How playable is Kingdoms of Amalur? I kinda want to get it.
Got a PC controller? It controls and plays great w/ that, combat-wise. It's one of the best RPG's to actually play w/ a controller, combat-wise. Combat feels and looks great, on-screen. Many compare it to God Of War - I ain't played that, so I can't compare it to that. But, for me - combat feels similar and like the action-game The Darksiders - which is excellent for a PC RPG to play + feel like. Never ever does combat feel wonky like Skyrim - or anything of that sort.
I was never not a fan of WSAD - so if you play Amalur on PC, be prepared to likely use those control-format w/ a KB-mouse. It's not wise to move movement controls to cursors - b/c it doesn't work properly, if you move the keypad config there. While you can reconfig keys, that's one of the few things that's not easy to reconfig.
The only problem w/ Amalur out-the-box is: the game's easy, if you do TOO many quests. You can become overpowerful, over-leveled, and the game comes off as too easy. Many felt this is even true, even if you decide to adjust to higher difficulties. While I ain't tested it - the Heart-Core Mod is what many recommend to play the game with, if you want to make the game challenging. Despite its ease, while unmodded - even then, for me, Amalur's combat was never boring - it was always a joy to watch and feel in action, for me.
As for the Amalur: Reckoning base-game, it feels more like a huge MMO - huge game and huge world to explore. So, like some MMO's, its quality varies. Some of the questing is good + interesting (mostly, the main quest stuff). It's the side-stuff that can vary, ranging from decent to really good. Depending on how much you do - this can be a time-sink. I did a lot - so I spent over 70 hours or so with the base-game.
The Legend of Dead Kel DLC is great and has WAY more personality than most of the base-game! This DLC actually has a story + characters you will care about...and can actually be quite funny and entertaining - for the 10 hours or so that it lasts for. And the villain - he's just awesome; he's more interesting, cooler + a lot more menacing than the base-game's villain.
Teeth of Naros DLC is pretty good, but it is just nowhere as great as Dead Kel - but still, it'll be 10 hours or so that's quite enjoyable. You'll get your time and money's worth here - especially for a DLC.
If you can get Amalur: Reckoning Complete cheap (which you should be able to, as it's been $5-6 before, IIRC) - I'd say go for it. I've spent over 70 hours w/ the base-game - and thought it was really good. It just, at times, it lacked personality + lacked difficulty (when unmodded). That was my real minor complaints with it. Throw the DLC's on top - and well, you got another 20 hours of gameplay. And the DLC's are worth it, for another 20 hours - IMHO; especially The Legend of Dead Kel DLC.
Amalur is a fun game. (to me anyway) I was drawn to it because the lore and universe came from RA Salvatore. I seem to recall having to download a widescreen tweak utility to tinker with the screen FOV though.
It's really a shame the studio went bankrupt. They had a good foundation to start a franchise from. Too bad they bit off more than they could chew by making an RPG and an MMORPG simultaneously.
One studio didn't work on Amalur SP and MMO.
Two different studios (both owned by Curt Schilling) worked on the Amalur games.
38 Studios (Rhode Island) worked on the unfinished Amalur MMO (code-named Copernicus) for a good number of years - oiver 5 years, IIRC.
Meanwhile Big Huge Games (Maryland) worked on Ascendent, a game THQ had rights for - and THQ closed the studio. Curt bought BHG, after THQ dropped them + that Ascendent game - and BHG re-worked that game into a SP-based Amalur games and tried to re-fit it into its Amalur's lore.
One of the biggest misconceptions is that 38 Studios (Rhode Island) had a lot to do w/ the Amalur SP game. Well, they didn't - and BHG have stated this before.
From Squeenix, I'm still looking for a ~$3-4 Kane & Lynch Complete bundle. I've been curious about playing them since they are supposed to be so terrible, but some people say they aren't too bad.
Kane & Lynch: Dead Men's biggest problem back in the day to me was that its cover system was half-broken + half-working. Basically, you'd walk up to (what you hope would be) cover, thinking it'd drop you into cover - flip a coin; maybe it will, maybe it won't.
Also, back then, when I played it - it ran like garbage on most systems (including the system I ran it on, back then); and it used the horrible G4WL. IIRC, it was somewhere around 8-10 hours.
Kane & Lynch 2 was a major improvement - it used Steamworks this time around; you had a button now to let you enter + exit cover (fixes my major gripe w/ the first game); it looked really strong technically (at that time) on the system that I ran it on; and it ran very well on my system back then too. But, K&L2 was not the longest game by any means w/ its SP, either - took me about 6-7 hours, IIRC. Though, this game's SP was a bit shorter than the first game.
Also, keep this in mind - when I play, I often do take my time. So, don't be surprised that if you play the game, you finish each game much-much quicker than I did - as these games are notorious for being finished quickly...as in half the amount of time I spent with each one.
Both Kane + Lynch games are both bat-crap crazy + ridiculous - namely, I'm talking about its story, plot + actual characters. The game's dark, violent, and often flat-out ridiculous. If that's your cup of tea - you'll like that stuff. Also, these characters are despicable - so if you're one of those who want their protagonists to be like-able in some way, you're playing the wrong game. If you don't care about them being like-able - well, then you're off to a better start!
My biggest problem w/ both games - pretty much, SP was likely pretty much it for you; and those campaigns weren't long by any means, anyways. To make matters worse - trying to get into a MP major sucked....b/c nobody was playing this freaking game online! It was DEAD! If you did get into a game, it was A LOT of fun to play - but majorly short-lived...b/c if players drop-out, you'll be waiting forever to get another game going.
If you're getting Kane + Lynch - b/c of its lack of content, replay value, and very likely nobody's playing the MP - I'd suggest if you get them, get them when they're insanely cheap.
I thought Reincarnation was a remake of Disciples 2?
Disc 3 is a sequel.
Think of Disciples 3: ReincarnationEdition as the Disciples 3: Complete Pack - Remastered Edition.
It's considered to be the version to get, basically.
Reincarnation packs the Disc 3 base-game (Renaissance) + expansion (Resurrection) + the entire game is completely overhauled in MANY ways (better AI, better engine, better graphics, new features, etc).
Many fans seem to prefer Disc 2 Collection over any version of Disc 3.
I have all of the Disc 2 + 3 stuff - but, never played any of them. Go figure.
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