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Wii U, Wii and anything else that starts with Wii - Weeeeeeeee!

Wii U General Discussion Thread

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Old 12-03-2012, 11:14 PM   #1941
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Got a notice that Nintendo are shipping my Wii U back to me today. Hope it's fixed!
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Old 12-04-2012, 12:54 AM   #1942
You really need to multi-quote...
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Old 12-04-2012, 07:26 AM   #1943
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Originally Posted by mykevermin View Post
Ah, that's clear, thanks. I live in a rather tiny (narrow) home, so depending on the length of the cord (or the availability of longer cords), I won't have any concerns about short battery life. Sweet.
I set up the power cord and charging cradle way up on the mantle (out of reach of the little ones). So it is pretty inconvenient to yank that all down to plug in the gamepad somewhere closer to the couch when it runs low. I suppose I could get another AC adapter to use in those circumstances, but that is sort of a pain. Plus I'd probably have to run an extension cord from the wall to where we normally sit to use it. Yeah, that really makes it no longer wireless!
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Old 12-04-2012, 08:08 AM   #1944
ok, that puts it in perspective.
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Old 12-04-2012, 11:03 AM   #1945
Nope. 5 posts in a row by someone is much more obnoxious than a lengthy post. There's no reason not to multi-quote unless you're on the phone theme.
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Old 12-04-2012, 04:12 PM   #1946
I tested out the original Wii channel and backwards compatibility yesterday.

The bad news is, the Wii U does not render any of the original Wii content at higher resolutions. The actual rendering is at the native 480p that the original Wii was capable of. So no emulation-supported higher resolutions. Nintendo had confirmed that this is the way it would work before hand, but it is still a bit disappointing. After seeing how good some of the Wii games are able to look on PC emulators, it would have been nice to have some more visual options.

The good news is that the Wii U DOES handle the upscaling itself. The output that comes from the Wii U for original Wii content is at 1080p. So even though the rendering is at standard 480p, the upscaling is handled by the Wii U hardware, instead of relying on the television's upscaling. Most flat-screen televisions don't have very good upscaling. It's almost always better to have the console hardware handle the upscaling, rather than relying on the screen. Thanks to this, the Wii U is still a better option for playing original Wii games. (since the original Wii does NOT handle upscaling)

The performance for original Wii games on the Wii U was quite good. The controls were smooth and accurate, the controller syncing worked well, and the visuals were solid. (even if they weren't high-definition)
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Old 12-04-2012, 04:43 PM   #1947
Thanks for the info Richard, I know that HDTV input lag is always a concern for me, so that would be something to consider when I do upgrade to the Wii U in the future (originally I was just planning on keeping both Wii and Wii U set up simultaneously, not transferring the data over).

Then again I still like having the component audio output feed directly to my analog stereo system (no digital sound bar as of yet), so I'd be curious of someone's take on the Wii U HD output on the HDMI cables vs. the component cables (as both are still HD resolution).
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Old 12-04-2012, 05:00 PM   #1948
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Originally Posted by Richard Kain View Post
I tested out the original Wii channel and backwards compatibility yesterday.

The bad news is, the Wii U does not render any of the original Wii content at higher resolutions. The actual rendering is at the native 480p that the original Wii was capable of. So no emulation-supported higher resolutions. Nintendo had confirmed that this is the way it would work before hand, but it is still a bit disappointing. After seeing how good some of the Wii games are able to look on PC emulators, it would have been nice to have some more visual options.

The good news is that the Wii U DOES handle the upscaling itself. The output that comes from the Wii U for original Wii content is at 1080p. So even though the rendering is at standard 480p, the upscaling is handled by the Wii U hardware, instead of relying on the television's upscaling. Most flat-screen televisions don't have very good upscaling. It's almost always better to have the console hardware handle the upscaling, rather than relying on the screen. Thanks to this, the Wii U is still a better option for playing original Wii games. (since the original Wii does NOT handle upscaling)

The performance for original Wii games on the Wii U was quite good. The controls were smooth and accurate, the controller syncing worked well, and the visuals were solid. (even if they weren't high-definition)
The problem with this is that it forces 16:9 on all games, so games originally meant for 4:3 will get stretched. Otherwise they definitely do look sharper/clearer on my setup (and I'm using the exact same component cables). If they would patch in a setup menu for the Wii software menu it would fix this but I don't expect it.
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Old 12-04-2012, 05:03 PM   #1949
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Originally Posted by Billytwoshoes View Post
originally I was just planning on keeping both Wii and Wii U set up simultaneously, not transferring the data over
Even though I consider the Wii U to be a superior option for playing Wii titles, I'm still going to hang onto my Wii, and I'm not going to use the transfer function. I hadn't over-invested in either Virtual console games, or save data for my original Wii. I'm fine with starting fresh for most Wii games on my Wii U.

I also still feel that the original Wii is one of the best methods for playing GameCube games. This is partially due to the Wii's superior 480p support, and the broad availability of component cables for the Wii. The only component cables for the GameCube were first-party, and are extremely rare. (and only work for earlier versions of the console)

I've mentioned before that I'm a collector, though. So it's not really surprising that I would hang onto old hardware.
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Old 12-04-2012, 06:04 PM   #1950
Yea I have a ton of GC games and my son will probably end up playing them so I figure my BC Wii will be his.
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Old 12-04-2012, 07:53 PM   #1951
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Originally Posted by Richard Kain View Post
Even though I consider the Wii U to be a superior option for playing Wii titles, I'm still going to hang onto my Wii, and I'm not going to use the transfer function. I hadn't over-invested in either Virtual console games, or save data for my original Wii. I'm fine with starting fresh for most Wii games on my Wii U.

I also still feel that the original Wii is one of the best methods for playing GameCube games. This is partially due to the Wii's superior 480p support, and the broad availability of component cables for the Wii. The only component cables for the GameCube were first-party, and are extremely rare. (and only work for earlier versions of the console)

I've mentioned before that I'm a collector, though. So it's not really surprising that I would hang onto old hardware.
Either way I would of held onto the Wii, as I agree its a lot easier using that for my GCN games. The fact that the games do look better / less HDTV lag by using the Wii U is swaying my decision if I want to transfer the files over or not. The 16:9 automatic stretch factor doesn't bother me, as the annoying black side bars are the greater evil, personally.

I won't be getting a Wii U anytime soon though (too much Wii backlog as it is), so this is all just future thinking.
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Old 12-04-2012, 09:06 PM   #1952
New system updated out. 592 MB.

These are huge updates. Nintendo needs a new way to package these things so they aren't so big.
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Old 12-04-2012, 09:34 PM   #1953
well they have 1gb of ram for the OS, so they're going to be big updates.

With 3 Nintendo Directs tomorrow, me thinks we're getting the Wii U Virtual Console tomorrow since it's a thursday.

For North America and Europe...Metroid Prime.

/faints
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Old 12-04-2012, 09:37 PM   #1954
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Originally Posted by hack View Post
New system updated out. 592 MB.

These are huge updates. Nintendo needs a new way to package these things so they aren't so big.
It's December...any TVii features added, as little as I really care, I'd rather not have to open this thing for another update before Christmas.
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Old 12-04-2012, 09:55 PM   #1955
Demo for Fifa 2013 is up
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Old 12-04-2012, 10:08 PM   #1956
The nice thing about this system update is that I was playing NSMBU for about an hour and during that time, the entire update had already downloaded. The installation process is still pretty damn slow, but background downloading of the patch was a nice feature.

I'm reading online that it addresses stability bugs, user interface tweaks and stuff like that.
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Old 12-04-2012, 11:17 PM   #1957
Anyone else manage to add Shuhei Yoshida?
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Old 12-04-2012, 11:49 PM   #1958
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...If they show support by fixing system slowness and get some other enhancements up then I can have confidence, otherwise I doubt this will have legs.
Well today is encouraging!
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Old 12-05-2012, 09:53 AM   #1959
Who's the wise-guy that changed the forum title that way???
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Old 12-05-2012, 11:12 AM   #1960
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Originally Posted by crunchewy View Post
Who's the wise-guy that changed the forum title that way???
I saw that, that was pretty funny.

For those interested, there's a new Nintendo Direct in 45mins (12 noon ET), hopefully they'll announce either a Virtual Console for the WiiU, or a new AAA Metroid/Starfox/DK title

Orrrrr TVii going live today. That'd be pretty cool!

http://www.nintendo.com/nintendo-dir...ve/12-05-2012/
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