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#9921 | |||||||||
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Did they PROMISE Steam keys to early-buyers in the first place? |
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#9923 | ||||
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I'm new to using mods so I thought I'd ask here. I only own the DLC Episodes for GTA IV. If I download player skins, will they work with those too or do they only work with the original game?
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#9924 | ||||||
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#9925 | |||
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I don't think the promised anything.
Though I do have to question the integrity of one of those answers. He says that they don't do keys because it breaks a contract and also stiffs Valve some money. Then why are there dozens of other indie devs that do it? Hell there have been multiple indie bundles now based around the concept. You'd think if this were truly something Valve didn't appreciate they'd step in and stop it. |
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#9927 | ||||||||
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I can personally attest that I have been able to do with with a number of different indie developers and most are quite gracious about it. Some will give you a Desura key or gift copy too if you ask.
Anyway, I am not going to argue with you guys. Think whatever the hell you god damned please. I just think it's the decent thing to do for a developer to return the favor for people who supported them early on before they hit the big time with Steam. |
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#9928 | ||||||
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I'll have you know the Right to Steam Keys is secretly hidden in an obscure clause of the 5th Amendment~ |
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#9929 | ||||
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Christ, if I knew it was going to stir all this shit up...
What am I saying, it's the internet of course someone is going to go YOUR OPINION IS WRONG BECAUSE BLA BLA BLA. Anyway, it's an opinion. You guys don't have to agree or like it and I don't have to buy games from developers with policies like that. The End. Now go back to bitching about how much the deals suck bla bla. |
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#9930 | ||||
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I'm more on the NoBuy side because of the buggymessness factor than anything else, but I side with Motoki on this one I think. Early supporters help the game to get made, without financial support it wouldn't happen (one would assume). Maybe we'e just been spoilt in the past.
Anyways, balls to this. I should be asleep! |
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#9931 | |||||
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#9933 | ||||||||
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I'd never expect AAA studios like say EA to give me Mass Effect 2 Steam-key, when I own it already from Retail (which optionally activates on Origin); or say UbiSoft to give me Far Cry 2 on Steam, when I already own it from Retail. I did have Greg Kasavin offer me a Steam-copy of Bastion b/c it had Stranger's Dream DLC, when I was unhappy that my copy of Bastion (DRM-FREE) on Gamersgate didn't have the DLC for sale on their site. Well, little did I know - he said to check and redownload Gamersgate's build and see if it got added b/c he sent them one recently - and it was updated! The file was bigger in size. And the new content was there in-game! Crisis averted. I told Greg to keep his Steam-key and that I appreciated his very nice offer. Why Gamersgate didn't note on their Bastion page the game got Stranger's Dream DLC added, I'll never know. {shrug} EDIT:
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#9935 | ||||||
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And yes, you should be in bed. |
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#9936 | ||||||
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#9937 | ||||
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Spec Ops: The Line is a poorly written love letter to
The gameplay ranged from mildly enjoyable to extremely frustrating. This coincided with the annoying difficulty spikes between the regular gameplay segments and the hold this area segments. If the morality choices were better fleshed out and the story actually reached the bar they were trying to set I'd agree with all the praise. As it is, I think people are praising the story because people are telling them to praise the story, and who wants to be the outsider? |
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#9939 | ||||||
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In this game (Spec Ops: The Line) to me, it doesn't matter if there are (what looks to be) "choices" there...and they have little to no impact. The point is - WAR is HELL and no matter what, it's going to be horrible. That's it. Same can be said about Bioshock, as well. A LOT of that game has "double-speak" on the illusion of choices in games, as well. Some games do use the "illusion of choice" to beat something right over your head - even when you think you might have some choice laid in front of, you really just don't have choice. Doesn't matter what you decide - you're screwed. Outcome's still gonna be the same - bloody horrible. You're always at the mercy (if there is any) of the designer and their rules entirely; and also at the mercy of whatever moments and outcomes they decide to actually script for you. Same can go for life in some instances, as well - no matter what, you're flat-out screwed. Also - these games like Bioshock and Spec Ops: The Line are very linear shooters, in the path you follow. They are NOT say RPG's littered w/ multiple decisions galore where throughout the entire game, where things are purposely always changed on you depending on what you decide. Not every game is going to try to be Alpha Protocol where every decision you make can change...just about everything. Plus, Triple-A titles w/ that kind of "Choice" insanity take forever to develop. |
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