Japanese Niche Games Deals & Discussion Thread 4.0

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Welcome to the Japanese niche games deals and discussion thread!  Feel free to talk about local and import Japanese games here.  Our goal is to maintain a thread dedicated to active deals on niche games including RPGs, Visual Novels (VN), Shoot'em ups (Shmups), Musou, etc.  Also maintained are pre-orders for standard, limited and collector's edition games with key release dates provided.

I've wikified the thread to make it more friendly and open to others that can actively update with important information. You can find the wiki post directly below this one.

NOTE:  Please, leave the censorship discussion away from this thread.  It's common for japanese games to have questionable content outside of the country.  We want to keep discussions to the game itself and not about cultural/societal tolerance.

A message from Thorbahn:

Our CAG Japanese Niche Games Thread also has a community on PS4, where you can interact and game with other members of the thread.

Our moderators are: Draekon, Las_Hole, and Waffleswanton

You can basically friend any of our members, or any moderator, and you will be able to request to join the community under "Communities friends are in" tab, and a mod will approve your request.

You can also leave your PSN ID in the thread, saying you want to join, and we can invite you directly as well.

As always, have fun and enjoy your stay!

 
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Cancelled my Fighterz preorder. Anybody else do this? The game has some issues imo...

roster is a little small, especially for a 3 character fighter.

Graphics aren't very good. I guess I'll just wait for a price drop. I feel like they'll drop a bunch of dlc too
Nope! Personally speaking, the game is everything I've been wanting. Plus, I'm a huge fan of Arc Systems Works games.

While everything else you say are valid concerns to people who aren't fans of fighting games, I do have to say that the fact you said the "Graphics aren't very good" just blows my mind. The lighting, shading and art direction of this game is second to none and everything about it - visually speaking - looks mindblowingly fantastic. It's not even a matter of opinion, just a statement when you look at the game objectively. Now, the art style of the game could very well be something that doesn't fit your tastes, which is fine. But calling the graphics "not very good" is just a very uninformed and biased comment.

All that being said, there will be an open beta next weekend, so you can check out the game then to confirm your decision. Bandai Namco have already announced a DLC release schedule, so you can google that info as well. As you say, you can definitely wait for a price drop or for the inevitable "complete edition" of the game a year down the road.

 
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Nope! Personally speaking, the game is everything I've been wanting. Plus, I'm a huge fan of Arc Systems Works games.

While everything else you say are valid concerns to people who aren't fans of fighting games, I do have to say that the fact you said the "Graphics aren't very good" just blows my mind. The lighting, shading and art direction of this game is second to none and everything about it - visually speaking - looks mindblowingly fantastic. It's not even a matter of opinion, just a statement when you look at the game objectively. Now, the art style of the game could very well be something that doesn't fit your tastes, which is fine. But calling the graphics "not very good" is just a very uninformed and biased comment.

All that being said, there will be an open beta next weekend, so you can check out the game then to confirm your decision. Bandai Namco have already announced a DLC release schedule, so you can google that info as well. As you say, you can definitely wait for a price drop or for the inevitable "complete edition" of the game a year down the road.
Look at the texture quality in the cutscenes. It's very low res. The stages themselves look fine. Also some of the character models look silly. Gokus hands are humongous and his head is tiny. I don't know why they haven't fixed this. The load times are a little long too considering the scale of the game. And I don't see how my concerns are typical of that of some one who "isn't a fan of fighting games." How would you know this? This is a argument I've seen Fighterz fans all over the internet use to debase any argument against the game. It's dishonest.

Face it, the game has a small roster, it's also missing several other key elements from the franchise such as flight of all things and Ki beam struggles. I haven't actually played the game yet, so these are just some observations from the outside looking in, but I will be checking out the beta to see how the gameplay is.

 
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While Fighterz doesn't have every single thing to make it an authentic DBZ experience, it's not really going for that. It seems to be focused on being a good (not good for an anime game, not good for a DBZ game, just good) fighting game that has DBZ characters. And we haven't had something like that in a long time. It's also very rare (these days, at least) for an anime fighting game to be made by a dev team that knows that they're doing when it comes to competent fighters.

It sounds like you want a Budokai Tenkaichi 4 or Raging Blast 3. It's totally fine if that's what you're looking for; this game might not be for you. I'm excited to get to use DBZ characters in a 'good' fighting game--no excuses, no caveats, just a good fighting game--because that's what I've been wanting. And, while the graphics might not be a technical marvel, the style is absolutely fantastic, and that can carry it quite a bit in that arena.

 
While Fighterz doesn't have every single thing to make it an authentic DBZ experience, it's not really going for that. It seems to be focused on being a good (not good for an anime game, not good for a DBZ game, just good) fighting game that has DBZ characters. And we haven't had something like that in a long time. It's also very rare (these days, at least) for an anime fighting game to be made by a dev team that knows that they're doing when it comes to competent fighters.

It sounds like you want a Budokai Tenkaichi 4 or Raging Blast 3. It's totally fine if that's what you're looking for; this game might not be for you. I'm excited to get to use DBZ characters in a 'good' fighting game--no excuses, no caveats, just a good fighting game--because that's what I've been wanting. And, while the graphics might not be a technical marvel, the style is absolutely fantastic, and that can carry it quite a bit in that arena.
Once again - how do you know this? You're just assuming things. Why is it impossible to have a good fighting game and those other things at the same time?

 
Gokus hands are humongous and his head is tiny. I don't know why they haven't fixed this. The load times are a little long too considering the scale of the game. And I don't see how my concerns are typical of that of some one who "isn't a fan of fighting games." How would you know this? This is a argument I've seen Fighterz fans all over the internet use to debase any argument against the game. It's dishonest.
Almost every fighting game have exaggerated hands and feet to let the players see and react to whiff and movement (street fighter is the biggest example). That aspect is really important in fighting games.
Have you seen the load times for SFV or T7? Also, the times you seen were probably from a much older build that was part of the initial beta.
Arcsys is having a busy year, with DBFZ and BBTAG, along with updates to BB and GG.
 
Sure is making use of the first three letters of your name.

I'm not a big Dragonball fan, but this is something I'd like to play eventually. With MHW releasing same day though, I'm going to be preoccupied with it.
 
FighterZ is already the best DBZ game made by a fucking light year. It is the best looking, the deepest, the most creative and what the series deserves. Games like Budokai and Xenoverse are fun, but ultimately shallow, standard anime games.

One fuckin' character in FighterZ has more depth than the entire, 161-character roster of Budokai Tenkaichi 3.

 
Look at the texture quality in the cutscenes. It's very low res. The stages themselves look fine. Also some of the character models look silly. Gokus hands are humongous and his head is tiny. I don't know why they haven't fixed this. The load times are a little long too considering the scale of the game. And I don't see how my concerns are typical of that of some one who "isn't a fan of fighting games." How would you know this? This is a argument I've seen Fighterz fans all over the internet use to debase any argument against the game. It's dishonest.

Face it, the game has a small roster, it's also missing several other key elements from the franchise such as flight of all things and Ki beam struggles. I haven't actually played the game yet, so these are just some observations from the outside looking in, but I will be checking out the beta to see how the gameplay is.
tsoul in post #21105 already commented on the exaggeration of hands in fighters, so I won't comment on that. As far as the roster size, I'll give you that one. For a 3v3 fighter, it's not the biggest around (especially when you compare it to the older Marvel vs. Capcom games, or I guess even to other DBZ fighting games that Zaku77 referred to). But the base roster, if I remember correctly, has 23 characters, with 2 more supposedly rumored for the initial release. In my opinion, that's not bad at all, especially since historically DBZ fighting games have been filled with clones and this game actually doesn't have many (outside of Super Saiyan Blue Vegeta and Goku, which people say play similarly to their normal counterparts outside of few new movesets). I think DLC plans have stated for an additional 8 over time, for what it's worth.

Have you played other Arc Systems Works games? Specifically Guilty Gear or Blazblue? The flight of all things (which correct me if I'm wrong, is simply having the characters flying) and Ki beam struggles aren't characteristics of the features in fighting games ASW makes. The games are much more technical. Although FigtherZ is much simpler as far as technical inputs go.

I'm not trying to convince you to buy the game one way or another. On the contrary, I wouldn't want you to spend money on a game that you aren't going to enjoy. I just think some of the things you mentioned are features that you shouldn't expect in a competitive fighter being developed by ASW. Additionally, it seems like you're looking more for a true DBZ game that is a fighter rather than a true fighting game that features DBZ characters. If that's the case, then yeah, this game might not be for you.

 
Give me a solid fighter with 12 great characters and fantastic art design over one with bloated roster and a forgettable game. 

 
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Made some progress in berseria Got Eizen Sousuke and lapis.  Funny how we went full circle.  Free run nerfed in graces in favor of quick step.  Quick step nerfed in berseria in favor of free run.  Sucks for magic users since you need quick step for lowering the cast times.

 
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For a 3v3 fighter, it's not the biggest around (especially when you compare it to the older Marvel vs. Capcom games, or I guess even to other DBZ fighting games that Zaku77 referred to).
The first title in the MvC series is, technically, X-Men vs Street Fighter, which had 17 playable characters.

Look at the texture quality in the cutscenes. It's very low res. The stages themselves look fine. Also some of the character models look silly. Gokus hands are humongous and his head is tiny. I don't know why they haven't fixed this. The load times are a little long too considering the scale of the game. And I don't see how my concerns are typical of that of some one who "isn't a fan of fighting games." How would you know this? This is a argument I've seen Fighterz fans all over the internet use to debase any argument against the game. It's dishonest.

Face it, the game has a small roster, it's also missing several other key elements from the franchise such as flight of all things and Ki beam struggles. I haven't actually played the game yet, so these are just some observations from the outside looking in, but I will be checking out the beta to see how the gameplay is.
Frankly, when you look at games like Raging Blast, all the characters are just shallow templates with some minor variations. They all play nearly identical. Who cares how many characters a game has when there's little to distinguish them in terms of gameplay?

I'm excited to see some actual creativity and thought put into the DBZ characters... and the game is a visual masterpiece. I'm not sure what you are complaining about there. Low res textures? The game is cel shaded. The textures are largely flat colors. They are not low res.

Your concerns are very typical of someone who is not well-versed in fighting games because they are flawed and only hold any weight when you don't consider that this is not an average, anime cash-in game. It is a competitive fighter. The roster is only small when you don't consider that in games like Budokai Tenkaichi, every fighter is little more than an alternate model. Who you play in any of those games has little effect on how you play. Beam-struggles would likely just be a hindrance on this incredibly fast, MvC-inpsired fighter. Slowing the game down for some inevitable quick-time, button-mash or rock-paper-scissors clash event would not be fun for any competitive player and would only serve to diminish its presence in the community.

...also, the game has flight in several forms. Pursuit attacks, air-dashes... several special moves see characters flying.

 
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That is actually a very good point. The DBZ games with large rosters have characters that play almost identical. Stats are different, as is height and reach. Other than that, it's special attacks--more cosmetic than anything. I really like games like Raging Blast 2 or Budokai Tenkaichi 3 as cool DBZ experiences, but they're bad fighting games. This is the polar opposite, and that's what makes it so exciting. It's a good fighting game without the *for an anime game*.

 
A lot of those were good arguments against DBFZ, but I do want to clarify some of them, and I don't want to make this seem offensive.

There is "flight" in the game, at least a sort of "rush towards your opponent after launching them in the air" kinda thing, similar to dust in Guilty Gear. For actual flight though, like flying through the map, I don't really see how that's possible in a 2D fighting game, at least it happens in cutscenes?

There are no beam struggles, really hard to implement in a game like this, but projectiles (beam supers) do collide. And it kinda looks like a struggle?

https://www.youtube.com/watch?v=xJV2RB2G5ms

The roster is small for a 3v3 game (made smaller by the fact that you can't use multiple renditions of the same character on the same team) so I'll give you that. There's 23 right now, but a rumored unlockable android 21 boss as #24. But Blazblue launched with 12, Persona 4 Arena launched with 13, and Guilty Gear Xrd Sign ~13 (arcade version.) So unlike the other games, DBFZ didn't start with an arcade version, this is it's first build, and 24 is quite a lot for a game from arc sys, when people were expecting under 20. Most of the characters play differently too, even the 3 versions of Goku.

Graphics are in the eye of the beholder. Generally I think it looks better than the Xenoverse games, or at least more faithful to the anime. I also think it looks better than the other Arc sys games as well.

 
A lot of those were good arguments against DBFZ, but I do want to clarify some of them, and I don't want to make this seem offensive.

There is "flight" in the game, at least a sort of "rush towards your opponent after launching them in the air" kinda thing, similar to dust in Guilty Gear. For actual flight though, like flying through the map, I don't really see how that's possible in a 2D fighting game, at least it happens in cutscenes?

There are no beam struggles, really hard to implement in a game like this, but projectiles (beam supers) do collide. And it kinda looks like a struggle?

https://www.youtube.com/watch?v=xJV2RB2G5ms

The roster is small for a 3v3 game (made smaller by the fact that you can't use multiple renditions of the same character on the same team) so I'll give you that. There's 23 right now, but a rumored unlockable android 21 boss as #24. But Blazblue launched with 12, Persona 4 Arena launched with 13, and Guilty Gear Xrd Sign ~13 (arcade version.) So unlike the other games, DBFZ didn't start with an arcade version, this is it's first build, and 24 is quite a lot for a game from arc sys, when people were expecting under 20. Most of the characters play differently too, even the 3 versions of Goku.

Graphics are in the eye of the beholder. Generally I think it looks better than the Xenoverse games, or at least more faithful to the anime. I also think it looks better than the other Arc sys games as well.
Agreed on the graphics. I think the style is gorgeous and looks much more faithful than any DBZ game that we've had in years. The roster is a bit on the small side for a 3v3 fighting game. Honestly, I wish it wasn't 3v3. I tend to not like tag team fighting games, so that's a big draw back for me. I can deal with 2v2 moreso, but I do not like 3v3. That's all subjective, though.

 
Arksys fuckin' killed it with their cel-shading in GG Xrd and now DBZF. My jaw was literally hanging wide open the first time I saw GG Xrd. What an absolutely beautiful game. I saw many people that couldn't even distinguish that the models weren't 2D, hand-drawn sprites until the camera was placed in some dynamic angle and you could see them magically turn 3D. They've nearly captured all the beauty of 2D animation with 3D models in Xrd and DBZF. Both games are f*cking masterpieces in my eyes. Some of the best looking games ever. Probably both in my top 10.

 
The first title in the MvC series is, technically, X-Men vs Street Fighter, which had 17 playable characters.
Yeah, but that game was only 2v2. Even MvC1 had this counterbalanced by having a bunch of guest assist characters.

I'm looking forward to the game, I'm just afraid I won't have the time to commit to it like it deserves.

 
Yeah, Guilty Gear is absolutely gorgeous. It's extremely impressive when you first see it. And BlazBlue/Persona are no slouches either. ArcSys really know what they're doing when it comes to presentation, among other things. 

 
Yeah, but that game was only 2v2. Even MvC1 had this counterbalanced by having a bunch of guest assist characters.

I'm looking forward to the game, I'm just afraid I won't have the time to commit to it like it deserves.
MvC1 had even less fully playable characters, totaling 16, not counting palette swaps... AND it had tons of recycled assets from its prequels, and even from other titles like Darkstalkers. There were 20 assist characters who could do only one thing and had all of 10 frames of animation each. Call me crazy but I'd rather have 7 more fully playable characters.

23 characters, at launch, for a brand new fighting game franchise is a healthy, above average number.

 
Fighters Z is pretty much the Dragon Ball Z game I always wanted besides another Budokai game. 

However, I am not sure if I want to buy it Day 1. Knowing ArcSys, I can expect an "Expanded" Release of Fighters Z like they always do with their other titles (BlazBlue & Guilty Gear) with all DLC Characters and an Exclusive Characters (1 or 2) for the re-release. 

 
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FightersZ needs Jaco and his stylish fighting

[media]https://www.youtube.com/watch?v=uN0qFi-jGWw[/media]

 
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Arc System's is known for releasing initial entries in their various fighting series with shallow rosters. The reason for this is obvious. The individual characters in their games are a huge chunk of the "content" for the games, and are where most of their art budget is devoted to. The underlying game engines they use, and the toolsets that are associated with them, don't require a huge amount of changes. Customizations, tweaks, and balancing are where most of their behind-the-scenes coding and development go. But as far as sheer manpower is concerned, the art assets associated with individual characters is where most of the content of their games is centered. It costs a lot in terms of time and manpower to make the art and animation for each individual character.

This is why they always start their rosters shallow, and work them up through consecutive releases. Each character is costly, so the first entry in a series will always have a smaller selection. You won't see a really hefty roster for Fighter Z until Fighter Z2, or perhaps Fighter Z3.

 
This is why they always start their rosters shallow, and work them up through consecutive releases. Each character is costly, so the first entry in a series will always have a smaller selection. You won't see a really hefty roster for Fighter Z until Fighter Z2, or perhaps Fighter Z3.
That's also the biggest reason I almost never buy the first release in an ArcSys fighter. Even Capcom found a way to keep you from having to buy multiple discs every eight months.

 
"Hefty" is relative, I suppose.

Asksys is, indeed, a smaller developer and, as you say, is known to frequently expand upon their fighters with yearly expansions or sequels. Dragon Ball, however, is a much larger franchise than GG or BB and they may approach it differently as to not offend the more casual fans it brings with it. Announcing a season pass of 8 characters is not a thing they normally do and is indicative that they may be going for a more modern approach to expanding their game.
I think it might be two years until we see a full on expansion or sequel, punctuated by periodic DLC character/stage releases.
 
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Well, while you guys go back and forth about fighting games I did a quick write-up on my thoughts for Tokyo Xanadu eX+:

Tokyo Xanadu eX+ is a Falcom game that exists in the space between good and bad. When measured up against other excellent Falcom games, there's no real way to say that this game is a good game. It is just merely a mediocre game or a poor Falcom game that makes for a decent discount title if you have nothing better to play. In this write-up of mine, I tried to keep it as spoiler free as possible but there is the possibility of potentially inferring something from my what I've written. I've also edited any images to try and be as discrete as possible. Just a fair warning.

The story for Tokyo Xanadu has some great lore, backstory and world building. Unfortunately that's really all that is great about it. Eventually you come across a point in the story where you're supposed to 'discover' the main characters motivations for doing what he is doing. It is honestly probably the worst contrived piece of shit presentation that I could think of for his motivation. While his motivation is absolute trash, the presentation can sometimes help salvage is from being particularly bad. In this case, they go full retard and it makes you, as the player, audibly ask, "What the fuck were they thinking?". Outside of that I felt the the story for the more part was alright. However towards the latter part of the game (Final Chapter/Epilogue/After Story), they pull an absolutely stupid deus ex machina that almost completely killed my motivation for finishing the game. I was actually perfectly fine with the ending and didn't hate it at all. Then they pull an epilogue out of their ass in the base game that felt so horribly contrived that I have to question what the hell the writers were thinking and why nobody stopped them. It was so bad and full of massive plot holes that they released the eX+ version to try and fix the plot holes with the After Story. Not to mention the After Story felt like they wanted to give more screen time to a certain character that was mostly non-existent during the story, which felt very forced. Thanks to all that it was easily the worst Falcom story I have ever experienced without question.

Characters on the other hand I felt were alright. To me they felt a bit more personable/alive than many Persona characters. Unfortunately though they don't really build them out the way they have in other games such as the Trails series. Thanks to that, most of the characters feel fairly one dimensional or not too far from being a one dimensional character. So while they can be decently likable, they don't have the proper depth to them. On the other hand, Falcom NPCs are back. If you've played the Trails series and spoken with NPCs frequently, you're familiar with how they are. Later Ys games also do this to a lesser extent as well, which is a bit noticeable in Ys VIII but the series lacks macro interaction that the Trails series does and thus they never go as far. For the most part, I really liked the NPCs. The only issue I had with them would be that too many of them were stagnant on where you could encounter them throughout the game. Examples being the Volleyball members always in the cafeteria in the same seats, penny pinching mother and son moves between two spots in the pharmacy and quite a few more like that. Thanks to that they feel a little less alive than what you'd be used to with say, a Trails game where NPCs move all over the damned place.

The translation... is also not really good. When I started playing it I thought it wasn't bad and was wondering what the problems people had were. Then as I continued playing they started to become more and more noticeably inconsistent. You'd literally have three different parts of the game referring back to the same thing but each describing it differently. Whoever also translated or edited it really seems to have some fascination with Cthulhu that felt really out of place. You even have some very glaring issues that should have been noticed during basic Q&A. Even the ending screens have some glaring grammar issues too. It's just a mess in the second half of the game that damn near devolves into a train wreck by the time you fully finish the game. The work is pretty embarrassing to be honest.

The gameplay takes bits from Ys and Cold Steel. With how the games equipment system works, you'll notice it nearly identical to Cold Steel. However the game doesn't really give you nearly the variety that the Trails series gives with regards to orbs and accessories. I felt it basically boiled down to making sure that you're able to resist status effects while giving yourself more HP or damage. You have maybe one or two other useful accessory types, but they aren't really all that useful either. The equipment just felt pretty bland and didn't give me much in the way of proper customization.

Similarly with the battle gameplay, it feels a little bit like the natural evolution of say, Zwei II, however that game was developed almost ten years ago. It feels more like Zwei in terms of movement. You're given a little bit to work with, but it mostly devolves into attacking and dodging or using characters with fast cast ranged attacks while running around. The dodge ability to negate damage with a 'perfect dodge' is extremely forgiving when compared to Ys and there is no block ability at all like in somewhat recent Ys games. Like the more recent Ys games (VII & VIII), you also have a rock/paper/scissors system for elements. It doesn't really do much outside of deal more or take less damage against specific enemies and their elements. It's very easy to work with so long as you pick opposing elements when you first enter the dungeon before you start it.

At the end of each dungeon, you're graded on your ability. I never once did not make S Rank, even if I felt like I was performing like shit. Only once did I actually hit the line for S Rank, which was 2,000 points. There's not really a whole lot to say about it as there's not a whole lot of depth to it. Challenge for the most part was fairly non-existent outside of what I felt were just a couple bosses. Playing on a higher difficulty will let you take less hits and require you to deal out more hits as per the usual difficulty swings.

So basically I can't really recommend it at full price or even a slight discount. For me, I'd say it's not bad at a heavy discount if you're interested. I did enjoy myself for the most part but it just got worse as I passed the halfway mark on the story. The world and lore are still there for another game, which is great. I'd like to see a new Tokyo Xanadu game, but fix the battle system to be a little more like Ys with regards to having swappable abilities, being a little less forgiving on perfect dodges and actually having a block. Plus I'd like to see some better variety in the equipment system so I can actually customize my character instead of everybody feeling the exact same.

I kept it decently short, but I imagine this will get buried.

 
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Well, while you guys go back and forth about fighting games I did a quick write-up on my thoughts for Tokyo Xanadu eX+:

Tokyo Xanadu eX+ is a Falcom game that exists in the space between good and bad. When measured up against other excellent Falcom games, there's no real way to say that this game is a good game. It is just merely a mediocre game or a poor Falcom game that makes for a decent discount title if you have nothing better to play. In this write-up of mine, I tried to keep it as spoiler free as possible but there is the possibility of potentially inferring something from my what I've written. I've also edited any images to try and be as discrete as possible. Just a fair warning.

The story for Tokyo Xanadu has some great lore, backstory and world building. Unfortunately that's really all that is great about it. Eventually you come across a point in the story where you're supposed to 'discover' the main characters motivations for doing what he is doing. It is honestly probably the worst contrived piece of shit presentation that I could think of for his motivation. While his motivation is absolute trash, the presentation can sometimes help salvage is from being particularly bad. In this case, they go full retard and it makes you, as the player, audibly ask, "What the fuck were they thinking?". Outside of that I felt the the story for the more part was alright. However towards the latter part of the game (Final Chapter/Epilogue/After Story), they pull an absolutely stupid deus ex machina that almost completely killed my motivation for finishing the game. I was actually perfectly fine with the ending and didn't hate it at all. Then they pull an epilogue out of their ass in the base game that felt so horribly contrived that I have to question what the hell the writers were thinking and why nobody stopped them. It was so bad and full of massive plot holes that they released the eX+ version to try and fix the plot holes with the After Story. Not to mention the After Story felt like they wanted to give more screen time to a certain character that was mostly non-existent during the story, which felt very forced. Thanks to all that it was easily the worst Falcom story I have ever experienced without question.

Characters on the other hand I felt were alright. To me they felt a bit more personable/alive than many Persona characters. Unfortunately though they don't really build them out the way they have in other games such as the Trails series. Thanks to that, most of the characters feel fairly one dimensional or not too far from being a one dimensional character. So while they can be decently likable, they don't have the proper depth to them. On the other hand, Falcom NPCs are back. If you've played the Trails series and spoken with NPCs frequently, you're familiar with how they are. Later Ys games also do this to a lesser extent as well, which is a bit noticeable in Ys VIII but the series lacks macro interaction that the Trails series does and thus they never go as far. For the most part, I really liked the NPCs. The only issue I had with them would be that too many of them were stagnant on where you could encounter them throughout the game. Examples being the Volleyball members always in the cafeteria in the same seats, penny pinching mother and son moves between two spots in the pharmacy and quite a few more like that. Thanks to that they feel a little less alive than what you'd be used to with say, a Trails game where NPCs move all over the damned place.

The translation... is also not really good. When I started playing it I thought it wasn't bad and was wondering what the problems people had were. Then as I continued playing they started to become more and more noticeably inconsistent. You'd literally have three different parts of the game referring back to the same thing but each describing it differently. Whoever also translated or edited it really seems to have some fascination with Cthulhu that felt really out of place. You even have some very glaring issues that should have been noticed during basic Q&A. Even the ending screens have some glaring grammar issues too. It's just a mess in the second half of the game that damn near devolves into a train wreck by the time you fully finish the game. The work is pretty embarrassing to be honest.

The gameplay takes bits from Ys and Cold Steel. With how the games equipment system works, you'll notice it nearly identical to Cold Steel. However the game doesn't really give you nearly the variety that the Trails series gives with regards to orbs and accessories. I felt it basically boiled down to making sure that you're able to resist status effects while giving yourself more HP or damage. You have maybe one or two other useful accessory types, but they aren't really all that useful either. The equipment just felt pretty bland and didn't give me much in the way of proper customization.

Similarly with the battle gameplay, it feels a little bit like the natural evolution of say, Zwei II, however that game was developed almost ten years ago. It feels more like Zwei in terms of movement. You're given a little bit to work with, but it mostly devolves into attacking and dodging or using characters with fast cast ranged attacks while running around. The dodge ability to negate damage with a 'perfect dodge' is extremely forgiving when compared to Ys and there is no block ability at all like in somewhat recent Ys games. Like the more recent Ys games (VII & VIII), you also have a rock/paper/scissors system for elements. It doesn't really do much outside of deal more or take less damage against specific enemies and their elements. It's very easy to work with so long as you pick opposing elements when you first enter the dungeon before you start it.

At the end of each dungeon, you're graded on your ability. I never once did not make S Rank, even if I felt like I was performing like shit. Only once did I actually hit the line for S Rank, which was 2,000 points. There's not really a whole lot to say about it as there's not a whole lot of depth to it. Challenge for the most part was fairly non-existent outside of what I felt were just a couple bosses. Playing on a higher difficulty will let you take less hits and require you to deal out more hits as per the usual difficulty swings.

So basically I can't really recommend it at full price or even a slight discount. For me, I'd say it's not bad at a heavy discount if you're interested. I did enjoy myself for the most part but it just got worse as I passed the halfway mark on the story. The world and lore are still there for another game, which is great. I'd like to see a new Tokyo Xanadu game, but fix the battle system to be a little more like Ys with regards to having swappable abilities, being a little less forgiving on perfect dodges and actually having a block. Plus I'd like to see some better variety in the equipment system so I can actually customize my character instead of everybody feeling the exact same.

I kept it decently short, but I imagine this will get buried.
You and I disagreed on XBC2 but generally we hold similar opinions on games. Always appreciate your reviews and that confirms all the concerns I've had about that one.

 
You and I disagreed on XBC2 but generally we hold similar opinions on games. Always appreciate your reviews and that confirms all the concerns I've had about that one.
I actually liked Xenoblade Chronicles 2, but it was just so very frustrating for me at the same time. Since I generally focus on things that I don't like and problems I think the game has, it tends to look more negative than it is typically.

 
Well, while you guys go back and forth about fighting games I did a quick write-up on my thoughts for Tokyo Xanadu eX+:

Tokyo Xanadu eX+ is a Falcom game that exists in the space between good and bad. When measured up against other excellent Falcom games, there's no real way to say that this game is a good game. It is just merely a mediocre game or a poor Falcom game that makes for a decent discount title if you have nothing better to play. In this write-up of mine, I tried to keep it as spoiler free as possible but there is the possibility of potentially inferring something from my what I've written. I've also edited any images to try and be as discrete as possible. Just a fair warning.

The story for Tokyo Xanadu has some great lore, backstory and world building. Unfortunately that's really all that is great about it. Eventually you come across a point in the story where you're supposed to 'discover' the main characters motivations for doing what he is doing. It is honestly probably the worst contrived piece of shit presentation that I could think of for his motivation. While his motivation is absolute trash, the presentation can sometimes help salvage is from being particularly bad. In this case, they go full retard and it makes you, as the player, audibly ask, "What the fuck were they thinking?". Outside of that I felt the the story for the more part was alright. However towards the latter part of the game (Final Chapter/Epilogue/After Story), they pull an absolutely stupid deus ex machina that almost completely killed my motivation for finishing the game. I was actually perfectly fine with the ending and didn't hate it at all. Then they pull an epilogue out of their ass in the base game that felt so horribly contrived that I have to question what the hell the writers were thinking and why nobody stopped them. It was so bad and full of massive plot holes that they released the eX+ version to try and fix the plot holes with the After Story. Not to mention the After Story felt like they wanted to give more screen time to a certain character that was mostly non-existent during the story, which felt very forced. Thanks to all that it was easily the worst Falcom story I have ever experienced without question.

Characters on the other hand I felt were alright. To me they felt a bit more personable/alive than many Persona characters. Unfortunately though they don't really build them out the way they have in other games such as the Trails series. Thanks to that, most of the characters feel fairly one dimensional or not too far from being a one dimensional character. So while they can be decently likable, they don't have the proper depth to them. On the other hand, Falcom NPCs are back. If you've played the Trails series and spoken with NPCs frequently, you're familiar with how they are. Later Ys games also do this to a lesser extent as well, which is a bit noticeable in Ys VIII but the series lacks macro interaction that the Trails series does and thus they never go as far. For the most part, I really liked the NPCs. The only issue I had with them would be that too many of them were stagnant on where you could encounter them throughout the game. Examples being the Volleyball members always in the cafeteria in the same seats, penny pinching mother and son moves between two spots in the pharmacy and quite a few more like that. Thanks to that they feel a little less alive than what you'd be used to with say, a Trails game where NPCs move all over the damned place.

The translation... is also not really good. When I started playing it I thought it wasn't bad and was wondering what the problems people had were. Then as I continued playing they started to become more and more noticeably inconsistent. You'd literally have three different parts of the game referring back to the same thing but each describing it differently. Whoever also translated or edited it really seems to have some fascination with Cthulhu that felt really out of place. You even have some very glaring issues that should have been noticed during basic Q&A. Even the ending screens have some glaring grammar issues too. It's just a mess in the second half of the game that damn near devolves into a train wreck by the time you fully finish the game. The work is pretty embarrassing to be honest.

The gameplay takes bits from Ys and Cold Steel. With how the games equipment system works, you'll notice it nearly identical to Cold Steel. However the game doesn't really give you nearly the variety that the Trails series gives with regards to orbs and accessories. I felt it basically boiled down to making sure that you're able to resist status effects while giving yourself more HP or damage. You have maybe one or two other useful accessory types, but they aren't really all that useful either. The equipment just felt pretty bland and didn't give me much in the way of proper customization.

Similarly with the battle gameplay, it feels a little bit like the natural evolution of say, Zwei II, however that game was developed almost ten years ago. It feels more like Zwei in terms of movement. You're given a little bit to work with, but it mostly devolves into attacking and dodging or using characters with fast cast ranged attacks while running around. The dodge ability to negate damage with a 'perfect dodge' is extremely forgiving when compared to Ys and there is no block ability at all like in somewhat recent Ys games. Like the more recent Ys games (VII & VIII), you also have a rock/paper/scissors system for elements. It doesn't really do much outside of deal more or take less damage against specific enemies and their elements. It's very easy to work with so long as you pick opposing elements when you first enter the dungeon before you start it.

At the end of each dungeon, you're graded on your ability. I never once did not make S Rank, even if I felt like I was performing like shit. Only once did I actually hit the line for S Rank, which was 2,000 points. There's not really a whole lot to say about it as there's not a whole lot of depth to it. Challenge for the most part was fairly non-existent outside of what I felt were just a couple bosses. Playing on a higher difficulty will let you take less hits and require you to deal out more hits as per the usual difficulty swings.

So basically I can't really recommend it at full price or even a slight discount. For me, I'd say it's not bad at a heavy discount if you're interested. I did enjoy myself for the most part but it just got worse as I passed the halfway mark on the story. The world and lore are still there for another game, which is great. I'd like to see a new Tokyo Xanadu game, but fix the battle system to be a little more like Ys with regards to having swappable abilities, being a little less forgiving on perfect dodges and actually having a block. Plus I'd like to see some better variety in the equipment system so I can actually customize my character instead of everybody feeling the exact same.

I kept it decently short, but I imagine this will get buried.
If I think I'm reading you right I think you might be talking about
White Shroud? I mean...I don't even know WTF he was doing most of the story.
It just hit me: what if they cut the main cast in half or something like that so they could have focused more on building a ton on say like four or five characters? I mean, don't you think
Sora, Yuuki, and (especially) Mitsuki got little time compared to the others?

Well since I was there at "ground zero" if you will let me tell you a few things about the PC version:

I started testing about a month before the December 8th launch day. Needless to say it was a hot mess. The mouse did all sorts of wonky stuff and I hope your right pinky finger is made of cold steel since you'll be mashing the Enter/Return key a LOT to attack. While they never implemented it, I felt like I have a decent keyboard only setup where you use the Numpad as your camera, Num 5 was jump, and Num 0 is your attack. I used it for the first few hours of play before just saying screw it and used my Xbox One controller. I know a "hardcore Otaku" dude that probably would yell at me for playing a JRPG type game with an XBO controller.

You should have seen Morimya Park too as textures were way out of place (I think that happened in the Vita version and never got fixed lol). It almost seemed as if the PS4 version and the PC versions were being edited by two groups of people since when I fired it up a lot of the same Vita typos were in the PC version (one for PS4 and one for PC).

Typically when I'd see a text error, someone else already reported it earlier. I did see a LOT of eX+ bug reports so I was surprised and shocked to see so many odd bugs still left over because those reports were posted in the middle of November. I was surprised when Steam put the December 8th release date down for PC and was like, woah what...it's not ready yet!

And in spite of ourselves, the PS4 version had Kanji text out the gate (on the calendar date screens of all places) so...I guess Team Ghostlight wins...?

 
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You and I disagreed on XBC2 but generally we hold similar opinions on games. Always appreciate your reviews and that confirms all the concerns I've had about that one.
I actually liked Xenoblade Chronicles 2, but it was just so very frustrating for me at the same time. Since I generally focus on things that I don't like and problems I think the game has, it tends to look more negative than it is typically.
So I'm rolling through XBC 2 right now and, um...don't know why but I feel like I'm Dean Takahashi playing Cuphead considering all the times I kept getting killed on battle (sometimes in battles I never initiated, oy).

 
So I'm rolling through XBC 2 right now and, um...don't know why but I feel like I'm Dean Takahashi playing Cuphead considering all the times I kept getting killed on battle (sometimes in battles I never initiated, oy).
Oh yeah, you are going to die frequently. Have to really keep an eye out for runner types and not go too crazy.

 
Well, while you guys go back and forth about fighting games I did a quick write-up on my thoughts for Tokyo Xanadu eX+:

Tokyo Xanadu eX+ is a Falcom game that exists in the space between good and bad. When measured up against other excellent Falcom games, there's no real way to say that this game is a good game. It is just merely a mediocre game or a poor Falcom game that makes for a decent discount title if you have nothing better to play. In this write-up of mine, I tried to keep it as spoiler free as possible but there is the possibility of potentially inferring something from my what I've written. I've also edited any images to try and be as discrete as possible. Just a fair warning.

The story for Tokyo Xanadu has some great lore, backstory and world building. Unfortunately that's really all that is great about it. Eventually you come across a point in the story where you're supposed to 'discover' the main characters motivations for doing what he is doing. It is honestly probably the worst contrived piece of shit presentation that I could think of for his motivation. While his motivation is absolute trash, the presentation can sometimes help salvage is from being particularly bad. In this case, they go full retard and it makes you, as the player, audibly ask, "What the fuck were they thinking?". Outside of that I felt the the story for the more part was alright. However towards the latter part of the game (Final Chapter/Epilogue/After Story), they pull an absolutely stupid deus ex machina that almost completely killed my motivation for finishing the game. I was actually perfectly fine with the ending and didn't hate it at all. Then they pull an epilogue out of their ass in the base game that felt so horribly contrived that I have to question what the hell the writers were thinking and why nobody stopped them. It was so bad and full of massive plot holes that they released the eX+ version to try and fix the plot holes with the After Story. Not to mention the After Story felt like they wanted to give more screen time to a certain character that was mostly non-existent during the story, which felt very forced. Thanks to all that it was easily the worst Falcom story I have ever experienced without question.

Characters on the other hand I felt were alright. To me they felt a bit more personable/alive than many Persona characters. Unfortunately though they don't really build them out the way they have in other games such as the Trails series. Thanks to that, most of the characters feel fairly one dimensional or not too far from being a one dimensional character. So while they can be decently likable, they don't have the proper depth to them. On the other hand, Falcom NPCs are back. If you've played the Trails series and spoken with NPCs frequently, you're familiar with how they are. Later Ys games also do this to a lesser extent as well, which is a bit noticeable in Ys VIII but the series lacks macro interaction that the Trails series does and thus they never go as far. For the most part, I really liked the NPCs. The only issue I had with them would be that too many of them were stagnant on where you could encounter them throughout the game. Examples being the Volleyball members always in the cafeteria in the same seats, penny pinching mother and son moves between two spots in the pharmacy and quite a few more like that. Thanks to that they feel a little less alive than what you'd be used to with say, a Trails game where NPCs move all over the damned place.

The translation... is also not really good. When I started playing it I thought it wasn't bad and was wondering what the problems people had were. Then as I continued playing they started to become more and more noticeably inconsistent. You'd literally have three different parts of the game referring back to the same thing but each describing it differently. Whoever also translated or edited it really seems to have some fascination with Cthulhu that felt really out of place. You even have some very glaring issues that should have been noticed during basic Q&A. Even the ending screens have some glaring grammar issues too. It's just a mess in the second half of the game that damn near devolves into a train wreck by the time you fully finish the game. The work is pretty embarrassing to be honest.

The gameplay takes bits from Ys and Cold Steel. With how the games equipment system works, you'll notice it nearly identical to Cold Steel. However the game doesn't really give you nearly the variety that the Trails series gives with regards to orbs and accessories. I felt it basically boiled down to making sure that you're able to resist status effects while giving yourself more HP or damage. You have maybe one or two other useful accessory types, but they aren't really all that useful either. The equipment just felt pretty bland and didn't give me much in the way of proper customization.

Similarly with the battle gameplay, it feels a little bit like the natural evolution of say, Zwei II, however that game was developed almost ten years ago. It feels more like Zwei in terms of movement. You're given a little bit to work with, but it mostly devolves into attacking and dodging or using characters with fast cast ranged attacks while running around. The dodge ability to negate damage with a 'perfect dodge' is extremely forgiving when compared to Ys and there is no block ability at all like in somewhat recent Ys games. Like the more recent Ys games (VII & VIII), you also have a rock/paper/scissors system for elements. It doesn't really do much outside of deal more or take less damage against specific enemies and their elements. It's very easy to work with so long as you pick opposing elements when you first enter the dungeon before you start it.

At the end of each dungeon, you're graded on your ability. I never once did not make S Rank, even if I felt like I was performing like shit. Only once did I actually hit the line for S Rank, which was 2,000 points. There's not really a whole lot to say about it as there's not a whole lot of depth to it. Challenge for the most part was fairly non-existent outside of what I felt were just a couple bosses. Playing on a higher difficulty will let you take less hits and require you to deal out more hits as per the usual difficulty swings.

So basically I can't really recommend it at full price or even a slight discount. For me, I'd say it's not bad at a heavy discount if you're interested. I did enjoy myself for the most part but it just got worse as I passed the halfway mark on the story. The world and lore are still there for another game, which is great. I'd like to see a new Tokyo Xanadu game, but fix the battle system to be a little more like Ys with regards to having swappable abilities, being a little less forgiving on perfect dodges and actually having a block. Plus I'd like to see some better variety in the equipment system so I can actually customize my character instead of everybody feeling the exact same.

I kept it decently short, but I imagine this will get buried.
Well done! its a price drop for me then... maybe Golden week Psn 2018?!?! >.>

 
That's also the biggest reason I almost never buy the first release in an ArcSys fighter.
Yes, if you're a dyed-in-the-wool CAG, and you're looking for value, you're better of waiting. Not only will they most likely release a more content-rich and heavily improved version of the same game next-year, but the original version of the game will plummet in price after the new version comes out. Even if you're a crazy collector, a little patience will allow you to get ALL the entries for a much more reasonable price.

I wouldn't praise Capcom, or hold them up as an example. They're the ones who established this formula to begin with. And their attempt to "change" the formula wasn't exactly successful, or popular. Saying that Street Fighter V has been contentious would be understatement.

The problem with Arc Systems is that they are so bloody GOOD at what they do. While I might find their initial releases to be a bit anemic in terms of overall content, the gameplay is always rock-solid, and their art is second to none. They waited long enough to make the switch to 3D that their new approach to visuals is making all of the competition look like chumps. Street Fighter IV and V look decent, but had to go with a fairly drastic shift in style in order to pull off the transition to 3D. And Marvel Vs. Capcom Infinite's visuals are just straight garbage. Arc Systems took their time, and their approach to 3D is consistent with their previous style, while looking incredible.

 
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If I think I'm reading you right I think you might be talking about
White Shroud? I mean...I don't even know WTF he was doing most of the story.
While I had that question too, I was referring to [customspoiler='Spoiler']Ryouta in the After Story. White Shroud didn't really feel forced in the After Story[/customspoiler].

It just hit me: what if they cut the main cast in half or something like that so they could have focused more on building a ton on say like four or five characters? I mean, don't you think
Sora, Yuuki, and (especially) Mitsuki got little time compared to the others?
Kinda. [customspoiler='Spoiler']Asuka, Shio & Rion probably had the most character development. Mitsuki is kind of treated as an accessory to Shio along with some minor bits about her company in a very vague way, but it overshadowed by some similar development from Asuka. Sora is very cookie cutter underclassman friend whos arc didn't really accomplish much. Yuuki doesn't really change during the game for the most part and gets overshadowed by Towa, which is probably why they paired him a lot with Sora to try and give them further depth. Unfortunately it didn't really accomplish a whole lot. Then you have Towa again who, again, is like a little demi-god know-it-all.

I was expecting a bit more from White Shroud to be revealed, but I can also understand why they keep their mouth shut on a bunch of the church stuff.[/customspoiler]

Some of the NPCs were better written than a couple characters. Kinda funny.

I started testing about a month before the December 8th launch day. Needless to say it was a hot mess. The mouse did all sorts of wonky stuff and I hope your right pinky finger is made of cold steel since you'll be mashing that a LOT to attack. While they never implemented it, I felt like I have a decent keyboard only setup where you use the Numpad as your camera, Num 5 was jump, and Num 0 is your attack. I used it for the first few hours of play before just saying screw it and used my Xbox One controller. I know a "hardcore Otaku" dude that probably would yell at me for playing a JRPG type game with an XBO controller.

You should have seen Morimya Park too as textures were way out of place (I think that happened in the Vita version and never got fixed lol). It almost seemed as if the PS4 version and the PC versions were being edited by two groups of people since when I fired it up a lot of the same Vita typos were in the PC version (one for PS4 and one for PC).

Typically when I'd see a text error, someone else already reported it earlier. I did see a LOT of eX+ bug reports so I was surprised and shocked to see so many odd bugs still left over because those reports were posted in the middle of November. I was surprised when Steam put the December 8th release date down for PC and was like, woah what...it's not ready yet!

And in spite of ourselves, the PS4 version had Kanji text out the gate (on the calendar date screens of all places) so...I guess Team Ghostlight wins...?
Welcome to closed betas. Stuff like that doesn't surprise me unless there's some kind of open beta, which is more of a demo. Granted most betas these days are treated as glorified demos.

I participated in a few alpha tests in games a long time ago. Dear god were they bare bones.

 
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As fighting games go, I pretty much have only really liked all the SFII's, MK1&2, and one of the Marvel ones on the Saturn. I cant remember which iteration it was, but there were so many days spent in college at my friend's apartment playing that game. If it helps, my team was Wolverine (sometimes subbed with Iceman), Omega Red and Psylocke. I don't think Psylocke and Omega Red have been in any other game together.

 
Well done! its a price drop for me then... maybe Golden week Psn 2018?!?! >.>
Same, though I still have games from Golden Week two years ago not played...

I should beat one before 2018 Golden Week starts.

Also, y'all talking about fighting game visuals while I'm still here playing KOF'97 on my emulator.

 
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Looks like FighterZ has both Teen and Adult Gohan, so I'm all set. (Since he's my favorite character) I'll likely try to main as Adult Gohan.

I remember reading that it also has characters from Super (which I care nothing about), but it should be nice for those who are fans of it.

Anyways, I'm looking forward to the game.

 
Looks like FighterZ has both Teen and Adult Gohan, so I'm all set. (Since he's my favorite character) I'll likely try to main as Adult Gohan.

I remember reading that it also has characters from Super (which I care nothing about), but it should be nice for those who are fans of it.

Anyways, I'm looking forward to the game.
Teen Gohan, Piccolo, 18. That's mah team!

 
Just curious, but how many of us are getting Monster Hunter World at launch?

I wasn't planning to due to DBFZ being released the same day, but if there is enough interest in playing as a group, I might look to get it.

 
I wouldn't praise Capcom, or hold them up as an example. They're the ones who established this formula to begin with. And their attempt to "change" the formula wasn't exactly successful, or popular. Saying that Street Fighter V has been contentious would be understatement.
Their SFV approach is ridiculously flawed, but at least the illusion of not having to spend much money is there. If only the game wasn't so boring to me, I'd actually get behind it. I'm really talking more about how they treated upgrades to SFIV after Super came out. Every new installment had a disc release, but if you owned SSFIV you could always pay the minimal upgrade charge to get all the new content and balance changes without having to get a whole new game. Having version select for characters was excellent, too. Shame that doesn't come around until the final version of the game has come out.

ArcSys do their games justice, but it's really hard for newcomers to jump in to their games late in a release cycle because the skill ceiling is too high for plenty of people and the target audience is already a niche market to begin with. If you fire up SSFIV on PS3 right now you'd find a game without much of a problem, but getting on P4A these days will give you about 14 Japanese players who will touch of death you seconds into the round.

I'll probably still end up getting DBZ on release or somewhere close to it. It looks too fun to pass up.

 
JP for Fate/Extella Link Premium AmiAmi 13,580 JPY

AmiAmi bonus is a Scathach wall scroll for about 1000 yen more

GAME-0019486_01.jpg

-PS4 Fate/EXTELLA LINK
[Premium Limited Edition Bundled Item]
-Newly illustrated mah-jong tiles by Arco Wada "Tsuki no sei pai set"
-Newly illustrated deluxe box by Arco Wada
-Scathach costume "Makyou no Sergeant" product code
-Fate/EXTELLA LINK Original Soundtrack
GAME-0019480_09.jpg


 
i like fighting games.
Have too many backlogged so I'm waiting for a complete edition on dbzf, but it is excellent, i enjoyed the beta. i also am a fan of Arc's work.
 
haha fukkleducks that is totally A word I will worm into a conversation in real life.  As for h e double tooth picks that works just as well as h e double hockey sticks.  Probably more so since heLL never made sense to me.

 
Just curious, but how many of us are getting Monster Hunter World at launch?

I wasn't planning to due to DBFZ being released the same day, but if there is enough interest in playing as a group, I might look to get it.
I'm most likely getting it at launch. I'm waiting for the Best Buy preorder page to mention the steelbook that was advertised this week before I order it tho.

 
JP for Fate/Extella Link Premium AmiAmi 13,580 JPY

AmiAmi bonus is a Scathach wall scroll for about 1000 yen more

GAME-0019486_01.jpg

-PS4 Fate/EXTELLA LINK
[Premium Limited Edition Bundled Item]
-Newly illustrated mah-jong tiles by Arco Wada "Tsuki no sei pai set"
-Newly illustrated deluxe box by Arco Wada
-Scathach costume "Makyou no Sergeant" product code
-Fate/EXTELLA LINK Original Soundtrack
GAME-0019480_09.jpg
I'd buy this just for the mahjong tiles.

 
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