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Why does Joanna Dark have a tattoo on her neck?

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Old 05-14-2005, 06:48 PM   #1
Why does Joanna Dark have a tattoo on her neck?

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That looks so stupid. She didn't have any on in the original!
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Old 05-14-2005, 06:55 PM   #2
Because she got a tattoo on her neck between the first game and this one.

You guys are finding anything to complain about and it's starting to get really, really old.
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Old 05-14-2005, 07:23 PM   #3
Hmm, she's keeping it "real"...
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Old 05-14-2005, 07:25 PM   #4
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Originally Posted by SEGA128DC
Hmm, she's keeping it "real"...
Nah, if she did that she'd have the tattoo on her back above her ass, and it would most likely be a tribal pattern.
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Old 05-14-2005, 08:00 PM   #5
Quote:
Originally Posted by Scorch
Because she got a tattoo on her neck between the first game and this one.

You guys are finding anything to complain about and it's starting to get really, really old.

This is a prequel.
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Old 05-14-2005, 08:07 PM   #6
Outside of a prerendered cut scene, which was rarely seen in N64 games, such details would be very hard to use effectively in that generation. Throwing in little things like that accentuates the advances since then. Hopefully we'll see more such work applied to NPCs, so instead of a parade of clones from a limited range, each is created on the fly from a variety of choices to be mixed and matched for a more believable population.
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Old 05-14-2005, 08:13 PM   #7
well she either decided to get one or had one in the past and had it removed...

who gives a
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Old 05-14-2005, 08:19 PM   #8
i would hit it, gamedude, you can have sloppy seconds and you know what they say about mexican sloppy seconds
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Old 05-14-2005, 09:27 PM   #9
that's her gang sign. she received the tattoo after joining the notorious "Red haired Bitches on Crack," a gang that resides somewhere in central Nebraska. She got kicked out when they found out she isn't a true redhead :(
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Old 05-14-2005, 10:06 PM   #10
This game isn't actually a shooter at all. In a MGS2/Halo 2-esque move, the 'real' game is being kept under wraps. For-your-eyes-only shit. Joanna has taken an early retirement when she witnesses a real-life tragedy on an assignment in Kyoto, and swears a blood oath to never harm another human being. She gets facial reconstruction surgery and changes her name to Condoleeza Jones and joins a hippie commune in Salt Lake City, Utah and becomes fairly active in the annual Burning Man festival. She and her life partner, Cyril, are given matching tattoos on the eve of Kwanza, after only 3 months of mating. This angers Joanna's fellow girlfriends, as they feel that Joanna's independence shall be thwarted by Cyril's controlling nature. This theme is firmly cemented in gamers' minds due to an early cutscene where the girls all go to a karaoke bar and Joanna warbles along to Miss Independent by pop singer Kelly Clarkson.

The 'real' PD0 plays like Nintendo's Animal Crossing, except more mature, with racy dialogue and scantily clad vegans, both male and female. GamePro will give it a 4/5 for Fun Factor but only a 2.5/5 for Graphics, due to "repeated textures and bland environments." It will sell 1.7 million copies before becoming a 360 Platinum Hit in Fall 2006.

But don't tell anyone I told you.
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Old 05-14-2005, 10:28 PM   #11
Quote:
Originally Posted by epobirs
Outside of a prerendered cut scene, which was rarely seen in N64 games, such details would be very hard to use effectively in that generation.
Give me a break, dude. There was no technological limitation keeping them from having a tattoo displayed on her neck. A texture for of a tattoo would be the exact same as a texture for an eye. They could have easily shown such a detail.

Quote:
Originally Posted by Scorch
Because she got a tattoo on her neck between the first game and this one.
As GameDude said, PDZero is a prequel. Did the "Zero" in the title not jump out as being indictive of anything? In your face, my good man.

The explanation I'll assume is that perhaps Joanna, hardened by her experiences in PDZero, will decide that...she doesn't want it, or something.
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Old 05-14-2005, 11:10 PM   #12
Is it just me or do the levels look so much more detailed than the character skins.
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Old 05-14-2005, 11:51 PM   #13
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Originally Posted by el bobo
Is it just me or do the levels look so much more detailed than the character skins.
Quoting the MTV shit unveiling, the character models have 5k polys each, which is lower than many current generation titles, but environments have upwards of 500k polys.
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Old 05-14-2005, 11:53 PM   #14
Quote:
Originally Posted by modium
This game isn't actually a shooter at all. In a MGS2/Halo 2-esque move, the 'real' game is being kept under wraps. For-your-eyes-only shit. Joanna has taken an early retirement when she witnesses a real-life tragedy on an assignment in Kyoto, and swears a blood oath to never harm another human being. She gets facial reconstruction surgery and changes her name to Condoleeza Jones and joins a hippie commune in Salt Lake City, Utah and becomes fairly active in the annual Burning Man festival. She and her life partner, Cyril, are given matching tattoos on the eve of Kwanza, after only 3 months of mating. This angers Joanna's fellow girlfriends, as they feel that Joanna's independence shall be thwarted by Cyril's controlling nature. This theme is firmly cemented in gamers' minds due to an early cutscene where the girls all go to a karaoke bar and Joanna warbles along to Miss Independent by pop singer Kelly Clarkson.

The 'real' PD0 plays like Nintendo's Animal Crossing, except more mature, with racy dialogue and scantily clad vegans, both male and female. GamePro will give it a 4/5 for Fun Factor but only a 2.5/5 for Graphics, due to "repeated textures and bland environments." It will sell 1.7 million copies before becoming a 360 Platinum Hit in Fall 2006.

But don't tell anyone I told you.
for effort.
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Old 05-15-2005, 12:30 AM   #15
She had a tattoo but it was removed by Moe Sizzlack with a cheese grater.
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Old 05-15-2005, 05:52 AM   #16
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Originally Posted by CoffeeEdge
Give me a break, dude. There was no technological limitation keeping them from having a tattoo displayed on her neck. A texture for of a tattoo would be the exact same as a texture for an eye. They could have easily shown such a detail.
It would have been nothing more than a dot during anything but extreme closeups. I thinks you've forgotten how limited the N64 was by today's standards. Not to mention the limitations brought on by the cartridge format that encourage saving space whenever possible. Characters with bilateral symmetry are useful because you only need to have half the map in ROM and mirror it before use in RAM.

If the first game had been produced for a CD-ROM based platform there might have been such little details included in FMV but largely undiscernable in cutscenes. Even a much more recent game with very elaborate game play models like FF X and X-2 show far more detail in FMV sequences displaying the same characters with no realtime rendering limits. Those include the extreme closeups as well.

The coming generation of machines ups the ante quite a bit on being able to throw in such details in terms of both system resources and rendering quality. I expect to see a lot more games with no prerendered FMV sequences but instead doing all the noninteractive expository stuff in the game engine to keep things more consistent.
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Old 05-15-2005, 07:15 AM   #17
Quote:
Originally Posted by Scorch
Because she got a tattoo on her neck between the first game and this one.

You guys are finding anything to complain about and it's starting to get really, really old.
Poor Scorch. This is about the fifth time I've seen you stand up for PD0, while everyone else and their momma bashes it.
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Old 05-15-2005, 10:20 AM   #18
Quote:
Originally Posted by epobirs
It would have been nothing more than a dot during anything but extreme closeups.
Duh! If it's small enough, of course it will appear as nothing but a dot from a distance. Same thing with eyes, or anything from that matter. But they still could have shown it.

At any rate, it sounds like you're trying to say that Rare would have included this tattoo in the original PD if they could have...that they had it in mind from the beginning. I think it's fairly obvious that they didn't; if they had, we would have seen it in those old character renders from the old "anime" version of PDZero, and, for that matter, the high-res character renders from the original PD. This tattoo is clearly a fabircation made up for this current incarnation of PDZero, with no basis on any previous entry in the series.
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Old 05-15-2005, 11:48 AM   #19
Quote:
Originally Posted by CoffeeEdge
Duh! If it's small enough, of course it will appear as nothing but a dot from a distance. Same thing with eyes, or anything from that matter. But they still could have shown it.

At any rate, it sounds like you're trying to say that Rare would have included this tattoo in the original PD if they could have...that they had it in mind from the beginning. I think it's fairly obvious that they didn't; if they had, we would have seen it in those old character renders from the old "anime" version of PDZero, and, for that matter, the high-res character renders from the original PD. This tattoo is clearly a fabircation made up for this current incarnation of PDZero, with no basis on any previous entry in the series.
I said nothing of the sort. Only Rare knows when the idea originated. What I'm saying is that the limitations on artwork back then made such items less likely to be used by developers everywhere on all systems of that generation.

A character without eyes would be a bit unusual but just a couple of dots would do the job from a distance because human minds look for faces in everything. It's an innate feature of our brains. If a round object has two dots with a line below we perceive a face. An assymmetrical feature in an unexpected location is only going to make people think, "She should really get that mole looked at." Unless the tattoo were a plot device it would simply be more trouble than it was worth.
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Old 05-15-2005, 11:57 AM   #20
Honestly I don't know anyone that looks better with a tattoo than when they didn't have one.
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