Quantcast Ni No Kuni out January 22, 2013 - Page 13
Check out the Price Tracker to see all of today's price drops! Follow CAG USA Video Game Deals on Twitter CAG Facebook CAG RSS Feed
Home

Search Bar

This search bar is a powerful tool for navigating CAG. You can use it to find the lowest prices on games, trade-in values, search members, forum and blog topics, and much more.

After searching for a game title, click the icon to pop-up a window with pricing information.

After typing in what you are looking for, you can filter your results by clicking on one of the tabs that pops up from the top of the search bar.

Tips

Looking for a game on a specific platform? Type in the platform name with the title!
Example: guitar hero 360

You don't need to click a pop-up tab to filter results. Just type what you are looking for right into the search bar.
Example: gears of war prices
Example: ninjatown review

Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Ni No Kuni out January 22, 2013
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Notices

PS3 and PS4 - Sony's entry into the next-generation

Ni No Kuni out January 22, 2013

634 replies / 28620 views
Reply
Thread Tools
Old 01-25-2013, 01:45 PM   #241
Advertisement
Register for free to remove this ad

Quote:
Originally Posted by Psykodelik View Post
A little past getting 1st ally. Not sure if it's a major spoiler but just in-case.

So I just finished the trials and notice your familiar can evolve. I've already met thing from the manhole and got the jumbo stones. None of my pets want them (the has metamorphable(sp?)). Where do I get the ones that can? Or do I have to make them. If so what's needed?
Answer and a couple spoilers about using them: There are regular ones and you should start finding them in battles soon. I also think I got a couple from running errands. I'm not sure if you can buy them, although maybe you can later in the game. The ones given at the Temple of Trials are for the final evolution. IMPORTANT, using them will bring your evolved character to level one, so don't metamorphose(?) several of them right before a boss battle. It's not tough to get them back up to speed and better than before, but it's nothing like Pokemon where an evolution means an immediate boost in stats.

I'm about 18 hours in and have acquired a third person in my party and am now off to another continent. I'm really enjoying this game and I honestly can't remember the last time I've had this much fun with a JRPG.
Reply With Quote
Old 01-25-2013, 05:44 PM   #242
Thanks Tux. I'll be on the lookout. I'm at work now but want to play!
__________________
Reply With Quote
Old 01-25-2013, 09:52 PM   #243
Really enjoying this game so far, turned in my DLC to get my extra characters from the guide and my preorder bonus.

I did find something interesting when I was checking out the wizards companion book in the game and when you zoom in on the pictures of the familiars something happens, so feel free to check it out. Not sure if it has already been mentioned or not, but was a nice surprise for me.

At any rate time to play.
__________________
"I don't just kick his ass, I blow up his zeppelin" -McChris
Reply With Quote
Old 01-25-2013, 10:26 PM   #244
Quote:
Originally Posted by IanKazimer View Post
I loaded him up on chocolate when I saw that friggin' animation. It's so good.

Love your avatar, by the way. Every day IS great at your Junes!
Haha, yeah same here. I shove chocolate to my mite every chance I get.

Thanks That damn jingle has been stuck in my head for weeks. I also think you'll get a kick out of this. Unfortunately, it isn't a department store but rather a love hotel
Reply With Quote
Old 01-25-2013, 10:40 PM   #245
Quote:
Originally Posted by Loonknight View Post
Really enjoying this game so far, turned in my DLC to get my extra characters from the guide and my preorder bonus.

I did find something interesting when I was checking out the wizards companion book in the game and when you zoom in on the pictures of the familiars something happens, so feel free to check it out. Not sure if it has already been mentioned or not, but was a nice surprise for me.

At any rate time to play.
Oohhh i might check that out later.
Reply With Quote
Old 01-26-2013, 12:09 AM   #246
I just finished the trails at the temple and about to go on to the next event.

And sonofabitch, having to morph Mite sucks. My other familiars are level 17/18, but Mite had to go back to level 1. Granted, after a few battles, he's already up to level 9 but he's still way too weak to be used in battle. I hate having to level familiars... it goes nicely for the first few levels, but then slows down greatly. It's going to take a while before he can be useful again.

I also wish there were better tactics options for non-controller character. If I tell Esther to do what she wants, she depletes her MP after 3-4 fights. If I tell her not to use abilities, she sometimes uses magic users (instead of attackers) and takes on a lot of damage (and no, it's not because of stamina). If I tell her to act as support, she's basically useless unless I need to be healed
.
__________________
Currently playing:
Chrono Cross (playing it again after a decade!) -



║My Collection: GamesGame Related StuffBD/DVDs

║My Tradelists: Games & Game Related GoodiesGuidesWantlist
Reply With Quote
Old 01-26-2013, 07:50 AM   #247
Yea, my biggest pet Peeve with Esther is that rather than using her own character's 4mp heal spell, she'll use one of the familiar's 11mp spell whenever she's down 13 health.

I havent really messed with the tactics menu, hopefully theres an option for "Dont recover until you're down to X health"
__________________
Quote:
Originally Posted by CaoPi View Post
I traded in some Games from BBV to GS I swear one of the employees looked at me like I stoled them or something

Need Referrals? Join Referral Swapper!


AC:CF Code - 3652-4024-9138 Matt Ishbal

Reply With Quote
Old 01-26-2013, 01:56 PM   #248
If anybody here wants to see some Ni No Kuni in action, I'll be streaming it at http://twitch.tv/smashpad in a few minutes.
__________________
Sign-up for the Ninth Annual CAG March Madness Contest Here

You read it. You can't unread it.
Reply With Quote
Old 01-26-2013, 02:24 PM   #249
Familiar Stat Theorycrafting

So this is going to be a theorycrafting post with regards to familiars and min/maxing stats. If you're down with that and want some tips, read on. I will try to keep this spoiler free as possible and will use a DLC familiar for my tests, as they're incredibly overpowered.

To start, each familiar is part of a genus and each character has three select synergies with those classifications. For Oliver, they're Milites, Vermes, and Dracones. The importance of matching familiars with the character is a flat 10% all stats boost. While this isn't very important early in the game, it will scale up as you level and towards endgame be the difference between 5 points and 50.

Next, I'll cover how celestial signs work in the field and provide tips that most people aren't aware of. Signs are the proverbial rock, paper, scissors mechanics of the game but also have a chance to roll a double-sign whenever a familiar is obtained. For example, Star has a natural boon of 5% resistance to storm and poison; double-star has 10%. Additionally, Star is strong versus Sun and gains 20% boosted damage with double-star gaining 30%! Star is considered one of the more favorable signs as well, given nearly all bounty hunts are sun signs (bosses have no sign). Pro-tip: when redeeming your DLC ticket (roughly 5-6 hours in) Griffy can roll double-star, so save before redeeming and reload if he's not! It took me only three tries to get it, so the rate is fairly high. As for the other two DLC characters (Golden Hurly and Flutterby), it is the community consensus that they cannot roll double-sign after hours of testing and none sighted.

As you may have guessed, my test familiar is Griffy (Amazon pre-order bonus) and is a real beast both literally and figuratively. He is of the Aves genus, so pairing him with the first character to join your party is best for synergy. Next I'll provide a stat growth chart for his first generation and then cover some basics.

Code:
LvL | 01 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11
Atk | 25 | 39 | 46 | 52 | 60 | 67 | 73 | 80 | 86 | 93
Def | 23 | 36 | 41 | 48 | 55 | 60 | 67 | 72 | 78 | 84
M.A | 22 | 34 | 39 | 45 | 50 | 56 | 61 | 67 | 72 | 78
M.D | 17 | 26 | 30 | 35 | 39 | 44 | 48 | 51 | 56 | 60
Acc | 18 | 28 | 34 | 38 | 42 | 48 | 52 | 57 | 61 | 67
Evs | 19 | 30 | 36 | 41 | 47 | 51 | 57 | 62 | 67 | 72

*Stats captured with 10% boost from character synergy
The first thing I want to go over is that familiars can evolve once they learn all the tricks of that generation. In Griffy's case, this is achieved at level seven for first gen and level 15 for second gen, keeping in mind that evolution resets their level to zero and a % of stats carry over to the next. This means that while you could evolve Griffy at level seven, it is wiser to gain four more levels first to maximize the stat carry over since his base stats grow incredibly fast and at an average rate (meaning you gain roughly the same amount of stats for each level; he is not an early or late bloomer). Ultimately it is your decision, as the difference in stats is about 5-7% at absolute cap.

Lastly, Griffy loves Ice Cream, a food that boosts evasion. While this will increase his familiarity faster than other foods you have options to consider. Griffy's PD (pre-determined) command is psyche-up, meaning he can't defend or evade strong attacks. This makes him very much a glass cannon versus magic attacks since his magic defense is low. As far as I know, you can't evade magic attacks (direct or AOE) making this a useless stat to boost (after extensive testing, evasion only factors physical attacks) on a low evasion familiar. Instead, consider feeding him chocolate to boost his physical attacks. The best defense is a strong offense after all. You do not need to worry about waiting to feed your familiar until the last generation, because these stats are added as a bonus and not factored into the paper doll when evolving. Also, the maximum for points gained from feeding is 50 total once all five hearts have been filled. Keep in mind that when your familiar is paired with the proper character, this also scales with the 10% bonus so increasing Griffy's main stat (attack) is in your best interest as you will squeeze out a few more points than if you were boosting a lesser stat to round him out.

A note on Griffy's final evolution:
His Ice form will have higher attack, affinity towards water, but weakness to fire. His Fire form will have higher defense, affinity towards fire, but weakness to water. I very much recommend evolving to the latter because fire will help immensely near the end of the game.

Last edited by Jodou; 02-04-2013 at 04:28 PM..
Reply With Quote
Old 01-26-2013, 04:34 PM   #250
It there a way to make the non-controller player defend? This is a huge issue during with boss fights...
Reply With Quote
Old 01-26-2013, 05:04 PM   #251
Games starting to piss me off lol

15 hours in and not 1 of my characters or familiars have a revive type spell or even a spell to replenish MP, this is my only pet peeve with this game so far!!
Reply With Quote
Old 01-26-2013, 05:12 PM   #252
Quote:
Originally Posted by Vinny View Post
It there a way to make the non-controller player defend? This is a huge issue during with boss fights...
Eventually. Just used it in my first boss fight and man did those miracle moves shit from the boss like candy.
Reply With Quote
Old 01-26-2013, 06:12 PM   #253
Quote:
Originally Posted by Souljah View Post
Games starting to piss me off lol

15 hours in and not 1 of my characters or familiars have a revive type spell or even a spell to replenish MP, this is my only pet peeve with this game so far!!
Are you specifically

Quote:
Originally Posted by Draekon View Post
Eventually. Just used it in my first boss fight and man did those miracle moves shit from the boss like candy.
If I'm at the town where you fight the alchemy genie, how far away am I (roughly) from that ability? I'm guessing it's one of those perks of completing quests, right?

And man, that genie is kicking my ass... well, Esther's ass actually.
.

Last edited by Vinny; 01-26-2013 at 09:06 PM..
Reply With Quote
Old 01-26-2013, 06:16 PM   #254
Quote:
Originally Posted by argyle View Post
While this gen has definitely been a lot dryer for JRPGs than last gen, there have still been some great ones released (with the two best being Xenoblade and Vesperia imo). So I wouldn't really call this a return to form for the genre, but it IS a return to form for Level-5 on consoles. This game feels like the natural follow-up to their best PS2 games, Dragon Quest 8 & Dark Cloud 2. I'm extremely glad to see them back in action, since they were one of my favorite developers on the PS2.
The Mount Rushmore of JRPG's this gen to me are:

Tales of Vesperia
Valkyria Chronicles
Lost Odyssey
Ys Seven

Honorable Mentions
Eternal Sonata
Tales of Graces f
Blue Dragon
White Knight Chronicles 1/2 (1 from the remastered version on the 2nd game's disc.)

We'll see if this can crack my top 4 once I get it.
__________________
Listen to the Checkmate Arcade video game podcast! Also available on ITunes and Zune Marketplace
Reply With Quote
Old 01-26-2013, 06:24 PM   #255
Quote:
Originally Posted by Vinny View Post
Are you specifically



If I'm at the town where you fight the alchemy genie, how far away am I (roughly) from that ability? I'm guessing it's one of those perks of completing quests, right?

And man, that genie is kicking my ass... well, Esther's ass actually.
.
Are you askin Where am i?

I'm a bit further than you going by that other comment you posted so don't want to mention much
Reply With Quote
Old 01-26-2013, 06:35 PM   #256
Quote:
Originally Posted by Vinny View Post
If I'm at the town where you fight the alchemy genie, how far away am I (roughly) from that ability? I'm guessing it's one of those perks of completing quests, right?

And man, that genie is kicking my ass... well, Esther's ass actually.
.

If you're there, then you have a few more hours until you get to the point where you acquire it. More specifically (While still being vague), it's a little bit after you acquire the boat . More specifically (yet still vague) after the boss fight on the boat on your way to the next destination
Reply With Quote
Old 01-26-2013, 07:06 PM   #257
As awesome as Griffy looked I had to sell him on ebay, I mean he sold for $49! Who in the pays that much for a dlc character I have no idea but it I'm not complaining!

Just a side note, I'm only like 3 hrs in but I really love this game so far. I just want to go exploring, the world feels really vibrant and alive. I can't wait to play more and really sink my teeth into this game.
__________________



Reply With Quote
Old 01-26-2013, 09:08 PM   #258
Quote:
Originally Posted by Souljah View Post
Are you askin Where am i?

I'm a bit further than you going by that other comment you posted so don't want to mention much
Sorry, my bad... I started to write something then... I spaced out and forgot to finish writing.

But you answered what I was going to ask anyway... sucks that there's no revive spells (so far, anyway).

Quote:
Originally Posted by Draekon View Post
If you're there, then you have a few more hours until you get to the point where you acquire it. More specifically (While still being vague), it's a little bit after you acquire the boat . More specifically (yet still vague) after the boss fight on the boat on your way to the next destination
Thank god. Can't wait to get that.
Reply With Quote
Old 01-26-2013, 11:10 PM   #259
I need to start weening out familiars without defensive skills. I'm sure the game will pick up at some point where you can't simply overpower enemies.
Reply With Quote
Old 01-27-2013, 01:28 AM   #260
Quote:
Originally Posted by cgarb84 View Post
As awesome as Griffy looked I had to sell him on ebay, I mean he sold for $49! Who in the pays that much for a dlc character I have no idea but it I'm not complaining!
Griffy is quite possibly the most broken familiar in the game at this point. Extremely high, well-rounded stats with low level caps for first and second gen. I'm very close to capping him a second time and choosing his final evolution and I can tell you for a fact he makes boss fights much, much easier.
Quote:
Originally Posted by Vinny View Post
It there a way to make the non-controller player defend? This is a huge issue during with boss fights...
It's stupid but you don't get it until about halfway through the game. I thought I had missed something in the tactics training at first, but once they gave me the ability I was like are you ing kidding me? Luckily it's square to defend, triangle to resume attacks so no menus to navigate. If I had one complaint about this game it would definitely be the flow of combat because I'm so used to hotkeys on PC heh. Some attacks come super fast, so it's impossible to cancel out of your attack and navigate to defend in time. It just feels like this game babies you a bit too much in slowly unlocking new abilities, but then expects you to perform in combat with a gimpy UI. I like twitch gameplay and the combat feels like it should be fast paced, but the system just feels unrewarding at times.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
HTML code is Off


Go Back  Cheap Ass Gamer > Forums > Video Game Discussions > Sony Gaming > PS3 and PS4 > Ni No Kuni out January 22, 2013

Contact us
All times are GMT -4. The time now is 07:53 PM.