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#241 | ||||||||||
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I'm about 18 hours in and I'm really enjoying this game and I honestly can't remember the last time I've had this much fun with a JRPG. |
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#242 | ||||
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Thanks Tux. I'll be on the lookout. I'm at work now but want to play!
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#243 | ||||
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Really enjoying this game so far, turned in my DLC to get my extra characters from the guide and my preorder bonus.
I did find something interesting when I was checking out the wizards companion book in the game and when you zoom in on the pictures of the familiars something happens, so feel free to check it out. Not sure if it has already been mentioned or not, but was a nice surprise for me. At any rate time to play.
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"I don't just kick his ass, I blow up his zeppelin" -McChris |
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#244 | ||||||
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Thanks |
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#245 | ||||||
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#246 | ||||
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I just finished the trails at the temple and about to go on to the next event.
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![]() ║My Collection: Games║Game Related Stuff║BD/DVDs║ ║My Tradelists: Games & Game Related Goodies║Guides║Wantlist║ |
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#247 | ||||||
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Yea, my biggest pet Peeve with Esther is that rather than using her own character's 4mp heal spell, she'll use one of the familiar's 11mp spell whenever she's down 13 health.
I havent really messed with the tactics menu, hopefully theres an option for "Dont recover until you're down to X health"
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Need Referrals? Join Referral Swapper! ![]() AC:CF Code - 3652-4024-9138 Matt Ishbal |
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#248 | ||||
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If anybody here wants to see some Ni No Kuni in action, I'll be streaming it at http://twitch.tv/smashpad in a few minutes.
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Sign-up for the Ninth Annual CAG March Madness Contest Here You read it. You can't unread it.
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#249 | ||||
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Familiar Stat Theorycrafting
So this is going to be a theorycrafting post with regards to familiars and min/maxing stats. If you're down with that and want some tips, read on. I will try to keep this spoiler free as possible and will use a DLC familiar for my tests, as they're incredibly overpowered.
To start, each familiar is part of a genus and each character has three select synergies with those classifications. For Oliver, they're Milites, Vermes, and Dracones. The importance of matching familiars with the character is a flat 10% all stats boost. While this isn't very important early in the game, it will scale up as you level and towards endgame be the difference between 5 points and 50. Next, I'll cover how celestial signs work in the field and provide tips that most people aren't aware of. Signs are the proverbial rock, paper, scissors mechanics of the game but also have a chance to roll a double-sign whenever a familiar is obtained. For example, Star has a natural boon of 5% resistance to storm and poison; double-star has 10%. Additionally, Star is strong versus Sun and gains 20% boosted damage with double-star gaining 30%! Star is considered one of the more favorable signs as well, given nearly all bounty hunts are sun signs (bosses have no sign). Pro-tip: when redeeming your DLC ticket (roughly 5-6 hours in) Griffy can roll double-star, so save before redeeming and reload if he's not! It took me only three tries to get it, so the rate is fairly high. As for the other two DLC characters (Golden Hurly and Flutterby), it is the community consensus that they cannot roll double-sign after hours of testing and none sighted. As you may have guessed, my test familiar is Griffy (Amazon pre-order bonus) and is a real beast both literally and figuratively. He is of the Aves genus, so pairing him with the first character to join your party is best for synergy. Next I'll provide a stat growth chart for his first generation and then cover some basics. Code:
LvL | 01 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 Atk | 25 | 39 | 46 | 52 | 60 | 67 | 73 | 80 | 86 | 93 Def | 23 | 36 | 41 | 48 | 55 | 60 | 67 | 72 | 78 | 84 M.A | 22 | 34 | 39 | 45 | 50 | 56 | 61 | 67 | 72 | 78 M.D | 17 | 26 | 30 | 35 | 39 | 44 | 48 | 51 | 56 | 60 Acc | 18 | 28 | 34 | 38 | 42 | 48 | 52 | 57 | 61 | 67 Evs | 19 | 30 | 36 | 41 | 47 | 51 | 57 | 62 | 67 | 72 *Stats captured with 10% boost from character synergy Lastly, Griffy loves Ice Cream, a food that boosts evasion. While this will increase his familiarity faster than other foods you have options to consider. Griffy's PD (pre-determined) command is psyche-up, meaning he can't defend or evade strong attacks. This makes him very much a glass cannon versus magic attacks since his magic defense is low. As far as I know, you can't evade magic attacks (direct or AOE) making this a useless stat to boost (after extensive testing, evasion only factors physical attacks) on a low evasion familiar. Instead, consider feeding him chocolate to boost his physical attacks. The best defense is a strong offense after all. You do not need to worry about waiting to feed your familiar until the last generation, because these stats are added as a bonus and not factored into the paper doll when evolving. Also, the maximum for points gained from feeding is 50 total once all five hearts have been filled. Keep in mind that when your familiar is paired with the proper character, this also scales with the 10% bonus so increasing Griffy's main stat (attack) is in your best interest as you will squeeze out a few more points than if you were boosting a lesser stat to round him out. A note on Griffy's final evolution: Last edited by Jodou; 02-04-2013 at 04:28 PM.. |
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#252 | ||||
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#253 | ||||||||
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Last edited by Vinny; 01-26-2013 at 09:06 PM.. |
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#254 | ||||||
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Tales of Vesperia Valkyria Chronicles Lost Odyssey Ys Seven Honorable Mentions Eternal Sonata Tales of Graces f Blue Dragon White Knight Chronicles 1/2 (1 from the remastered version on the 2nd game's disc.) We'll see if this can crack my top 4 once I get it.
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#256 | ||||
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#257 | ||||
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As awesome as Griffy looked I had to sell him on ebay, I mean he sold for $49! Who in the
pays that much for a dlc character I have no idea but it I'm not complaining! Just a side note, I'm only like 3 hrs in but I really love this game so far. I just want to go exploring, the world feels really vibrant and alive. I can't wait to play more and really sink my teeth into this game. |
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#258 | ||||||||
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But you answered what I was going to ask anyway... sucks that there's no revive spells (so far, anyway).
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#260 | ||||||||
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ing kidding me? Luckily it's square to defend, triangle to resume attacks so no menus to navigate. If I had one complaint about this game it would definitely be the flow of combat because I'm so used to hotkeys on PC heh. Some attacks come super fast, so it's impossible to cancel out of your attack and navigate to defend in time. It just feels like this game babies you a bit too much in slowly unlocking new abilities, but then expects you to perform in combat with a gimpy UI. I like twitch gameplay and the combat feels like it should be fast paced, but the system just feels unrewarding at times.
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