Special CAGbag: Post questions for Michael Pachter, Video Game Analyst Extraordinaire
Posted 30 April 2007 - 01:30 PM
The focus of the interview will be on "Life as a Video Game Analyst", but if we have time, we will quiz him on some of the bigger news topics.
Any questions you want answered?
Posted 30 April 2007 - 01:43 PM
Posted 30 April 2007 - 01:45 PM
Its too bad you're still a prick with a stupid gimmick.
Posted 30 April 2007 - 01:49 PM
Looking for a podcast co-host about random geekness and P.S. I have a potty mouth and you should too! PM for details.
*punches life in the neck*
Look, the thing about my family is there's five of us. Marge, Bart, Girl Bart, the one who doesn't talk, and the fat guy. How I loathe him...
Posted 30 April 2007 - 01:57 PM
Posted 30 April 2007 - 03:13 PM
Would companies be better off pricing their games at a cheaper price point, and hoping to sell more copies of the game so that there were more customers for in game advertising, and more customers to purchase down loaded content?
Posted 30 April 2007 - 05:15 PM
and where do you get the meat of your info on the industry? (numbers, etc)
Posted 30 April 2007 - 10:20 PM
Also mention this:
"I don't think there are four million people in the world who really want to play online games every month," said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm. "World of Warcraft is such an exception. I frankly think it's the buzz factor, and eventually it will come back to the mean, maybe a million subscribers."
"It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."
Then follow it all up with Mr Unoriginal's question.
Posted 30 April 2007 - 10:38 PM
Posted 01 May 2007 - 04:07 AM
"I don't think there are four million people in the world who really want to play online games every month."
"At the end of the day, we don’t play games for social interaction … We play games to escape.” Microsoft’s strategy is “absolutely flawed,” he said."
"Warcraft is so good and so good-looking that it got this immediate attraction; everybody who would ever consider playing an online game said, 'This is the one. I gotta try it.' And what'll happen is inevitably, like the health club model, after you pay your 30 bucks a month for 3 or 4 months and you only go once a week, you realize it's not worth it and you split. That's what will happen with Warcraft ... I think it's going to roll back to a million. I'm not predicting it's going to happen in three weeks; I'd guess it has a half-life of 6 months to a year,"
It's nice to have interviews, but this guy is a tool.
Posted 02 May 2007 - 03:14 AM
Posted 02 May 2007 - 05:33 AM