jonnyflash
CAGiversary!
I just got Geist for the gamecube from callmesteam and finished playing it through the other night. I found it to be a really interesting but highly flawed game, but I think that it could be really done well if they re-made it, or made a sequel on the Wii.
Things I liked:
Combat: the possessing a guard, running amuck, getting killed and then possessing someone else worked great and was tons of fun, but it was small part of the gameplay. The multiplayer worked well too, although the bit where you have to possess guards and control them against their will was really hard.
Story: A cool backstory was hinted at throughout the game, with lots of big, epic elements. It was just presented really poorly.
Possession: possessing various inanimate objects or animals was lots of fun, even if the puzzles were really simple.
Time manipulation: time went super-slow when you were a ghost, which put lots of cool abilities to jump between different hosts.
Things I hated:
Ghost controls/controls in general: really sloppy, ghost controls were awful.
Boss battles: for a game that is puzzle based, the boss battles are hard as hell. Doesn't help that the controls are crap.
Music: just terrible.
I would love to see a sequel to this done more as a straight up shooter, with more of the combat against other ghosts that appears at then very end of the game. Leave the puzzles to Metroid, make this the action game.
Things I liked:
Combat: the possessing a guard, running amuck, getting killed and then possessing someone else worked great and was tons of fun, but it was small part of the gameplay. The multiplayer worked well too, although the bit where you have to possess guards and control them against their will was really hard.
Story: A cool backstory was hinted at throughout the game, with lots of big, epic elements. It was just presented really poorly.
Possession: possessing various inanimate objects or animals was lots of fun, even if the puzzles were really simple.
Time manipulation: time went super-slow when you were a ghost, which put lots of cool abilities to jump between different hosts.
Things I hated:
Ghost controls/controls in general: really sloppy, ghost controls were awful.
Boss battles: for a game that is puzzle based, the boss battles are hard as hell. Doesn't help that the controls are crap.
Music: just terrible.
I would love to see a sequel to this done more as a straight up shooter, with more of the combat against other ghosts that appears at then very end of the game. Leave the puzzles to Metroid, make this the action game.