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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Dark Souls (Project Dark) - October 4, 2011
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Dark Souls (Project Dark) - October 4, 2011

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dark souls, demons souls 2, my ass hurts, prepare to die, winner: dark souls

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Old 02-02-2011, 06:10 PM   #81
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Originally Posted by Backlash View Post
The first one barely had a store anyway, so it's not a big deal. The gameplay was what made Demon's Souls so great
There was a fairly extensive story, but it almost all has to be inferred and pieced together by reading the description of spells, weapons, talking to every NPC multiple times, looking at the placement of items in the levels, etc. it isn't laid out for you through cutscenes.

For instance, did you know that the first 3 bosses in the Boletarian Palace are the corrupted forms of 3 knights of the round table; Metas, Alfred, and Oolan? Once you destroy their corrupted physical forms, they appear once more together in black phantom form just after the Penetrator boss.

===

That trailer was bad ass, the music was great too, sounds quite similar to the tone of Demon's Souls so I wonder if it is the same composer.
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Old 02-02-2011, 06:28 PM   #82
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Originally Posted by guardian_owl View Post
There was a fairly extensive story, but it almost all has to be inferred and pieced together by reading the description of spells, weapons, talking to every NPC multiple times, looking at the placement of items in the levels, etc. it isn't laid out for you through cutscenes.

For instance, did you know that the first 3 bosses in the Boletarian Palace are the corrupted forms of 3 knights of the round table; Metas, Alfred, and Oolan? Once you destroy their corrupted physical forms, they appear once more together in black phantom form just after the Penetrator boss.

===

That trailer was bad ass, the music was great too, sounds quite similar to the tone of Demon's Souls so I wonder if it is the same composer.
Fun fact of the day, I actually didn't know that until now! But then which one of three bosses resembles the girl black phantom with the White Bow?
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Old 02-02-2011, 06:48 PM   #83
There was definitely some background lore, but not what I'd call a story, with plot and such. The monumental gives you some basic backstory about greed and demons and then you're off. Don't get me wrong though - I didn't want any more story than it provided.
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Old 02-02-2011, 06:49 PM   #84
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Originally Posted by AzzidReign View Post
Fun fact of the day, I actually didn't know that until now! But then which one of three bosses resembles the girl black phantom with the White Bow?
The Phalanx.

Alfred, the Knight of the Tower; Metas, the Knight of the Lance, and Long Bow Oolan, who commanded a legion of archers.
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Old 02-02-2011, 07:00 PM   #85
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Originally Posted by AzzidReign View Post
Fun fact of the day, I actually didn't know that until now! But then which one of three bosses resembles the girl black phantom with the White Bow?
"Long Bow Oolan and his her (translation mistake) fearsome legions."
In life Oolan, hid behind her legion of hoplites and sniped from afar with her bow, thus her demon form is a giant, spineless black blob and when you kill her you get the lead (as in leader, not the metal) demon's soul. It is fashioned into the coward's weapon, the scrapping spear, which beats the enemy not through skill, but by depriving them of the ability to defend or attack by breaking their equipment.

The legions under her command also attacked from behind the safety of a shield, so they too are spineless black blobs. Phalanx is a military term in which groups of soldiers brandishing shield and spear interlock their shields in order to form a wall of protection and avoid exposing their rear and flank. It is the formation the boss holds when you first enter the chamber.


Also of interest, her leather armor and white bow (the bow is made from the trees at the shrine of storms and the feathers on the white arrows are from the white hawks which you can see flying around) implies a connection to the Shrine of Storms. Either she was stationed on the base on the surface before the dead began to rise and slaughtered most of the soldiers, or her ancient ancestors were the shadow men, and the weapon was passed down through the generations.

Last edited by guardian_owl; 02-02-2011 at 07:14 PM..
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Old 02-02-2011, 08:02 PM   #86
Awesome backstory Guardian and Supplice. I don't think I ever would have noticed that even beating those bosses a number of times.

Man, the first time I stumbled into the Tower Knight boss cut scene ... did not end well.
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Old 02-02-2011, 08:56 PM   #87
It is also fun to see where the developers drew inspiration from. One example is if you look at the description of pretty much any of the simple, enchanted rings and items (such as your light source the Augite of Souls) you will see it is crafted by Geri, a friend of the supreme spell-crafter in the game, Sage Freke. Geri and Freki, the "ravenous/greedy ones", in Norse Mythology were two wolves which accompanied the God Odin into battle and feasted upon the corpses of those who had fallen in battle. That not only describes the essence of Demon's Souls (devouring the fallen in order to become stronger) but foreshadows how at the end of the game... Sage Freke goes slightly mad in hunger for knowledge/power and tries to persuade you to kill the Maiden in Black to stop her from putting the Old One back to sleep. By killing Allant and then stopping the Maiden in Black in the bad ending you gain "the power of a King" by becoming the Old One's new servant and Freke gains "Knowledge from beyond." Since the Old One is the source of the Soul Arts power to put it to sleep would cut Sage Freke and everyone else off from that power.

Last edited by guardian_owl; 02-02-2011 at 09:14 PM..
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Old 02-02-2011, 09:20 PM   #88
I am pumped, I see the eclipse in the logo. Very interesting and glad we have a trailer... disappointed it comes out in the fall as I have a few other games I am interested in during that time (batman, Skyrim, etc).
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Old 02-02-2011, 09:26 PM   #89
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Originally Posted by Snake2715 View Post
I am pumped, I see the eclipse in the logo. Very interesting and glad we have a trailer... disappointed it comes out in the fall as I have a few other games I am interested in during that time (batman, Skyrim, etc).
Mentions 2011 holiday season, previous one was released the first week of October if that is anything to go on.

I noticed the eclipses in the logo too, that and what looks like the setting sun in some areas in the trailer makes me wonder if the world tendency system is being replaced by some kind of night and day system.
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Old 02-02-2011, 09:34 PM   #90
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Originally Posted by guardian_owl View Post
Mentions 2011 holiday season, previous one was released the first week of October if that is anything to go on.

I noticed the eclipses in the logo too, that and what looks like the setting sun in some areas in the trailer makes me wonder if the world tendency system is being replaced by some kind of night and day system.
Day and night would make a lot more sense. Just depends on how it's implemented: based on the console internal clock, or in-game based on when you last played...
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Old 02-02-2011, 09:54 PM   #91
Some new details from Gamepro. Little bit of details on two bosses, over 100 swords, and some new magic abilities.

Quote:
  • During From Software's presentation of Dark Souls, the developer highlighted a number of diverse areas players will explore within the game. In addition to a fairly standard city/castle area, we were treated to a sprawling forest locale, and a lava-filled area From Software referred to as the "Underground Hell."

  • Bosses are a huge component of Dark Souls. In the castle area, the dev showed off a giant sleeping dragon, which they didn't bother to wake up because they claimed it would kill the player instantly. It was essentially resting on the castle, and was easily 100 times the size of the player's knight character. Another boss we came across was a giant ogre, which chased the player character across a bridge along the side of the castle. The demonstrator chose to engage with this boss, but the ogre easily overpowered the player character. The From Software rep assured us that if they weren't playing an in-development build, the player would be dead a long time ago. He eventually defeated the ogre by jumping down off of a rampart and stabbing the beast in the head.

  • Combat in Dark Soul's is primarily based around blocking and attacking with a number of different swords (From Software says there will be over 100 swords available throughout the game), and utilizing magic spells. The developer only showed off a few spells; one was a standard fireball attack, while another turned the player's knight's body into iron (a la Mario 64), which slowed down his movement but made him impervious to attacks. From Software also took the opportunity to mention that there will be some kind of PvP multiplayer, as they showed off a spell that turned the player character into a vase, which they claim will be good to use when hiding from other players.
Point in development cycle: The game is due out this winter, and still looked fairly early in terms of development."

Source
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Old 02-02-2011, 10:03 PM   #92
I think I sunk over 200+ hours into the game with my character will probably be playing the second one for a VERY long time with another child on the way. Very much pumped for this.
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Old 02-03-2011, 08:36 AM   #93
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Originally Posted by SynGamer View Post
Day and night would make a lot more sense. Just depends on how it's implemented: based on the console internal clock, or in-game based on when you last played...
"What a horrible night to have a curse..."

Sorry, couldn't resist.

(And I agree that a day night cycle is a hell of an idea.)
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Old 02-03-2011, 08:50 AM   #94
a vase to hide... is this metal gear?

That will be interesting if done well... if you can blend in with regular objest when being hunted that would be cool, as long as they look the same and arenot obvious..

Yeah aday and night would be great... it reminds me of that GBA or DS game that had you go outside to charge your character and he was weaker at night... I forget the name of that game, but it sounded interesting.
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Old 02-03-2011, 09:06 AM   #95
I thought it was interesting that they released all this new info and trailer on Setsubun day. I live in japan and on Setusbun day you throw soy beans out your doorway and yell in Japanese "Demon's out! Luck/good spirits in!"
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Old 02-03-2011, 10:15 AM   #96
The new video is up if you guys haven't seen it on the first page.
I'm pumped up even more, does the guy in the end look like the guy with gloom armor from Demons Souls? (I forgot his name)
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Old 02-03-2011, 10:24 AM   #97
Yurt
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Old 02-03-2011, 11:04 AM   #98
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Originally Posted by Feeding the Abscess View Post
Yurt
Yea there we go! Can we think of other people that we unlocked during the course of the game and did not end up doing anything unless the player attack the person?
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Old 02-04-2011, 07:16 PM   #99
So pumped. Day 1! Please have a kickass "Limited Edition" like the first one. Looks fantastic. I wonder how "open" and "explorable" the open world will really be. Are we talking Oblivion/Two Worlds II gigantic map with tons of dungeons to find? If so, omg...
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Old 02-04-2011, 11:43 PM   #100
So I wonder if there will be any bonus items if you have a Demon's Souls save file or a completed game file...
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