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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > Madden 12 Official CAG League - On official hiatus until Madden 13.
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Madden 12 Official CAG League - On official hiatus until Madden 13.

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Old 05-15-2012, 10:50 AM   #3401
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Originally Posted by MasterAwesome View Post
So Doom..are you gonna run with me and bv (and ferocious? not sure what time zone you are...) on USEast or play with your bozo friends on USWest? Assuming they set up the servers the same way as they did in Diablo 2....all my stuff is getting shipped tomorrow, so I'll be up and running sometime tomorrow night probably around 10 p.m. at the earliest.
ill be on there too, im grabbing a new mouse in about an hr.
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Old 05-15-2012, 10:57 AM   #3402
Anyone available to sub for the raiders?
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Old 05-15-2012, 11:01 AM   #3403
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Originally Posted by MasterAwesome View Post
Lol the Wilfork pick was pretty bogus...but I could upload a 20+ hour highlight video filled with dropped picks from my games alone! That isn't anything out of the ordinary. I get that it's extra gay though when you take into consideration that Wilfork can effortlessly snag one like that. It might be believable if we were using the UPDATED Wilfork who somehow picked off 2 passes this past season lol, but nope we are talking about the pre-update 24 Zone Coverage/25 Catching Vince Wilfork!
"Extra gay". Only point I was trying to make, lol.

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Originally Posted by bvharris View Post
Damn, my brain must have processed the Wilfork pick differently at the time so it could handle the bizarreness.
I just hope for Madden 13 that they do a better job accounting for the speed of the pass. You did have several pass deflections in the game, and there were a few that your LBs knocked down that I was thankful they didn't make ridiculous leaps to pick off. Those, I'd probably consider more "normal" than the usual plays LB's make in this game.

But sometimes it feels like passes are EASIER to intercept if the QB throws it hard. In a way, I think EA needs to tune deflected passes more like MLB The Show tuned foul balls. It may seem like a boring, insignificant thing to add, but it has a pretty large impact. I'd rather see LB INTs come off of tipped passes at the line than superhuman reaction time and insane hands.

The way the game presently is, to me, it's a little arcadey. Sometimes just looking at the numbers people put up game in and game out shows that. I mean, in addition to all the INTs, how do you guys explain RBs routinely averaging 10 yards (or more) a carry? Some of it can be attributed to the competition you're playing, definitely. But I still think some stuff just works a little TOO well. I'd like to hear some discussion on that...as long as it doesn't take away from the Diablo 3 talk, lol
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Old 05-15-2012, 11:07 AM   #3404
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Originally Posted by n8rockerasu View Post
I just hope for Madden 13 that they do a better job accounting for the speed of the pass.
They've said that touch passes and different arcs are back. It remains to be seen whether they've implemented it well.

Quote:
Originally Posted by n8rockerasu View Post
how do you guys explain RBs routinely averaging 10 yards (or more) a carry?
Honestly, I think you can attribute most of it to the fact that we play on All-Pro. Defenses can user one guy of course, and if you're good at stopping the run you can have success. But the other 10 defenders just aren't good enough on All-Pro to keep up with users who know what they're doing. If we were playing on All-Madden, offensive stats would take a big hit, although I suspect that would be frustrating in other ways.

What would really be great is if they'd add difficulty sliders to the Online Franchise so we could tweak it to be just the balance we'd want. But as with most things concerning improvements to Online Franchise, I'm not holding my breath.
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Old 05-15-2012, 11:10 AM   #3405
Basically what happened is that passing was too easy on 11 so they overpowered the DBs and LBs. When this happened it forced the AI to react to the pass more which opened up the run.

At this point I've given up trying to figure it out. Sounds like they are making a lot of changes to the passing game so I'm sure we will see astronomical passing numbers next year.
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Old 05-15-2012, 11:14 AM   #3406
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Originally Posted by bvharris View Post
They've said that touch passes and different arcs are back. It remains to be seen whether they've implemented it well.



Honestly, I think you can attribute most of it to the fact that we play on All-Pro. Defenses can user one guy of course, and if you're good at stopping the run you can have success. But the other 10 defenders just aren't good enough on All-Pro to keep up with users who know what they're doing. If we were playing on All-Madden, offensive stats would take a big hit, although I suspect that would be frustrating in other ways.

What would really be great is if they'd add difficulty sliders to the Online Franchise so we could tweak it to be just the balance we'd want. But as with most things concerning improvements to Online Franchise, I'm not holding my breath.
The defense, and user catches need to be redone...way to overpowered. As for running backs, some teams are not built to stop the run, but rather contain it for minimal yards, and those teams have difficulty stopping good running backs, much like my team last year couldn't stop the run with only one good linebacker.
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Old 05-15-2012, 11:17 AM   #3407
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Originally Posted by staticz View Post
Basically what happened is that passing was too easy on 11 so they overpowered the DBs and LBs. When this happened it forced the AI to react to the pass more which opened up the run.

At this point I've given up trying to figure it out. Sounds like they are making a lot of changes to the passing game so I'm sure we will see astronomical passing numbers next year.
Passing is already ridiculous, some of the stuff you can do is retarded...make 180 degree cuts without hardly breaking stride is ridiculous.
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Old 05-15-2012, 11:20 AM   #3408
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Originally Posted by Og whitewidow View Post
Passing is already ridiculous, some of the stuff you can do is retarded...make 180 degree cuts without hardly breaking stride is ridiculous.
Some guys in the league can definitely exploit the pass game. User catching has always been considered a skill though, so making certain animations happen all the time is 'skill.'
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Old 05-15-2012, 11:24 AM   #3409
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Originally Posted by staticz View Post
Some guys in the league can definitely exploit the pass game. User catching has always been considered a skill though, so making certain animations happen all the time is 'skill.'
It's not super easy, but some catch animations are nearly impossible to stop, and if you have a 6'5" receiver with a 90+ jump, 90+ release good luck.
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Old 05-15-2012, 11:26 AM   #3410
I would love to play on all madden that would be awesome I just wanted to say that and yea I agree with Staticz user catching is def a skill and takes practice, I havent been able to get those catches I used to make in my first couple of games this season like I used to in past seasons, hell I even forgot which offensive and defensive playbook I used to use smh I should of wrote some of this stuff down lol smh.
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Old 05-15-2012, 11:38 AM   #3411
Quote:
Originally Posted by bvharris View Post
They've said that touch passes and different arcs are back. It remains to be seen whether they've implemented it well.



Honestly, I think you can attribute most of it to the fact that we play on All-Pro. Defenses can user one guy of course, and if you're good at stopping the run you can have success. But the other 10 defenders just aren't good enough on All-Pro to keep up with users who know what they're doing. If we were playing on All-Madden, offensive stats would take a big hit, although I suspect that would be frustrating in other ways.

N8 I was trying to tell you this in the JV thread, too. In terms of my QB running, 10 smarter AI's would make it a lot more difficult.

I don't have any issues with going to All-Madden in Madden 13. It might level out the competition?
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Old 05-15-2012, 11:39 AM   #3412
I would also be curious to see what would happen with the skill set to All-Madden. I just think when you've got people putting up 3,000 rushing yards a season, things are getting a little out of hand. It might even be something to consider before the Madden 13 franchise starts. Considering this franchise held 32 members almost through its entirety, having high performing AI players (if it indeed makes that much of an impact) might be a good idea. It's definitely even something I'd consider for the JV League...except that most of us are having to play the CPU for 3/4 of our games now...so probably not the best time for us to test it.
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Old 05-15-2012, 11:41 AM   #3413
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Originally Posted by LVPatriots View Post
N8 I was trying to tell you this in the JV thread, too. In terms of my QB running, 10 smarter AI's would make it a lot more difficult.

I don't have any issues with going to All-Madden in Madden 13. It might level out the competition, or not.
I hear you...I guess I'm just skeptical of EA programming, and question if a simple bump in difficulty is going to cover up their mistakes in how the AI plays. I can accept that on All-Madden they'd be more skilled...but I don't know that I'm willing to buy that they'd be smarter. And to me, being smarter is the issue.
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Old 05-15-2012, 11:43 AM   #3414
If yall ever need a sub for a game or too , or there is a team I can run with in the JV league for sometime while I get my Madden Swagger back so to speak , please shoot me a pm Im down for that. The team doesnt matter
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Old 05-15-2012, 11:44 AM   #3415
feroci0us#1251 is my battle.net id... i'll be playing as of 7pm est tonight.

also? HALLELUJAH for a BYE Week..... more diablo III Time!!!
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Old 05-15-2012, 11:49 AM   #3416
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Originally Posted by siradam134 View Post
feroci0us#1251 is my battle.net id... i'll be playing as of 7pm est tonight.

also? HALLELUJAH for a BYE Week..... more diablo III Time!!!
Mine is this week as well. Almost as if we planned it.
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Old 05-15-2012, 12:01 PM   #3417
Any reason I should upgrade to the hall of fame edition? It's $19.99 at best buy today
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Last edited by Blade3D; 05-15-2012 at 12:16 PM..
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Old 05-15-2012, 12:18 PM   #3418
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Originally Posted by siradam134 View Post
feroci0us#1251 is my battle.net id... i'll be playing as of 7pm est tonight.

also? HALLELUJAH for a BYE Week..... more diablo III Time!!!
Mine is Doomtime#1584.
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Old 05-15-2012, 12:32 PM   #3419
Never played diablo... Should I get 3? My computer is more than capable of running it
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Old 05-15-2012, 12:34 PM   #3420
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Originally Posted by Blade3D View Post
Any reason I should upgrade to the hall of fame edition? It's $19.99 at best buy today
Do you want an autograph from Marshall Faulk? I believe that is the only difference besides MUT stuff
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