|

This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.
After searching for a game title, click the
icon to pop-up a window with pricing information.
After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.
Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360
You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review
|
|
|
#81 | |||||||||
|
And yay for a new map. |
|||||||||
|
||||||||||
|
|
#82 | ||||
|
Anyone with a maxed-out superheavy perk can do damage to you if you run into them at a high speed. Though open to anyone, this perk is usually only used by doombringers (chaingun, forcefield, rocket launcher, landmine guys), because the second perk slot has some really god damn good choices in it. Damage done is based on how fast you were going.
Speaking of the doombringer, I might be taking that guy as my main class now. Patch notes say chaingun aiming should be a bit easier. EDIT: Servers down. Patch definitely out today.
__________________
![]() Last edited by The Crotch; 02-22-2012 at 10:54 AM.. |
||||
|
|||||
|
|
#83 | |||
|
Just got a nice new laptop, and I've been looking forward to giving this game a go... Screen name is dreamgiver032, and I can be on anytime during the late morn/early afternoon, and anytime after midnight. (I work 2nd shift 4pm-12am.) Hit me up!
|
|||
|
||||
|
|
#85 | ||||
|
MMOBomb is having a VIP contest - a little to much work for my taste but check it out if you interested - http://www.mmobomb.com/giveaway/free...nd-vip-package
|
||||
|
|||||
|
|
#86 | ||||
|
I'm pretty sure the static barrier/energy field will kill you if you run into it. I honestly haven't played on many servers of where players used it, but I have seen people run into them and die instantly. I usually do a tact strike on the flag to clear it out when taking the flag. If I got enough points, I'll do the orbital strike, but I usually won't hit that many points until 2 or 3 flag caps in.
__________________
|
||||
|
|||||
|
|
#87 | ||||||
|
Damn man, this new map is pretty big...
The big-ass forcefields on Bella Omega block anything, do damage if you hit them at high speed (same as any wall would), and go up/down with the generator. And orbital strikes are lame. |
||||||
|
|||||||
|
|
#90 | ||||
|
|||||
|
|||||
|
|
#91 | ||||
|
Hey, laser points can take out jets IRL...!
And its not a few credits, its 10k worth; its most a mid/end game solution and honestly it mostly sucks if you don't know how to use it correctly. I don't like the changes they did to some CTF maps. I do like the new arena mode, but like rabbit and TDM; doesn't generate enough XP. I really wished they made the bases more expansive like in T2 style and having no way to combat the stealth gen's of the infiltrator on low level people is a huge disadvantage. I mean no way I'm going to be able to afford that much XP to get the sensor and its pretty shitty. That's the problem with making a FTP model and having XP for a game that's heavily team oriented. They def try to dumb down the team play from older tribes, but that's what made T2 so unique at the time. I'd rather pay for a game that gave you the unlocks without too much work. Atleast with BF3, it isn't hard to level and get all the gear you need in a few hours. Plus, stock weapons are still effective and good. |
||||
|
|||||
|
|
#92 | ||||
|
Eh, it's the cheap-ass tac strikes that annoy me more than the orbitals, but I lump 'em together for convenience's sake. I'd rather have the ability to paint targets for the mortar/MIRV.
Now, enemies using tac strikes to kill my juggernaut? That's actually kinda funny. Throwing a few thousand credits at one guy that's almost out of ammo is a rather inefficient way to operate. |
||||
|
|||||
|
|
#93 | ||||
|
Yes, but it pisses the heavy off and be more mindful of being there... So you won't see that same dude in that same location for the rest of the match. haha
And honestly, 3500 points isn't that much to kill off a heavy. That's only a few kills. Good enough to clear him out for a quick stake at the flag. What is really impressive is the people who can tact strike moving targets. |
||||
|
|||||
|
|
#94 | ||||
|
I believe you misread me.
I was laughing at people using tacs to kill my juggernaut. HO. Guy on a hill shooting mortars at the base. That's just a silly use of credits. Tacs/orbitals on the HOF? That's the part that irritates me. That is something that Should Not Be. |
||||
|
|||||
|
|
#98 | ||||
|
Because that's what your guns are for. And your offense.
My complaint is that it reduces a huge portion of the game - the offense - to a single long-range point-and-click. You want to get me off the flag? Either have your offense help you out or be good with the spin/bolt/nitron. A raider flies over me and pumps me full of stickies? Cool. Juggernaut on the hill? Fine. Bolt to my feet as you're coming in? If it works for ya, cowboy. The devs have confirmed that private servers will be able to turn them off anyway, so it'll become a non-issue for me once that becomes an option. |
||||
|
|||||
|
|
#100 | ||||
|
Doesnt the tac and orbital strikes clear out all the other crap too? Like the turrets and mines people like to place all over the flag stand? Thats why I use them on the flag, and in the process, usually a heavy or two standing there.
|
||||
|
|||||
![]() |
| Thread Tools | |
|
|
|