Correct. It's not like full games on PSN haven't sold for this price before. Also being an annual (is this still annual?) franchise means you can pick up the retail disc super cheap relatively quickly.
I think my biggest concern going forward is that the division of games into separate pieces means that down the road we could have a $60 single player Fight Night and a $60 multiplayer Fight Night. If anyone is being short sighted it's you. If they keep these games at really low prices it's cool, but digital content continues to rise in price and I'm concerned that this is an eventuality if we support it now.
Fight Night hasn't been annual since the third game 6 years ago. 3 games have come out in 6 years, with the last two being in a relatively short time frame because they didn't really upgrade much transitioning from 4 to this to focus on having a campaign. It won't ever be $5 for the full game unless you buy secondhand, which still hovers around or above $20 from what I've seen.
To argue that a $5 campaign of a 2011 retail title might lead to $120 full games is really reaching. You say "digital prices keep rising," that's true to an extent but so is "digital prices fall." The ability to keep prices how they want them due to no used market in that field hasn't stopped EA or any other publisher from having most of their releases have a sale somewhere or eventual price drops.
And what were you saying about PSN games for this price? At sale prices, sure, but this isn't a sale. Some were low budget releases that came out for only $5, or price drops led to that eventual pricing point. However, those aren't on the same level as a retail game's campaign, with a few possible exceptions.
The most important part of this deal is, people that don't care about trophies or multiplayer or a cut and paste of the Round 4 Legacy Mode can play the main attraction of an 8 month old game for just $5. If that doesn't suit you, then that's fine, but having the option works better for a lot of us. If it leads to worse we shouldn't support it anymore, but people have been saying things like that about DLC for years and some of the worst offenses are still from back in 2007 or earlier.
I wouldn't worry too much about what you predicted, and I fail to see how what I said was shortsighted compared to your initial points about this being like the iOS business model, which has actually done wonders for the industry, and saved a lot of MMO's in the past two years.
I think you're being too pessimistic due to your perspective of the business model, as this could be a very positive option moving forward for people that don't care about every facet of every $60 release. It could be mishandled too, in which case I wouldn't expect nearly as many people to support it as the current reception seems to indicate.
And if things do go under, I'll deal with it. It's not like we're discussing essentials of living here. I have enough games to last a lifetime already that I'll always enjoy.
Edited by Prismatico, 09 November 2011 - 07:13 PM.