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Castlevania: Lord of Shadow - Resurrection DLC coming in June


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#1 eastx

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Posted 26 August 2010 - 04:27 PM

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Castlevania: Lord of Shadow is coming out on October 5. It's the first next-gen 3D Castlevania game. It spans 2 discs, though you have the option of installing the first disc and then playing from the second disc. Unlike the last 2 PS2/Xbox 1 games, this one probably won't be terribly boring! Players control Gabriel Belmont. The game is developed by Mercury Steam and Kojima Productions.

Limited Edition
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The LE is available at Amazon and GameStop. It includes special packaging, an art book, and soundtrack CD. It costs a whopping $79.95.

Downloadable Content

Reviews

Previews

Edited by eastx, 04 June 2011 - 03:23 AM.

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#2 youbastards

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Posted 26 August 2010 - 04:37 PM

Amazon has the LE version available to preorder as well. Gamestop's exclusive is a t-shirt.

#3 eastx

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Posted 26 August 2010 - 04:41 PM

Thanks for the info! Added it to the OP.

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#4 xeno

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Posted 27 August 2010 - 05:40 PM

Could be good.
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#5 lordopus99

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Posted 28 August 2010 - 03:43 AM

Now that I have seen more, it is def a pass. I don't want a God of War clone. The whips look just like the chains. No Castle = No Castlevania in my book. Castlevania needs to stick to 2D only.

#6 eastx

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Posted 28 August 2010 - 06:28 AM

There... is a castle. Of course. And I advise waiting for reviews and such, but do whatcha want.

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#7 eastx

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Posted 01 October 2010 - 04:09 AM

It's review time!

IGN review
Game Informer review
GameSpot review
NowGamer review

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#8 Rodimus

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Posted 01 October 2010 - 06:56 PM

Looks good. I'm in it for a rent.

#9 blackasnight

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Posted 01 October 2010 - 07:10 PM

if you get it from best buy you get a download code for Castlevania: Symphony of the Night, cost 800msp from XBLA. would post link but im not allowed to lol

#10 Yanksfan

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Posted 02 October 2010 - 12:25 PM

The lack of freedom to truly explore is a downer for me. Other aspects of the game do seem like they are pulled off well. I will likely wait to find it for $30 or less new.

#11 KingBroly

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Posted 02 October 2010 - 01:26 PM

But that's how older Castlevania games were.
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#12 Rodimus

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Posted 02 October 2010 - 02:45 PM

But that's how older Castlevania games were.


I'ts funny how people instantly think of a Metroidvania style when some of the best games in the series are linear. Castlevania III, Super Castlevania IV, Dracuala X, Castlevania Adventures ReBrth, etc.

#13 Reno Takamiya

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Posted 03 October 2010 - 03:44 AM

Now that I have seen more, it is def a pass. I don't want a God of War clone. The whips look just like the chains. No Castle = No Castlevania in my book. Castlevania needs to stick to 2D only.


In my book it doesn't. I don't like 2D castlevania games I'd rather look at a character I can tell who and what they look like.
People need to try new stuff with game series.
Just look at the games on the PS2. They've done pretty well if they didn't this new 3D castlevania game wouldn't be coming out.
In my mind it looks pretty good. But we won't know how it is until we try.

#14 Jasonofindy

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Posted 03 October 2010 - 02:49 PM

I'ts funny how people instantly think of a Metroidvania style when some of the best games in the series are linear. Castlevania III, Super Castlevania IV, Dracuala X, Castlevania Adventures ReBrth, etc.


There are some of us who don't think that those are the best games in the series. I thought the original in the arcade (actually my old hometown Pizza Hut for this particular game) and on the NES was okay. I thought the addition of adventure elements in Simon's Quest was great and still remember finishing that game when it came out in high school (although it took a long time of trial and error due to some poor translations and very obscure puzzles). I thought 3 (Dracula's curse) was a step backwards as it went back to ho-hum action platformer, but I did like the addition of the 3 new characters (the pirate, Sophia?, Alucard). Super Castlevania IV was very well regarded, but I personally thought it was an overrated step backwards for the series. It was essentially a prettier Castlevania 1 with twice as many levels.

From there I pretty much gave up on the series until after Symphony became a Greatest Hits title. I picked it up on a whim and really loved it. The 2D Castlevanias (and 2 metroids) are essentially the reason I bought a Game Boy Player and are why I finally broke down and bought a DS Lite. I don't like handheld gaming, but unfortunately that is where most of the good 2D gaming is.

However, I'm still picking up Lords of Shadow as it looks like a pretty good action game even if it takes the series back to simply a horror themed action title. I suspect that it will be like Metroid: Other M. i.e. It will be a good action game that I'll like even though I don't particularly like their take on or direction for the franchise.

#15 Rodimus

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Posted 03 October 2010 - 04:19 PM

I've actually grown less fond of SOTN over the year and gravitated towards the linear style of Castlevania game. I get a greater sense of accomplishment out of beating them. It forces that old-school pattern recognition which I love.

Super Castlevania IV added the 8-way whip style which has yet to be brought back. So I have to disagree when you say it was a step back. I actually beat this game for the first time about a year ago. WTF was wrong with me?

Am I the only one who hated Simon's Quest. I know it paved the way for the Metroidvania formula but it was such an annoying & tedious game. Unlike the original & Castlevania III, this did not age well. I never beat it nor do I wish to.

It's been awhile since I last played Dracula's Curse but it's hands down the best Castlevania game on the NES. None of this mindless wandering that Simon's Quest had, just strait up action. Absolutely nothing wrong with that. And IMO the hardest Castlevania after Dracula X.

#16 Jasonofindy

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Posted 03 October 2010 - 04:40 PM

Super Castlevania IV added the 8-way whip style which has yet to be brought back. So I have to disagree when you say it was a step back.


The 8 way whip was definitely a step forward for the action platformer style, but I thought both the return to straight up action platformer and the step back away from the multiple characters of 3 were steps backwards for the series.

I actually beat this game for the first time about a year ago. WTF was wrong with me?

Nothing at all. I'm sure if you like the action castlevanias it held up well.

Am I the only one who hated Simon's Quest. I know it paved the way for the Metroidvania formula but it was such an annoying & tedious game. Unlike the original & Castlevania III, this did not age well. I never beat it nor do I wish to.


No, there are definitely other people who didn't like the change in direction even when it was new. I liked it a lot, but it was definitely rough around the edges because it tried so much new stuff, but was very underdeveloped. (The crappy hint translations didn't help either). I don't imagine it aged well as the adventure genre continued to evolve considerably over the years and it probably now pales in comparison, but in 1988 it was one of the best forays into action adventure that had been produced. I would not be surprised at all to hear the straight action titles held up better.


You should look up the NES game 8 Eyes if you like the NES castlevanias and haven't tried it.

#17 eastx

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Posted 04 October 2010 - 03:29 AM

Castlevania 3 was just amazing at the time. It has phenomenal graphics and sound (even without the extra sound chip of the Japanese version), extremely polished gameplay, and the branching pathways and multiple characters added a ton of replay value. I would so love an HD remake. The closest non-Metroidvania game in scope to Castlevania 3 is Rondo of Blood, which has most of the same positives, though less characters, but it does add a stronger story, which paved the way for SOTN.

Right now I believe the only thing holding Lord of Shadow back is that it's not quite Castlevania-enough for many people. Forgetting the non-linearity and RPG elements that came with SOTN, it sounds like Lord of Shadow doesn't have many series-specific villains (other than vampires and werewolves, which are really generic gothic fantasy enemies), items, mechanics, etc. I still think it'll be a blast to play though.

Edited by eastx, 05 October 2010 - 02:50 AM.

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#18 seanr1221

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Posted 04 October 2010 - 01:52 PM

Demo is up.

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#19 Crunchewy

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Posted 04 October 2010 - 03:22 PM

I'ts funny how people instantly think of a Metroidvania style when some of the best games in the series are linear. Castlevania III, Super Castlevania IV, Dracuala X, Castlevania Adventures ReBrth, etc.


I think linearity has gotten an underserved bad wrap. Non-linearity often translates into lots of backtracking and aimless wandering around. Maybe it's because I'm getting up there in age, though. :) I haven't actually played any of those older Castlevania games, though. I have played a bunch of the GBA ones and Portrait of Ruin, and while I liked them all for a short while, I eventually got tired of all the wandering around over the same areas, and not knowing where to go next without looking at a FAQ. So maybe this new Castlevania would be right up my alley. I've got the demo queued up.

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#20 Corvin

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Posted 04 October 2010 - 03:30 PM

I'ts funny how people instantly think of a Metroidvania style when some of the best games in the series are linear. Castlevania III, Super Castlevania IV, Dracuala X, Castlevania Adventures ReBrth, etc.


I have in no way played every Castlevania, but I have played enough to know I enjoy the linear games far more than the Metroidvania ones.

I'm looking forward to a return to form.

#21 mossman43

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Posted 04 October 2010 - 03:34 PM

I have in no way played every Castlevania, but I have played enough to know I enjoy the linear games far more than the Metroidvania ones.

I'm looking forward to a return to form.



Exactly. I love Symphony for what it was, but it was nothing compared to Dracula X (PCE), Castlevania (NES), and Dracula's Curse.
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#22 shrike4242

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Posted 04 October 2010 - 03:56 PM

Demo's up on XBL Marketplace, as of this morning.

#23 Rodimus

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Posted 04 October 2010 - 04:35 PM

Right now I believe the only thing holding Lord of Shadow back is that it's not quite Castlevania-enough for many people. Forgetting the non-linearity and RPG elements that came with SOTN, it sounds like Lord of Shadow doesn't have many series-specific villains (other than vampuires and werewolves, which are really generic gothic fantasy enemies), items, mechanics, etc. I still think it'll be a blast to play though.


Now this is what I was afraid of. That it would be a generic action game with Castlevania slapped on the cover. At least tell me Dracula is in it.

#24 Corvin

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Posted 04 October 2010 - 06:22 PM

Demo's up on XBL Marketplace, as of this morning.


It was short, about 30 minutes, but it was fun. It's very reminiscent of a bunch of other games (rendering it generic?) but I enjoyed it.

#25 utopianmachine

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Posted 04 October 2010 - 07:44 PM

Just finished playing the demo. It showed off a lot of interesting elements which makes me think I'll look into getting it down the road. I played on the lowest difficulty, which was pretty easy, yet I still had a good time. The graphics are nice.

#26 shrike4242

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Posted 05 October 2010 - 10:22 PM

The C: LoS issue with framerate on the 360 appears to only be an issue with review copies:

http://www.gamerzine...ate-issues.html

#27 KrizB

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Posted 05 October 2010 - 11:16 PM

Just got to chapter 2, liking the game so far.

Get the feeling a maze or two is coming up, thats gonna suck without a compass/map.

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#28 mossman43

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Posted 05 October 2010 - 11:28 PM

This game is fun indeed. It does run better on the PS3. I got to play both versions today. I would also like to point out that this next gen Castlevania feels more like Castlevania than Ninja Gaiden did to the originals.
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#29 Rodimus

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Posted 06 October 2010 - 12:05 AM

Probably wont get my copy till Wednesday but I played the demo this morning and I liked it.

#30 Yanksfan

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Posted 06 October 2010 - 03:53 AM

I'ts funny how people instantly think of a Metroidvania style when some of the best games in the series are linear. Castlevania III, Super Castlevania IV, Dracuala X, Castlevania Adventures ReBrth, etc.


Yes, but this game does not look to necessarily be like those. Tight, linear gameplay were great for them.

For this game, it looks like it just begs to be explored. I could be wrong, it is just how it looks from what little I have seen. But just because I want to explore in this game, does not mean that I only appreciate the Metroidvania games in the series. Trust me, I have played through them all as it has been a series I have been playing since childhood. I like both directions of the series for what they are, with no real preference for one over the other.