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Sly Cooper and the Thievius Raccoonus
Platform: PS2 Genre: Platformer I paid: $20.00 at Target STORY -- 5/10 The story isn't really important here. Make it through the level to beat the boss. Here it is anyway. Sly Cooper is a raccoon and master thief. His family was killed by the Fiendish Five right before he was going to inherit the Thievius Raccoonus, his family's record of all their sweet thief moves. Each fiend took a page, and went off to their own level. Little Sly gets taken to an orphanedge where he meets Bentley the turtle and Murray the hippo. Sly, Bentley, and Murray team up to regain all the pages of the Thievius Raccoonus from the Fiendish Five. Bentley's the brains, Murray's the driver, and Sly's the sneaky thief. You'll be playing as Sly 90% of the time. GAMEPLAY - 10/10 Sly is responsive, quick, and intuitive to control. I never forgot what a button did, and even the higher-level moves weren't hard to pull off. The controls can make the game a little easy, but I'd rather be able to finish the game than throw the controller in frustration ever 10 minutes. This is a game after all. We're supposed to be having fun, and it's genuinely fun to sneak, pick-pocket, and perform acrobatic manuevers as Sly. Combat is not the main focus here at all. Enemies are killed in one hit, but unless you've found a lucky charm (max. 2), Sly dies after one hit, too. The challenge is getting from point A to point B without setting off alarms and taking out baddies without being seen. Sly has plenty of goodies that can be found in each level. He can roll to move faster, slow down or speed up time, turn his hat into a land mine, all sorts of cool, interesting, and OPTIONAL abilities. MUSIC -- 7/10 The music was above average for a platformer. I can't remember any of it now, but it was appropriate. I wouldn't buy the soundtrack, but if Sucker Punch was offering it for free download, I'd grab it and throw it on my iPod. This score might be viewed as a bit too high considering I can't remember it, but anymore in a video game I'm excited if the music doesn't detract from the gameplay experience, and I'm very surprised when it enhances it. REPLAYABILITY -- 10/10 There are loads of things to do in Sly Cooper after you've played through once. Collect all the optional upgrades, if you haven't already. Play through the game again and avoid the ability upgrades. Beat all the Master Thief Sprints (time attack), which are ridiculously hard (I've only completed 10% or so). As a reward for completing the sprint, you get the option of listening to commentary when you begin a level, and the commentaries are well done. I've enjoyed each one that I've unlocked. OVERALL -- 9/10 It would have gotten a 10, but Sly Cooper and the Thievius Raccoonus is short. Too short. The replay value makes up for this some, but the fifth level should have been much, much more than it was. Also, I would have liked to play as a second character as an unlockable feature. Pick this game up. It's only $20, it controls great, and it's fun to play. It's the gaming experience Prince of Persia: The Sands of Time would be if it were a cartoon about a raccoon thief.
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#2 | |||||
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I like the review. I along with others will probably agree with most of it. The one thing I disagree with is the replayability. Sure, there's a ton of stuff to do after you beat the game, but that's only if you feel the need/want to do those things. After I beat the game, I didn't at all. I liked what I played, but when I beat it, I was done.
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5 is, indeed, average. I compare to the majority of my collection using my own taste and bias. I usually play RPGs (low replayability on most, but they make up for it in story). I genuinely wanted to play Sly Cooper again. That being said, after trying to complete all the Master Thief Sprints, I want to throttle the developers, so I can understand knocking the replayability down a peg or two. The story may be great as far as platformers go, but when compared to the rest of the PS2 library, I find it merely average.
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#5 | ||||
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it is not too short - it is perfect in length. every other game is too long...
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--- Cocktail --- Mini Pink --- Slim (in progress) --- Donkey Kong (95% finished!) --- ___________________ ![]() |
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#6 | ||||
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I stand by my original opinion. The game is short. It's replayable and fun, but I shouldn't be able to completely finish a game to the point that I could feel like I'd done enough to never pick it up again in 2 days.
The guys at Sucker Punch made a gorgeous, fun game, but it should have been twice as long for anybody to buy it at its original price. |
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you sir, are a genius, a person that actully understands why games ARE NOT FUN anymore
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__________________
May the Force Be With You | Experience is What You Get When You Do Not Get What You Want quis custodiet ipsos custodes - Who Will Watch The Watchmen? We have done the impossible, and that makes us mighty. They Can't Stop The Signal. Las Vegas Limousine - The coolest limos in town! Also, the limo that's in the Lil Wayne video "Lollipop" Congratulations to Lil Wayne for winning at the MTV Music awards! Now look at that limo! Las Vegas Real Estate
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__________________
![]() "The test of our progress is not whether we add more to the abundance of those who have much it is whether we provide enough for those who have little." - [stuff] |
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