, after playing so much multiplayer, the single player is even easier than it was before.

Last edited by ActionKazimer; 08-28-2012 at 09:25 PM..
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Old 08-28-2012, 09:17 PM   #7290
Gonna download Leviathan tonight, but I'm not sure when I'll get a chance to play it. One major plus I've heard is that the missions have full squad banter and interaction, which was always a major gripe with ME2's DLCs. Looking forward to that the most.
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Old 08-28-2012, 09:41 PM   #7291
Quote:
Originally Posted by Freemason View Post
after promoting my Destroyer i decided to go with an ALL offense build with him Iron Man style and i tell you what, i have found a new home for my Striker X (even over my harrier), with clip increase, Rate of Fire increase, accuracy increase, clip increase and recoil reduction on the gun, and full destroyer mode and Battle Armor weapon damage training.. this thing is a 26 round clipped apocalypse of area damage madness. putting in warfigher V for the extra nades and 10% AR damage, this thing gets 67.5% more damage, shoots 95% more accurately, 35% faster, and blows up EVERYTHING. Adding in the missles, now more powerful, he is a walking shitstorm.

so far lovin it from the more tanky lots-o-nades build.
Yeah, Striker is an underrated gun. I imagine with destroyer mode it's particularly nasty because you don't have to use the stability mod on it. Only problem is when you use it off host and the grenades disappear because of lag. That's got me killed more than a few times.
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Old 08-28-2012, 10:08 PM   #7292
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Originally Posted by Arikado View Post
Gonna download Leviathan tonight, but I'm not sure when I'll get a chance to play it. One major plus I've heard is that the missions have full squad banter and interaction, which was always a major gripe with ME2's DLCs. Looking forward to that the most.
I youtubed the ending to it and noticed squad banter for sure, definite plus there. Will I buy it myself? Not sure yet...

Anyone that has beaten it, did Leviathan remind you of the Thorian from ME1? Looked similar and the mind control effect...seems like a definite connection
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Old 08-28-2012, 10:14 PM   #7293
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Originally Posted by GamerDude316 View Post
I youtubed the ending to it and noticed squad banter for sure, definite plus there. Will I buy it myself? Not sure yet...

Anyone that has beaten it, did Leviathan remind you of the Thorian from ME1? Looked similar and the mind control effect...seems like a definite connection

They actually address the similarity. Nothing extensive, but they bring it up.
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Old 08-28-2012, 11:51 PM   #7294
I think I'm 50%-75% through Leviathan. Some not so serious thoughts...

So how many PDAs does Bryson need in his office anyway? Those things must be manufactured without much expandable memory.
And Hackett could have saved Shep a lot of trouble if he would have cc'd him on those messages he sent to Bryson.
Finally, I want to be able to get that screaming husk head for the trophy case in Shep's cabin on the Normandy. That would be a much better conversation piece than my space hampster.
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Old 08-29-2012, 12:14 AM   #7295
Just finished Leviathan. Very happy with it! Probably no other Mass Effect DLC will ever be as epic as Lair of the Shadow Broker, but I'd say this was the second best. Actually pretty light on combat, but heavy on story, conversation, and... adventuring, for lack of a better word. Very significant and thought-provoking addition to the overall lore.

I brought Liara and EDI with me on all of the combat missions, and they had the same amount of dialogue that they would have had in any mission in the main game. I'm guessing that applies to all of the squadmates, so bravo to BioWare for that. I grabbed the weapon DLC also, and dang but that Harrier chews dudes up.

And Conspiracy Theorist appears to be the only missable achievement. And it would be hard to miss it accidentally-- just don't leave the office for the first time until you have it!
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Old 08-29-2012, 01:29 AM   #7296
Good to hear it's second to LoTSB, which is certainly nothing to be ashamed of.

What's the length, 2-3 hours?
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Old 08-29-2012, 02:21 AM   #7297
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Originally Posted by shrike4242 View Post
What's the length, 2-3 hours?
Yeah, I wasn't looking at the clock but I'd say that's right. Probably around 2 hours 15 minutes, but that was on Normal difficulty.
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Old 08-29-2012, 04:47 AM   #7298
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Originally Posted by Ryuukishi View Post
Actually pretty light on combat, but heavy on story, conversation, and... adventuring, for lack of a better word.
Doesn't seem like it'll be any longer on Insanity, based on what you said earlier. Exploring, conversation, and story don't exactly get more complicated on higher difficulties either. So, 2hr 15min sounds about the right length.
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Old 08-29-2012, 05:54 AM   #7299
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Originally Posted by simosaurus View Post
I think I'm 50%-75% through Leviathan. Some not so serious thoughts...

So how many PDAs does Bryson need in his office anyway? Those things must be manufactured without much expandable memory.
And Hackett could have saved Shep a lot of trouble if he would have cc'd him on those messages he sent to Bryson.
Finally, I want to be able to get that screaming husk head for the trophy case in Shep's cabin on the Normandy. That would be a much better conversation piece than my space hampster.
I'm about the same amount through and loving it. The is a good amount of dialogue and EDI is incorporated well. As for that not-so-serious moments I love the comment about Sovereign, that made me LOL. And I read on BSN that there is a way to bring the husk head with you, but I think its an urban legend. You can, however, make it explode if you keep tinkering with it. That one I know is true because I did it myself. .

I'm pissed though. I missed the theorist achievement and I'm always meticulous in my scowering of new areas for data pads, intel, etc. I forgot to go upstairs the first time there and figure I missed something that way. Oh well, I'll just load up an old save and get it later.
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Old 08-29-2012, 07:10 AM   #7300
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Originally Posted by JasonTerminator View Post
Yeah, Striker is an underrated gun. I imagine with destroyer mode it's particularly nasty because you don't have to use the stability mod on it. Only problem is when you use it off host and the grenades disappear because of lag. That's got me killed more than a few times.
i usually never play host and never had an issue, i still use the stability mod on it as with the accuracy bonus ad it makes me able to hip fire it no problem, it basically turns into about a 1/4 inch tighter grouping full auto falcon.
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