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XBL DotW & Sales 2012 | 5/1 BF3 DLC (DotW) | More

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Old 02-09-2012, 09:12 PM   #1961
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All i see this week is Tomb Raider.... when i hear Square.. i think Final Fantasy... not Tomb Raider... >.>
Old 02-09-2012, 09:25 PM   #1962
Quote:
Originally Posted by Decker View Post
Good call. I thought the demo was okay and got it in a PSN sale. The rest of the game is pretty unplayable -- it has awful, awful controls and is zero fun. Man, I wish I had that $5 - $6 back because I'll NEVER play it again.
Respectfully but fully disagree.

Quote:
Originally Posted by Crono-00 View Post
Castle Crashers Hate
I found Castle Crashers pretty boring and generic, so you're not the only one who didn't really like it.
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Old 02-09-2012, 09:44 PM   #1963
tired of waiting for resident evil 4, i actually spent a minute or two on the "confirm purchase" button before finally deciding to wait a little longer

i think maybe it will be on sale when operation raccoon city is released next month

heck i'm not even sure if it's worth a purchase for me since i have the gamecube version
Old 02-09-2012, 10:55 PM   #1964
Quote:
Originally Posted by Barry Burton View Post
tired of waiting for resident evil 4, i actually spent a minute or two on the "confirm purchase" button before finally deciding to wait a little longer

i think maybe it will be on sale when operation raccoon city is released next month

heck i'm not even sure if it's worth a purchase for me since i have the gamecube version
+1. Same with CVX.
Old 02-09-2012, 11:01 PM   #1965
Quote:
Originally Posted by Barry Burton View Post
heck i'm not even sure if it's worth a purchase for me since i have the gamecube version
nope but it has achievements =D
Old 02-10-2012, 12:04 AM   #1966
neither resident evil game or crysis are worth the $20 (1600 msp) purchase. I was bored months ago, had so many points and nothing to do so I bought both RE games and can't recommend anyone to buy them for full price. Not even nice graphics..
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Old 02-10-2012, 01:08 AM   #1967
RE 4 is a really amazing game and well worth $20 for anyone who has never played it before.

That being said, those who haven't played it can easily get a physical copy for much less for PS2, Wii, or GameCube.

Those who have played it, this version doesn't really justify its $20 price point, since it's a re-buy for them.
Old 02-10-2012, 05:09 AM   #1968
I second that RE4 is a great buy for $20, provided you don't already own it on another console. And Achievements are nice. Reviewed it for Co-Optimus a while back.

Quote:
Originally Posted by tylerh1701 View Post
I found Castle Crashers pretty boring and generic, so you're not the only one who didn't really like it.
Generic? It's anything but generic. Castle Crashers has more personality than just about any beat-em-up, and most games in general. It's packed with tons of content, beautiful artwork, a robust character building system, and more... It's easily one of the best, if not the very best, of its genre. Playing it for 5 minutes and then writing it off is just no good, Tyler Mane. Of course, I also disagree with just about all of Crono's criticisms, so maybe you guys played a different game.
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Old 02-10-2012, 05:20 AM   #1969
I bought RE4 the day it was released...and I already owned the GC version and still own the PS2 version. One of the best games ever...period. Worth $20 anyday of the week...
Old 02-10-2012, 07:17 AM   #1970
Quote:
Originally Posted by eastx View Post
Generic? It's anything but generic. Castle Crashers has more personality than just about any beat-em-up, and most games in general. It's packed with tons of content, beautiful artwork, a robust character building system, and more... It's easily one of the best, if not the very best, of its genre. Playing it for 5 minutes and then writing it off is just no good, Tyler Mane. Of course, I also disagree with just about all of Crono's criticisms, so maybe you guys played a different game.
To me a good brawler has quite a bit of feel to it. In older games in the genre, the hits a player character dealt I think should be "meaty", significant such that it affects those hit by the attacks. A solid hit could interrupt an action and put the enemy into hitstun. Think of the God of War games or Streets of Rage (Bare Knuckle) games where the enemy knows they've been hit. I find Castle Crashers closer to World of Warcraft like in combat: where two enemies meet up and have a dance-off and numbers fly out for approval ("you got served"). I know one can use ice to put enemies in a frozen state or do the twirl for a juggle (even that is more like telling the enemy to translate up). Or one can just level up significantly such that when you hit an enemy, they just disappear due to the magnitude of number in Castle Crashers. I don't find Castle Crashers feels right to me for a brawler.

Hitting enemies feels artificial to me because the player character's attacks seem like they only work if you are on the exact pixel plane, not on pixel above or below (with exception to bosses' bellies). Even in old brawlers, like River City Ransom an enemy can be diagonally in front of you and still be hit if your attack overlaps the enemy's character sprite. To alleviate how Castle Crashers wants you to be on the exact plane, the enemies have a tendancy to "lock on" to a player's positioning matching the height and even shadowing the player's movement maintaining an out of reach distance for standing physical attacks (so a dash attack or flinging poison/fire/etc. is the option for the one locked on one side, but note the enemy on the other side is still locked on and still shadowing your positioning). One can notice this when fighting one another for a princess (a nod to Double Dragon) where you can easily miss attack against your friends because human players dont tend to lock on to the same exact plane as one another. This lockon and shadow makes it feel like you got hits off because the game chose to have the enemy hit opposed to the feeling a player making it happen.

Bosses seem to have only 3 points (not areas) of vulnerability: immediate left, immediate right, and their belly. If one or more of the players are behind the boss they can get displaced (pushed) but no attacks work. Also given the size of most bosses, they can just obscure those players' positioning. Common enemies seem to only have 2 (left/right), while all players feel like thier whole charcter area is vulnerable to attack (minus the guarded state, RT). Players behind the boss' fat ass can get hit by them but not vice versa.

For a multiplayer game, the game is kind of cruel in its pacing. It seems to say "either you play this alone, or your friends must have already levelled.". The enemy count nor experiece gained does not seem to account for additional players. So when you start out (lv.1) with friends there are not enough enemies/exp. to go around to just progess stage to stage. This group will have to repeat/grind past stages to be of proper strength for later stages. If one or more of the players are significantly levelled over other players, they either just carry the underlevelled players through or just wait and allow the weaker players to try to gain exp., either way someone will not be participating in playing the game. This could happen with say, the owner having played a lot, while guests/newcomers are starting off from scratch, and here not everyone is really playing together, they are just all holding controllers together.

I wouldn't call the levelling system robust. It is just choosing an attribute to increase, after certain amounts maybe more shards of ice falls, or the arrows go further. It's not a tech tree, just adding subtle increase in numbers, MMORPG style. The game doesn't feel like it gives you enough when you do level up, especially for later, it takes a lot for so little such that it becomes a grind.

I know I prefer pixel art, not saying vectors cannot also be done artfully as well, but I do wish Castle Crashers would show more life with more drawn animation rather than soulless translates (move) and rotates. It may have personality, and personality does go a long way (like Double Fine games), but sometimes it could just be I don't like the specific personality. ("The owl fell into its own dookie bush, haha")

Anyway, I'm just clarifying why I feel, Castle Crashers doesn't feel right to me. I love brawlers, and I think Castle Crashers is on the opposite end of ones I like such as the Streets of Rage (Bare Knuckle) series, Final Fight series, River City Ransom (Kunio-kun) series, Double Dragon, Guardian Heroes, SNES/SFC Turtles in Time, etc. That is quite surprising to me considering the game references and/or takes elements from those games. I enjoyed Scott Pilgrim vs. The World: The Game because it felt right to me. Even single player contemporaries of the genre like the Musou games (dynasy warriors) or God of War clones have a feel which Castle Crashers lacks.

I have odd tastes in games, I know that. I like games most don't like and can dislike games others do, I may be wired wrong ^^. Many people like Castle Crashers, it is consistently recommended, but I did play the game more than 5 minutes and found it not to my tastes, and I'm pretty sure it was Castle Crashers.

Last edited by Crono-00; 02-10-2012 at 07:34 AM.. Reason: Again, it was not the quality of the game, but the quality of my friends on why it is fun.
Old 02-10-2012, 07:54 AM   #1971
Crono-00 - While I have read and disagree with most of what you say I realize that I am not going to persuade you otherwise. I am sorry you didn't like the game. :(

However, I did run over to xbox.com and metacritic and it seems that you are definitely in the minority on this one.
xbox.com - 4.5 stars 228,530 votes.
metacritic - 82/100 and 91/100 user scores.
Old 02-10-2012, 09:03 AM   #1972
Quote:
Originally Posted by bigdaddybruce44 View Post
I bought RE4 the day it was released...and I already owned the GC version and still own the PS2 version. One of the best games ever...period. Worth $20 anyday of the week...
Agree 100%

Just need to beat it on professional for 1000 gs.
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Old 02-10-2012, 09:26 AM   #1973
I've purchased Resident Evil 4 for 3 different systems already (Gamecube, PS2, and Wii). I just can't push myself to buy it again.
And I've bought Code Veronica for Dreamcast and Gamecube.
Old 02-10-2012, 09:47 AM   #1974
I'm hopeful of a sale on the 2 RE games... and I have enough in my backlog already to convince me that while worth it at $20 each, I can certainly wait for a drop.
Old 02-10-2012, 09:52 AM   #1975
Code Veronica really isn't a very good game. I sold my Dreamcast version several years ago.

The graphics were amazing for its time, but the story and atmosphere were crap compared to other Resident Evils.

Resident Evil 4, on the other hand, is one of the best action games ever.
Old 02-10-2012, 10:00 AM   #1976
Also waiting for a price drop on both RE's! Although I agree if you haven't played RE4 before, $20 is a steal. Fantastic game! Can't say anything on CV as I haven't actually played it.

As for Castle Crashers. I had fun playing through it with a buddy, but once I had played through it once, I didn't really feel like playing it anymore.
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Old 02-10-2012, 10:46 AM   #1977
Quote:
Originally Posted by eastx View Post
Generic? It's anything but generic. Castle Crashers has more personality than just about any beat-em-up, and most games in general. It's packed with tons of content, beautiful artwork, a robust character building system, and more... It's easily one of the best, if not the very best, of its genre. Playing it for 5 minutes and then writing it off is just no good, Tyler Mane. Of course, I also disagree with just about all of Crono's criticisms, so maybe you guys played a different game.
I guess I should have specified that it had generic beat-em-up gameplay (and to be fair I should mention that it's not really a favorite genre of mine).

All I know is playing through it with my cousin started to feel like a chore about 1/2 way through. I couldn't figure out how come he could pick up some weapons and I couldn't, and the gameplay just felt so bland to me.

The art style is really awesome. And despite not liking Alien Hominid or Castle Crashers, I'm still looking forward to Battleblock Theater.

Quote:
Originally Posted by locolukah View Post
Agree 100%

Just need to beat it on professional for 1000 gs.
Despite it not being on sale yet, Xbox at least caught a break with Gamerscore. I got it with the PS+ discount, but the game has 1 gold (which I didn't even get), 2 silver, and 9 bronze trophies. For a trophy hunter like me, it was painful.
Old 02-10-2012, 11:11 AM   #1978
Quote:
Originally Posted by tylerh1701 View Post
I couldn't figure out how come he could pick up some weapons and I couldn't, and the gameplay just felt so bland to me.
The only 2 reasons why he would be able to pick up a weapon you couldn't are:

1- you weren't high enough a level to use it. I can understand if you were playing with someone a bunch of levels higher than you later in the game that could be frustrating.

2-If you were in the weapons frog choosing weapons you can only take weapons off the rack that you collected in-game.

I don't typically replay games anymore - I have a huge backlog. But, I did play castle crashers all the way through 3.5 times.
Old 02-10-2012, 11:49 AM   #1979
Quote:
Originally Posted by glennfrank View Post
The only 2 reasons why he would be able to pick up a weapon you couldn't are:

1- you weren't high enough a level to use it. I can understand if you were playing with someone a bunch of levels higher than you later in the game that could be frustrating.

2-If you were in the weapons frog choosing weapons you can only take weapons off the rack that you collected in-game.

I don't typically replay games anymore - I have a huge backlog. But, I did play castle crashers all the way through 3.5 times.
OHHHHHHH!!! It was reason #2.
Old 02-10-2012, 12:14 PM   #1980
Yeah I am about as big a beat-em-up enthusiast as there is, and Castle Crashers does nothing for me. I went through it once with a friend and have no desire to play through again. I agree with the guy who said that the combat is just really dull and unsatisfying.

If all you want to do is grind out levels and loot, I guess it's OK. But I don't play beat-em-ups for that.

I'd much rather replay games like King of Dragons, Final Fight, Knights of the Round on the Capcom Classics Collections.

Alien Hominid was also pretty weak aside from the bonus stick man platforming mini game lol
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