$0.99 SALE: Moonz - a new gravity-based party game for iPhone/iPod Touch
Posted 06 July 2009 - 11:27 PM
I'd like to tell you about ADXSoft's debut application - a gravity-based party game for iPhone/iPod Touch called "Moonz". The game features gorgeous 2D cartoon art suitable for the whole family, and has a variety of different gravity-based challenges for one or two players.
Moonz retails for USD$4.99, however we are having a special launch sale of USD$0.99 until the 19th July.
We have four unique locations to unlock, and a tonne of objects that are guaranteed to get laughs, including rockets, wormholes, dynamite, UFOs, London buses and more. Scores are stored online for each game mode as well as locally, and the game can be exited/resumed at any time with no loss of progress. The game can be played with the inbuilt soundtrack, or the user can listen to their own music while playing.
- 1P Time Trial - Race against the clock throwing space junk into stable orbits. Hold them all without any crashes or interaction for 5 seconds to receive points & more space junk. Sounds easier than it is!
- 1P Sudden Death - As above, but a single crash ends the game. Intense stuff!
- 1P Bunny Defender - "Missle command" style gameplay, where you must clear the sky of incoming space junk to defend your planet (and your space bunnies)!
- 1P Sandbox - Free exploration + placement of planets, moons, wormholes and other fun interactive objects.
- 2P Capture The Flag - Classic flag-thieving gameplay with a new twist: gravity!
- 2P Tag - Launch as many of your own missiles into orbit as possible, while stealing enemy missiles by tapping them.
- 2P Shock & Awe - Create explosions on the enemy's side of the screen to score points.
- 2P Bunny Defender - Launch space junk at each other's planets.
Posted 10 July 2009 - 07:29 AM
Edit: Briefly had an opportunity to fiddle with it with another person today. It's fairly entertaining, there's enough variety that there's probably something that you could enjoy. Didn't play as much of the single player, but the part I did play was hectic and slightly difficult, but still there was fun to be had.
The biggest qualm is I'm not sure if you're just playing for score, or if there's a way to win a level before the time runs out. Just a tad confusing, although like I said, I didn't play very extensively
Edited by blue ocarina, 11 July 2009 - 06:41 AM.
had a chance to take a look
Posted 25 November 2009 - 09:40 AM