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Poll: Who will you enlist with?

Who will you enlist with?

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#1 NamPaehc

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    !Anihc Ni Hsan

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Posted 22 July 2008 - 08:46 PM

Official Website.

MAG Trailer.

The first next-generation game for Zipper Interactive (creators of the online phenomenon SOCOM: U.S. Navy SEALs), MAG offers a sweeping battle experience for a total of 256 players online. Eight player squads combine together to form a tactical military experience like no other.
Genre: Online Shooter
Online Play: 256 Versus
Exclusively on PlayStation 3
Release Date: January 26, 2010

Release date announcement and info on the meet up can be found HERE.

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The game will contain three different private military company factions:

  • Seryi Volk Executive Response/S.V.E.R. (pronounced "Sever"), a ragtag military force with personnel drawn from war-torn countries in the Middle East and Russia.
  • Raven Industries, a faction with high-tech weapons and armor, comprising of West European soldiers.
  • Valor Company, whose soldiers are equipped with more standard-styled gear.They comprise of seasoned veterans from the United States, United Kingdom and Mexico.

2010 "Beta" info.

Hey everyone! This is just a friendly head’s up that our new MAG Beta program launches tomorrow, August 24, on the PlayStation Store. All you have to do to participate is download it when it becomes available, put your MAG disc into the PlayStation 3, and start the beta client from the “Game” section of the XMB.

Please Note: You MUST have a MAG retail disc in your PlayStation 3 in order for the MAG Beta client to work

Once you’ve logged on to the server and your pre-existing MAG character has been copied to its universe (don’t worry, the copy-over won’t affect your main character), you can then access our beta server in two separate sessions per weekday — with each session lasting four hours apiece every Monday through Friday. Listed below are the session times for multiple time zones.


Session 1

  • Hawaii: 5am-9am
  • Alaska: 7am-11am
  • Pacific: 8am-12pm
  • Mountain: 9am-1pm
  • Central: 10am-2pm
  • Eastern: 11am-3pm
  • GMT: 3pm-7pm
Session 2

  • Hawaii: 1pm-5pm
  • Alaska: 3pm-7pm
  • Pacific: 4pm-8pm
  • Mountain: 5pm-9pm
  • Central: 6pm-10pm
  • Eastern: 7pm-11pm
  • GMT: 11pm-3am
We will limit the number of players that can access the beta environment for the first few days of launch to track stability and increase that player limit as we progress. If you get a message that the server is full, try back again later!

Now that you’re here, there are a number of areas that we’d love for you to test:

  • An increased level cap
  • The new economy system
  • Our revamped skill tree
To deliver feedback and report bugs, visit our official MAG forums at forums.mag.com. Go to the “MAG Beta Program 2010″ subsection and choose to discuss your experience with fellow fans in the “Beta General Discussion” board, or describe any problems you may be having in the “Beta Issues and Bug Reports” board.

During this testing period, we’re looking for as much feedback as possible — specifically in regards to the new Economy and Skills systems; including…

Economy feedback items

  • Basic pricing of items — is it too cheap or too expensive?
  • Level requirements for items — is it too low or high?
  • Basic usability and layout — do you like/dislike it and why?
Skill feedback items

  • Do any skills seem overpowered or underpowered?
  • Skill placement – any skill branches too late/early in a tree?
Escalation Game-type

  • Is it fun? If it isn’t, why not? If it is, why is it?
On behalf of everyone at Zipper Interactive, thank you for your time and participation in the MAG Beta program. We hope you have fun!

Pre-order deals:
Early Pre-order details.

CAG CLAN: Faction/Leader: ???


Current BETA info: ENDED.


BETA Phase Info:

Spoiler


Spoiler


"Qore subscriber beta phase" details:


Spoiler




Magazine Scan/details:
Spoiler


Interviews:

Previews:

Edited by shrike4242, 07 January 2011 - 09:45 PM.


#2 orko60

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Posted 23 July 2008 - 12:22 AM

I don't understand why no one believes that this is possible, or why everyone thinks that it doesn't really exist. If Resistance 2's 60 man battles will work, then why not 256 in basically the same way? I'm terrible at these games, so I will probably not play it, but it's nice to know that Sony is releasing some ground-breaking stuff in the future. Didn't someone else say that this could come out as early as next spring?
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#3 FriskyTanuki

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Posted 23 July 2008 - 12:57 AM

I don't think they've said anything about early 09, but I'd bet it'll be a fall 09 release.

#4 orko60

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Posted 23 July 2008 - 01:47 AM

Here ya go. This is where I saw it.

http://playstationli...ii-end-of-2009/

Also, FT, do you really have the records for various Road Rules in Burnout Paradise, or is that just the record for my friend's list? I gotta beat you!
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#5 FriskyTanuki

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Posted 23 July 2008 - 01:50 AM

I think it's just friends list-based, but I'm sure either one's reason enough for you to try to beat them.

#6 darthbudge

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Posted 23 July 2008 - 03:20 AM

Is MAG just a working title? Or is that the actual name?


#7 FriskyTanuki

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Posted 23 July 2008 - 03:25 AM

It's the name right now.

#8 Thomas96

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Posted 23 July 2008 - 07:54 AM

MAG huh?

what would have been a better title for this game.
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#9 Jest

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    Take this!

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Posted 23 July 2008 - 02:56 PM

I bet it gets changed. MAG reminds me of JAG. I definitely wouldn't buy a JAG game. It will probably be changed to a SOCOM title. Not SOCOM 4 but something like SOCOM: Some Other Subtitle.

#10 orko60

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Posted 23 July 2008 - 03:05 PM

http://kotaku.com/50...ld-of-sonys-mag

This should clear up some of the name stuff. Apparently this is not the final name; at least I hope not. Maybe they'll make it part of the SOCOM brand.
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#11 NamPaehc

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Posted 23 July 2008 - 04:39 PM

I'm still wondering if the 256 players will all be in the same area or spread out on a large map in different skirmishes.

That is kind of how it worked in Planet Side. You had different zones where you could send your squad to accomplish goals which helped break up the players.


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#12 happy

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Posted 23 July 2008 - 04:50 PM

I'm still wondering if the 256 players will all be in the same area or spread out on a large map in different skirmishes.

That is kind of how it worked in Planet Side. You had different zones where you could send your squad to accomplish goals which helped break up the players.


That seems to be the idea, groups of 8 that have different objectives, but two teams overall, so if one group is getting crushed another may be ordered in to help them. That's my understanding at least.

If it works well I could imagine an experience similar to single player in COD where you get a series of objectives, however it will change every time and everyone else is a real person. My main question is respawning, if you die are you out till your entire team dies then the team comes back in some sort of safe area or even better gets airdropped into a new area.

#13 Thomas96

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Posted 23 July 2008 - 07:31 PM

game should be called MAG: Global Assault
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#14 DarkNessBear

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Posted 23 July 2008 - 11:51 PM

Look's interesting. I hope there is specific/different roles. I've always wanted a huge army game like that.
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#15 Mana Knight

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Posted 04 April 2009 - 05:20 PM

Screen shots of MAG has been posted on the SCEA Blog Flickr:
http://www.flickr.co...57616227223753/

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#16 smiggity

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Posted 04 April 2009 - 05:31 PM

Pretty sure most of that is just artwork. None of them looked real to me this morning

Kind of upset that they went back to it not being "another iteration of Socom". As long as its no respawn, Ill be a happy man

#17 GodlyOne

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Posted 04 April 2009 - 05:40 PM

I remember when it was first announced, I went a while thinking it was called Big Ass Game for some reason.


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#18 Mana Knight

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Posted 04 April 2009 - 05:43 PM

Pretty sure most of that is just artwork. None of them looked real to me this morning

Kind of upset that they went back to it not being "another iteration of Socom". As long as its no respawn, Ill be a happy man

Yeah, I think no re-spawn is a good thing; however, there are too many who complain they'll get bored if they have to wait for others to finish, so it usually doesn't happen for games. But then having too much re-spawning can lead to a huge cluster.
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#19 rumarudrathas

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Posted 05 April 2009 - 01:55 AM

Yeah, I think no re-spawn is a good thing; however, there are too many who complain they'll get bored if they have to wait for others to finish, so it usually doesn't happen for games. But then having too much re-spawning can lead to a huge cluster.


The reason why I never really "got" CounterStrike was that I get ADD waiting to respawn, which was long by my standards.

Maybe if they could implement a "reinforcement" feature, where the teams could respawn either on a global timer (like, reinforcements spawning on every 1-5 minute mark), or as a "bonus" or sorts. I really doubt they'll allow a no-respawn feature on a really "big" multi-player game.

Edited by rumarudrathas, 05 April 2009 - 03:15 PM.


#20 KingBroly

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Posted 05 April 2009 - 02:22 AM

MAG = MassIVE Action Game

get it right
Completed Games: 2011 | 2012
CAG Club Nintendo Thread
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#21 Shrapnellistic

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Posted 05 April 2009 - 02:24 AM

Was hoping for it be a TPS, not an FPS.

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#22 smiggity

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Posted 05 April 2009 - 02:28 AM

Was hoping for it be a TPS, not an FPS.


Im pretty sure it will be TPS with FPS option. Thats how Zipper does it. With that much of a battle going on FPS only would seriously gimp things.

#23 MillerTime2523

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Posted 06 April 2009 - 03:25 AM

I want to play this game soooo bad. :drool:

Or at least get some more info on it.

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#24 Breakpoint

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Posted 06 April 2009 - 04:35 PM

I am loving the screenshots, it will be a blast to play with so many people online. I hope it is like fighting in a real army battlefield

#25 smiggity

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Posted 08 April 2009 - 05:24 AM

Teaser site is up. Looks like its renamed MAG: Shadow War Cant hide in the shadows in FPS :)

Hello, All-
At long last, information about MAG will now begin to trickle out to you!
Details on MAG will begin to emerge, starting today! Be sure to bookmark www.magshadowwar.com and check there regularly for new details.
There will be some things there for you to figure out for yourself. We hope you enjoy that and all that we have planned for you over the coming weeks!
We are looking forward to hearing more of your feedback and discussions here on the MAG Forum!

#26 smiggity

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Posted 12 April 2009 - 01:46 AM

Fuck M.A.G Confirmed FPS and confirmed 20yrs in the future. 256 people out there battling and I can only see what is directly in front of me?? Cmon now!

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#27 x3x1x

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Posted 12 April 2009 - 04:28 AM

Damn, I would really prefer this one to be in 3rd just so you can see everything going on around you. I think FPS will really take away from the game.

#28 lokizz

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Posted 12 April 2009 - 05:12 AM

to counteract the whole respawn issue you could have limited saves. lets say each group has maybe 1 save each and its up to the person whether they bring someone back or not or you have to find someone to use to bring someone back to life. if they can pull it off and have enough variety in the game world as far as area types it could be fun even if its an online only game. now add zombies to it. also is it weapons only or can you use hand to hand combat ? i hope you can cumstoize your sqauds uniforms too.

#29 smiggity

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Posted 12 April 2009 - 05:30 PM

Recent details from the magazine. It sounds more and more like a failure every time more info comes


-2 to 256 Players
-'hopes' for 30FPS when all the action is going down at all times
-Dedicated servers with new network architectures to help reduce lag
-Streamline matches to reduce need to wait.
-All audio cues (planes flying by, air raid sirens) are actual players causing it or player triggered actions. This can happen in other regions and you can hear in distance.
-PunkBuster quality cheating detection. System tests for things like rate of fire/movement/damage to keep things in check
-First Person view (better sense of scale and immersion into game)
-20 years in future, 3 major PMCs bid for war. The power struggle of these 3 dubbed Shadow War
3 Factions, only 2 announced now: Raven(high tech weapons, most trained soldiers on planet. Will appeal to Halo/Resistances fans). Sver(fierce fighters from middle east/central Asia area. Battle harden warriors)
-256 Domination mode. Attackers and defenders. Out layer of defense and inner layer. Once gone through the out layer 'hell breaks loose'. Anti-aircraft and radar are vulnerable. If your faction wins alot it gets the contract for that game mode and gets XP bonuses and perks.
-3 other game modes: Acquisition(128 player escort-style mode. Steal 2 prototype armored transports and bring to extraction zone). Sabotage(64player, control 2 points for X time then a demolition objective is revealed which must be destroyed). Suppression(64 player team deathmatch)
-Customize face, voice, armor.
-No soldier class system, but has a free-form kit creation. Can save 3 different load-outs. Depending on your choice of weapons, it can be told by looking at you so others can tell. Change your load-out to match how the battle is going.
-Snipers can get more than normal XP for killing people in designated areas of importance
-Ranking up gives access to new weapons/perks/leadership positions.
-Recognizes issues with large scale maps and the traveling.

-8 player into a squad, 4 squads into a platoon, 4 platoons into a company (US Military)
-Certain goals for each squad/platoon etc. Have 2ndary goals like blowing bridges.
-Veteran ranks can enlist into leadership roles, give orders to squad, then platoon, then the company(OIC)
-Officer only communication channel to help organize the battle


-Want to be approachable to casual yet have alot of features for the hardcore.
-Been running 256 player tests since Nov. 08 and plans to have closed/open betas.

#30 DarkNessBear

DarkNessBear

Posted 12 April 2009 - 07:59 PM

-2 to 256 Players

That's my favorite. Must friggen suck having only two people. . . haha. "Hellllooo!!!?"

No matter how hard they try to make it "strategic" it's going to be a cluster-fack. Especially if it's in First Person.
360/PS3/PC/Wii Owner Currently playing: U3, Skyrim, AC:R