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Go Back   Cheap Ass Gamer > Forums > Video Game Discussions > Microsoft Gaming > Xbox 360 > Official NHL 13 CAG Hockey Team - Find Us Online - We Are The Canaderps!
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Official NHL 13 CAG Hockey Team - Find Us Online - We Are The Canaderps!

182 replies / 6964 views
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canaderps, eashl, nhl 13, otp, team play

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Old 10-04-2012, 03:56 PM   #101
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Gonna be at work again. Might be able to play for a bit tomorrow, but with the wife away, I have to get to bed early. Saturday for sure.
Old 10-04-2012, 05:24 PM   #102
I can play. Actually, I'll be getting on soon to play some of my league games.
__________________

Old 10-05-2012, 05:23 PM   #103
Once again tonight?
__________________

Real Life Ice Hockey Stats: Goals - 12 Assists - 14 Penalty Minutes - 6
Quote:
Originally Posted by moojuice View Post
Granted I only played the demo of Chime, but how the heck do you get shit on by Chime?
Old 10-05-2012, 05:36 PM   #104
I'll be on at some point.
Old 10-05-2012, 07:32 PM   #105
Finally Rob!
Old 10-05-2012, 09:34 PM   #106
Signing on now.
__________________

Old 10-07-2012, 02:25 PM   #107
I have reclaimed Nhl 12.
Old 10-07-2012, 02:39 PM   #108
I know we tossed this idea around for a bit, but until the connection issues get worked out, how about we do an OTP GM Connected team?
Old 10-07-2012, 03:01 PM   #109
Quote:
Originally Posted by jza1218 View Post
I have reclaimed Nhl 12.
Now, Gary just has to get it and we can go back to a game where things actually work (too good...lol) from time to time. It's still crazy thinking of having "always goals" as being a good thing. Maybe it's just because EA went too far in the other direction with 13. But when you outsmart the defense and have an obvious scoring situation, it should result in a goal most of the time. 12 was a little ridiculous with people living off of one timers, passes through traffic, and goalies that bite on simple dekes. But having those things NEVER work in 13 almost seems worse. And for the most part, the AI defense is just as bad. They still get caught flat footed and give up breakaways. It's just now the goalie is so good he stops most of them. It's amazing that EA can't figure out it's giving up the breakaway to begin with that is the problem. Making the goalie a god doesn't really fix anything.

If we execute a breakout properly, and the defense doesn't get back or rotate properly to cover, and it gives us a 2 on 0 with the goalie...that SHOULD be an easy goal. Allowing teams that play bad defense to just be bailed out by a superhuman goalie just ruins the game. It's so frustrating that it seems like EA can only program on complete opposite ends of the spectrum. Just give us middle of the road AI and middle of the road goalies...and let human ability make the difference. That's all it takes.

Quote:
Originally Posted by moojuice View Post
I know we tossed this idea around for a bit, but until the connection issues get worked out, how about we do an OTP GM Connected team?
I'd be up for it. We'd probably want to do random rosters, so we wouldn't just be stuck with one specific team though, no? It would be fun to see how many seasons we could get through that way...assuming playing the CPU doesn't get boring.
Old 10-07-2012, 03:49 PM   #110
Quote:
Originally Posted by moojuice View Post
I know we tossed this idea around for a bit, but until the connection issues get worked out, how about we do an OTP GM Connected team?
You mean like.five people play as say, the Islanders, against the rest of the NHL
Old 10-07-2012, 03:54 PM   #111
Basically, yah.

I can't even remember... Are random rosters even possible in GM mode?
Old 10-07-2012, 04:21 PM   #112
Quote:
Originally Posted by moojuice View Post
Basically, yah.

I can't even remember... Are random rosters even possible in GM mode?
Yeah, random is...but not fantasy draft.
Old 10-07-2012, 10:14 PM   #113
We really should do that. Sounds fun honestly.
Old 10-12-2012, 08:15 PM   #114
Name: Tuner 1.05
Date: 10/12/2012
Notes:
All Modes
  • Increased goalie ability to stop slower shots from distance.


EASHL Only
  • Goalies ability to move laterally and stop one-timers toned down.*
  • AI Skating attributes in EASHL increased slightly to keep up with User player progression.

* There will still be amazing saves, however, there is now a greater range in how well the goalie may read the play which on average will yield better offensive results on good passing plays than it was in the past.
Old 10-12-2012, 08:31 PM   #115
Quote:
Originally Posted by moojuice View Post
Name: Tuner 1.05
Date: 10/12/2012
Notes:
All Modes
  • Increased goalie ability to stop slower shots from distance.


EASHL Only
  • Goalies ability to move laterally and stop one-timers toned down.*
  • AI Skating attributes in EASHL increased slightly to keep up with User player progression.

* There will still be amazing saves, however, there is now a greater range in how well the goalie may read the play which on average will yield better offensive results on good passing plays than it was in the past.

Hmm...that's interesting if it actually works like they're saying it does. I worry that the "improved AI skating" will translate to "chasing you down from behind with even more ease" though. If it keeps them from being caught flat footed at the blue line, that would be great. But I'm not holding my breath.
Old 10-12-2012, 10:03 PM   #116
Anyone playing tonight?
Old 10-12-2012, 10:09 PM   #117
Quote:
Originally Posted by jza1218 View Post
Anyone playing tonight?
Yeah, I can play for a little while. Getting on now.
Old 10-26-2012, 08:17 PM   #118
Anybody going to be around to play tonight? Seems like everybody is going out of town this weekend. Weird.
Old 10-29-2012, 12:52 AM   #119
Any ideas on a day for our playoff run?
Old 10-29-2012, 09:40 AM   #120
I might be around tonight and tomorrow, depending on whether we lose power or not.
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