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Smash Bros. Revolution SPECULATION

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Old 04-21-2006, 06:21 AM   #1
Smash Bros. Revolution SPECULATION

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With Nintendo’s E3 Revolution announcements only 2 ½ weeks away, I think it’s time to start some speculation / wish lists, and since I’ve been craving some Smash Bros. action lately, that’ll be first up.

What can we expect from the Revolution update? Melee was a huge upgrade from the N64 original, and honestly I’m having a tough time imagining what they’ll do this time around. Will they somehow add more moves to every character, while retaining that nice pick-up-and-play feel, or will they make it increasingly more complex, ala Street Fighter?

The already announced online functionality is going to be a huge aspect of it, I would imagine. Just as Mario Kart DS was a perfect game to kick off the DS’ handheld online play, online Smash Bros. will show gamers what Nintendo’s console online plan is all about. We can only hope for something a bit more…robust than most of their DS online offerings (though Metroid Prime Hunters was definitely a step in the right direction).

So what else? As with most fighting game updates, we can probably expect to see additional characters (though, personally, I’d rather see them flesh out existing characters and get rid of characters with the same moves as someone else, like Roy, Dr. Mario, and Ganondorf, rather than spend time on new characters). But who could they add? The Ice Climbers’ appearance in the last game made some old school fans cry out for Kid Icarus, and that might be cool. How about Diddy Kong? I’ve always been partial to Diddy…and gaming wouldn’t have been the same growing up without Megaman to me, and it would be great to see him make a special appearance, but I doubt it’ll happen. Chalk that one up purely to the wish list, I guess.

Other random stuff I’d like to see:

Yoshi – please, PLEASE use the noises from Super Mario World / Super Mario World 2, and NOT those retarded baby voices from the N64 game. No one liked Yoshi’s Story, anyway.

Pichu – C’mon, it was funny, but give us a better Pokemon, with his own moves.

Luigi – His lame-ass moves were hilarious in Melee. More of that, and no vacuum, please.

Pokefloats – This was one of the best levels in Melee, so I hope they include it as one of the “classic” stages.

4-Side – I hated this level. I’m all for Earthbound/Mother-themed levels, but make it better than this.

Mario 3 – This game has finally been getting some referential love (see: Mario Kart DS and Animal Crossing DS), so hopefully there will be at least a level based on the game (Airship, anyone?)

Mario 64 – While you’re at it, maybe a few references to this game, too. Everyone EVER played it, after all.



So how about you guys? What do you want to see? Obviously we’ll get new items, levels, and probably characters, but what do you think they should include?

And perhaps most importantly: though you can use the standard Gamecube controller, they’re sure to include some way to make the game work with the Revmote; any thoughts on how they might do that?

Only two and a half weeks, and we should get concrete info on this…until then, let the speculation begin!
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Old 04-21-2006, 07:24 AM   #2
I'm not sure how much melee you play or your level of play, both of which have no bearing on your argument (or does it).
The characters you mentioned may have the same or similar moves but are clearly different in their tactics.

Personally I am a Dr. Mario player. his pills do more damage and he's a little slower, but more powerful compared to mario. Also his moves have a different level of knockback and the direction they send you. For example, Doc's Fair (forward A in the air) sends you up and away while Mario's sends you down (if you're in the air) or knock you straight up off the stage if you're standing.

Ganon is a world apart from Falcon. For one, he's a lot slower but is easily the strongest character in the game aside from bowser. His U tilt is a lot slower but is the strongest tilt probably next to marths (which is broken anyway). It kills on small stages at low (30-50) percentages. His Uair is a spike and is very annoying to edgeguarders since it barely hits.

Roy is very much like marth although his sweet spot is closer to his body while marth's is at the very tip of the sword. Marth can also be played a lot faster and is the 2nd best character in the game. His Up B can't be canceled into a direction like Roy's, giving him less horizontal recovery but his Forward B easily makes up for it since it slows him down and floats him while moving forward.

As far as pichu, yes he's the worst character in the game and he moves damage him, but he is rather strong although his weight is close to nothing, meaning low percentage deaths. I wouldn't mind seeing him in the next smash just to see how they will mess with him this time, like they do with Dan in the SF games. I'm sure people said the same about Luigi in smash 64 but now from what people tell me he's a much different (and better) character.

The controller thing I'm pretty sure you are mistaken. I thought they said the cube controller ports are only used for cube games, and that all rev games would be using the new controller in either wand, nunchaku, or shell form. Personally I'd like to be able to use the cube controller but if they figure something out cool with the new setup or have a shell that's like the cube controller i'm down. As long as they don't make this strictly a party game i'll be fine.

What would i like to see? As you said more levels and characters, no reason to throw anything out as more = better IMO. Items I could care less because we never use items. A big feature I'd like to see would be super moves but please no drawn out start up animations like Naruto and please don't focus on the attacker and the victim; let the action continue!

That's it for my rant. I just hope they balance out the characters more. Some are too good against others, and some have stupid priority and power. I hope they take spikes out altogether and make everything that was a spike into a meteor, so it can be cancelled out of (hit UP B after getting hit with mario's Fair).

In case no one understands wtf i'm talking about read this page:
http://smashboards.com/showthread.php?t=34999
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Old 04-21-2006, 07:31 AM   #3
This game has been in development for something like less than a year, so I dont know how much they will have to show. Maybe a video, and details based on what they intend, but I doubt it'll be playable.

Then again, they did pretty much form a new studio just for the development of this one game, so I take it thats all they're working on, so it might be going pretty quick.

Last edited by Dr Mario Kart; 04-21-2006 at 07:34 AM..
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Old 04-21-2006, 09:35 AM   #4
all i can say is if I am Shiek i better not have to flick the controller back and forth to throw her needles of death
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Old 04-21-2006, 10:30 AM   #5
Iggy Koopa. 'Nuff said.
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Old 04-21-2006, 03:49 PM   #6
I hope they leave the current characters as they are, and just add new characters. How many more moves can you add to a character's arsenal without it being overwhelming? Instead, let's see some more Nintendo classic characters and add some other company icons. I would love to see the "rumored" Sonic, Knuckles, Tails, and since Namco got to use Link maybe let see some old school Pac-Man, Mappy, and others. I'd love to play as Mappy, or maybe even a Galaga bug.

Dane.
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Old 04-21-2006, 05:00 PM   #7
Quote:
Originally Posted by vicko
I'm not sure how much melee you play or your level of play, both of which have no bearing on your argument (or does it).
The characters you mentioned may have the same or similar moves but are clearly different in their tactics.

Personally I am a Dr. Mario player. his pills do more damage and he's a little slower, but more powerful compared to mario. Also his moves have a different level of knockback and the direction they send you. For example, Doc's Fair (forward A in the air) sends you up and away while Mario's sends you down (if you're in the air) or knock you straight up off the stage if you're standing.

Ganon is a world apart from Falcon. For one, he's a lot slower but is easily the strongest character in the game aside from bowser. His U tilt is a lot slower but is the strongest tilt probably next to marths (which is broken anyway). It kills on small stages at low (30-50) percentages. His Uair is a spike and is very annoying to edgeguarders since it barely hits.

Roy is very much like marth although his sweet spot is closer to his body while marth's is at the very tip of the sword. Marth can also be played a lot faster and is the 2nd best character in the game. His Up B can't be canceled into a direction like Roy's, giving him less horizontal recovery but his Forward B easily makes up for it since it slows him down and floats him while moving forward.

As far as pichu, yes he's the worst character in the game and he moves damage him, but he is rather strong although his weight is close to nothing, meaning low percentage deaths. I wouldn't mind seeing him in the next smash just to see how they will mess with him this time, like they do with Dan in the SF games. I'm sure people said the same about Luigi in smash 64 but now from what people tell me he's a much different (and better) character.

The controller thing I'm pretty sure you are mistaken. I thought they said the cube controller ports are only used for cube games, and that all rev games would be using the new controller in either wand, nunchaku, or shell form. Personally I'd like to be able to use the cube controller but if they figure something out cool with the new setup or have a shell that's like the cube controller i'm down. As long as they don't make this strictly a party game i'll be fine.

What would i like to see? As you said more levels and characters, no reason to throw anything out as more = better IMO. Items I could care less because we never use items. A big feature I'd like to see would be super moves but please no drawn out start up animations like Naruto and please don't focus on the attacker and the victim; let the action continue!

That's it for my rant. I just hope they balance out the characters more. Some are too good against others, and some have stupid priority and power. I hope they take spikes out altogether and make everything that was a spike into a meteor, so it can be cancelled out of (hit UP B after getting hit with mario's Fair).

In case no one understands wtf i'm talking about read this page:
http://smashboards.com/showthread.php?t=34999
I understand all this. I can play fairly well with just about any character (except MewTwo...God, I suck with him). All I meant was I wanted them to expand these characters and make each one unique (example: Give Ganondorf some of his own special moves, instead of heavy versions of Falcon's). I realize they play differently, but it still feels like they went, "Hmm, we need more characters...eh, let's add more power to Mario and take away some of his speed, slap on a Dr. Mario suit, and call it a day."


As for the game's development, I was thinking along the same lines of Dr Mario Kart - I, too, had heard they only started work on the game awhile back, so I'm not sure if it'll be a launch title...but until I'm proven wrong in two weeks, I'd like to drool over the possibility as much as possible.
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Old 04-21-2006, 05:07 PM   #8
Reggie.

Give me Reggie.
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Old 04-21-2006, 05:43 PM   #9
I can't believe I'm the only that's thought of this.

Advance Wars Infaltry Unit

He'd start off with a gun, then have a rocket launcher, chopper, tank, APC for defense, ect.
Not sure how they'd be able to do it, but it would be unbelievably awesome.

Last edited by SMMM; 04-21-2006 at 05:46 PM..
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Old 04-21-2006, 08:35 PM   #10
Quote:
Originally Posted by SMMM
I can't believe I'm the only that's thought of this.

Advance Wars Infaltry Unit

He'd start off with a gun, then have a rocket launcher, chopper, tank, APC for defense, ect.
Not sure how they'd be able to do it, but it would be unbelievably awesome.
I thought about it last summer when I was playing AW DS, but ocmpletely forgot.

It's really a great idea. Maybe his special moves could be different weapons (rifle, rocket, etc.)? It'd be interesting to see what they'd come up with.



And Reggie as a playable character? No, no, because why would anyone choose anyone else?
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Old 04-21-2006, 08:52 PM   #11
Who I want to see:

1. Kid Icarus
2. The dog from duckhunt
3. Any Nintendo character not named Tingle.
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Old 04-22-2006, 12:25 AM   #12
Quote:
Originally Posted by Morrigan Lover
Who I want to see:

1. Kid Icarus
2. The dog from duckhunt
3. Any Nintendo character not named Tingle.
Wouldn't you like to beat up Tingle if you could?
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Old 04-22-2006, 12:43 AM   #13
Resetti from animal crossing, hes be a pissed off mole with pick axes flying everywhere
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Old 04-22-2006, 12:55 AM   #14
I still want to see Captain olimar from pikmin using the different colored pikmins strengths as his attacks. he could even smack people with a giant old crummy work love.

Pit from Kid Icarus would be damn great too.

replace young link with windwaker link, and give him some different abilities. Link has had tons of weapons over the years in zelda games, they could use any of em really.
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Old 04-22-2006, 01:54 AM   #15
As long as they don't dick around with Ganondorf, I'll be happy.
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Old 04-22-2006, 09:34 PM   #16
Seeing as how the Battletoads franchise is completely up in the air, I strongly doubt we'll ever see a new game in the franchise, let alone a Smash Bros. appearance.


So Battletoads.
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Old 04-22-2006, 10:09 PM   #17
Quote:
Originally Posted by Strell
Reggie.

Give me Reggie.
That'd be awesome!
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Old 04-23-2006, 03:11 AM   #18
I realize they're not from nintendo, but give me Sonic and Tails (who else remembers that April Fool's Joke by EGM?) or some characters from Powerstone (or hell, just make me a new powerstone...)
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Old 04-23-2006, 03:24 AM   #19
I want to see:

Wario, Waluigi, Ash Ketchum, Tingle, Kid Icarus, Wart, Mouser, Birdo, Captain Olimar, Tom Nook, Diddy Kong, King K. Rule, Cranky Kong, Sonic, Tails, Knuckles, Dr. Robotnik (who is now Eggman, wtf?), Geist d00d, Miyamoto, Koopa Kids, Lil' Mack, Lil' Mack's trainer guy (who is now an internet star by a different name that I do not wish to type), Mallow, Geno, Hitmonchan, Hitmonlee, Andross, Slippy Toad, Peppy Hare, Star Wolf, THE GREAT FUCKING LEON, ROB the robot, ROB 64, and basically any character who has ever been in a Nintendo game.

I'm really hoping for a well-rounded, Marvel vs. Capcom 2 sized roster.

I still play SSBM about two or three times a week with friends. The game never gets old.
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Last edited by 2Fast; 04-23-2006 at 03:29 AM..
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Old 04-23-2006, 04:45 AM   #20
Quote:
Originally Posted by Blind the Thief
And perhaps most importantly: though you can use the standard Gamecube controller, they’re sure to include some way to make the game work with the Revmote; any thoughts on how they might do that?
Yeah, thats what I have been wondering about for the longest time.

With something like that, http://www.1up.com/do/imageDisplay?id=2308866, I'm just confused. I'm guessing it uses this http://www.1up.com/do/imageDisplay?id=2308865 as an attachment? But still, its hard for me to imagine myself actually implementing the advanced strategies of previous games with controllers like that. Heck, I don't know if I can't even short hop right, doesn't seem like there are any buttons that would make a good button to be jump. I don't know, but I really hope this new smash brothers will be rife with advanced techniques like previous smash games. Thats what fueled the intense competition and I hope it smash revolution can have the success it deserves, hopefully not limited by the controller.
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