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Donkey Kong Country Returns Pre-Order (Nintendo 3DS) $27.99 Newegg + Free Shipping


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#121 strait edge follower

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Posted 27 April 2013 - 04:11 PM

LOL. Seriously. I can't believe people are thinking about buying a game that has been released on more than one console!


ports and remasterings on portables isnt a problem with me (cant wait for the jak collection on the vita since it was announced). oh and this donkey kong game has only been on one console, not more than one like you said. anyway happy gaming people ! now back to getting my ass kicked in max payne 3 (god this game is hard sometimes) :)
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games recently beaten: :ps4: lego marvel, contrast, watch dogs, infamous second son, killzone shadowfall, murdered soul suspect

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#122 Eggman

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Posted 27 April 2013 - 04:39 PM

Nintendrones salivating over a port.

Sigh.


The number one game on the Vita is a PS2 port.

#123 Javery

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Posted 27 April 2013 - 08:12 PM

Can't tell if serious...

Or your being sarcastic...


Not serious. The industry is ass deep in ports and they are never going away. I guarantee every single person on this site has played and enjoyed a port of some game at one time or another. I have no problems with them - they are "safe" games to release and make some money that hopefully gets spread around to new games and new ideas.

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#124 johnnypark

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Posted 27 April 2013 - 08:34 PM

It's all about the portability factor. I'm more likely to play something on a portable system because I'm so busy, so a port with better controls and additional content sounds like an easy sell to me.

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#125 chrislaustin

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Posted 27 April 2013 - 10:02 PM

It's all about the portability factor. I'm more likely to play something on a portable system because I'm so busy, so a port with better controls and additional content sounds like an easy sell to me.


This^

#126 StryderOmega

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Posted 27 April 2013 - 10:04 PM

Crazy to see that this is still active. Before the other pre-order sales went OOS in a mere hours.

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#127 ChunLiBarbie

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Posted 28 April 2013 - 02:17 AM

It's all about the portability factor. I'm more likely to play something on a portable system because I'm so busy, so a port with better controls and additional content sounds like an easy sell to me.


Can't..take..the logic.. Makes..too many..sense..:dunce: **brain explodes**

Maybe those who haven't figured that out has 1 of those monitor in a suitcase deals and take their 3D Wii on the go.

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#128 Autosaver

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Posted 28 April 2013 - 02:38 AM

It's an 'enhanced' port.

+Possibly better graphics
+3D
+NO WAGGLE CONTROLS
+Multiplayer between two units
+New content/levels/challenges
+Affordable price.

Many people missed out on the original, and the waggle controls did turn people away. The port is pretty cheap and it packs new features so why not?

#129 highoffcoffee496

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Posted 28 April 2013 - 02:59 AM

Nintendrones salivating over a port.

Sigh.


I never play my Wii (only used for Smash Bros). But I love Donkey Kong; I can't wait to play this because I haven't yet so it's new to me
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#130 Lord Alucard

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Posted 28 April 2013 - 03:22 AM

Haha, iGenesis, the same guy who made this garbage?

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That's funny. Don't take him too seriously.

#131 StryderOmega

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Posted 28 April 2013 - 03:26 AM

Haha, iGenesis, the same guy who made this garbage?

http://lueshi.info/M...a_Tier_List.gif

That's funny. Don't take him too seriously.


Wtf does that list even say, because I know Super Mario Galaxy 2 shouldn't be at the top of any list.

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#132 Spuratis

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Posted 28 April 2013 - 03:37 AM

Haha, iGenesis, the same guy who made this garbage?

http://lueshi.info/M...a_Tier_List.gif

That's funny. Don't take him too seriously.


I actually do agree with one section of that list, the part where Minish Cap is 2nd tier. Despite what all the haters say, I freaking loved that game. Something about shrinking down and fighting normal enemies as huge bosses was really cool. Not to mention the game was one of the most beautiful 2D games ever. :drool:

Anywho.. I preordered DK yesterday morning, thanks OP. I never owned a Wii so never got the chance to play DK. Looking forward to playing it.

#133 meatwad3000

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Posted 28 April 2013 - 05:00 AM

It's an 'enhanced' port.

+Possibly better graphics
+3D
+NO WAGGLE CONTROLS
+Multiplayer between two units
+New content/levels/challenges
+Affordable price.

Many people missed out on the original, and the waggle controls did turn people away. The port is pretty cheap and it packs new features so why not?


Exactly, I skipped out on the Wii version because of the waggle controls despite loving the classic Donkey Kong Country games back in the SNES era. Pre-ordered this right away when I saw the deal advertised on CAG. Though the new features are definitely icing on the cake.

#134 RockBottom885

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Posted 28 April 2013 - 05:16 AM

Ehhhhhh

I just beat the Wii one like a month or two ago

Even at this price I don't think I'm in.

#135 RockBottom885

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Posted 28 April 2013 - 05:18 AM

Although I honestly think people make too big of a deal about the waggle controls. They weren't that bad.

#136 xFatalFlaw

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Posted 28 April 2013 - 05:24 AM

Nintendrones salivating over a port.

Sigh.


Don't you have anything better to do than trolling? Has it ever occurred to you that some people didn't play the Wii version and might be wanting to get this one instead? Yeah, please crawl back in your hole and come out when you actually have something constructive to say.

#137 havuk

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Posted 28 April 2013 - 05:47 AM

Nintendrones salivating over a port.

Sigh.



sigh another troll...

your comment is confusing seeing you have a pokemon avatar...:roll:

#138 RagingTiger44

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Posted 02 May 2013 - 02:54 AM

What a deal. Thanks!!

#139 malethief

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Posted 02 May 2013 - 10:03 AM

Although I honestly think people make too big of a deal about the waggle controls. They weren't that bad.


I agree they really aren't. I think it's just a matter of waggle being replaced by what would have been a button especially when the waggle isn't implemented well.

#140 rockykai

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Posted 02 May 2013 - 10:08 AM

I agree they really aren't. I think it's just a matter of waggle being replaced by what would have been a button especially when the waggle isn't implemented well.


I disagree. It was, at the time, really the one thing that made me choose Rayman Origins over this game because I just have grown a distaste for those Wii-ish controls - even New Super Mario Bros. Wii's controls were more than I wanted (and Okami's really were).

This...means I spend about $10 more to get a new 3DS copy over a used Wii one. Seemed like an easy choice.

#141 malethief

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Posted 02 May 2013 - 10:25 AM

I disagree. It was, at the time, really the one thing that made me choose Rayman Origins over this game because I just have grown a distaste for those Wii-ish controls - even New Super Mario Bros. Wii's controls were more than I wanted (and Okami's really were).

This...means I spend about $10 more to get a new 3DS copy over a used Wii one. Seemed like an easy choice.


I don't disagree with you. An alternate method to play without it would have been nice to allow for better precision playing for this genre.

#142 chrislaustin

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Posted 02 May 2013 - 12:45 PM

Yeah, Nintendo not offering the choice of proper physical controls for a game like this pisses me off to no end. If you want to shake a controller to roll or jump, that's your business, I prefer to use the D-Pad and buttons.

Punch Out on Wii was another one of their "We are going to make you use motion controls for no good reason". The game played fine with the wiimote turn sideways for classic NES style play, but then in between rounds, they made you point the controller at the screen to navigate menus. WTF was the purpose for this? To this day I won't play PO for the Wii for this exact reason. I would love for them to port that game over to the 3DS as well, as I feel Punch Out would rock with the 3D effect and I would also never have to point my damn controller at the screen again.

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Pull your heads out of your _$$, and give choices to consumers, not your own prehistoric ideas and philosophy's.

#143 theflicker

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Posted 02 May 2013 - 12:50 PM

Yeah, Nintendo not offering the choice of proper physical controls for a game like this pisses me off to no end. If you want to shake a controller to roll or jump, that's your business, I prefer to use the D-Pad and buttons.

Punch Out on Wii was another one of their "We are going to make you use motion controls for no good reason". The game played fine with the wiimote turn sideways for classic NES style play, but then in between rounds, they made you point the controller at the screen to navigate menus. WTF was the purpose for this? To this day I won't play PO for the Wii for this exact reason. I would love for them to port that game over to the 3DS as well, as I feel Punch Out would rock with the 3D effect and I would also never have to point my damn controller at the screen again.

@Nintendo
Pull your heads out of your _$$, and give choices to consumers, not your own prehistoric ideas and philosophy's.


I don't disagree with you, but that's a pretty minor thing preventing you from enjoying Punch-Out. I also thought that the motion controls worked rather well for PO. Lastly, it's weird to advocate using d-pad and buttons and accuse Nintendo of having prehistoric ideas.

#144 chrislaustin

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Posted 02 May 2013 - 01:27 PM

I don't disagree with you, but that's a pretty minor thing preventing you from enjoying Punch-Out. I also thought that the motion controls worked rather well for PO. Lastly, it's weird to advocate using d-pad and buttons and accuse Nintendo of having prehistoric ideas.


When I refer to their "prehistoric" ideas, I'm referring to how they force feed the consumer what they believe to be right. They have always done this since the begining of their video gaming careers. Cart Vs. CD, Standard Vs. HD, the list goes on and on.

The PO controls weren't a deal breaker, but after dealing with DCKR on the Wii, I just refused to go back and play PO as it was another reason to dislike being force fed their ideas. What ever happened to programming buttons in games, and having several controller choices?

The only way to voice issues, is by not supporting certain products. I know in the end, it wont matter to "N", but it makes me feel better ;)

#145 WingsDJY

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Posted 02 May 2013 - 04:00 PM

When I refer to their "prehistoric" ideas, I'm referring to how they force feed the consumer what they believe to be right. They have always done this since the begining of their video gaming careers. Cart Vs. CD, Standard Vs. HD, the list goes on and on.

The PO controls weren't a deal breaker, but after dealing with DCKR on the Wii, I just refused to go back and play PO as it was another reason to dislike being force fed their ideas. What ever happened to programming buttons in games, and having several controller choices?

The only way to voice issues, is by not supporting certain products. I know in the end, it wont matter to "N", but it makes me feel better ;)


For me, the absolute worst instance of forced controls was both of the DS Zelda games. Having to swipe the touchscreen instead of using D-pad plus A,B,X,Y,L,R ruined those games for me.
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#146 rockykai

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Posted 02 May 2013 - 04:13 PM

I don't disagree with you. An alternate method to play without it would have been nice to allow for better precision playing for this genre.


Got it - sorry about that! I just feel like most of the Wii motion controls truly wore out their welcome (and even DS for that matter).

Also, I think I'm going to pass for Muramasa Vita for now but I will look it up a bit more before I decide for good.

#147 theflicker

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Posted 02 May 2013 - 04:28 PM

For me, the absolute worst instance of forced controls was both of the DS Zelda games. Having to swipe the touchscreen instead of using D-pad plus A,B,X,Y,L,R ruined those games for me.


Agreed there. I'll still give them a shot, but I would probably love them with traditional controls. Star Fox Command was also pretty broken for me, but I think that was just the play mechanic of charting courses.

#148 dmaul1114

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Posted 02 May 2013 - 05:16 PM

It's an 'enhanced' port.

+Possibly better graphics
+3D
+NO WAGGLE CONTROLS
+Multiplayer between two units
+New content/levels/challenges
+Affordable price.

Many people missed out on the original, and the waggle controls did turn people away. The port is pretty cheap and it packs new features so why not?


Yep. I never got around to it when I had a Wii,and was turned off by waggle crap, so I'll almost definitely grab it for 3DS eventually.

I also prefer playing platformers on portables. I can only stand to play that genre for 30-60 minute bursts and I rarely bother turning on a console unless I have at least a solid 2-3 hour window to game. Where as my 3DS I mainly just play for a bit here or there at my girlfriend's while she's finishing up work etc. so platformers are ideal for that.

Edited by dmaul1114, 02 May 2013 - 07:00 PM.

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#149 maximumzero

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Posted 02 May 2013 - 05:41 PM

The "waggle" control bitching in this thread (and all DKCR-related threads) is hilarious.

The controller shaking motion added a fluidity to the game that a simple button press wouldn't have allowed. (Just as it did in Super Mario Galaxy.)

It worked especially well when you used the Wii Remote & Nunchuck combo.

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#150 Fobo911

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Posted 03 May 2013 - 01:11 AM

I actually didn't mind the shaking of the Wii Remote for rolling. It actually made the speed runs interesting as I would try really hard to keep on rolling and jumping, rolling and jumping...... until I shook the control so hard that the Wii Remote somehow lost connection to the Wii, and I had to remove and reinsert the batteries.

So I still prefer using a rolling button instead of shaking, which is why I took advantage of this deal. :)