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Diablo III / Diablo II Battle.net Thread


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#2641 Pookymeister

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Posted 18 June 2012 - 05:42 PM

Only thing I would think is to get more INT and maybe crit dmg %/dmg to replace it.

Maybe an "Increase Pulse Orb by 10%" item. I bought a 400 gold one of those last night to test it out. Doesn't show up as an increase in dmg if you equip with shock - so either its broken or doesnt affect it there. Didn't try actually attacking any enemies so that might be a way to notice number difference.
On same note, I wish there was a similar perk for Hydra. There is a "reduce hydra cost", but that doesn't help me at all.


#2642 SEH

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Posted 18 June 2012 - 07:15 PM

Do sets drop off the butcher as well does anyone know?

And whats the ETA on the next patch?


Pretty sure set items can drop off anything. I got Natalyas Redemption (shitty set bow) off a random white mob in Act One of Inferno.

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#2643 100xp

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Posted 18 June 2012 - 07:32 PM

Pretty sure set items can drop off anything. I got Natalyas Redemption (shitty set bow) off a random white mob in Act One of Inferno.


my blackthorne dropped early Act 1, and Messerschmidt's Reaver from a broken log. it's totally random.

#2644 Pookymeister

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Posted 18 June 2012 - 07:54 PM

All my legendaries have come from weapon racks.


#2645 sasukekun

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Posted 18 June 2012 - 08:11 PM

All my legendaries have come from weapon racks.


How much MF gear you are usually running?

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#2646 Pookymeister

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Posted 18 June 2012 - 08:12 PM

How much MF gear you are usually running?


Not much really. 23% helm from topaz and a couple things on my follower that bring it to like 30% :)
I had at least some valor going for most of my finds, i think.


#2647 Sir_Fragalot

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Posted 18 June 2012 - 10:49 PM

Which class do you think is a good partner to team up with Witch Doctor? My GF is getting the game today and she is going to be playing Witch Doctor. I will be starting a new character to level with her.

I am thinking Barb because of the melee/range combo (already have a monk) but open to other suggestions.
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#2648 SEH

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Posted 19 June 2012 - 12:32 AM

Barb would work well as you'd be able to tank while she does all the deeps. Any other class and its just going to be a kite fest.

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#2649 JasonTerminator

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Posted 19 June 2012 - 02:07 AM

Looks like 1.0.3 drops tomorrow, so if there's any progression you wanna make pre-nerf, tonight's the night to push.
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#2650 evildeadjedi

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Posted 19 June 2012 - 03:03 AM

Looks like 1.0.3 drops tomorrow, so if there's any progression you wanna make pre-nerf, tonight's the night to push.



Also, probably best to plan not playing most of the day tomorrow.

Edited by evildeadjedi, 19 June 2012 - 03:46 AM.

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#2651 David Hibiki

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Posted 19 June 2012 - 03:10 AM

Pretty sure set items can drop off anything. I got Natalyas Redemption (shitty set bow) off a random white mob in Act One of Inferno.


Thanks. I've gotten over 5+ uniques and not a set item yet. Granted most of the uniques were garbage to.

I don't think IAS is gonna change much, people will just go for the next powerful stat. Really, really sucks for those that spent a lot of money on getting good IAS gear but that's about it.

I checked the patch pre-notes and didn't see anything on better drops or easier times in act 2 and beyond.

I found the Dark Tower to be a good easy run if people aren't able to do butcher runs, and usually 3-4 uniques/blues and a nice big chest to loot in such a short time.

Nevermind Bashiok posted and reminded people of the IAS nerf and linked to the design preview, so I'm assuming this all goes into effect tomorrow. http://us.battle.net...w-6_6_2012#blog

#2652 basilofbkrst

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Posted 19 June 2012 - 06:31 AM

Im in here on and off, but if this hasn't been posted in one form or another it's an interesting read that will surely have some not caring and others wanting to stab Bliz devs for several years: http://wow.joystiq.c...almost-everyth/


#2653 sendme

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Posted 19 June 2012 - 08:53 AM

Damn and looks like tonight will be the only night I will be able to play. I guess with the patch coming I wont be play or playing much. Unless the servers don't go down.
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#2654 Draekon

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Posted 19 June 2012 - 11:07 AM

Well, HC Inferno Diablo was taken down this morning. Not sure if it's really the first as supposedly it was done the first time 6/6 and just not publicized. Regardless, damn.

#2655 JasonTerminator

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Posted 19 June 2012 - 11:15 AM

Well, HC Inferno Diablo was taken down this morning. Not sure if it's really the first as supposedly it was done the first time 6/6 and just not publicized. Regardless, damn.


Yeah, I watched Kripp's stream as it happened. Close call when he got frozen and knocked into the cage.
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#2656 wckddudeman

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Posted 19 June 2012 - 02:18 PM

Full patch notes are up: http://www.diablofans.com/ the patch is huge, sucks that attack speed is getting nerfed so hard, but there is a ton of good changes to make up for it.
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#2657 bvharris

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Posted 19 June 2012 - 02:30 PM

The first thing that jumped out was that MF no longer counts towards objects, including chests.

And ouch, they nerfed Nether Tentacles hard. I'd imagine that will about balance out the general Inferno nerf for Demon Hunters who use it.

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#2658 Draekon

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Posted 19 June 2012 - 02:51 PM

Yeah, I'm not a Demon Hunter and saw the nether tentacles nerf and my immediate reaction was more or less "Holy shit that's probably going to suck hard." How many times does it hit a mob in a single pass anyways? Not counting Missile Dampening enemies.

They really need to make all Wizard skills to be able to crit too and benefit from the +% Crit Damage affix.

#2659 bvharris

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Posted 19 June 2012 - 02:58 PM

Yeah, I'm not a Demon Hunter and saw the nether tentacles nerf and my immediate reaction was more or less "Holy shit that's probably going to suck hard." How many times does it hit a mob in a single pass anyways? Not counting Missile Dampening enemies.


Depends on the size of the enemy's hitbox. Smaller enemies it only hit once anyway, but larger enemies it could hit 2-3 times. That made it a great kiting skill for champion packs, since you could get them lined up chasing you and fire off a few rounds of NT which would hit all of them multiple times.

I have no idea how Inferno Belial will be beatable for a solo DH now, since NT was the best way to beat his final form.

I've actually been using Impale instead of NT while farming goblins, so I might make the switch permanent. With the nerf to attack speed I'll probably need to switch from at attack speed build to one more focused on crits anyway.

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#2660 wckddudeman

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Posted 19 June 2012 - 03:08 PM

They really need to make all Wizard skills to be able to crit too and benefit from the +% Crit Damage affix.


Bug Fixes
-Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
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#2661 Draekon

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Posted 19 June 2012 - 03:11 PM

Bug Fixes
-Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix


That's entirely different than what I was talking about actually. Disintigrate cannot critical what so ever and Ray of Frost has issues too, but I can't remember specifically what so I'll refrain from commenting on specifics that I can't remember.

Though that should help with any AoE skills such as Blizzard (I think the only skill effected by that I believe?), which is only part of the issue.

#2662 wckddudeman

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Posted 19 June 2012 - 03:21 PM

Until servers are up/people are home we wont know that it is not affecting it, they have not specifically stated what it is intended to fix.

also quick forum search on the main forums: http://us.battle.net...opic/5575474402
http://us.battle.net...opic/5271604169
https://us.battle.ne...opic/5151273430
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#2663 Draekon

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Posted 19 June 2012 - 03:29 PM

I meant the only Wizard skill effected by it.

As for those posts, it's possible they hotfixed it sometime after I stopped using it. Numbers were too consistent for it to 'crit' in the background back when I used it.

#2664 David Hibiki

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Posted 19 June 2012 - 03:52 PM

Wow so many changes. Jailers runs will be a bit tougher now with those buffs, but if they didn't fix his HP he will still go down pretty fast.

Good loot in Act 1 at last! I am just waiting to see if my Monk can actually kill enemies and survive in Act 3 and 4 of Inferno.

Interesting thing of note is the boss buffs in general (especially in Inferno).

Also destroying all objects outside of XP bonus doesn't seem to help at all now considering only gold will drop rarely.

Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform <--- yikes. That's the last time I do him with randoms, people just don't know how to avoid it.

#2665 Draekon

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Posted 19 June 2012 - 04:02 PM

Belial Phase 3 Green Pools can get pretty crazy as he gets lower in health on Inferno difficulty, so I can see some people having trouble with it on occasion. Honestly it won't change much for a Wizard so long as they use Poison Hydra.

#2666 wckddudeman

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Posted 19 June 2012 - 04:18 PM

With the changes to repair cost(and Im already pushing 9-10k) I am going to do safer runs till my gear is better rather than trying to do act3 farming.

I love the boss changes with the exception of siegebreaker... I HATE reflect damage, single worst affix for wizards.
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#2667 100xp

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Posted 19 June 2012 - 04:25 PM

I think ppl will still break objects out of habit, sound effect, achievement, etc.

#2668 Draekon

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Posted 19 June 2012 - 04:34 PM

With the changes to repair cost(and Im already pushing 9-10k) I am going to do safer runs till my gear is better rather than trying to do act3 farming.

I love the boss changes with the exception of siegebreaker... I HATE reflect damage, single worst affix for wizards.


With the quote from back when they announced it looking at 5-10x the increased repair cost, I can't believe that repairs may be looking at upwards of 100k. That's fucking ridiculous and unacceptable if it actually goes that high. However, I do like that a rare is guaranteed to drop from Champ/Rare packs if you're at 5x NV. That'll be nice for when a friend wants to do a full act run.

Siegebreaker I rarely use anything outside of Poison Hydra so it *shouldn't* hurt me much. Would need to test obviously.

#2669 FellOpenIan

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Posted 19 June 2012 - 05:16 PM

I'm definitely seeing shades of WoW Druids in how Blizzard is handling Diablo III Witch Doctors.
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#2670 Jodou

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Posted 19 June 2012 - 05:23 PM

Seems to me that butcher runs will be the most valuable use of time if the drop rate of rares was left alone. Act one for w/e reason drops so many rares, even with 0 MF, it's boggling. I wonder if ponies was buffed in this patch because right now you can clear the whole thing and get very few rares, and sometimes under 61 level.

I think the chest nerf with MF is to cover up the fact that they failed to innovate on a 10 year old mechanic that realistically shouldn't even exist. The fact that we 'suit up' before a kill or opening chests is counter-intuitive and I'm sure someday down the road they'll address this. For now, butcher shall feel the wrath of my 342% MF gear.

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