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Vita - Killzone: Mercenary - 9/17/13 - Vita's New Flagship FPS


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#1 FriskyTanuki

FriskyTanuki

Posted 31 January 2013 - 01:33 AM

Killzone: Mercenary is scheduled for a September 17, 2013 release in North America. We also have a brand-new trailer for you to enjoy:



Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.

Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.

In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout – not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.

Killzone: Mercenary makes full use of PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer above, and check out the new screens in this post.

Stay tuned to Killzone.com and PlayStation.Blog, because we’ll have a behind-the-scenes interview with game director Piers Jackson soon.


http://blog.us.plays...er-and-screens/


You read it. You can't unread it.


#2 king9x

king9x

Posted 31 January 2013 - 02:30 AM

I, for one, am impressed. I understand its just marketing fluff at this point but I'll keep my hopes up.

I really want the Vita to succeed.
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#3 lastemp3ror

lastemp3ror

Posted 01 February 2013 - 02:41 PM

It won't take much for this game to be better than COD and Resistance. I don't have high hopes though. At minimum, I hope they at least improve the sound quality to these FPS Vita games.

#4 SynGamer

SynGamer

Posted 01 February 2013 - 02:44 PM

It looks good. I just hope it runs smooth. On such a small screen (all things considered, it's still an FPS on a 5" screen) any lag/screen-tearing will be terrible. That said...it looks amazing. You could see in the trailer that some of the explosion animations were rough/low-res, which is fine. Considering a September release, this is shaping up quite well. I just wish they could get 8 vs 8 working on the Vita, but I assume they are taking into account slow wifi connections.

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#5 PimpLimp

PimpLimp

Posted 08 March 2013 - 08:00 PM

Killzone: Mercenary Dev Interview and new info.



EDIT: Done

Edited by PimpLimp, 08 March 2013 - 08:38 PM.


#6 FriskyTanuki

FriskyTanuki

Posted 08 March 2013 - 08:33 PM

Can you remove the "s" after http in the youtube link? It breaks the thread.


You read it. You can't unread it.


#7 SynGamer

SynGamer

Posted 09 March 2013 - 11:23 AM

I'm interested. With how shitty COD:BOD was, it's not that hard for K:M to impress. That said, it actually does look really good, so long as the controls are right.

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