From the developer of the popular and successful Super Stardust HD, comes another action packed blaster - this time its infectiously addictive gameplay is more gruesome...
A war is raging over the planet which has left it in chaos and ruin. A zombie virus has rapidly spread through the human population across the globe, leaving it with one hope - you. Among the few capable of fighting back and surviving the mayhem and destruction, your mission is to take on the zombie masses and come out alive.
Do you have what it takes to resist this Dead Nation?
• Pit your wits against hundreds of zombies on screen
• Blast your way with a friend in on or offline co-operative play and rank yourself with online leaderboards
• Track your zombie kills with the daily online world map and reduce the zombie virus with other Dead Nation players in the country you're playing
Dead Nation - PSN - $14.99 - Platinum Trophy! - Road of Devastation out 9/27 for $4
#1
Posted 19 August 2009 - 06:38 AM
You read it. You can't unread it.
#2
Posted 19 August 2009 - 07:18 AM
#3
Posted 19 August 2009 - 07:24 AM
Not that envious over Shadow Complex anymore.
Blood in DN > Blood in ZA

#4
Posted 19 August 2009 - 07:41 AM
#5
Posted 19 August 2009 - 07:42 AM

#6
Posted 19 August 2009 - 02:10 PM
#7
Posted 09 June 2010 - 05:11 PM
Dead Nation has re-appeared with a new live action trailer.
Following the original announcement of Dead Nation at Gamescom in Cologne last year we’ve kept purposefully quiet about what we’ve got in store for you, but at this year’s E3 we’ll be bringing you right up to speed with the game and what you can expect from Housemarque and Sony Computer Entertainment’s PSN-exclusive zombie game. We’ve been pulling out all the stops over the past year to make this game a nerve shredding, atmospheric and action packed experience, and to whet your appetite for what we’ve got coming up at E3, try this on for size…
You read it. You can't unread it.
#8
Posted 09 June 2010 - 07:03 PM
#10
Posted 09 June 2010 - 07:10 PM
That they felt they had to jazz up the trailer with 3/4ths of live footage and only 1/4th gameplay is not a good sign IMO.
Could be saving the rest for E3
#11
Posted 09 June 2010 - 07:15 PM
Which is what "to whet your appetite for what we’ve got coming up at E3" means.Could be saving the rest for E3
You read it. You can't unread it.
#12
Posted 10 June 2010 - 02:11 PM
#13
Posted 11 June 2010 - 07:32 PM
#14
Posted 11 June 2010 - 07:51 PM
#15
Posted 11 June 2010 - 07:56 PM

psn 100%: Sideway New York, The Simpsons Arcade, Shank 2, Comix Zone, Altered Beast, Gotham City Impostors, Outland, Golden Axe, Streets of Rage 2, Pixeljunk Shooter 2, Pac-Man Championship Edition DX, Dead Space Ignition, Swords & Soldiers, Castle Crashers, Shank, Scott Pilgrim Vs The World (pre DLC), Teenage Mutant Ninja Turtles, Fat Princess (pre DLC), Deathspank, Pixeljunk Shooter, Critter Crunch
#16
Posted 11 June 2010 - 09:40 PM
#18
Posted 22 July 2010 - 06:41 PM
You read it. You can't unread it.
#20
Posted 30 July 2010 - 08:06 PM
PlayStation Blog has some new details about Dead Nation:
I’m a pathological fan of zombie movies. Night of the Living Dead. Return of the Living Dead. 28 Days Later, [REC], Dawn of the Dead — I count these films among my all-time favorites.
So I was obviously itching to get my mitts on Dead Nation, the upcoming PSN shooter from the creators of Super Stardust HD. Luckily, I got some extensive play time from last week’s NYC PlayStation media day. Here’s what I learned.
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You can upgrade your guns…a lot. Dead Nation’s environments are dotted with fenced-in “safe zones” that give you a chance to catch your breath and buy supplies from a nearby gun shop. In addition to buying health and ammo, you can purchase mods that will enhance your various weapons in different ways, depending on the gun. The mods upgrade stats such as damage, ammo capacity, firing rate, reload time, and range. While the most potent weapon upgrades are expensive, you can pop open car trunks and chests found through the environments in order to collect cash and other useful items.
The Shotgun is devastating. The Dead Nation build I played featured three weapons — the Shotgun, SMG, and Rifle — with more to come in the final version. Early on, I decided to pour my money into repeatedly upgrading the Shotgun’s damage and spread capability. The results were impressive: My buckshot blasts became massive cones of death, ripping through the ghoul hordes like a wet sneeze through a store-brand tissue. Sometimes I swapped to the SMG for its rapid firing rate, or the Rifle for its long-range capabilities. But come Dead Nation’s release date later this fall, I know what my go-to gun will be.
There are many zombie types. After you shake off the initial shock of battling dozens and dozens of zombies, you’ll quickly learn that not every zombie is created equal. You’ll see fast, gangly zombies that rush up close but fall quickly to melee attacks. You’ll see big, tough zombies that take a licking but move more slowly. I even spotted a few zombie cops that wildly fired their service revolvers while they lunged at me.
Mobility = life. Housemarque’s previous game, twinstick PSN shooter Super Stardust HD, is clearly an influence on Dead Nation’s fast-paced gameplay. For example, rapid kills fill up your combo meter, which in turn sends your score into the stratosphere. As in Super Stardust HD, you’ll also realize the importance of staying mobile to avoid incoming enemies — to get cornered is to die. Luckily, you can throw mines and grenades to clear some temporary space, or use the “rush” move to push your way through a line of hungry flesh eaters.
Dead Nation will be released on PSN later this fall.
You read it. You can't unread it.
#21
Posted 30 July 2010 - 08:50 PM
#23
Posted 24 August 2010 - 02:19 PM
Start checking your emails, got an email this morning with a voucher to download the dead nation closed beta.
Ugh if anyone isn't going to use theirs I gladly will. Are you a PS+ subscriber?
#24
Posted 24 August 2010 - 02:33 PM

Stop Getting Ripped off by Gamestop Trade games at GOOZEX(NOW TRADING MOVIES) -
http://www.goozex.co...?idr=4566118000
#26
Posted 24 August 2010 - 02:39 PM
#27
Posted 24 August 2010 - 03:28 PM

VGH#78: Forking Paths is now available
on iTunes, the Zune Marketplace and from http://vghangover.com.
#28
Posted 24 August 2010 - 03:54 PM
#29
Posted 24 August 2010 - 04:23 PM
#30
Posted 24 August 2010 - 04:27 PM
Online co-op has never been confirmed for this game. It's safe to say I won't be buying it without it. That new PSN lara Croft game looks equally as cool and has online co-op.No online co-op in the beta? What's the fucking point?













