Posted 10 July 2008 - 02:24 AM
The xbox 360 version is the one to get.
Unfortunately, our complaints don't stop there. The remainder of our criticisms are to blame for the discrepancy in scores between the PlayStation 3 version of the game and the 360 version (the PS3 version, after all, wasn't handled entirely by Valve). The PlayStation 3 Orange Box performs far worse, and this fact just isn't up for debate. While framerate issues aren't as problematic in Half-Life 2 and Episode One, Episode Two suffers a great deal, especially during the episode's larger battles. We regret to say that some sections border on being unplayable because of the stutters, which often cause your aim to be thrown off and timing shots to be very difficult. The problem isn't persistent throughout, but when it hits, it hits hard.
More troubling still is the difference in load times. Almost all the PS3 load times are at least five seconds more than the 360, but loading a saved game/loading after death is particularly awful. These clock in at about two to three times as long as the 360 version, which slows down the gameplay considerably. Even though the PS3 Orange Box sports a quicksave feature, any benefit of this option is lost considering the overall abundance of loading.
And it keeps going
Even in Portal, a short title that often requires a little trial and error, this problem is massive. The 360 version takes about three seconds to load your last checkpoint if you die. The PS3 version takes seventeen. It hurts.
We must also mention that during all of our Team Fortress 2 play sessions, there was a very startling delay when using explosive weapons like the Soldier's rocket launcher or the Demoman's grenade launcher. When you pull the trigger to fire, there's a very brief but noticeable delay between the recoil of the weapon and the actual delivery of the explosive. This can seriously screw up your timing when trying to lead a rocket shot, or similar attacks.
Furthermore, a few of our play sessions were laden with so much lag that they became completely unplayable. We were told that this was the result of a European server being used accidentally, as opposed to a US one which will be up and running when the retail version hits shelves, but be wary that this problem may pop up again.
Less dire but perhaps more puzzling is the difference in color throughout the games. While this may just be a result of using our particular monitors, the PS3 version seems darker than its 360 counterpart. The difference is slight and, again, could be an isolated incident, but it's worth noting nonetheless.