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#1261 | |||||||||
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#1262 | ||||||
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Any one of those things goes wrong, and/or the promotional materials aren't effective, and Nintendo is going to have another 3DS type launch on their hands. Unless the next commercials specifically point out this is a new console (since for some stupid reason the first one doesn't outright state this), they are obviously relying entirely on social networking type advertisement, hardware tours, and kiosks.
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![]() Aminal Crossing: Strell@Tazmily, 2836-3590- 0819 "One of the more...amusing screwballs around here..." - shrike4242 Join the El Hoardo Fan Club! Threadless.com puts the fun back in laundry!...lafundry! HOORAY! (Referral link) Wii Obscure FAQ and Facts Thread [Version 2.0] ::: Wii Shop Thread ::: DSi Shop Thread |
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#1263 | ||||
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#1264 | ||||
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Wii U account system and Nintendo Network ID detailed
November 7th, 2012 Posted in News, Posted by Austin, Posted by Valay, Wii U Satoru Iwata outlined how the Wii U’s account system will work during today’s Japanese Nintendo Direct. One of the first things you’ll do on the console is make a user account. Up to twelve users with the own Miis can be registered per system. Once created, you can tie-in game settings, save data, browser bookmarks, and play history to your account. To get involved with features such as video chat, you’ll need a Nintendo Network ID. This is made up of a username, password, email, date of birth info, and gender. Downloadable purchases made by one Nintendo Network user can be played by other users on the same console.
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Medium Entertainment-Latest post: In-depth thoughts on the Xbox One reveal |
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#1265 | ||||||
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The fourth bullet point is telling though - and worrisome. If this is truly what Nintendo is thinking then shouldn't they have gone a different direction with the name? Even the part of the box that we can see in that unboxing video says: ..................U Wii Confusing! Also, the design of the console itself looks exactly like the Wii which, in theory, is great because it looks slick and compact but in all of the commercials and promotional materials it would be easy to mistake the WiiU for the Wii - especially since the gamepad is always up front and more prominent. It really looks like an add-on. How many people are going to be curious about one of the games they see and then go to the store expecting to spend $100 or so on the add-on only to find out they have to spend $350 on something entirely new. I want this to work - I really do - but I am just so skeptical and not because of the actual console itself but rather the way they have handled the publicity and launch. |
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#1266 | ||||||
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Granted, the effect of tying the tablet to the NEW console is an incidental educational benefit, but when did Nintendo ever balk at the opportunity to sell an accessory they've invested this much R&D in? If they had enough handhelds to sell to everyone who wanted 15 of them, they'd do it. But they're not doing that. Which leads to the conclusion that they're waiting on tablets, and they're not about to cannibalize console sales for the sake of accessory sales. And none of that takes away from the strategy you've otherwise detailed. The only distinction I would make would be to call it "last-minute tactics" instead of strategy. I think it's clear they're not where they thought they would be in terms of unit production and title development, and as a result we have a "launch window" instead of a "launch date." I've had my head patted in this thread that I should take it easy, that Nintendo knows what they're doing, but I think based on the tenor of the E3 announcements and the launch announcement, it's clear enough that Nintendo hasn't had a solid foothold on what to do with this console. That ties in with the Launch Window concept. The 3DS affair gave them a wake-up, and now they're feeling very uncertain. The strategy doesn't seem so much strategic as it does hopeful for a lucky break in both popularity and production.
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#1267 | ||||||
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But yes, I do recall them saying that they're not selling them right now in order to avoid confusion -- not necessarily about it being a new console, though, but just because they don't want people buying two expecting to be able to use two.
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#1268 | ||||||
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I'm still torn a little, because it's unlike any company, let alone Nintendo, to turn down accessory sales. But I can see how it might backfire on them if they're not supporting 2+ tablet use out of the gate. |
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#1269 | ||||||
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The Wii U will still be a smorgasbord of accessory sales, just like the Wii before it. I'm sure most of you have noticed all the Wii U-branded Wiimotes that are showing up on store shelves already. Those are still being sold for $40 a pop, six years after the Wii launched. And the nun-chuck is still $20. No, the Wii U isn't going to be hurting for accessory sales. The Thanksgiving angle is significant. This is part of the reason why I would consider picking one up at launch. The Wii was good fun for the whole family, and when I brought it to our families Thanksgiving and Christmas get-togethers, everyone had a good time playing it. Even my parents were able to enjoy Wii Bowling and Wii Golf. (who knew my mother would be such a deft hand at bowling?) The Wii U looks like it will also have a strong local multiplayer focus, which is perfect for family holidays. If I do splurge on a launch Wii U, that will be why. |
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#1270 | |||||
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So perhaps call it a happy coincidence, the current offerings mean there is no chance for someone to accidentally purchase just a gamepad and try to use it on a Wii, cant buy an extra gamepad and be unable to buy "two gamepad" games, and allows Nintendo to ship more complete Wii U systems.
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eBay Listings! Complete list: http://www.ebay.com/sch/foltzie1/m.html Nothing right now. |
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#1271 | |||||
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Nintendo clearly has been experimenting with asymmetric gameplay for years (GBA - Gamecube) (DS - Wii), but until now haven't been able to guarantee that experience in a way that didn't require two systems. However, they had also been playing with 3D systems for years and the resulting 3DS has had some stumblings. Will be interesting. |
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#1272 | ||||
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Something I noticed in the unboxing of the Deluxe set: no game disc. So it would appear that Nintendoland is a download, presumably pre-installed. I don't have a problem with this, just noting it. Or maybe Iwata just forgot to show the disc.
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#1275 | ||||
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@King Javery
The argument is that "Microsoft made the Xbox and Xbox 360 and no one was confused." But I generally view this as kind of weak for a number of reasons, mainly because A) the graphic leap was significant, B) it's marketing has always trended as more gamer-centric (although not so much the case since the release of the Kinect), and C) everything was redesigned aesthetically. I don't remember launch materials for it, so I don't know if it loudly talked about being a new console. I also think the branding could have been changed a little. I posted this a while ago, but I think either "Wii 2U" or "Wii U2" would have worked, since they could focus on the "U" element while also up front declaring the system as a successor. I also think there is a philosophical disagreement between Nintendo and everyone-else-at-large because Iwata/Miyamoto have repeatedly said that the system itself should be downplayed as part of the equation, which is why commercials and E3 materials don't showcase it directly. Hell, E3 2011 was crazy enough because they never SPECIFICALLY highlighted it. It wasn't until after that first video that everyone started trying to find out if it was a damn new console or not, especially when the first assets weren't a huge step above Wii level graphics (with all the focus on Wii Sports stuff). @Dothoggamus Fair enough. Strategy might be too strong. I think others gave some good points as well regarding the multiple Gamepad stuff. There's also been some talk that there have been production issues arise in recent months, which is why Nintendo has said the system is now selling at a loss (which they've wavered on, but were adamant that this wouldn't be the case back in September). I feel like I should be responding to more things but I'm a little tied up right now. |
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#1276 | ||||||
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Strong sales out of the gate in the US would be bad for Nintendo, even if they had the supply necessary. With the strength of the yen against the dollar, the profits for Nintendo exporting their system to the US aren't nearly as high as selling the Wii U in Japan, or even Europe. (this disparity almost certainly figures into the whole selling at a loss angle) If they over produce and the demand isn't as great as they anticipated, they get to eat the production costs of the unsold units. If they under produce, the worst case is that the demand becomes artificially inflated. This hurts them a from a PR standpoint, but only by a very small amount. This scenario involves lost potential sales, but is overall much less risky. |
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#1277 | ||||
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Your second point, about over- vs. under-producing, stands, I can see the sense in that. As for the first point, I'm by no means an economist, but this "strength of the yen" argument seems to me to be very exaggerated. Which is to say where's the USD to the JPY right now vs. time/point of manufacture? And if you're playing currency games, where do they manufacture the components, and what's the JPY doing relative to that local currency? I don't know, you may have a handle on this, but to me it seems like very touchy feeley, hand waving analysis.
If they had units to sell, they'd sell them. They're not offering up a boutique item, they want consoles in homes. Their sales are limited by production and not by some master strategy. They've underproduced for the reasons you mentioned (reinforced by the 3DS experience). They'd rather make people wait than eat a bunch of units they can't move, especially given that they don't have much of a sense of the market for this thing. The momentum from the Wii died off, and the 3DS response was tepid, so they're feeling in the dark on this one the way they were with the Wii. Let's hope the tablet catches on... |
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#1278 | |||
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Has Nintendo always used panny tv sets in the Nintendo Direct videos?
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Last edited by cochesecochese; 11-07-2012 at 04:21 PM.. |
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#1279 | ||||||
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The US has become the biggest market worldwide for video game sales over the past decade and a half. Thanks to that, Nintendo can't afford to ignore the US, and has to commit a decent number of units to sell over here. At the same time, the US audience is considerably more price-shy than any other region when it comes to video games. As a general rule of thumb, we aren't willing to pay as much for our video game hardware. Nintendo can charge more for their hardware in Japan, and still maintain high sales. The same will not be true in the US. The US is going to be a battleground for the video game industry in the upcoming console cycle. Japan already belongs to Nintendo, with Sony playing catch-up. Europe is a growing concern, but still doesn't account for as much market share as the US. With the uncertainty surrounding the Wii U, and the continued delay in Sony and Microsoft's next efforts, we're entering into a very turbulent time. This scenario could shake out in any number of ways. Nintendo will attempt to produce and ship every Wii U unit they can. But if there are any hang-ups with manufacturing and supply is limited, the adverse effect will be quite mild. (and temporary) They are a bit uncertain of how this will work out, but then so is everyone else. If that wasn't the case, we would have already heard about the Playstation 4 and whatever Microsoft calls their next console. |
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#1280 | ||||
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Funny thing. Nintendo appears to be focusing Wii U production on the US, not Japan:
http://www.nintendolife.com/news/201..._focused_on_us |
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