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Madden 13 Official CAG League - On Hiatus. See you in August for Madden 25!

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Old 08-28-2012, 12:25 PM   #1301
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you can audible in and out of onside kick coverage the person kicking the onside should just be required t give his oppionent time to audible to it in those situations when a opponent wasn't sure it was coming, messaging on xbox can take a minute than you gotta read the message.

I can also take this oppurtunity to suggest again everyone should add the Kik messanger app to their phone I think it would help with communication and not in a way that it would replace the thread. Sprice, Mog, Man2008 are already on there if you are too add me my username is MrGrandCru
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Old 08-28-2012, 12:28 PM   #1302
Quote:
Originally Posted by Mr Grand Cru View Post
San Francisco invites all running qb's to try their luck in any formation, we are looking forward to put and scramblers on a stretcher.

Hopefully I'll see you in the playoffs.
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Old 08-28-2012, 12:36 PM   #1303
How about we require mics? Then you can say...hey I'm going to run an onside kick.

I think we should allow QB swaps as the game is changing. I've seen several options as well as the Jet Heavy formation (which will put Tebow in automatically).
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Old 08-28-2012, 12:51 PM   #1304
Quote:
Originally Posted by LVPatriots View Post
Hopefully I'll see you in the playoffs.

The feeling is mutual
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Old 08-28-2012, 12:56 PM   #1305
Quote:
Originally Posted by Mr Grand Cru View Post
you can audible in and out of onside kick coverage the person kicking the onside should just be required t give his oppionent time to audible to it in those situations when a opponent wasn't sure it was coming, messaging on xbox can take a minute than you gotta read the message.

I can also take this oppurtunity to suggest again everyone should add the Kik messanger app to their phone I think it would help with communication and not in a way that it would replace the thread. Sprice, Mog, Man2008 are already on there if you are too add me my username is MrGrandCru
The point was raised though if the game uses a "hands team" for onside kick returns. Thus, when you audible to a regular return, you don't have your best long return group out there. I haven't taken the time to look and see if the players on the field are actually different, but I thought it was a valid concern.
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Old 08-28-2012, 12:59 PM   #1306
Quote:
Originally Posted by Mr Grand Cru View Post
you can audible in and out of onside kick coverage the person kicking the onside should just be required t give his oppionent time to audible to it in those situations when a opponent wasn't sure it was coming, messaging on xbox can take a minute than you gotta read the message.
That's a good idea, I think that should be the rule. If you come out in onside, and your opponent wasn't ready for it, you need to give them the chance to audible rather than just rushing to the line and kicking it.

Quote:
Originally Posted by staticz View Post
How about we require mics? Then you can say...hey I'm going to run an onside kick.
We're never going to require mics.

1) Not everyone has one.
2) Some people have difficulty focusing on the game with a mic on. Read: Me.

Quote:
Originally Posted by n8rockerasu View Post
The point was raised though if the game uses a "hands team" for onside kick returns. Thus, when you audible to a regular return, you don't have your best long return group out there. I haven't taken the time to look and see if the players on the field are actually different, but I thought it was a valid concern.
I know in Maddens past there hasn't been a hands team, because I've griped about there not being one, but I don't know if they've changed that.
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Old 08-28-2012, 01:03 PM   #1307
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Originally Posted by bvharris View Post
I know in Maddens past there hasn't been a hands team, because I've griped about there not being one, but I don't know if they've changed that.
If not, then crisis averted. Knowing EA though, this would be the year they "finally got it right", lol. If it's the same players though, I think just adding "rushing onside kicks" to the "Being a Dick" list would be sufficient. At least audibling works.
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Old 08-28-2012, 01:07 PM   #1308
Quote:
Originally Posted by n8rockerasu View Post
The point was raised though if the game uses a "hands team" for onside kick returns. Thus, when you audible to a regular return, you don't have your best long return group out there. I haven't taken the time to look and see if the players on the field are actually different, but I thought it was a valid concern.
Thats True I mean I think by the time messaging takes place and your opponent reading the message the play clock will probably expire.
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Old 08-28-2012, 01:12 PM   #1309
I dont think we can realistically ask people to 'send a message' either.

pause the game (at which point your opponent will unpause, giving you 30 seconds) send a message on putting tebow in, wait for a reply, run one play, pause, send a message about Sanchez coming in, wait for reply....that is an extra 3 minutes everytime. Same with onside kicks. Plus you only get 4 or 5 pauses a game.

Also I've never seen an Xbox without a mic, but I understand not everyone e wants to use it. Second there were most certainly hands teams on Madden 12 and they are in there this year too. If they aren't actually hands teams than EA has really screwed the pooch on who should be on Special Teams

I'm not sure what the best solution is to either problem other than don't play like an ass. If it is the 4th quarter, inside 2 minutes and I'm down by three of course on going to use an onside kick. If I have Tebow (or anyone similar) of course I'm going to run with him!
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Old 08-28-2012, 01:15 PM   #1310
i feel if u choose an onsides u need to kick it also... i had people last yr pick it and if i was ready for it they would opt out and kick deep or if i wasnt they had the advantage and i had to call a timeout.... this would happen multiple times per game also... i think onsides also should be banned regardless score untill 3rd quarter
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Old 08-28-2012, 01:22 PM   #1311
I think onside kicking situations are as obvious as when its ok to go for 2. I think the receiving team should expect an onside when the time comes. I don't believe this is something we have to address. Maybe this is an idealist viewpoint.
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Old 08-28-2012, 01:25 PM   #1312
Quote:
Originally Posted by RamesuThe1 View Post
I think onside kicking situations are as obvious as when its ok to go for 2. I think the receiving team should expect an onside when the time comes. I don't believe this is something we have to address. Maybe this is an idealist viewpoint.
Sadly, I think it might be.

I think the best solution is to put in some loose guidelines for it to start the season. If it becomes a bigger issue, there's no reason we can't address it later.

As for QB hot swapping, that rule isn't going anywhere. The wildcat exception is perfectly reasonable and we'll keep that in. And you still don't need to notify if you make the change to start a possession, only if it's in the middle of a drive.
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Old 08-28-2012, 01:26 PM   #1313
Since hot-swapping QB's doesn't have an effective counter, I think we should keep the rules from last season. If there exists a package that already has the backup QB in, fine. But like Poley said, don't go 5-WR and put in the backup for one play with the sole intention of running it with the QB...thats ghey!
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Old 08-28-2012, 01:26 PM   #1314
Another thing I wanted to ask about or introduce as a topic of discussion is disconnects, How should we treat them in reference to replaying the game ? I have had few disconnects during actual gameplay, I only remember two instances actually but my feeling towards disconnects is it shouldn't be a fresh start to the game.

My feelings on a disconnect is that the game should be tried to be played back as close to the disconnect point as possible. Now I know when it comes to this things are dispputable , to provide an example In Madden 10 or 11 I actually think my opponent was Darth but anyway the game disconnected with me down 21-13 I believe and it was third quarter, I really could,t remember the down but at minimum a person should know score and quarter. When we restarted I gave him his points back by allowing him to throw three flys and moving defender from coverage and I got my points back in same instance although I had to kick two field goals than we ran clock down to third quarter because that was as close as we could get.

In essence running clock down that much can be boring and not favorable but at minimum we should get the score back to where it was. This is just my opinion but I dont know if there are many other options or more fair ways to approach these rare situations.
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Old 08-28-2012, 01:29 PM   #1315
We actually have an official disconnect policy in place back from Madden 11 when it was a much bigger problem. Let me see if I can drudge it up and then we can see how it might need to be modified.

Edit: Found it!



Official CAG League Disconnect Policy

Introduction
:

We all know that there is a disconnect problem in Madden. People who have been playing online for years know there always has been, and there likely always will be. It's something we've all encountered and been frustrated by in both leagues. It sucks. The important thing to remember right off the bat is that disconnects are nobody's fault. Whether it's the EA servers or someone's own connection, no one wants their game to disconnect, so pointing fingers will never get anyone anywhere.

Unfortunately, Madden seems to have a nasty habit of not disconnecting until well into the game. Sometimes this interrupts a close, epic game and other times it interrupts a game which one team has well in hand. These situations certainly both suck, but we need to treat them differently. Below I'll discuss some scenarios and guidelines for how they should be handled.

General Rules:

1. No team should ever count a disconnect without express permission from their opponent or the commissioner. Even if you are up by 40 points, you still need to inform your opponent that you intend to count the game. If they refuse in such a case, you can appeal to the commissioner, and in such cases the game will usually be counted. But no taking the law into your own hands.

2. Games which are still in the first half and disconnect should almost always be replayed. Exceptions might be made for huge early leads, but in general I'll ask you to try and replay these, since we all know crazy things can happen in Madden.

3. In general, the more disconnects you've had in a given game the more likely it is we'll need to explore other options. If you get disconnected in your first attempt it could be a freak thing, but if it's happening again and again obviously there's a deeper issue.

Courses of action:

So try as you might you just can't get that game in. Both players have given it their good faith effort but it's just not happening. What now?

Option 1: Simming

This will be the most common course of action in repeated disconnects, especially when the games are close and the players are of similar skill levels. If you can't get the game in, and there's no body of evidence whatsoever as to who had the upper hand in the matchup (on the field, obviously) than we will sim it. No one likes a sim, but there's no denying it's fair.

Option 2: Play the CPU

If a game disconnects in which one player has a clear late advantage and are not given the option to count the game than sometimes it will be appropriate for the trailing team to temporarily drop from the league and let their opponent play against the CPU. For the most part, nobody is going to be compelled to take this option, and obviously in most cases it will require the consent of both parties. There is plenty of precedent for such a move (I even dropped in the playoffs last year against Doomtime) and I think we can all rationally tell when our opponent has control of the game (even if we don't want to admit it). Obviously this is an inherently subjective question as to whether a game is in hand, and it will be judged on a case by case basis using the following criteria:
  • Size of the lead (as well as the total score)
  • Time remaining
  • Possession and field position
A 3 score lead in the 4th quarter is more in hand than a 2 score lead in the 3rd quarter, and so on. Again, both teams have to agree to this course of action or one side has to have it approved by the commissioner. An example of the latter might be if someone is up 35-7 late in the 4th and the opponent is being belligerent and demanding it be played again. Generally speaking, we should keep this amicable, but as I said we should all have some self-awareness as to when we're beat.

It goes without saying that in this scenario those seen to be running up the score on the CPU or deliberately attempting to injure players will be frowned upon and are less likely to have the opportunity in the future.

Option 3: Subbing

When it's clear that one person or the other is the one who's disconnecting (usually it's EA, but oftentimes it's someone's own connection) than they are permitted to request a sub who might have better luck connecting to the opponent. This request should be made to the commissioner who will then choose an appropriate sub to try and complete the game. As always, subs should give their full faith effort to win the game and play fair.
Again, don't point fingers saying "it's his fault! his connection sucks!" because you really have no way of knowing for sure. On the other hand, if you suspect it's your connection and not the servers, than say so. It is possible that both teams could be subbed for simultaneously, although in that scenario simming might be the better option.


Granted, this is two years old and was written back when disconnects were much more common. Obviously too soon to say whether they'll be an issue this year.
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Old 08-28-2012, 01:44 PM   #1316
Ups just dropped my copy off and wife wants me to play tonight so she can watch girly shows
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Look, there's no easy way to ask this so I'm just gonna do it...

Does anyone want to be gay lovers with me in Fable 3?
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Old 08-28-2012, 01:45 PM   #1317
Quote:
Originally Posted by bvharris View Post
We actually have an official disconnect policy in place back from Madden 11 when it was a much bigger problem. Let me see if I can drudge it up and then we can see how it might need to be modified.

Edit: Found it!



Official CAG League Disconnect Policy

Introduction:

We all know that there is a disconnect problem in Madden. People who have been playing online for years know there always has been, and there likely always will be. It's something we've all encountered and been frustrated by in both leagues. It sucks. The important thing to remember right off the bat is that disconnects are nobody's fault. Whether it's the EA servers or someone's own connection, no one wants their game to disconnect, so pointing fingers will never get anyone anywhere.

Unfortunately, Madden seems to have a nasty habit of not disconnecting until well into the game. Sometimes this interrupts a close, epic game and other times it interrupts a game which one team has well in hand. These situations certainly both suck, but we need to treat them differently. Below I'll discuss some scenarios and guidelines for how they should be handled.

General Rules:

1. No team should ever count a disconnect without express permission from their opponent or the commissioner. Even if you are up by 40 points, you still need to inform your opponent that you intend to count the game. If they refuse in such a case, you can appeal to the commissioner, and in such cases the game will usually be counted. But no taking the law into your own hands.

2. Games which are still in the first half and disconnect should almost always be replayed. Exceptions might be made for huge early leads, but in general I'll ask you to try and replay these, since we all know crazy things can happen in Madden.

3. In general, the more disconnects you've had in a given game the more likely it is we'll need to explore other options. If you get disconnected in your first attempt it could be a freak thing, but if it's happening again and again obviously there's a deeper issue.

Courses of action:

So try as you might you just can't get that game in. Both players have given it their good faith effort but it's just not happening. What now?

Option 1: Simming

This will be the most common course of action in repeated disconnects, especially when the games are close and the players are of similar skill levels. If you can't get the game in, and there's no body of evidence whatsoever as to who had the upper hand in the matchup (on the field, obviously) than we will sim it. No one likes a sim, but there's no denying it's fair.

Option 2: Play the CPU

If a game disconnects in which one player has a clear late advantage and are not given the option to count the game than sometimes it will be appropriate for the trailing team to temporarily drop from the league and let their opponent play against the CPU. For the most part, nobody is going to be compelled to take this option, and obviously in most cases it will require the consent of both parties. There is plenty of precedent for such a move (I even dropped in the playoffs last year against Doomtime) and I think we can all rationally tell when our opponent has control of the game (even if we don't want to admit it). Obviously this is an inherently subjective question as to whether a game is in hand, and it will be judged on a case by case basis using the following criteria:
  • Size of the lead (as well as the total score)
  • Time remaining
  • Possession and field position
A 3 score lead in the 4th quarter is more in hand than a 2 score lead in the 3rd quarter, and so on. Again, both teams have to agree to this course of action or one side has to have it approved by the commissioner. An example of the latter might be if someone is up 35-7 late in the 4th and the opponent is being belligerent and demanding it be played again. Generally speaking, we should keep this amicable, but as I said we should all have some self-awareness as to when we're beat.

It goes without saying that in this scenario those seen to be running up the score on the CPU or deliberately attempting to injure players will be frowned upon and are less likely to have the opportunity in the future.

Option 3: Subbing

When it's clear that one person or the other is the one who's disconnecting (usually it's EA, but oftentimes it's someone's own connection) than they are permitted to request a sub who might have better luck connecting to the opponent. This request should be made to the commissioner who will then choose an appropriate sub to try and complete the game. As always, subs should give their full faith effort to win the game and play fair.
Again, don't point fingers saying "it's his fault! his connection sucks!" because you really have no way of knowing for sure. On the other hand, if you suspect it's your connection and not the servers, than say so. It is possible that both teams could be subbed for simultaneously, although in that scenario simming might be the better option.


Granted, this is two years old and was written back when disconnects were much more common. Obviously too soon to say whether they'll be an issue this year.

Yea I remember these I don't think I had ever disconnected after that , I havent had any issue so maybe I will consider asking or addressing this if it ever occurs lol
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Old 08-28-2012, 01:46 PM   #1318
It sucks that the game came to my door today, but my Xbox is on its way to Chicago. Ugh, I just wanna play madden!
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Old 08-28-2012, 01:46 PM   #1319
anybody want to do some 3 on 3 tonight ? *(pause)
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Old 08-28-2012, 01:55 PM   #1320
add me on the waiting list- snakemaster2389 is my cag and xbl name.

im up for some 3v3 grand chu
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