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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > PC Games & PC General Discussion > Tribes Ascend - Open Beta - Info + CAG Game Nights
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Tribes Ascend - Open Beta - Info + CAG Game Nights

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Old 02-22-2012, 10:34 AM   #81
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Also, can you suicide by running into juggernauts while flying 178 km/hr? I ask this because I was playing CTF the other day and I jumped over his static barrier/energy field/whatever, touched the tip of his head and grabbed the flag at the same time. Then I proceeded to explode into tiny little bits with a mighty "Suicide!" message.


And yay for a new map.
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Old 02-22-2012, 10:43 AM   #82
Anyone with a maxed-out superheavy perk can do damage to you if you run into them at a high speed. Though open to anyone, this perk is usually only used by doombringers (chaingun, forcefield, rocket launcher, landmine guys), because the second perk slot has some really god damn good choices in it. Damage done is based on how fast you were going.

Speaking of the doombringer, I might be taking that guy as my main class now. Patch notes say chaingun aiming should be a bit easier.

EDIT: Servers down. Patch definitely out today.
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Last edited by The Crotch; 02-22-2012 at 10:54 AM..
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Old 02-22-2012, 11:12 AM   #83
Just got a nice new laptop, and I've been looking forward to giving this game a go... Screen name is dreamgiver032, and I can be on anytime during the late morn/early afternoon, and anytime after midnight. (I work 2nd shift 4pm-12am.) Hit me up!
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Old 02-22-2012, 11:14 AM   #84
What time zone be ye in?
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Old 02-22-2012, 05:06 PM   #85
MMOBomb is having a VIP contest - a little to much work for my taste but check it out if you interested - http://www.mmobomb.com/giveaway/free...nd-vip-package
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Old 02-22-2012, 05:37 PM   #86
I'm pretty sure the static barrier/energy field will kill you if you run into it. I honestly haven't played on many servers of where players used it, but I have seen people run into them and die instantly. I usually do a tact strike on the flag to clear it out when taking the flag. If I got enough points, I'll do the orbital strike, but I usually won't hit that many points until 2 or 3 flag caps in.
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Old 02-22-2012, 05:52 PM   #87
Damn man, this new map is pretty big...
Quote:
Originally Posted by JBaz View Post
I'm pretty sure the static barrier/energy field will kill you if you run into it. I honestly haven't played on many servers of where players used it, but I have seen people run into them and die instantly. I usually do a tact strike on the flag to clear it out when taking the flag. If I got enough points, I'll do the orbital strike, but I usually won't hit that many points until 2 or 3 flag caps in.
A doombringer's forcefields stop bullets and do damage to you based on how fast you hit them, but they do not stop you. They can be destroyed if they take enough damage.

The big-ass forcefields on Bella Omega block anything, do damage if you hit them at high speed (same as any wall would), and go up/down with the generator.

And orbital strikes are lame.
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Old 02-22-2012, 06:02 PM   #88
heh, orbital strikes are funny cause sometimes you can take out an entire team... sometimes you just miss everyone and go "why the hell did I just spend 10k points on this? grr".
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Old 02-22-2012, 08:56 PM   #89
I'm just not huge on the idea that anyone can out-juggernaut a juggernaut with just a few credits and a laser pointer.
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Old 02-22-2012, 09:06 PM   #90
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Originally Posted by The Crotch View Post
I'm just not huge on the idea that anyone can out-juggernaut a juggernaut with just a few credits and a laser pointer.
He still dealing with the loss of his juggy to a orbital pie.
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Old 02-22-2012, 09:11 PM   #91
Hey, laser points can take out jets IRL...!

And its not a few credits, its 10k worth; its most a mid/end game solution and honestly it mostly sucks if you don't know how to use it correctly.

I don't like the changes they did to some CTF maps. I do like the new arena mode, but like rabbit and TDM; doesn't generate enough XP. I really wished they made the bases more expansive like in T2 style and having no way to combat the stealth gen's of the infiltrator on low level people is a huge disadvantage. I mean no way I'm going to be able to afford that much XP to get the sensor and its pretty shitty. That's the problem with making a FTP model and having XP for a game that's heavily team oriented. They def try to dumb down the team play from older tribes, but that's what made T2 so unique at the time.

I'd rather pay for a game that gave you the unlocks without too much work. Atleast with BF3, it isn't hard to level and get all the gear you need in a few hours. Plus, stock weapons are still effective and good.
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Old 02-22-2012, 09:20 PM   #92
Eh, it's the cheap-ass tac strikes that annoy me more than the orbitals, but I lump 'em together for convenience's sake. I'd rather have the ability to paint targets for the mortar/MIRV.

Now, enemies using tac strikes to kill my juggernaut? That's actually kinda funny. Throwing a few thousand credits at one guy that's almost out of ammo is a rather inefficient way to operate.
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Old 02-22-2012, 09:57 PM   #93
Yes, but it pisses the heavy off and be more mindful of being there... So you won't see that same dude in that same location for the rest of the match. haha

And honestly, 3500 points isn't that much to kill off a heavy. That's only a few kills. Good enough to clear him out for a quick stake at the flag.

What is really impressive is the people who can tact strike moving targets.
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Old 02-22-2012, 10:37 PM   #94
I believe you misread me.

I was laughing at people using tacs to kill my juggernaut. HO. Guy on a hill shooting mortars at the base. That's just a silly use of credits.

Tacs/orbitals on the HOF? That's the part that irritates me. That is something that Should Not Be.
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Old 02-23-2012, 03:29 AM   #95
What does HO and HOF mean? not the usual internet acronyms I've seen. Honest Opinion? Heavy on Flag?
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Old 02-23-2012, 09:12 AM   #96
HO is Heavy Offense. HOF is Heavy On Flag (usually doombringer).
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Old 02-23-2012, 09:39 PM   #97
why wouldn't one use tacts on heavies near the flag? If you are a simple light armour dude, it makes complete sense to take him out before flag cap so you can make a clean get away...
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Old 02-23-2012, 11:08 PM   #98
Because that's what your guns are for. And your offense.

My complaint is that it reduces a huge portion of the game - the offense - to a single long-range point-and-click. You want to get me off the flag? Either have your offense help you out or be good with the spin/bolt/nitron. A raider flies over me and pumps me full of stickies? Cool. Juggernaut on the hill? Fine. Bolt to my feet as you're coming in? If it works for ya, cowboy.

The devs have confirmed that private servers will be able to turn them off anyway, so it'll become a non-issue for me once that becomes an option.
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Old 02-23-2012, 11:50 PM   #99
whatever dude... stop standing in one place then... problem solved.

And really, its 3500 points, not exactly something you just expend the whole time. I use it on heavies and clearing out defense stuff on the flag.
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Old 02-24-2012, 06:02 AM   #100
Doesnt the tac and orbital strikes clear out all the other crap too? Like the turrets and mines people like to place all over the flag stand? Thats why I use them on the flag, and in the process, usually a heavy or two standing there.
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