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Resident Evil 5 -Gen. Discussion - Lost In Nightmares & Desperate Esacpe DLC Out Now!


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#1621 Over easy

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Posted 18 February 2010 - 01:35 AM

Do your weapons upgrade carry over from the main story? I assume it's a no, since I see this game more like Assignment Ada and RE 4.
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#1622 KingBroly

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Posted 18 February 2010 - 01:46 AM

Nope. Have to finish it in 1 sitting, no infinite ammo, even after beating it. It's as old school RE as anyone's going to get.

The more I think about it, I want RE remade with that (as long as they take out typewriters)
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#1623 bigdaddybruce44

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Posted 18 February 2010 - 02:12 AM

I know it's been remade already, but I know I would also pay for a total revamp of the original Resident Evil game.

#1624 tenzor

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Posted 18 February 2010 - 02:31 AM

Do your weapons upgrade carry over from the main story? I assume it's a no, since I see this game more like Assignment Ada and RE 4.



no the weapons don't carry over from the main story, and yes this is more like Assignment Ada.

#1625 tenzor

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Posted 18 February 2010 - 11:44 AM

OH MY GOD....

So I just played Lost in Nightmares again, and just found a really cool easter egg. This is the ultimate throwback to Resident Evil 1.

If you love Resident Evil, and you have the DLC then you need to go do this right now.

Basically as soon as you enter the Spencer Mansion. Try to leave through the front door again, and the message "I am not leaving until I finish this mission" shows up. Well just keep trying to leave 2-3 more times, and a "?" will appear. Press it, and witness what made Resident Evil what it was.

Kudos to Capcom for putting this in :applause:

#1626 KingBroly

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Posted 18 February 2010 - 12:01 PM

Here's an easter egg:

Spoiler

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#1627 MSUHitman

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Posted 18 February 2010 - 05:01 PM

I know it's been remade already, but I know I would also pay for a total revamp of the original Resident Evil game.


You mean a second revamp (game was redone on the Gamecube) or just a port of the Gamecube version to the 360/PS3?

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#1628 bigdaddybruce44

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Posted 18 February 2010 - 05:18 PM

I know it was remade already ("I know it's already been remade"). As others said, I'd like to see one with the RE5 engine.

Edited by bigdaddybruce44, 18 February 2010 - 05:29 PM.


#1629 poison_SHADOW

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Posted 18 February 2010 - 05:38 PM

OH MY GOD....

So I just played Lost in Nightmares again, and just found a really cool easter egg. This is the ultimate throwback to Resident Evil 1.

If you love Resident Evil, and you have the DLC then you need to go do this right now.

Basically as soon as you enter the Spencer Mansion. Try to leave through the front door again, and the message "I am not leaving until I finish this mission" shows up. Well just keep trying to leave 2-3 more times, and a "?" will appear. Press it, and witness what made Resident Evil what it was.

Kudos to Capcom for putting this in :applause:


As soon as I read your post I had to turn on my 360 to check it out.

Oh. My. God. HOLY STROMBOLI!!

That's the best Easter egg ever, man. I guess Capcom has some respect for their old fans after all. (Now if only you'd have the option to choose between the 2 views in the next game...)
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#1630 foltzie

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Posted 18 February 2010 - 06:16 PM

Basically as soon as you enter the Spencer Mansion. Try to leave through the front door again, and the message "I am not leaving until I finish this mission" shows up. Well just keep trying to leave 2-3 more times, and a "?" will appear. Press it, and witness what made Resident Evil what it was.


Clunky and artificially difficult?

I kid, kinda, not really. But kudos to Capcom for some quality fan service.

#1631 lolwut?

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Posted 18 February 2010 - 07:16 PM

Am I the only one disappointed with this shit?

Granted, it started out good with great atmosphere, but
Spoiler


I just felt like it was building up for something epic, and it never delivered.


#1632 poison_SHADOW

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Posted 18 February 2010 - 09:38 PM

After doing the Easter Egg Tenzor showed, something odd happened:

Spoiler


Also, I'm surprised the weapon placement seems random. My last time through, the shotgun was where I had found the magnum revolver in one of the bedrooms. Jill found an assault rifle above the dining room this time instead of a sniper, and the sniper was right next to where you find the fire-sensitive paper.

Oh, and I found three proximity mines in the same room where you find the frag and incendiary grenades. They were where no items had been previously, and I was surprised to see them.
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#1633 advanced

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Posted 18 February 2010 - 09:42 PM

Shadow, you forgot to close your spoiler tags. ;) Haha.

Going on, I dig the classic camera angle, but its going to take me a bit longer to get used to it. My brother is going to flip when he sees it. I dig the random weapons all the way around.

After my first playthrough, I got three achievements (Beat it, S rank and Kung Fu), which was surprising. It was really easy to S rank. I didn't pay too much attention, but I died like, 3 or 4 times, and I still got the S, so yeah. Great DLC. Totally worth the $5 dollars, just for the environment alone.

#1634 poison_SHADOW

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Posted 18 February 2010 - 09:52 PM

Shadow, you forgot to close your spoiler tags. ;) Haha.


DAMMIT! It took me all of thirty seconds to fix my mistake and someone still saw... :bomb: Haha, oh well.

Yeah, the random weapons are nice. You never know what you'll end up with.

I only got an 'A' rank my first time... I think I spent a little too much time in the entrance hall when I first started, making Chris and Jill run laps around the room as I giggled like a schoolgirl.

...what? Hey, I was happy to be back in a mansion. Don't look at me like that. DON'T JUDGE ME!!!

Edited by poison_SHADOW, 18 February 2010 - 10:15 PM.

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#1635 phoenix529

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Posted 18 February 2010 - 09:59 PM

I can't find the DLC on PSN yet. What gives?

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#1636 dragonjud

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Posted 18 February 2010 - 10:08 PM

I can't find the DLC on PSN yet. What gives?


PSN updates don't happen until after 6 p.m. EST (on most Thursdays)...
Sometimes they don't happen until very late (like 9 p.m.)..tough for them to push that button. :lol:


#1637 advanced

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Posted 18 February 2010 - 10:10 PM

DAMMIT! It took me all of thirty seconds to fix my mistake and someone still saw... :bomb: Haha, oh well.


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#1638 timesplitt

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Posted 20 February 2010 - 07:02 PM

I know it was remade already ("I know it's already been remade"). As others said, I'd like to see one with the RE5 engine.


why not the updated engine from lost planet 2!!

#1639 chankk

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Posted 22 February 2010 - 05:21 AM

Anyone here trying to run through the game on veteran?
IF so add me IICL510II

#1640 RichMeisterMan

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Posted 22 February 2010 - 05:50 AM

I just beat lost in nightmares and I have to say...it was pretty disappointing. I was kind of hoping for some kind of insight into the process of Jill turning into Wesker's pawn at the end.

I would have also liked to fight some zombies and not just the big monsters they threw at us. Although I appreciate the difference in game play it brought.

#1641 poison_SHADOW

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Posted 22 February 2010 - 06:14 AM

I just beat lost in nightmares and I have to say...it was pretty disappointing. I was kind of hoping for some kind of insight into the process of Jill turning into Wesker's pawn at the end.

I would have also liked to fight some zombies and not just the big monsters they threw at us. Although I appreciate the difference in game play it brought.


Wasn't all the stuff about Jill mentioned in files in the main game? I can't recall right now how she was put under Wesker's control though, I only remember the cause of her altered appearance.

I agree with you about the enemies. The Guardians were alright, I guess, but really? The only zombies are the sad sacks of crap that twitch on the ground? That's just lazy, CAPCOM! They could've at least had the prisoner chambers filled with a few zombies...
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#1642 MSUHitman

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Posted 22 February 2010 - 08:55 PM

I really enjoyed Lost In Nightmares and wish other DLC's were more like this. Plenty of homages to RE 1 and the eeary feel returned to the game vs. what happened in RE 5. Comparing the value of this DLC vs. what Ubisoft is putting out for AC 2 is a difference of night and day (200 gs for $10 with both packs with replayability or 0 gs for $6 with both packs and no replayability.)

While I wished there were some zombies outside of the ones that just lay there and pop out of the water at the end, there would need to be more ammo available if that was the case.

I'll have to play it again as we missed one of the score stars and we didn't do it fast enough so myself and my podcast co-host only got 1 achievement last night.

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#1643 RichMeisterMan

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Posted 23 February 2010 - 06:23 PM

Wasn't all the stuff about Jill mentioned in files in the main game? I can't recall right now how she was put under Wesker's control though, I only remember the cause of her altered appearance.

I agree with you about the enemies. The Guardians were alright, I guess, but really? The only zombies are the sad sacks of crap that twitch on the ground? That's just lazy, CAPCOM! They could've at least had the prisoner chambers filled with a few zombies...


Yeah some of story (as far as Lost in Nightmares) did come out during the main game. However I finds it a little odd to not relay story elements here since you are actually playing them out and all.

Being rewarded with a video explaining things would have been nice though even if the info it shared was already available via the main game in document form.

#1644 MSUHitman

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Posted 23 February 2010 - 07:00 PM

Maybe there will be a story cutscene in Desperate Escape that shows Jill being transformed?

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#1645 RichMeisterMan

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Posted 24 February 2010 - 01:33 AM

Would be nice! I hope Desperate Escape is longer than Lost in Nightmares!!!

#1646 Mospeada_21

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Posted 25 February 2010 - 01:53 AM

Just completed LiN myself. Really enjoyed the experience. Great DLC value, lots of replay built in.

I feel like such a noob, and literally missed the last star right before
Spoiler
Took nearly 2 hrs and 40 mins on my first try [veteran] cause I looked everywhere for those stars; except the previous overlook.

Biggest improvement I've noticed was partner AI Jill wasn't as annoying as AI Sheva. This helped out a lot in setting the mood. Sheva in the main campaign was a freaking chatterbox, and you just wanted to off her yourself. Very glad Capcom fixed this with Jill.

I hope Resident Evil 6 is along these lines.

btw, not sure, but was wondering if completing each difficulty unlocks a figure.
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#1647 bigdaddybruce44

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Posted 25 February 2010 - 06:34 AM

Would a few people be interested in setting something up for this Friday night to bang out the Versus achievements? Let me know.

#1648 Predator Ranger

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Posted 26 February 2010 - 01:14 AM

Would a few people be interested in setting something up for this Friday night to bang out the Versus achievements? Let me know.


Count me in.
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#1649 bigdaddybruce44

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Posted 27 February 2010 - 01:23 AM

Ugh...gonna have to pass. This snow really messed up my schedule. Maybe another day.

#1650 Predator Ranger

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Posted 28 February 2010 - 12:16 AM

We've got 3 on right now, need one more for the team achievements. Anyone interested? Shoot me a message on Live.
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