Jump to content



Photo
- - - - -

Help with Final Fantasy III


  • Please log in to reply
14 replies to this topic

#1 Spybreak9

Spybreak9

    $$$$$ Game Scholar

  • CAGiversary!

Posted 18 October 2009 - 05:25 AM

Got this game with the 20 buck 2 DS deal walmart.com had a while ago. Man this game is killing me over and over and I've played other RPGs before along with the popular FF title on the SNES. Ok so I have the full four party members and am tasked to enter the cave in the North with the Airship which I acquired. I die every time in that cave and I think I need to lvl grind or something, where's a good spot to do this and then how will I know if I'm ready. I want to like this game but its hard to get into. :bomb:

Any help would be appreciated, I've looked at a few guides but there is only so much you can gain from text maps and such lol.
N7_Spectres are not trained, but chosen_N7, Check out my personal Gaming 4 Life gaming blog for gaming talk.Spybreaker.pnguc.png
:D Destiny, Dragon Age: Inquisition, Sunset Overdrive, The Master Chief Collection, The Witcher 3
3DS Friend Code: 0903-2908-9378

#2 hero101

hero101

    FC3 US Navy

  • CAGiversary!

Posted 18 October 2009 - 06:13 AM

Did you upgrade your armor and weapons before you went into the cave?

http://t1.gstatic.com/images?q=tbn:ANd9GcScSXpY5F5ebi67djEcxLCh1LppgIsL6HFBGB39XzHLrv9fkTY&t=1&usg=__rTGLWWIDKzzePxIYpFQItriY4JM=Posted Image


#3 mcelfour

mcelfour

    Level 10 Lord

  • CAGiversary!

Posted 18 October 2009 - 12:02 PM

Yeah, it has been a long time since I played this. What are your character levels, what equipment do you have and what classes ?

Probably the answer is "grind."

This was pretty fun though, I thought. Messing with all the classes was great.

Posted Image Posted Image

Friend Codes
Spoiler


#4 botticus

botticus

Posted 18 October 2009 - 02:15 PM

I think the answer to almost everything in FFIII is "grind." I had to quit at the end because I needed another 5-10 levels to survive the endgame. :P

#5 xycury

xycury

    there is only one

  • CAGiversary!

Posted 18 October 2009 - 02:59 PM

I think the answer to almost everything in FFIII is "grind." I had to quit at the end because I needed another 5-10 levels to survive the endgame. :P


Quitter!

yeah, any FF title... grind somewhere is required.

#6 creid

creid

    Dead For The Summer

  • CAGiversary!

Posted 18 October 2009 - 06:51 PM

yeah, any FF title before VI... grind somewhere is required.

Fixed.

#7 mcelfour

mcelfour

    Level 10 Lord

  • CAGiversary!

Posted 18 October 2009 - 07:03 PM

I think the answer to almost everything in FFIII is "grind." I had to quit at the end because I needed another 5-10 levels to survive the endgame. :P


Ditto. I still got my money's worth though, because I played it a ton.

Posted Image Posted Image

Friend Codes
Spoiler


#8 Spybreak9

Spybreak9

    $$$$$ Game Scholar

  • CAGiversary!

Posted 18 October 2009 - 07:18 PM

Hmm no I have regular armor and longswords, plus I know you can change your job but can't figure out how to do it so all of my party members are freelancer. I'm fairly in the beginning but I did some grinding in the north east cave, where the game starts, after I acquired all four team members. Design wise this lacks in the info to give to the player like oh you can't go into that cave yet since you're not strong enough.
N7_Spectres are not trained, but chosen_N7, Check out my personal Gaming 4 Life gaming blog for gaming talk.Spybreaker.pnguc.png
:D Destiny, Dragon Age: Inquisition, Sunset Overdrive, The Master Chief Collection, The Witcher 3
3DS Friend Code: 0903-2908-9378

#9 Squarehard

Squarehard

Posted 18 October 2009 - 11:51 PM

Hmm no I have regular armor and longswords, plus I know you can change your job but can't figure out how to do it so all of my party members are freelancer. I'm fairly in the beginning but I did some grinding in the north east cave, where the game starts, after I acquired all four team members. Design wise this lacks in the info to give to the player like oh you can't go into that cave yet since you're not strong enough.


You've just been spoiled by RPGs nowadays where they actually tell you that. To be honest, if you keep dying, that should just be your hint that you need to go level up some more. That's how it was done in the old days, and shouldn't be any different now. Why does the game have to tell you you're in the wrong place. If you keep dying, you're in the wrong place. Go train some more.

mew.gif?t=1406933044mew2.gif?t=1406933043


#10 Spybreak9

Spybreak9

    $$$$$ Game Scholar

  • CAGiversary!

Posted 19 October 2009 - 02:34 AM

You've just been spoiled by RPGs nowadays where they actually tell you that. To be honest, if you keep dying, that should just be your hint that you need to go level up some more. That's how it was done in the old days, and shouldn't be any different now. Why does the game have to tell you you're in the wrong place. If you keep dying, you're in the wrong place. Go train some more.


You're talking to a gamer but more importantly a game art & design alumni. Yes the game should give the player a hint or a warning that they are going the wrong way or are not tough enough to face off in the dangerous cave. If you design the game so the player just keeps dying because they aren't ready numerous gamers are going to get frustrated and walk away. Its not uncommon to think that the Japanese market is more adapt in this area as the seriousness of JRPG players would just do what you said die and die and keep doing the trial and error.

I've been level grinding a bit but seriously there are so many other games to play that I'm leaning towards others atm.
N7_Spectres are not trained, but chosen_N7, Check out my personal Gaming 4 Life gaming blog for gaming talk.Spybreaker.pnguc.png
:D Destiny, Dragon Age: Inquisition, Sunset Overdrive, The Master Chief Collection, The Witcher 3
3DS Friend Code: 0903-2908-9378

#11 nectarsis1

nectarsis1

    Nintega is a Stalker

  • CAGiversary!

Posted 19 October 2009 - 06:49 AM

Like Squarehard said, gamers today are spoiled. So many things have been "watered down", games damn near hold your hands nowadays. Especially in a jrpg, a lot of the fun was exploration/discovery. I mean you go into a new area and get obliterated, howmany times are you going to REPEATEDLY keep trying that. Once or twice you should figure out you're underleveled/need upgraded equipment, or jobs, or whatever.

I've been playing the new Ys Seven. Wandered into an area fairlyy early...some big dinosaur type creature killed both my party members with 3,000-7,000hp attacks (I was level 3 with under 200 hp). Made me LMAO, not frustrted, just figured out I wasn't supposed to be there yet.
GREAT PC Engine/Turbografx review site :applause:
http://www.thebrothersduomazov.com/

My gaming blog TG/PCE to modern :bouncy:
http://turbomasters.blogspot.com/

#12 mcelfour

mcelfour

    Level 10 Lord

  • CAGiversary!

Posted 19 October 2009 - 11:29 AM

You're talking to a gamer but more importantly a game art & design alumni. Yes the game should give the player a hint or a warning that they are going the wrong way or are not tough enough to face off in the dangerous cave. If you design the game so the player just keeps dying because they aren't ready numerous gamers are going to get frustrated and walk away. Its not uncommon to think that the Japanese market is more adapt in this area as the seriousness of JRPG players would just do what you said die and die and keep doing the trial and error.

I've been level grinding a bit but seriously there are so many other games to play that I'm leaning towards others atm.


Just remember that this game is a remake of the FF3 released in 1990 on the NES. You have to judge it by 1990 standards, and learn from it. It's the same with literature; if you take Huckleberry Finn, for instance, you can see how race relations were when it was written/set, and compare and contrast it with today.

So, either accept that this is how FF3 is, or move on and give it away to a friend, trade it, or sell it. And that is fine too.

Posted Image Posted Image

Friend Codes
Spoiler


#13 Spybreak9

Spybreak9

    $$$$$ Game Scholar

  • CAGiversary!

Posted 19 October 2009 - 07:59 PM

I wouldn't mind the ambiguity of the the game but then when I forget to save or didn't save in the right place and get my ass handed to me, redoing parts of the game gets to be like a chore.
N7_Spectres are not trained, but chosen_N7, Check out my personal Gaming 4 Life gaming blog for gaming talk.Spybreaker.pnguc.png
:D Destiny, Dragon Age: Inquisition, Sunset Overdrive, The Master Chief Collection, The Witcher 3
3DS Friend Code: 0903-2908-9378

#14 theOtherGuy

theOtherGuy

Posted 19 October 2009 - 08:08 PM

But there is one advantage with the DS version. You have the exit spell. When you seem be doing a little bad, just get out and save.

#15 Squarehard

Squarehard

Posted 19 October 2009 - 09:03 PM

I wouldn't mind the ambiguity of the the game but then when I forget to save or didn't save in the right place and get my ass handed to me, redoing parts of the game gets to be like a chore.


Save early and save often. Its one thing I have picked up quite well from all of my years of playing RPGs. May not apply as much to many RPGs nowadays since some games lets you save practically everywhere. But its a nice habit to have.

mew.gif?t=1406933044mew2.gif?t=1406933043