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#8161 | ||||||||||
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CML: http://www.cheapassgamer.com/forums/...d.php?t=178458 |
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#8162 | ||||
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You have got to be kidding me. (70-14 Bills)
Ryan Fitzpatrick, 574 Yards, 9Tds Meanwhile his RB had under 50 Rush Yards. Can't even pretend he wasn't running up the score. (Also the Colts only threw 3 Picks.) You're making a real statement for our game next week GpNinja. |
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#8163 | |||
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With the amount of CPU games coming up would it be a good idea to have CPU game guidelines outlined in the first post?
Maybe a max on passing yards/score or something? Also, would this fall under the playstyles or big lead rules? Just adding ideas to the discussion.
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There are no shortcuts. No do-overs. What happened, happened. Trust me. I know. All of this matters. Gentleman's League Record: Season 1: 7-9 Missed Playoffs Season 2: 18-1 Superbowl Champs |
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#8164 | ||||
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i think once a 28 point lead has been made then u should start only running max the passing yards and TDs wouldnt owrk if it actually a close game
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Atlanta Falcons-Offical League Season 1 9-7 Season 2 5-10 Cincinnati Bengals-Gentlemans League Season 1 8-8 Season 2 11-4 |
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#8165 | |||
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#8168 | ||||||||
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#8170 | ||||
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Lol wish my grammer would have been better on the one everyone is quoting me on lol
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#8171 | ||||||
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Honestly though, that would STILL technically be better than throwing for 9 TDs. Just like against a human opponent, the only thing you can do to drain the clock is run the ball. If your opponent isn't stopping it, there's no quicker way to end the game. But if you're airing it out and scoring 80 yd TDs (or throwing incompletions until you get the 80 yd TD), you're taking very little time off the clock. Now, of course, the assumption there is that you're not breaking off 80 yd TD RUNS every time either. But that's much harder and more unlikely than beating the CPU on a deep route. I can completely attest to the fact that the CPU does a horrible job managing the end of the game. They'll continue throwing the ball and running a hurry up offense even if they're down by 40 points in the 4th quarter. So, turnovers and short fields are naturally going to happen. But 1. you should be running the ball in the 4th quarter, without question. And 2. if you're already murdering them at that point, you should be playing your backups. Blowouts against the CPU are going to happen...partially because the CPU isn't great, but also because EA programmed them to play in a frantic comeback style no matter how badly they're losing. And against any reasonable defense, this just makes matters worse. Blade just destroyed the CPU Rams in his game (I think I remember seeing 45-0)...and even if all 6 of his TDs were through the air, how many came in the 4th quarter? It really would have served GpNinja right if Fitzpatrick had broken his leg in that game. But EA isn't really in the business of punishing people for unsportsmanlike behavior...which is why all these rules and policies are necessary to begin with. |
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#8173 | ||||
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Also, I'd like to point out that I got called out for a similar thing last season for what some were terming "XP mining" when I had something like 350 yards rushing and 5 TDs with Chris Johnson against a CPU opponent. As "bad" as anybody wants to say that is, it should clearly highlight the difference in running and passing. There just wasn't enough time in the game for me to rush for 9 TDs with CJ (by which point he probably would have been close to 700 yds).
The biggest complaint anyone could have was taking him out of the game...which after a few injury scares later in the year, I definitely started doing. But ultimately, running the ball chews clock...and I was doing it basically the entire game. There shouldn't even be a question of if somebody should stop passing the ball once they get to the 4th quarter in that kind of game. |
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#8174 | ||||
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The CPU was sending the house on defensive nearly every play. I know this was going to be brought up. My last CPU game I nearly lost and this one was way different Johnson was open nearly every play. Once I noticed that my passing game was clicking like crazy I sought out to break the record of passing TD's. The record was 8 for Ryan Mallet so that's why all my TD's were passing ones. But I won't do that again.
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#8177 | ||||
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So how many times does it need to be said? If you're up by several possessions in the 4th quarter, there's no reason to pass. If they're blitzing, you run the ball. End the game. Punting it isn't the end of the world.
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#8178 | ||||||||
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This is a terrible defense and it's not even remotely close to being acceptable. But since there wasn't a clear policy on the subject, you weren't even given a warning strike, here. It would, however, be in your best interest to not act defensive or smug about it...or you will get one. Just be thankful you got away with this one and move on.
__________________
Do you have what it takes to compete? |
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#8179 | ||||
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And on that note...new policy freshly minted in the OP.
Games Against the CPU There will be times during this franchise that you will have to play the CPU. Whether it's because that team is currently without an owner or the owner is just unavailable to play, these games should be approached in the same manner as games against a human opponent. General expectations are that CPU games are "easy wins". It is also acknowledged that CPU teams do not manage the clock well and will frequently turn the ball over when they are behind. Of course, you can run your offense and play the game normally. But once the 4th quarter begins, if you have more than a 2 score lead, you should be running the ball and chewing up clock. If you are a running team, you should also strongly consider bringing in your backups to not only avoid accusation...but injury as well. Running up the score and mining XP for your players will not be tolerated and anyone discovered to be doing so will receive a strike. |
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#8180 | ||||||
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