I'll update this post as more data surfaces, currently all we can go on is
on what Gameinformer has given us:
The new installment in Epic's billion-dollar franchise is Gears of War: Judgment. The July cover of Game Informer shows series mainstay Damon Baird shackled as the Locust hordes rage around him. Augustus "Cole Train" Cole, soldier and world-famous Thrashball player, dons our second cover image in the same precarious situation. Check out both of the beautiful covers below, keep an eye out for the issue in your mailbox and on newsstands, and check back Monday for more information on Gears of War: Judgment's multiplayer mode. On Monday we'll launch our Gears of War: Judgment hub, along with a coverage trailer for all the exclusive Gears content you have to look forward to throughout July.
From the look of Baird and Cole's younger look, its pretty safe to assume that this will be a prequel. Its too soon to see if this will be part of a new trilogy or just a spin-off. It's already been confirmed that Bulletstorm's developers People Can Fly is involved with this one.
Extended trailer, and get Bairds goggles for your avatar free:
Avatar items available for Gears of War Judgement:
Engineer - Damon Baird
Weapons: Gnasher and Blowtorch
Baird comes equipped with a sentry turret, which can be deployed near fortifications for an extra line of defense. If Tickers are causing trouble for your fences, the engineer’s blowtorch will get them back into top shape. An essential class if you plan on keeping your fortifications up for any significant amount of time.
Q-Tip: Are enemy Grenadiers throwing frag grenades at your e-hole? Not a problem for the Mechanic’s sentry turret. Throw one down and watch it shoot those grenades out of the sky.
Soldier - Augustus Cole
Weapons: Lancer and Boomshot
If you tend to stay on the offense during rounds of multiplayer, the soldier class will make you feel right at home. Armed with a lancer and boomshot, Cole is great for sawing Grenadiers in half at close range or blowing up crowds of tickers at range. This class isn’t all about racking up a high kill count, however, as the ability to throw ammo crates can make him an important addition to the team effort.
Q-Tip: The soldier can be paired with an engineer to create a formidable defensive position. Toss the ammo crate next to a Mechanic as he repairs fortifications to give him infinite blowtorch fuel.
Scout - Garron Paduk
Weapons: Longshot and Snub Pistol
As the only COG class to have access to special elevated positions, the scout is the perfect pick if you want a better viewpoint of the enemy’s tactics. You’ll be able to make your team aware of which direction the Locust are headed, and your tag beacon ability will point out their exact locations to every fellow COG. Staying up high and sniping is a solid tactic, but be ready to call out to your medic and soldier teammates if you’re in need of a revive or more ammo.
Q-Tip: Increase your odds at getting that glorious headshot by using the tag beacon to line up shots on targets before they turn a corner. Surprise!!
Medic - Sofia Hendricks
Weapons: Lancer and Snub Pistol
Many multiplayer games feature weak medics who exist mainly for support purposes. While Judgment’s medic certainly helps the team effort with her stim gas and revive ability, she still packs the firepower of a lancer. Whether she’s healing the team in the midst of a firefight or unloading a few dozen rounds into a Grenadier, Sofia is a massive help to the COG cause in OverRun.
Q-Tip: Just because you’re a Medic doesn’t mean that you can’t be lethal. Make yourself hard to kill by preemptively deploying stim gas and do battle from within its healing fumes.
Hands on with Overrun Mode:
More to come...
Edited by LinkinPrime, 18 June 2013 - 06:01 PM.