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What makes a game great for you?


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#1 donteatsoap7

donteatsoap7

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Posted 23 May 2012 - 05:39 PM

I'm doing a report for college about what features in video games most people prefer and I figured this would be the best place to come. So, what do you like in your A+ games?

#2 irideabike

irideabike

Posted 23 May 2012 - 05:53 PM

The feeling of playing through an actual story, the feeling of having control of my character, and the world I am gaming in being huge.
There are no shortcuts. No do-overs. What happened, happened. Trust me. I know. All of this matters.

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#3 mrspicytacoman

mrspicytacoman

    Apply Ubik only as directed

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Posted 23 May 2012 - 05:56 PM

Immersion. Reality is a cold and harsh mistress, whom I'm not overly fond of. I like when I sit down to play a game and everything else thats not on the screen blurs into oblivion. The story and gameplay are so engrossing that I forget that I'm not really a space pirate or a Wasteland warrior. When I walk away from the game and back into "reality" I'm left with a succulent and distinct memory or experience from the interaction between me and the game. This "imprint" is derisive pleasure for me because I constantly remember that particular experience, which holds meaning to me alone. Immersion and a game's ability to suck you in is paramount for me as a criterion for a "great game".

#4 donteatsoap7

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Posted 23 May 2012 - 06:03 PM

Immersion. Reality is a cold and harsh mistress, whom I'm not overly fond of. I like when I sit down to play a game and everything else thats not on the screen blurs into oblivion. The story and gameplay are so engrossing that I forget that I'm not really a space pirate or a Wasteland warrior. When I walk away from the game and back into "reality" I'm left with a succulent and distinct memory or experience from the interaction between me and the game. This "imprint" is derisive pleasure for me because I constantly remember that particular experience, which holds meaning to me alone. Immersion and a game's ability to suck you in is paramount for me as a criterion for a "great game".


I like this. :)

#5 MushaOne

MushaOne

    etc. and so forth...

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Posted 23 May 2012 - 06:15 PM

Playability. Meaning the controls need to be natural feeling, the camera has to be done well enough so you dont have to think about it. I dont care how great a story is or how huge a game is, if it doesnt play great I just wont be able to consider it a great game.

#6 bordjon

bordjon

    tastes good on the bun.

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Posted 23 May 2012 - 06:46 PM

Loot!
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#7 dopa345

dopa345

    All around nice guy

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Posted 23 May 2012 - 06:52 PM

If it induces some sort of emotional response, either from just getting a sense of accomplishment and pride from beating the game itself or being emotionally moved from a story standpoint or both.

#8 razrvamp

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Posted 23 May 2012 - 06:53 PM

Boobies

#9 IAmTheCheapestGamer

IAmTheCheapestGamer

Posted 23 May 2012 - 07:00 PM

1. Game not being horribly fuckin' broken from launch
2. Lots of fun to play and lotsa shit to do in it
3. Ability to save at any time and not just when the game autosaves

These three came together in one game for me recently: Just Cause 2. Albeit I had the game from launch, but I only recently started playing it again. Mind ya, the controls on the fighter jets still suck, but aside from that it's a fun, fun game to play. That's made even more fun by the ability to upload your own in-game gameplay videos to YouTube right from the game.;)

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#10 donteatsoap7

donteatsoap7

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Posted 23 May 2012 - 07:56 PM

1. Game not being horribly fuckin' broken from launch
2. Lots of fun to play and lotsa shit to do in it
3. Ability to save at any time and not just when the game autosaves

These three came together in one game for me recently: Just Cause 2. Albeit I had the game from launch, but I only recently started playing it again. Mind ya, the controls on the fighter jets still suck, but aside from that it's a fun, fun game to play. That's made even more fun by the ability to upload your own in-game gameplay videos to YouTube right from the game.;)


You could upload your own videos? That's pretty cool.

#11 Dark Rider

Dark Rider

    Looks Dashing

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Posted 23 May 2012 - 09:36 PM

1. Game not being horribly fuckin' broken from launch
2. Lots of fun to play and lotsa shit to do in it
3. Ability to save at any time and not just when the game autosaves

These three came together in one game for me recently: Just Cause 2. Albeit I had the game from launch, but I only recently started playing it again. Mind ya, the controls on the fighter jets still suck, but aside from that it's a fun, fun game to play. That's made even more fun by the ability to upload your own in-game gameplay videos to YouTube right from the game.;)


That was an amazing game. Sadly the video capture and uploading was only on the PS3 to my knowledge.

#12 VipFREAK

VipFREAK

    Fun Knee!

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Posted 23 May 2012 - 09:40 PM

Realism of things I can't do in real life... More precisely Shooters and Auto Racing games.

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#13 Spokker

Spokker

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Posted 24 May 2012 - 01:15 AM

Will you be citing the CAG forums in MLA, APA or Chicago style?

The sign of a great game to me is one that makes you feel as if the developers respect the medium.

#14 Duo_Maxwell

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Posted 24 May 2012 - 02:04 AM

Good character development. There are very few things in gaming I dislike more than when I'm playing a game and then I am stuck hating the character I'm playing it as. I can play as a hero, anti-hero whatever but I hate it when a game makes you steer the main character (or the other playable characters or party members, etc.) as some whiny little jerk or someone with no real personality.

#15 keithp

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Posted 24 May 2012 - 12:05 PM

Exploration. Knowing there's a huge world and only some of it is accessible in the beginning, but more and more opens up as you play. Nintendo does a great job of giving you hints of this.

#16 dmaul1114

dmaul1114

Posted 24 May 2012 - 12:12 PM

1. Fun gameplay. For me that's mostly WRPGs focused on exploration/questing and FPS games.

2. Decent story.

3. Good game design--few bugs and glitches.

4. Not overly difficult--though moot as long as I can adjust difficulty.

I mainly game to veg out, so something like Skyrim is really up my alley these days. I can turn down the difficulty and just relax and explore the world wandering around doing various side quests etc. A good FPS game is relaxing in a cathartic kind of way as well as long as the difficulty isn't bad.

#17 H4Y4TO

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Posted 24 May 2012 - 01:57 PM

Fun.
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#18 donteatsoap7

donteatsoap7

    CAGiversary!

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Posted 24 May 2012 - 10:29 PM

Will you be citing the CAG forums in MLA, APA or Chicago style?

The sign of a great game to me is one that makes you feel as if the developers respect the medium.


lol, just MLA


http://www.cheapassg...lFTkSuQmCC Fun.


Pretty funny but he has a lot of good points, thanks a lot.

#19 Sir_Fragalot

Sir_Fragalot

    wants Startropics 3.

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Posted 24 May 2012 - 10:42 PM

A great game is one that...

1. Doesn't treat me like a fucking retard. When I say that I mean no checkpoints every 5 seconds, no regenerating health (well to a point, I mean not the CoD of GoW style of I regenerate all my health in 5 seconds after standing in cover), one that actually rewards me for using strategy effectly.

2. A world/story that one can really get into. Something that is not generic story of the day. It's unique, and has it's own sense of style. Plus not this generic ok I am the good guy, in the end evil guy dies, you win. A story that really hits home that yeah while it may be fighting the evil guy, but it just wasn't so clearcut.

3. Feeling of control. When I say that, I mean when I play the game I should feel like I am in control of the character, not just do what the developers planned for me to do. I am not talking like games need to be open choices like Mass Effect, but more so I feel like it just isn't about things like hiding in cover 24/7, it's more of play how I want to play the game (and not how the developers want me to play it).
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#20 DurbanBrown

DurbanBrown

    to the MOON

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Posted 25 May 2012 - 02:02 AM

trippy shit

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#21 lordopus99

lordopus99

    Training for the silver

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Posted 25 May 2012 - 02:06 AM

First comes controls. A game can't be great if it doesn't feel natural to play it.
Second comes story. Something fresh. Something memorable.
Third comes replayability. Something can't be great if don't want to play it again/more.

But none of this matters, if the game isn't plain old FUN. FUN meaning playing non-stop because you are so engrossed with the game while wearing a giant smile on your face as you play it. An added plus when you can do this with friends, whether in real life or online.