trq, how does inFamous play, since you've obviously played it?
Mmm. My snark-sense is tingling ...
I thought I clammed up pretty gracefully after others made their points, but okay.
Based on what we've seen, I'll say it again: it looks a lot like Crackdown, and I'm not sure that lightning and some basic lightside/darkside choices are enough to make it worthwhile.
To put it another way: the dude has lightning powers. So ... why is he a free-running parkour guy again? Right. Because the "GTA with superheroes" thing has developed into a formula by now and we just NEED everyone climbing on scaffolding. I like Sucker Punch, but formula makes for mediocre games, so I'm hoping there's more to the game than what we've seen so far.
Still, there are some snippets of things I'm optimistic about -- that back handspring from the trailer hints at some interesting combat, for example -- and the last game I really didn't see the big deal of was ... well, it was Heavenly Sword, so bad example. But before that it was Gears of War, which I recall describing as "Just some 'roided up Unreal rejects acting like they're in Rainbow Six," and that one turned out okay.