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#1 | |||||||||
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What is so bad about backtracking?
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#2 | ||||
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Yes....but there are limits.
I loved Metroid Prime, but you gotta admit going through the same area over and over can get a bit boring.
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"Just give me the cheapass games mmmmkay!!" http://www.cheapassgamer.com/forums/...ad.php?t=51530 |
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#3 | ||||
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I personally don't mind backtracking over a level or area once. But after I've played through a level a couple times i really hate having to go back for a third or fourth time. It just doesn't seem fresh to me. Also one thing that I don't like is fighting the same enemies over and over again....it gets kinda boring. If they are are gonna make me backtrack over the same area at least through in a new enemy for a challenge and change of pace.
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"Try having omletes now Denver. Did you hear what I said Denver? Or shall I turn it up for you? |
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#4 | ||||
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metroids about re-exploration. it was always like that, every single one. i have to admit, i usually dont mind, but it shouldnt be in frentic shooters (halo im looking at you) adenture games need it though. and that argument against a game is about as valid as "the graphics suck"
ugh, its all about the gameplay to me. nothing else truelly matters
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Out there someone's dying
Hopefully It should be all of them |
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#5 | ||||
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Halo was another game that comes to mind with the word backtracking. After a while just going back and forth with no discernible difference in your environment gets kind of frustrating. However beating the game became that much more rewarding.
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#6 | ||||
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It all comes down to how they do it. If the backtracking is just a stupid "go to the other side of the map to fetch" something -- let's say banannas -- then it's stupid. You feel like you're doing busy work instead of actually something interesting. When done right (SotN, Super Metroid) it can actually add to the game.
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#7 | ||||
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I don't mind backtracking if I can build up my character while doing so.
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#9 | ||||
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Some games are designed with very creative backtracking. Like find a key here then backtrack to open the door. (usuallly you get a little cut scene) That kind of backtracking is alright. Some games just have you backtracking aimlessly... that kinda bites!
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#10 | ||||
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There was backtracking involved in Ninja Gaiden, but there was generally new enemies/places to go when you go back. I found it to be no problem there, but when I played Baldur's Gate
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#11 | ||||
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Ninja Gaiden drives me up a (*@#ing wall with the backtracking - the save options are terrible.
Fatal Frame had a little too much for my liking, too, with the save points spread out so far. I can't think of any games I've abandoned though due to the backtracking. |
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#12 | |||||
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Re: What is so bad about backtracking?
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