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PSN - Terraria - Out 3/26 - $14.99 - Dig, Fight, Explore, Build!


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#1 FriskyTanuki

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Posted 22 March 2013 - 09:14 PM



http://www.oxm.co.uk...eal-competitor/

2012 gave rise to the greatest ideological clash of our time - and no, I'm not talking about the US election. In the red corner, the bloodied and battleworn forces of Call of Duty. And in the blue, the inexhaustible font of soul-nourishing cuboid architecture that is Minecraft: Xbox 360 Edition. Two franchises - one about destruction, the other creation - carving up the Xbox Live activity charts between them.

Minecraft has stood alone for the Cause of Light thus far, pitting its contagious sandbox charms against the vengeful, iterative fury of triple-A action licenses at large, but the cavalry is coming. Out this spring, Engine Software's port of Re-Logic's PC hit Terraria is Minecraft in two dimensions - plus rocket boots, Lovecraftian floating eyeball bosses, employable NPCs and electrified tridents that sprout from characters like the world's least subtle Viagra advert. Say hello, denizens of Xbox Live Arcade, to your next 100 hour addiction.

As the above hopefully implies, Terraria's resemblance to Minecraft is broad rather than deep. The premise and overall objectives are familiar - you're a small, stubby-limbed adventurer, armed with little more than a flexible imagination, lost in a procedurally generated world whose resources can be mined to create buildings and items.

The worlds in question range from diddy little provinces that take a mere half-an-hour to traverse from one side to the other, to whacking great continents you may never explore in their entirety. Each is stitched together from an extravagant array of biomes, including deserts where to tunnel indiscriminately is to risk drowning in sand (real-time physics applies to certain materials), strange fungal vistas of puff-purple, towering pine forests and glowering volcanic slopes - all pleasingly rendered in dabs of quasi-animated pixel, and subject to rudimentary but impactful lighting.

As in Minecraft, survival is the initial priority - monsters show up in force at night, and woe betide your diminutive retro tush if you're wandering around in the open when they do. The first 10 minutes of each game is accordingly a feverish race to scoop and sculpt nearby rock, dirt and wood into the vague likeness of a house, from which to stare fearfully at wandering horrors and plot global conquest.

Houses come in every shape and size, naturally, but their component rooms all boil down to the same base ingredients - two walls, a back wall, a roof, a door, a work table (which also lets you craft more advanced objects, like Minecraft's), a wall torch and a chair. Thankfully, the PC game's harvesting and construction mechanics have been tweaked with the Xbox 360 pad in mind. Once a bustling mess of icons and numbers, the menus have been split into nice, neat, bumper-friendly tabs - inventory, crafting screen, character load-out and the social features, of which more in a bit.

There are also two new analogue select modes to help compensate for the absence of a mouse and keyboard. The default sees you tilting left stick to aim a reticule at whatever nugget of scenery or goblin creature has roused your ire, then clamping right trigger to wield the object in your grasp. The cursor automatically shifts to and highlights the next object along once you've harvested the first, which makes mining in bulk less fussy. Click the stick, however, and the reticule becomes a cursor, letting you drag, drop and paint in objects for easier, speedier construction.

The rooms you build will eventually house NPCs, who sell items and materials that are key to progress later in the game. One, the Guide, spawns from the get-go, and proves a handy repository of crafting recipes and starting tips. Later, you'll get to meet the Nurse, who sells health refills, and the Goblin Tinkerer, who can reforge tools and equipment.

Locating and recruiting these placid, enigmatic little personalities is part of the joy of exploration, but the bigger thrill is combat. The mechanics are simple enough - you point, swing, and hope like the hell the knockback stops your target landing a riposte- but what exactly you're swinging makes all the difference. Besides the trident, we've laid eyes on a shuriken that might have been reverse-engineered from Devil May Cry, a comically oversized mallet with power-drill attachment, a clockwork AK47 and a "Breaker Blade", formerly the property of a certain Cloud Strife.

The heftier and less plausible of these make short work of regular foes, which range from slimeballs and bunnies to unicorns that blow apart satisfyingly on death, and flying cockroaches known as Eaters of Souls. But there are also bosses, summonable once you discover and combine the right items. The "entry-level" specimen is the Eye of Cthulu, a monstrous blob of rage and tentacles that drifts straight through walls and ceilings, puking up smaller versions of itself. You'll meet it around 10-15 hours in, and when you do, you'll definitely want to bring a few friends to the party.

Which brings us, finally, to the social features. You can invite up to eight other players into your world at once, via either online drop-in or four-way splitscreen, and those players are free to do pretty much anything - up to and including murdering each other, if you disable friendly fire. There's the same potential for feats of beautiful collaboration as in Minecraft, but the Dark Side is a lot more tempting thanks to the aforesaid weapons. A full-fat brawl in Terraria is like eight separate New Year fireworks displays competing for attention, and no less harmful to the scenery.

Given its popularity on PC and the surprising (because in defiance of "common knowledge" about Xbox owners) success of world-building simulations on Xbox Live Arcade, Terraria seems destined to do well - and thus far, that's no more than it deserves. Burned-out Minecrafters may find the prospect of entering another, unspoilt, hazard-strewn world hard to stomach, but those who've merely tired of Mojang's tools will already be licking their lips. Call of Duty has another left-field multiplayer oddity to worry about...



#2 FriskyTanuki

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Posted 27 March 2013 - 12:07 AM

Bumping this up since it's out now.

#3 Yanksfan

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Posted 27 March 2013 - 12:54 AM

Would pick it up for Vita, but no way I would play it on my PS3. Already have the fantastic PC version.

For anyone on the fence though, this is a game you can easily sink as many hours into it as you want and get as much out of it as you put in.

#4 FellOpenIan

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Posted 27 March 2013 - 02:03 AM

I was going to check-out the demo to see how the controls felt and was going to base my double-dip on that but nope...no demo...even though they are fucking required to make one for XBLA. (I hate when devs do that BS on PS3)
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#5 FriskyTanuki

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Posted 27 March 2013 - 02:14 AM

There is a demo, but they haven't released it yet. When I bought it, I got the demo and unlock key to download.

#6 FellOpenIan

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Posted 27 March 2013 - 02:21 AM

That's even worse and makes even less sense. (the demo is just the tutorial btw)

Oh well...I'll just download the XBLA version tomorrow to check out how the controls work on console.
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#7 FriskyTanuki

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Posted 27 March 2013 - 05:28 AM

Tried out the tutorial to see how the controls have been adapted and they seem like they'll work out find once I get used to them. I recorded a video of the tutorial for those that want to see how they've been adapted, which will go live in about 6-7 hours from now.



#8 Boosted

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Posted 27 March 2013 - 11:56 AM

Unless someone says differently it just seems like a cheap 2d knockoff of Minecraft.

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#9 guardian_owl

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Posted 27 March 2013 - 03:18 PM

It is a more combat focused iteration of minecraft. If you prefer the lego aspect of minecraft, then there is not too much reason to pick it up. There are a great variety of weapons to craft and bosses to hunt for and kill. I prefer it to minecraft because it is a bit more structured and combat focused, I got bored building castles in the sandbox for the sake of building castles in minecraft.

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#10 8bitArtist

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Posted 27 March 2013 - 03:31 PM

i never have and never will get the appeal of minecraft

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#11 FriskyTanuki

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Posted 27 March 2013 - 03:33 PM

I didn't hear about this before, but this has a Platinum trophy.

#12 FellOpenIan

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Posted 27 March 2013 - 03:51 PM

I found this in regards to there being no demo:

I was on US PSN Store and there is only option to buy a full game.

Really? That's not how it should be, I will have someone look into this. (fyi I'm the producer from the developer that did the port)

And:

Hi everyone,

Just to let you know - we're looking into this and we'll update as soon as we can.

Posted Image

So yeah, looks like Sony fucked this one up not the developer.#-o
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#13 dutch72

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Posted 27 March 2013 - 04:04 PM

The demo keeps sticking at the build the door part I've built 3 houses all of them have doors and it still tells me to install a door. Really like the game from what I've seen of it .(360 version)

#14 GaveUpTomorrow

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Posted 27 March 2013 - 04:24 PM

Unless someone says differently it just seems like a cheap 2d knockoff of Minecraft.


The difference is that Terraria is an amazing fun game that can suck your life away for 100s of hours, and Minecraft is just boring. I tried to play Minecraft and couldn't stand it.


#15 Yanksfan

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Posted 27 March 2013 - 04:25 PM

Unless someone says differently it just seems like a cheap 2d knockoff of Minecraft.


I prefer it to Minecraft for reasons other have listed..more and better combat options. The game may not appeal to everyone but I certainly wouldn't dismiss it as cheap or poorly done. The game is very much quality if you're into this sort of game.

#16 FellOpenIan

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Posted 27 March 2013 - 04:45 PM

Minecraft has become a genre at this point. People will just have to accept that and move-on. (unless you refer to BioShock Infinite as a DOOM-clone...then by all means proceed ;))
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#17 FriskyTanuki

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Posted 28 March 2013 - 12:12 AM

Putting some more work into this and I'm enjoying it a lot so far. I'd love to see an update that moves the item bar controls to R1/L1 instead of the triggers and put attack on R2 so that it's more like the XBLA version. Other than that, the controls are pretty good. I've also noticed that swinging a sword with the PSN version does more of a stab move than the circular swing that it does on the XBLA version, so I'm not sure what is up with that.

For people that don't know what's different between this and Minecraft besides the obvious visual differences, Terraria is much more focus on the combat, loot, and fighting bosses and much less on building stuff and all of the neat design things that Minecraft is flexible enough to offer. To put it in another way, I play Minecraft and get ideas for how to improve my home or other types of places to build, so I go off to mine and occasionally fight to facilitate that. Minecraft even allows you to avoid combat if you build/mine the right way, but Terraria generally forces it on you when you go exploring/mining because enemies spawn around you all of the time. The desire to "improve" my house in Terraria isn't really showing up a few hours in, though that could change with time.

I managed to get a nice lance and boomerang in chests around my home, so the combat isn't a big deal so far. I've built a couple of nice zombie holes around the house so that they fall in and don't try to break through the door, though I don't know if that's possible if they pound on the door enough.

#18 guardian_owl

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Posted 28 March 2013 - 01:05 AM

In the past you could barricade your door by putting a chair next to it on the inside of the house, that means the door can only open outwards preventing the zombies from pushing it in.

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#19 Futter Dosh

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Posted 28 March 2013 - 03:30 AM

what is the new content? i already have it in PC but i'm interested mostly for the split screen also someone have a phantom to sell? i looked in the game share thread but no one is interested

#20 FriskyTanuki

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Posted 28 March 2013 - 03:50 AM

They added a new boss, new enemies, new items to craft and find, a new tutorial, a redesigned inventory/crafting menu to work better with a controller, and the new fourplayer split-screen with eight player online multiplayer. I haven't seen a specific list of the new items, enemies, and such, but I'm sure there's one out there being made somewhere.

Keep your gameshare stuff in the gameshare thread.

#21 FriskyTanuki

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Posted 30 March 2013 - 05:01 PM



I'll be doing a live stream of this in about an hour, so anybody that wants to see it in action should tune in.

Edit: Added the archive link above so it'll show once the video is done uploading.

Edited by FriskyTanuki, 31 March 2013 - 02:31 AM.


#22 FriskyTanuki

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Posted 30 March 2013 - 11:31 PM

Now that I have the grappling hook and have figured out the usefulness of glowsticks, this game is getting better and better each time I play it. I still have yet to find a life crystal, so I'm holding off on going through the corruption until I get a bit more health.

#23 Draekon

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Posted 31 March 2013 - 12:03 AM

Grappling Hook is an extremely useful tool and the upgrade of that is even better. You'll find most Life Crystals by just exploring all of the areas underground. They're in varying heights, but you should mostly find them in the second tier beyond standard tier and before hell.

The game is awesome and I'm somewhat curious how the console version plays and is different than the PC. However with Terraria's spiritual successor Starbound and its beta looming in the near horizon, I don't think I can be convinced to re-buy it just to mess around more and see new stuff.

#24 FellOpenIan

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Posted 31 March 2013 - 01:29 AM

I watched a good chunk of the livestream. Fun stuff! (Amen, Grappling Hook)

My thinking is to double-dip soonish and it mainly has to do with how zoomed-in the console version is after spending an hour trying mod the PC version to do so.
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#25 FriskyTanuki

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Posted 01 April 2013 - 04:54 AM

The demo for this will be out on Tuesday, so those that want to try it out for themselves can do it then. The demo only lets you play the tutorial, though you can keep playing it for a while after you get through all of the tasks that it asks you to do.

#26 Yanksfan

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Posted 01 April 2013 - 04:35 PM

The game is awesome and I'm somewhat curious how the console version plays and is different than the PC. However with Terraria's spiritual successor Starbound and its beta looming in the near horizon, I don't think I can be convinced to re-buy it just to mess around more and see new stuff.


I agree, though I can justify buying it once its released for the Vita so I can have a portable version to mess around with wherever.

#27 FellOpenIan

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Posted 02 April 2013 - 01:47 AM

Finally caved and double-dipped then played all afternoon. Man this port is buggy though: The music stutters, the framerate is questionable at times, the multi-player is all kinds of wonky, issues with beds, worlds/characters corrupting, etc.

I'm glad I bought it and now even prefer the console version but hot damn do the console ports need about 10 patches each.
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#28 FriskyTanuki

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Posted 02 April 2013 - 02:08 AM

I've had zero issues with the game. It's perfect from what I've played.

#29 FellOpenIan

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Posted 02 April 2013 - 02:11 AM

The only things I've experienced first-hand are the framerate and music stutters but reading the support forum is super scary in the save-eating kinda way.
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#30 FriskyTanuki

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Posted 02 April 2013 - 03:05 AM

With PS+, that's not an issue for me. There's always going to be a back-up of my saves if I need it.