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#241 | |||||||||
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Xcom has characters looking in the wrong direction when they shoot. It has weapons getting stuck in hands (my sniper, for example, once had his rifle stuck in his hands even when firing his pistol or throwing a grenade). It has an item that sometimes falls through the floor of the map. Sometimes the regular tooltips are replaced with Xbox tooltips. It has tiles that go god damn crazy when hover the mouse over them, making them almost impossible to move to (though I think there's only one map with that). It has enemies that I can see and shoot (and that can presumably see and shoot me, though I didn't give them the chance) even though they're inside a building with no windows. It has characters hovering in the air. It has spotty detection on nearby airborne enemies. Most significantly, the game once overrode my choice of missions, sending me into a fight in India when I chose to send my squad to France. That was ing bullshit.Bugs aside, I have two major problems with the game. No picking up items off the ground is absolutely terrible. My medic is on the ground, bleeding out? Can't pick up his medkit and heal him. Trying to capture an alien and the guy with the taser goes down? it, guess we just have to kill everything.The second major problem for me is the whole "free move" thing that aliens get when you encounter them. It's fine if they use it to retreat and take cover, which happens in 95% of the cases, but it's pretty ing bullshit when chrysalids or berserkers get to magically appear in the middle of my squad.Bugs and those two terrible, terrible things aside? Game's damn good. The smaller squad size works way better than I thought it would.
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#242 | ||||||||
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I remember watching my friend play GRAW's campaign and having one of his AI dudes rocket launcher the wall directly in front of him, killing his whole squad.
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#243 | ||||||||
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#246 | ||||
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They should make one where you battle illegal aliens on the Mexican border. Call it Mex-Com.
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#247 | ||||
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![]() Hovering's fairly common when taking cover near a ladder. For aiming purposes, he is treated as though he is on the ground behind the truck. ![]() The area in the middle of the screen - that little strip of elevated ground that juts out a tiny bit - can be a pain in the ass to move to sometimes. Other times, it's totally fine. ![]() They stopped hovering as soon as I moved them. ![]() It's supposed to be a left-mouse prompt. ![]() Can't see the target right beside him... ![]() CAN see the target inside the building. ![]() Battle scanner falls through the floor of the map. |
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#249 | ||||||||
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ing snipers killing your ass because you don't have cover where you are.Also, it seems the AI has gotten more stupid since the last game. I love the grenade guys who keep blowing themselves up with their own grenades. Course, part of it could be because some of the level design seems to be designed for multiplayer and the AI can't navigate it without looking stupid. Also, after all of this time, there is still some buggy behavior. (I was on a stairs, with an enemy beside me, and he just froze. Then there items like gas canisters and tires that seem to have no weight to them.)
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#251 | ||||||
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#256 | ||||||
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ing RAWIt was the first and only Ghost Recon game I ever finished |
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#257 | ||||||
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Also whoknows put me on his ignore list because I end every post with a smiley face. ^__^ |
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