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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!
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Xbox 360 - Xbox 360 Discussion

CAGLS: Official NHL 13 No Hockey League - Playoffs! Rd 1 - Deadline 12/11!

2188 replies / 81969 views
View Poll Results: What regular season OT rules should we use?
Current: 5 min, 4 on 4, followed by shootout, loser gets 1 point 8 44.44%
Old School: 5 min, 5 on 5, ties possible, loser gets 0 points 6 33.33%
Continuous OT 4 22.22%
Voters: 18. You may not vote on this poll

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dynasty, franchise, league, nhl 13, online

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Old 09-08-2012, 04:10 PM   #381
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Maybe we just wait till Tuesday and see if there is an option?

Granted, it's early release but, a 4gb dl right? When the normal game is about 8 correct? I heard no Hut either. So some things could easily been not added just to save space. That's just my thoughts and we shall see come Tuesday.

It could just be locked till Full release just like the replays and hut. Call me a Dr. Pizza Ltor dick if I'm wrong come Tuesday, but let's just all chill out till the full release.
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Real Life Ice Hockey Stats: Goals - 12 Assists - 14 Penalty Minutes - 6
Quote:
Originally Posted by moojuice View Post
Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?
Old 09-08-2012, 04:34 PM   #382
Quote:
Originally Posted by Vulcan2422 View Post
Maybe we just wait till Tuesday and see if there is an option?

Granted, it's early release but, a 4gb dl right? When the normal game is about 8 correct? I heard no Hut either. So some things could easily been not added just to save space. That's just my thoughts and we shall see come Tuesday.

It could just be locked till Full release just like the replays and hut. Call me a Dr. Pizza Ltor dick if I'm wrong come Tuesday, but let's just all chill out till the full release.
DL was 6GB. Max a dual layer DVD can hold is 8GB. Not sure if that means there will be anything extra on the disc...or possibly that things were compressed for the DL (Alan questioned if the graphics looked off). Ultimate Team wasn't in the Madden Early Release either because from my understanding they didn't have the packs available yet, so people really couldn't make any progress.

Everything else is fully functional though. We're already earning our skater cards, we created the Canaderps, and GM Connected leagues are fully operational and can be created and played. I know you're trying to be optimistic, but adding an extra line on a menu option wouldn't really take up much more disc space. At best, I feel like we can hope they patch it in.

Madden has an issue similar to this too that outraged the public but ended up being "by design". With Madden, they decided that any game that disconnects in the 2nd half is an automatic loss for the person who dropped. This is fine for ranked play where people try to pull their cord or whatever. But in a regulated league, with spotty EA servers, it's a little ridiculous to think that somebody is trying to cheat their way out of a loss (especially when it's the winning team who drops). But yeah...EA logic.
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Old 09-08-2012, 04:34 PM   #383
I'd say let's wait till Tuesday and see what clarity is there concerning the franchise. Might also be something they patch in on Day 1.
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Old 09-08-2012, 04:36 PM   #384
Yeah, just trying to be optimistic honestly.
Old 09-08-2012, 04:38 PM   #385
LOL...well I got a quick response from the EA NHL Facebook page. First my comment, and then their response.

Quote:
Originally Posted by n8rockerasu
Can you guys please explain to me how you thought it was smart to not allow people to shorten the season length in GM Connected? The option for how much of the schedule is visible at one time doesn't help at all.

The entire point of GM Connected is to play multiple seasons. Expecting people to play through an 82 game season is ridiculous. I've got 24 guys in my league who all agreed that a 20 game season sounded like a good length, once you factor in playoffs and offseason.

The only way to accomplish this under your brilliant design is to sim 75% of the season. If we're simming 75% of our games, how are we supposed to feel that the games we're playing have any impact?

Yes, the CPU can play for us. That's nice. The way you guys program AI, I don't wish that on my worst enemy. It's beyond pathetic that I actually feel leagues were better last year. Yes, they were extremely barebones, but at least they could be set for a manageable length and have a chance of being completed. What you've given us now is unusable. Not happy at all.
Quote:
Originally Posted by EA SPORTS NHL
Thanks for the feedback.
Guess that means they can't explain it, lol. At least they're aware of it, I guess.

Last edited by n8rockerasu; 09-08-2012 at 04:59 PM..
Old 09-08-2012, 05:31 PM   #386
I'll see if I can look into the schedule tonight. I have an idea, but I need to figure out te details.
Old 09-09-2012, 09:35 AM   #387
Hopefully we can come up with a reasonable solution, right now I'm drawing blanks.
Old 09-09-2012, 11:58 AM   #388
Rob (jza1218) had an interesting suggestion last night. He can definitely explain it better than I can though. Obviously, a large portion of games would still need to be simmed, so I still don't know how appealing that is...especially for the weaker teams. But I'll let him present the idea and people can see what they think.
Old 09-09-2012, 02:04 PM   #389
Quote:
Originally Posted by n8rockerasu View Post
Rob (jza1218) had an interesting suggestion last night. He can definitely explain it better than I can though. Obviously, a large portion of games would still need to be simmed, so I still don't know how appealing that is...especially for the weaker teams. But I'll let him present the idea and people can see what they think.
Yeah, thats my main issue. I dont want to see us simming 75% of the games. That said, I'm still totallly open to suggestions.
Old 09-09-2012, 04:06 PM   #390
Well I don't think there are many, if any, solutions involving not dimming a lot of games. My solution is a bit complex, but allows users the flexibility to pick their own matchups while allowing us to move quickly enough to play multiple seasons.

Nate posted above the wiki entry on NHL schedule structure. I too, that and prorated each of the following to fit into a 20-game schedule, though it can be modified for 30 games or more if we want.

The real crux of it is this: each team plays six games in division, 10 in conference and 4 out of conference. Teams will make a list of the teams they wish to play against, and can not choose to play games against the Ai.

For example, as the rangers, my division is full. So I play each of those teams once. Then I get to pick two of these teams to play once more. So I might choose the islanders (cheapyd) and penguins(darktower). However those two have to agree to have me as one of their extra games.

What each team would have to do is go through the schedule and post who their opponents would be. Thinking about it, expanding the number of games we played would probably
he,p, but that's a different conversation.
Old 09-09-2012, 04:23 PM   #391
Well, that's the biggest problem. We either have to be ok with playing 82 games (most certainly never playing more than one season...and very likely not even finishing one season), or we have to be ok with simming a certain percentage of the games. Even playing a 30 games season, we'd still be simming 64% of the games. It's honestly a horrible scenario no matter how you slice it. I can only pray that somehow, some way, Gary (Vulcan2422) ends up being right and the disc version has more options. Otherwise, it just seems like a wasted effort from EA.
Old 09-09-2012, 04:32 PM   #392
Quote:
Originally Posted by jza1218 View Post
Well I don't think there are many, if any, solutions involving not dimming a lot of games. My solution is a bit complex, but allows users the flexibility to pick their own matchups while allowing us to move quickly enough to play multiple seasons.

Nate posted above the wiki entry on NHL schedule structure. I too, that and prorated each of the following to fit into a 20-game schedule, though it can be modified for 30 games or more if we want.

The real crux of it is this: each team plays six games in division, 10 in conference and 4 out of conference. Teams will make a list of the teams they wish to play against, and can not choose to play games against the Ai.

For example, as the rangers, my division is full. So I play each of those teams once. Then I get to pick two of these teams to play once more. So I might choose the islanders (cheapyd) and penguins(darktower). However those two have to agree to have me as one of their extra games.

What each team would have to do is go through the schedule and post who their opponents would be. Thinking about it, expanding the number of games we played would probably
he,p, but that's a different conversation.

I guess that could work, considering the lack of other options lol
Old 09-09-2012, 04:51 PM   #393
Oh without a doubt it's the best of a bad situation.
Old 09-09-2012, 05:19 PM   #394
Well, not sure if this counts as confirmation, but:

http://www.operationsports.com/forum...sim-games.html

I guess EA actually Tweeted a response about it back in July saying that they intended it to be this way. So, barring any 180 from the company due to public backlash, it seems that if we want to attempt GM Connected at all, we've gotta give up control and just accept these issues:

* The outcome of at least 50% of your games will be decided by the computer.

* You could put up a very good record against human opponents and still end up missing the playoffs

* While the CPU is in control of your team, some of your players could be injured (I've read that injuries are up quite a bit...and in the test league I created, I saw 10 players injured on the 1st day...one of which was a 49 day injury), waived, or even traded (moojuice created a test league and noticed when he simmed a few games that his own team was making player moves).

There's probably even more issues that I'm not thinking of, but these stood out to me. Kinda hard to accept that the franchise structure is nowhere near as good as Madden's, but if we can mentally get over the fact that any one of us could get completely screwed over by the CPU, then it could still be somewhat enjoyable. Just definitely not what I had envisioned. And definitely a piss poor effort on EA's part.

I won't even bother with the "vote with your wallets next year" nonsense. I buy this game every year because it's the only hockey game out there. And by default...the only game is the best game. With NHL and Madden, EA pretty much has the vast sports gaming community by the balls and can get away with whatever they want.
Old 09-09-2012, 05:25 PM   #395
I look at it like this, we have been getting screwed over by the CPU for years on end. So, why not? But we need people to be on point and finishing games.

Also, Damn, how the hell did I miss this? I do this a lot in Saturday night games just to get it out from behind the net.

Old 09-09-2012, 05:45 PM   #396
Quote:
Originally Posted by Vulcan2422 View Post
I look at it like this, we have been getting screwed over by the CPU for years on end. So, why not? But we need people to be on point and finishing games.

Also, Damn, how the hell did I miss this? I do this a lot in Saturday night games just to get it out from behind the net.
Yeah, like I said, it's basically just getting over the disappointment of what the mode could have been (and probably SHOULD have been) and accepting that we won't be as in control as we'd like to be. I figure we can at least try it, and if it's a miserable experience, it will sort itself out, lol.

And yeah, chopping at the puck is pretty cool. Your guy seems to do it automatically depending on how close you are, how the puck is moving, etc.
Old 09-09-2012, 05:56 PM   #397
Be to much to ask for a new updated player card you fine gentleman?
Old 09-09-2012, 06:12 PM   #398
Quote:
Originally Posted by n8rockerasu View Post
Well, not sure if this counts as confirmation, but:

http://www.operationsports.com/forum...sim-games.html

I guess EA actually Tweeted a response about it back in July saying that they intended it to be this way. So, barring any 180 from the company due to public backlash, it seems that if we want to attempt GM Connected at all, we've gotta give up control and just accept these issues:

* The outcome of at least 50% of your games will be decided by the computer.

* You could put up a very good record against human opponents and still end up missing the playoffs

* While the CPU is in control of your team, some of your players could be injured (I've read that injuries are up quite a bit...and in the test league I created, I saw 10 players injured on the 1st day...one of which was a 49 day injury), waived, or even traded (moojuice created a test league and noticed when he simmed a few games that his own team was making player moves).

There's probably even more issues that I'm not thinking of, but these stood out to me. Kinda hard to accept that the franchise structure is nowhere near as good as Madden's, but if we can mentally get over the fact that any one of us could get completely screwed over by the CPU, then it could still be somewhat enjoyable. Just definitely not what I had envisioned. And definitely a piss poor effort on EA's part.

I won't even bother with the "vote with your wallets next year" nonsense. I buy this game every year because it's the only hockey game out there. And by default...the only game is the best game. With NHL and Madden, EA pretty much has the vast sports gaming community by the balls and can get away with whatever they want.

Wait, your own team will make roster moves when you sim games? Am I reading that right?
Old 09-09-2012, 06:16 PM   #399
Quote:
Originally Posted by GamerDude316 View Post
Wait, your own team will make roster moves when you sim games? Am I reading that right?
That's what moojuice experienced. He started up a GM Connected franchise with the Colorado Avalanche and started simming games to see what would happen. That was when he noticed that they signed a free agent player. I thought maybe there would be an option to turn off the CPU doing things for you (as there is in most GM modes), but I haven't seen it yet. Unless the disc version just magically has more options, yeah...you can expect that to happen. Like I said...piss poor effort from EA.
Old 09-09-2012, 06:40 PM   #400
Quote:
Originally Posted by n8rockerasu View Post
That's what moojuice experienced. He started up a GM Connected franchise with the Colorado Avalanche and started simming games to see what would happen. That was when he noticed that they signed a free agent player. I thought maybe there would be an option to turn off the CPU doing things for you (as there is in most GM modes), but I haven't seen it yet. Unless the disc version just magically has more options, yeah...you can expect that to happen. Like I said...piss poor effort from EA.
Well there has to be some way to turn it off. Otherwise we cant trust the CPU to not make dumb moves. Its one thing if you're short of roster requirements like how Madden can be, but the CPU just signing random players to your team is inexcusable.
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