I enjoyed Cheapy and Wombat's discussion of where portable gaming is going.
I'm with Cheapy on this one. I don't need a 30 dollar game with high production values on my mobile device. I only ever want to play for a couple minutes at a time, and I don't want to have to remember a bunch of stuff from the last time I played. I experienced this with Zelda DS: when I fired up the game, I had to remember where I was, where I had to go, what items I had... so on and so forth. By the time I could really get back into the game, game time was up. I know Zelda isn't rocket science, but portable games need to be experiences you can jump in and out of.
Yesterday I was sitting in my law school library. I had the desire to play a Soccer game on my iPod touch. 2 minutes and 99 cents later, i was the proud owner of X2 Soccer 2009, which plays great and has the national squads (you'll never get club licenses on a 99 cent game, so no loss there really). This is powerful
I can understand Wombat's desire for a d-pad and buttons. But any new handheld from Nintendo needs to emphasize connectivity, local storage (I cannot stand carrying carts around) and inexpensive creative games. It also helps if you don't look like a doofus using it and carrying it about.
Edited by Argive, 18 February 2010 - 05:51 PM.