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Starcraft 2 Official Thread: Heart of the Swarm Time, Yo


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#31 The Crotch

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Posted 03 December 2007 - 01:52 AM

I'm sure Zeratul's psychic abilities more than compensate for the fact that he only has four fingers.

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#32 E_G_Man

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Posted 03 December 2007 - 02:20 AM

Who will be first to beat Radio Free Zerg on expert?
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#33 The Crotch

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Posted 03 December 2007 - 02:35 AM

E_G_Man wins the thread!

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#34 jetlag16

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Posted 03 December 2007 - 04:54 AM

Lol. Go starcrafT! PArTY! wHoO! F yeah! UMS 4 LIFE!!!!....I need to find more people to play with = (
Offspring - Pretty Fly ( For a White Guy)
[...]

He needs some cool tunes, not just any would suffice
But they didn't have Ice Cube so he bought Vanilla Ice
Now cruising in his Pinto he seess homies as he pass
But if he looks twice, they're gonna kick his lilly ass!

[...]

Me: This sucks.
Matt: What?
Me: My life.

{week or so later}
Matt: This sucks.
Me: What, your life?
Matt: No, your life.

Go Jets!

#35 E_G_Man

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Posted 05 December 2007 - 04:35 PM

The lack of Starcraft in this thread dissapoints.....
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#36 The Crotch

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Posted 07 December 2007 - 11:14 PM

Two new updates in the original post. Highlights: groups still require micro to keep them together, Ghosts might lose EMP (please, fucking please), and the editor looks pretty fucking good (mix-and-match tilesets, lots of units editor-only, etc.).

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#37 E_G_Man

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Posted 08 December 2007 - 02:36 AM

I think another important feature mentioned is the ability to lock user made maps. That way if you make a new map some jackass won't be able to pop it into the map editor and paste his name all over it and alter your work.
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#38 Kayden

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Posted 08 December 2007 - 06:03 AM

I really hate when people do this. X map gets really popular so some dickweed opens it up and then decides to give red 1000000 minerals and hero units. Its just pathetic.

I think another important feature mentioned is the ability to lock user made maps. That way if you make a new map some jackass won't be able to pop it into the map editor and paste his name all over it and alter your work.



#39 The Crotch

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Posted 08 December 2007 - 06:48 PM

Who wants to guess how many days it will take some fucker to break the lock?

I'm going with 25.

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#40 E_G_Man

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Posted 08 January 2008 - 05:05 PM

If they do lock the maps I might actually be motivated to try to make one.

Also sorry to bump, but the lack of SC2 talk depresses me.
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#41 The Crotch

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Posted 08 January 2008 - 11:30 PM

Sorry not to update. All of the SC2-related shortcuts I use to keep this thing updated are on my other computer. That'll be back up... eventually.

And feel free to bump/talk about SC2 all you want. Just keep it slow, as we need the talk to last another 3-ish years.

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#42 E_G_Man

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Posted 09 January 2008 - 04:20 AM

New Siege Tank! http://www.starcraft...n/siegetank.xml

Evidentaly it has a defense mechanism against close combat.
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#43 E_G_Man

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Posted 09 January 2008 - 04:25 AM

And it looks like the Firebat is out. http://www.battle.ne...mp=1#post247752

Sorry for the double post.
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#44 SpecTrE3353

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Posted 09 January 2008 - 04:49 AM

And it looks like the Firebat is out. http://www.battle.ne...mp=1#post247752

Sorry for the double post.


They had better find something fantastic to replace it if they're taking it out. It'd better be like a sword wielding ninja super soldier.
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#45 The Crotch

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Posted 10 January 2008 - 12:02 AM

New Siege Tank! http://www.starcraft...n/siegetank.xml

Evidentaly it has a defense mechanism against close combat.

Looks like a lot of emphasis is being put on the Immortal with this. The Zealot was the traditional anti-tank unit for Protoss, but this would definitely limit their ability to fight tanks. Which, y'know, works for me - Immortals look awesome.

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#46 E_G_Man

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Posted 10 January 2008 - 01:13 AM

Well there is always air to fall back on to kill the tanks.

I'm wondering how strong the close range attack will be. Maybe it is only strong enough to kill a single ling or Zealot and not a small group. That would actually be pretty handy, since I cannot count the number of times I have had to unseige a tank because a lone Zergling got into it's no-kill zone.
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#47 The Crotch

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Posted 10 January 2008 - 01:22 AM

Well there is always air to fall back on to kill the tanks.

True, but it's always nice to have terrestrial means of fighting tanks.

I'm wondering how strong the close range attack will be. Maybe it is only strong enough to kill a single ling or Zealot and not a small group.

You speak of "a single ling or Zealot" as though the two were equal. This sin shall not go unpunished.

That would actually be pretty handy, since I cannot count the number of times I have had to unseige a tank because a lone Zergling got into it's no-kill zone.

And the new "Charge" ability of the Zealot would kick some serious fucking ass against the old model of tanks, too. Especially if there were spider mines around. Zealot Bomb!

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#48 E_G_Man

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Posted 16 January 2008 - 02:27 AM

The new (and first) Blizzcast is out.

Also a little more new information can be found.... http://www.battle.ne...al&T=248554&P=1

I can see the future of BNET now... 3 v 3 BGH No Auto T Rush
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#49 The Crotch

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Posted 16 January 2008 - 02:41 AM

Really sorry about not updating this thing. Promise I will when I get my computer operational.

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#50 E_G_Man

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Posted 16 January 2008 - 09:32 PM

No worries, I'm just trying to keep it bumped to the first page.
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#51 E_G_Man

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Posted 30 January 2008 - 07:17 PM

A few things that need to be brought up:

The first of what I assume to be many Starcraft 2 biographies. -Jim Raynor-
http://www.starcraft...roes/raynor.xml
I personally don't like how different Jim looks, but whatever.

And here is the latest Starcraft 2 Q&A.
http://www.battle.ne...p=1
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#52 E_G_Man

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Posted 14 February 2008 - 07:19 PM

Q&A Batch 29: http://www.battle.ne...al&T=428054&P=1

I am very interested in the idea of putting a medic inside of a bunker.... the possibilities!

/also: 3 posts in a row, tic tac toe
//also: We can't let the RA 3 topic become more popular than the SC2 topic, that would just be wrong.
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#53 Oktoberfest

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Posted 14 February 2008 - 09:36 PM

so basically the AI knows how to scout now, awesome.

#54 The Crotch

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Posted 14 February 2008 - 10:10 PM

I promise you guys to update this shit tonight.

The only problem is that I can't really listen to their podcasts due to my 56k. Does anything important happen in those?

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#55 E_G_Man

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Posted 14 February 2008 - 10:48 PM

So far nothing too important has been said in the podcast that hasn't been in the Q&A's.
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#56 The Crotch

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Posted 14 February 2008 - 10:59 PM

Alrighty. Promise to update this thing tonight. Update it for great justice.

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#57 The Crotch

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Posted 16 February 2008 - 09:38 PM

At long last, this thread has been updated.

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#58 E_G_Man

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Posted 16 February 2008 - 11:29 PM

Huzzah!
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#59 The Crotch

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Posted 16 February 2008 - 11:32 PM

Added things like the Marauder and Nullifer, details about the High Templar, Ghost, Thor (whose purpose seems to change every other day - it was actually a glorified Goliath for a while there), Medic, etc.

Anything I should add/link to? I'm always worried about the OP getting cluttered and hard to read, but I also want to add more detail.

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#60 Kayden

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Posted 16 February 2008 - 11:38 PM

Who would you kill to get your hands on the current build? :drool: