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The Steam Deal thread V5. The big sale is over. New thread coming soon.

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brawny gents, coconut queen, dramatic cags, gaben it up, mac, steam, summer sale, wallet destroyer, windows, winter sale

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Old 10-17-2012, 12:52 AM   #5441
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I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.com/search?q=child...w=1920&bih=955
Old 10-17-2012, 01:00 AM   #5442
Quote:
Originally Posted by supershammy View Post
I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.com/search?q=child...w=1920&bih=955
There's honestly no more point in continuing this thread of argument. Basically there are two sides here - Idiotekque and everyone else. He certainly won't change his opinion, so there's no need to preach to the choir.
Old 10-17-2012, 01:14 AM   #5443
Quote:
Originally Posted by supershammy View Post
I don't like games coded in javascript. It's like the easiest language to learn, why would I pay for something that some dumbass made in a language I could learn and become fluid in if I wanted to? So what if he made all the graphics, sound, story, and otherwise unique elements. Why would I pay for that? He didn't toil like a REAL programmer would have.

I don't like games that are composed of typical gaming tropes. Any gamer knows gaming tropes, any idiot gamer could make a game. "oh here, jump on this, get that, go here, fight him, save her, bluhhhh". Way to go. Why would I pay for that? Someone else did the legwork for them by developing the standard to which it was shaped. So what if it is otherwise wholly unique. I refuse to see past the element that lead to its development.

I don't like pencil drawings. Any idiot can pick up a pencil and draw. So what if Jim Lee is a billion times more talented than a 5-year-old? I would no sooner pay for a Jim Lee illustration than a child's scrawl. He used a pencil! Use a technically difficult medium and maybe I'll consider it, Mr. Lee. Here, go to this link and find some drawings that may or may not be better than Jim Lee's. All I know is I ain't payin for no drawing done in pencil.

http://www.google.com/search?q=child...w=1920&bih=955
Random analogies don't do anything though; They're just so easy to manipulate. Watch:

Who cares if the artist displayed page 4 of his "connect the dots" book, it's just as good as any Picasso painting.

My favorite author only publishes Mad Libs that he fills out. He doesn't get enough credit, his works deserve to be bestsellers alongside any novel.
Old 10-17-2012, 02:40 AM   #5444
Quote:
Originally Posted by Englando IV View Post
Random analogies don't do anything though; They're just so easy to manipulate. Watch:

Who cares if the artist displayed page 4 of his "connect the dots" book, it's just as good as any Picasso painting.

My favorite author only publishes Mad Libs that he fills out. He doesn't get enough credit, his works deserve to be bestsellers alongside any novel.
The second one doesn't work, as the argument is that the medium defeats the work itself, not that the medium validates the work itself, but I see what you are trying to say.
Old 10-17-2012, 03:12 AM   #5445
I would imagine that one of the IR bonuses will be the TTM soundtrack. Which is good, as it's beautiful.
Old 10-17-2012, 03:19 AM   #5446
Just an update, got to one of the zombie missions of Choplifter HD. Surprisingly I was able to mow down a ton of zombies with the chopper blades

Also the DLC helicopters are so good. lol. You have to finish a mission with the base copter to be able to replay it with another copter, but once you do you can choose one of the bad ass DLC ones and it helps you get the 5 stars pretty easily on normal. Probably giving this a few run throughs until I get to a difficulty which is no longer fun.

Edit:

Also this game just came out on Gamersgate:

http://steamcommunity.com/sharedfile...s/?id=99329141

I love tower defense and this looks pretty awesome. Surprised it needs greenlight since it is from Sigma, but if it looks up your alley give it a vote
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Old 10-17-2012, 03:34 AM   #5447
Quote:
Originally Posted by CheapLikeAFox View Post

http://steamcommunity.com/sharedfile...s/?id=99329141

I love tower defense and this looks pretty awesome. Surprised it needs greenlight since it is from Sigma, but if it looks up your alley give it a vote
Wow, that looks pretty sweet, but there wasn't much tower defense to speak of in the video. The artwork reminds me somewhat of Loaded from on the PS1.

And all your posts about Choplifter are reminding me of the first time I saw it played on my neighbor's Atari 2600 on their giant TV with wood paneling.
Old 10-17-2012, 08:37 AM   #5448
Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.
Old 10-17-2012, 09:39 AM   #5449
Quote:
Originally Posted by Frithsblessing View Post
That sounds way too heavy and tragic. I'd be torn if I lost a character(s) I really liked or just wanted to see how the outcome would've played out if I tried something different. Plus, I'm one of those gamers who saves every minute and has hundreds upon hundreds of save files.
It's very heavy and tragic to see one wrong move knock off your best man of your squad or to fail a mission because the person your trying to escort got whacked because of one wrong move you made. It's not for everyone, but even if you reload your saves with classic mode, the game is still phenomenal.
Quote:
Originally Posted by Preedatore View Post
Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.
Personally I feel like the Ironman Mode makes the game more realistic. Instead of every turn if you miss just reload, it's ok with any soldier there is that chance of missing no matter how good they are, even at 95% accuracy. I like the consequences.
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Old 10-17-2012, 09:57 AM   #5450
Quote:
Originally Posted by RollingSkull View Post
Well, again, a LOT of people disagree with me.

What you CAN do with that saved money is just buy SS:TSE. Get classic for $2.50. It's still such a nice looking game that the HD remake is kinda superfluous, though you won't go wrong getting the newer edition for $5.

If you think you'd like SS, TSE is by miles the best choice. All three games offer really the same sort of stuff so you don't really have to get the newest unless you are arranging a co-op party or something.

I don't generally think you SHOULD but there is some simple joy to be had with the game. It really grated on me after a while and didn't feel fulfilling, but, if you HAD the itch, WANTED Serious Sam, that's probably the most CAG-like decision.
Well, this lines up with my impression playing through some of the SS:TSE HD demo a while back. It seemed a bit too mindless. I've been mildly interested in this game for some time, but even the 4-pack isn't a pricepoint I'm comfortable with.
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Old 10-17-2012, 10:20 AM   #5451
Quote:
Originally Posted by Preedatore View Post
Reloading saved games in XCOM seems kind of cheap. If you can just revert back a turn or two, or restart the mission, there is a lack of consequences for your actions. Without the consequences there really isn't much tension to be had, thus eliminating much of what makes the game fun, at least to me.

When the soldier of my name went down in a shady manner(high ground directly over top of a muton, but no los? Huh?) I was compelled to go back then(but didn't), but those shady moments are few and far between. Most of the time it's poor planning or just the numbers playing out. If my sniper has a 95% chance to pop a dude's head off, that means he also has a 5% chance to miss. When that miss comes there was nothing shady, bs, or shenanigans about it. So I just accept it and move on.
The same could be said about ANY game that saves. I prefer the more discrete challenge akin to a boss fight rather than a game of attrition, especially when a soldier loss just equates to dragging the game out with more abduction missions to replenish staff. Let people play how they want; if the only difficulty that can exist in something the player controls has to be managed by an authoritarian fist, it seems like you have no faith in your players

XCOM keeps the RNG rolls with the save so you can't reload until you hit anyway.
Old 10-17-2012, 10:36 AM   #5452
Quote:
Originally Posted by yeah-yeah View Post
Wow, that looks pretty sweet, but there wasn't much tower defense to speak of in the video. The artwork reminds me somewhat of Loaded from on the PS1.

And all your posts about Choplifter are reminding me of the first time I saw it played on my neighbor's Atari 2600 on their giant TV with wood paneling.
The tower defense is a little hard to see because they can blend into the background, but from the gameplay vid you can see towers set up in most shots. Reminds me of the gameplay in Dungeon Defenders.
Old 10-17-2012, 11:23 AM   #5453
I like to daydream inside of XCOM. kinda like JD from Scrubs.
Let me explain:
I see a situation which I know is gonna take a while to get through safely. Instead of getting right to it, I sometimes like to save my game and then begin the dream sequence. This involves me sending in all of my troops and performing the most reckless actions without any care for the consequences... just to see how far I can get and how many people I can keep alive. I also like to let loose with my rocket launchers when I do this. Once Im done messing around, Ill reload and do it serious.

I only really do this with the tough missions that have a ton of enemies in them.
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Old 10-17-2012, 12:21 PM   #5454
Quote:
Originally Posted by Rsmobile View Post
The same could be said about ANY game that saves. I prefer the more discrete challenge akin to a boss fight rather than a game of attrition, especially when a soldier loss just equates to dragging the game out with more abduction missions to replenish staff. Let people play how they want; if the only difficulty that can exist in something the player controls has to be managed by an authoritarian fist, it seems like you have no faith in your players

XCOM keeps the RNG rolls with the save so you can't reload until you hit anyway.
I definitely agree that the option should be there to reload a save and move on, as that's how some people prefer to play. I just enjoy the added weight of the decision that actually has an impact on the rest of the game. Sure, I can just hire a new soldier and run him through the paces, but on the tougher difficulties it's not that easy. On normal, I hire a new guy, give him a plasma weapon, throw him some titan armor and he's probably gonna do fine. On classic, I don't think it's that simple. I'm going to start a classic run this weekend for extra life, so I'll see how I feel at that point about it. I know on normal reloading seems pointless as, in about 50 missions, I've only lost 8-10 guys and have a few thousand magic space bucks tucked away.
Old 10-17-2012, 12:25 PM   #5455
Unity of Command and Vikings Battle for Asgard are both up on steam. I think I am going to have to grab Unity of Command, been eying it for a while.
Old 10-17-2012, 01:01 PM   #5456
Daily Deal


The Political Machine 2012 $4.97 50% off
Old 10-17-2012, 01:08 PM   #5457
Tempted to get Viking to play it now, can get it on GMG for 20% off and it activates on Steam
Old 10-17-2012, 01:10 PM   #5458
Quote:
Originally Posted by KaOTiK View Post
Daily Deal


The Political Machine 2012 $4.97 50% off
If this game required me to roll back to 18-month-old drivers, scour the Steam forums for a custom .ini to make it work on 64-bit Windows, and crashed every 8 minutes it would probably still make me less frustrated and angry than real world politics.
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Old 10-17-2012, 01:15 PM   #5459
Quote:
Originally Posted by KaOTiK View Post
Tempted to get Viking to play it now, can get it on GMG for 20% off and it activates on Steam
Me too but it has under $7 at least written all over it for the Winter Sale.
Old 10-17-2012, 01:30 PM   #5460
Any big changes from the 360 version?
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