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#381 | |||||||||
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Granted, it's early release but, a 4gb dl right? When the normal game is about 8 correct? I heard no Hut either. So some things could easily been not added just to save space. That's just my thoughts and we shall see come Tuesday. It could just be locked till Full release just like the replays and hut. Call me a Dr. Pizza Ltor dick if I'm wrong come Tuesday, but let's just all chill out till the full release. |
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#382 | ||||||
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Everything else is fully functional though. We're already earning our skater cards, we created the Canaderps, and GM Connected leagues are fully operational and can be created and played. I know you're trying to be optimistic, but adding an extra line on a menu option wouldn't really take up much more disc space. At best, I feel like we can hope they patch it in. Madden has an issue similar to this too that outraged the public but ended up being "by design". With Madden, they decided that any game that disconnects in the 2nd half is an automatic loss for the person who dropped. This is fine for ranked play where people try to pull their cord or whatever. But in a regulated league, with spotty EA servers, it's a little ridiculous to think that somebody is trying to cheat their way out of a loss (especially when it's the winning team who drops). But yeah...EA logic.
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#383 | ||||
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I'd say let's wait till Tuesday and see what clarity is there concerning the franchise. Might also be something they patch in on Day 1.
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#385 | ||||||||
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LOL...well I got a quick response from the EA NHL Facebook page. First my comment, and then their response.
Last edited by n8rockerasu; 09-08-2012 at 04:59 PM.. |
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#388 | ||||
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Rob (jza1218) had an interesting suggestion last night. He can definitely explain it better than I can though. Obviously, a large portion of games would still need to be simmed, so I still don't know how appealing that is...especially for the weaker teams. But I'll let him present the idea and people can see what they think.
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#389 | |||||
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#390 | ||||
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Well I don't think there are many, if any, solutions involving not dimming a lot of games. My solution is a bit complex, but allows users the flexibility to pick their own matchups while allowing us to move quickly enough to play multiple seasons.
Nate posted above the wiki entry on NHL schedule structure. I too, that and prorated each of the following to fit into a 20-game schedule, though it can be modified for 30 games or more if we want. The real crux of it is this: each team plays six games in division, 10 in conference and 4 out of conference. Teams will make a list of the teams they wish to play against, and can not choose to play games against the Ai. For example, as the rangers, my division is full. So I play each of those teams once. Then I get to pick two of these teams to play once more. So I might choose the islanders (cheapyd) and penguins(darktower). However those two have to agree to have me as one of their extra games. What each team would have to do is go through the schedule and post who their opponents would be. Thinking about it, expanding the number of games we played would probably he,p, but that's a different conversation. |
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#391 | ||||
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Well, that's the biggest problem. We either have to be ok with playing 82 games (most certainly never playing more than one season...and very likely not even finishing one season), or we have to be ok with simming a certain percentage of the games. Even playing a 30 games season, we'd still be simming 64% of the games. It's honestly a horrible scenario no matter how you slice it. I can only pray that somehow, some way, Gary (Vulcan2422) ends up being right and the disc version has more options. Otherwise, it just seems like a wasted effort from EA.
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#392 | |||||
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I guess that could work, considering the lack of other options lol |
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#394 | ||||
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Well, not sure if this counts as confirmation, but:
http://www.operationsports.com/forum...sim-games.html I guess EA actually Tweeted a response about it back in July saying that they intended it to be this way. So, barring any 180 from the company due to public backlash, it seems that if we want to attempt GM Connected at all, we've gotta give up control and just accept these issues: * The outcome of at least 50% of your games will be decided by the computer. * You could put up a very good record against human opponents and still end up missing the playoffs * While the CPU is in control of your team, some of your players could be injured (I've read that injuries are up quite a bit...and in the test league I created, I saw 10 players injured on the 1st day...one of which was a 49 day injury), waived, or even traded (moojuice created a test league and noticed when he simmed a few games that his own team was making player moves). There's probably even more issues that I'm not thinking of, but these stood out to me. Kinda hard to accept that the franchise structure is nowhere near as good as Madden's, but if we can mentally get over the fact that any one of us could get completely screwed over by the CPU, then it could still be somewhat enjoyable. Just definitely not what I had envisioned. And definitely a piss poor effort on EA's part. I won't even bother with the "vote with your wallets next year" nonsense. I buy this game every year because it's the only hockey game out there. And by default...the only game is the best game. With NHL and Madden, EA pretty much has the vast sports gaming community by the balls and can get away with whatever they want. |
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#395 | ||||
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I look at it like this, we have been getting screwed over by the CPU for years on end. So, why not? But we need people to be on point and finishing games.
Also, Damn, how the hell did I miss this? I do this a lot in Saturday night games just to get it out from behind the net. |
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#396 | ||||||
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And yeah, chopping at the puck is pretty cool. Your guy seems to do it automatically depending on how close you are, how the puck is moving, etc. |
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#398 | |||||
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Wait, your own team will make roster moves when you sim games? Am I reading that right? |
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#399 | ||||||
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#400 | |||||
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