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#601 | |||||||||
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#602 | ||||
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Chris Cooley was released. They can't expect me to depend on Fred Davis and Niles Paul. This is terrible!
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ASCII stupid question... get a stupid ANSI! |
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#603 | |||
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Just reading through the rules, and I don't mind injuries being on, but I had to laugh. One of the leagues I was in last year featured season ending injuries to Aaron Rodgers, Greg Jennings, Ryan Starks, and Charles Woodson...by the end of week 2. Here's to hoping that something similar doesn't happen to me in the first time of a CAG league LOL.
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There are no shortcuts. No do-overs. What happened, happened. Trust me. I know. All of this matters. Gentleman's League Record: Season 1: 7-9 Missed Playoffs Season 2: 18-1 Superbowl Champs |
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#605 | ||||
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#606 | ||||||
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For offline mode, the game sets sub out at 50 and sub in at 60. For some reason, when I looked at Connected Careers, it was way different. Sub out was 49 and sub in was 51. That just doesn't seem logical. If people feel the 50/60 numbers still cause too many injuries, I'd recommend going for 60/70. Fatigue seems to be the biggest reason that injuries happen, so changing that SHOULD help. |
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#607 | ||||||
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I too was hoping there would be a lot around pre-play adjustments; however, what I found was as basic as: "Have three pre-chosen running plays for audibles. If the defense is stacked to the left, use a running play to the right. If the defense is spread across the field, run it up the middle. etc." For $10 I don't feel too bad with the purchase, but there is no way I'd pay full retail for it. Last edited by Swift900; 08-28-2012 at 05:18 PM.. |
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#608 | |||||
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Is it first come first serve in terms of picking up a free agent in this league? I just know I'm looking pretttttty thin at RB. |
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#609 | ||||||
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(putting a bold title on this in the hope that more people read it, lol) Good question. This is one of the biggest things we need to decide on. Since it was discovered that there is no negotiation process when you use the "sign free agent" part of the coach's menu and that all signings are one year contracts, it makes it way too easy for a team to just sign a bunch of free agents to improve their team. We need to look at this and see if there's any real consequence if somebody wanted to do that. They'd most likely have to release players to do it, and it would hurt their cap space, but like I said, they're all one year contracts. Last year, we waited until Week 5 before anyone was allowed to sign a free agent, and we did it in a draft format based on record (worst to best), where the teams each got to sign one free agent. The system worked just fine, but I don't know if that's fair to teams that have a bunch of cap room...unless we just want to say that that room is for BIG free agents, and not these little "depth pickups" that we see from FA pickups during the season. The only other idea I have is letting teams with more cap room sign 2 FAs, where teams with less cap room can only sign 1. We could also change the draft format to be based on cap room instead of record. Just throwing ideas out there because I feel like we do need some kind of structure to it, but I don't want to penalize teams who have $15 million to spend either. Definitely need some input on this one.
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Do you have what it takes to compete? |
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#611 | ||||
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I like the draft idea a lot. Instead of waiting until week 5 maybe we could do a draft based on overall team ratings at the beginning of the first season. That way weaker teams get first dibs on better players to help out positions that are thin.
Once season 2 hits it will probably turn into a free agency bidding war among players sort of like madden 12 offseasons were. At that point the advantage will automatically go to the team with more cap space which is how it works realistically. Then we wouldn't need to regulate free agency at all because all the good free agents will be gone after the "Active Free Agency Period". Last edited by JoelyPoley; 08-28-2012 at 04:23 PM.. Reason: Update |
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#612 | ||||||||
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#613 | ||||||
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#614 | ||||
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The
ing Vikings ran the score up on me. I scored to make it 28-21 them. The onside kick failed. They get the ball with 38 seconds left and I only have one timeout. I'm expecting a run play, and they hike it and chuck it down the field for a TD. Sonsofbitches.
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#615 | ||||||
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#616 | ||||||
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#617 | |||
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Another good rule I've seen people do in the past, in regards to free agency, is that if we have a draft for the initial free agency, you can't trade him away. It stops people from signing a 80 plus player just to give him to the CPU for a 2nd round pick or a young rookie.
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#618 | |||
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And I agree salary cap would be a good way to set up the draft order.
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#619 | ||||
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Ok, well, if we're using salary cap room to determine the order for a pre-season round of free agency...just to make sure the CPU doesn't scoop up all the good players, this is what the order would look like based on the most recent roster update. I guess this could change a little with the next roster update before we officially get started, but it should be reasonably similar. But then again, we need to wait on an update anyway to see who's actually going to stay a free agent.
It should be noted that this list is quite different from the list posted earlier in the thread (http://www.cheapassgamer.com/forums/...&postcount=478) but this is based on the actual roster in the game, which is what we have to work with. 1. Colts - $31.94M 2. Bengals - $21.59M 3. Titans - $15.96M 4. Browns - $14.67M 5. Texans - $14.21M 6. Cardinals - $13.99M 7. Patriots - $13.12M 8. Rams - $12.77M 9. Vikings - $12.68M 10. Bills - $11.34M 11. Raiders - $10.99M 12. Jaguars - $9.53M 13. Buccaneers - $9.14M 14. Chiefs - $8.06M 15. Panthers - $7.82M 16. Broncos - $6.51M 17. Seahawks - $6.35M 18. Dolphins - $5.99M 19. Giants - $5.83M 20. 49ers - $5.57M 21. Jets - $4.85M 22. Packers - $4.64M 23. Saints - $4.29M 24. Lions - $3.86M 25. Cowboys - $3.71M 26. Redskins - $3.66M 27. Falcons - $3.46M 28. Eagles - $2.73M 29. Bears - $1.86M 30. Chargers - $1.71M 31. Steelers - $1.54M 32. Ravens - $1.06M |
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