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Team Fortress 2 Discussion Thread


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#1231 A Happy Panda

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Posted 05 August 2010 - 09:18 PM

There's auto reloading? Interesting...

I had to use script for it in TFC, but that's neat that it's just a straight up option.

#1232 iKilledChewbacca

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Posted 05 August 2010 - 09:31 PM

There's auto reloading? Interesting...

I had to use script for it in TFC, but that's neat that it's just a straight up option.


Yeah it is pretty cool but annoying for the scout. I also like it because it only reload when your not shooting

hope that made sense.

#1233 A Happy Panda

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Posted 05 August 2010 - 09:37 PM

Yeah it is pretty cool but annoying for the scout. I also like it because it only reload when your not shooting

hope that made sense.


Why only the Scout?

Doesn't firing always cancel out the reload animation?

#1234 iKilledChewbacca

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Posted 05 August 2010 - 11:59 PM

Why only the Scout?

Doesn't firing always cancel out the reload animation?


noit is just that with the scout I am "VERY" inaccurate so I always spam bullets with the scattergun. When you have it on auto-reload it seems it slows does the firing a bit because it is always reloading for me.

#1235 Dr. Bitchslap

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Posted 08 August 2010 - 10:51 AM

noit is just that with the scout I am "VERY" inaccurate so I always spam bullets with the scattergun. When you have it on auto-reload it seems it slows does the firing a bit because it is always reloading for me.


Why not try to improve your aim...

#1236 DukeEdwardI

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Posted 11 August 2010 - 04:20 PM

New game mode, item trading and 20 weapons and hats coming in the next update:

PC Gamer: Next TF2 update adds trading, new game mode

#1237 SEH

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Posted 11 August 2010 - 04:23 PM

TRADING!!!!!!!

Finally.

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#1238 LinkinPrime

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Posted 25 August 2010 - 04:00 PM

FYI:

Are you the player in your Team Fortress 2 group known not just for proficiency in a certain class, but in the special skill of hat storytelling as well? If so, you're a shoo-in for Valve's latest contest.

"Fans have been mailing us for some time now," Valve said on the TF2 blog, "asking for a contest that didn't involve modeling or level design. So now they get their wish. That's right: you'll be competing over who can describe hats the best." The full details can be found here, but essentially, you can send in a description of one of the game's hats, and Valve might use it in the game.

In addition to tales of headwear, Valve also announced a bonus for TF2 fans who buy Worms Reloaded: Holy Hand Grenade accessories and a new helmet for the Soldier. Buy Reloaded before September 2 to get access to these (purely decorative) items.

http://i.joystiq.com...cribing-contes/

The Worms Reloaded promo seems pretty damn cool.

#1239 SEH

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Posted 25 August 2010 - 04:26 PM

...Why must they do this to me. So, so, so tempted to pre-order Worms now. I like the games, but the TF2 hat and grenades has put it over the top.

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#1240 sealionnn

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Posted 26 August 2010 - 06:39 AM

I've only played the Xbox 360 version of TF2, and that was maybe half a year ago since I played it last. Did they ever update it to be like the PC version/is there a comparison site where I can see what I'll need to get caught up on before jumping in on the PC version?

#1241 Salamando3000

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Posted 26 August 2010 - 07:08 AM

I've only played the Xbox 360 version of TF2, and that was maybe half a year ago since I played it last. Did they ever update it to be like the PC version/is there a comparison site where I can see what I'll need to get caught up on before jumping in on the PC version?


http://wiki.teamfort...Team_Fortress_2

At the very bottom is a link to the major content patches of the game. In short, there's over double the weapons, new game modes, new maps, balance tweaks, and hats. Hats perhaps being the most important addition.


#1242 MHC

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Posted 26 August 2010 - 09:54 AM

Perhaps nothing, they are. Though they're a bit overpowered, you'll stare slackjawed and let an enemy spy escape just because you're stunned by the beauty of his towering pillar of hats and not at all suspicious beard.

#1243 sealionnn

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Posted 27 August 2010 - 07:02 AM

http://wiki.teamfort...Team_Fortress_2

At the very bottom is a link to the major content patches of the game. In short, there's over double the weapons, new game modes, new maps, balance tweaks, and hats. Hats perhaps being the most important addition.


Ahhh, too many updates! Guess I'll just hop in and get used to everything that's new.

#1244 Salamando3000

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Posted 27 August 2010 - 07:09 AM

Eh, it isn't so bad.

You'll start off with only the weapons you had on 360. The most notable exception comes from Engy, who can now upgrade all buildings to level 3 (and not just sentries). All of the new stuff needs to be gotten through achievements (one weapon rewarded per milestone) or from random drops. Before you ask, random drops are completely random, with no rhyme or reason behind them. Well, you are limited to ~8 a week (from random drops), but thats it.

So, long story short, just hop in games and play. You'll pick up new weapons along the way, and can learn what they do as they come to you.


#1245 fizzywix

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Posted 16 September 2010 - 12:23 AM

I've started up my own TF2 server, check it out in my sig if you'd like to support another CAG's endeavor!

It is still a work in progress, so it may be a bit unstable from restarts and still needs a lot of modding.

#1246 SEH

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Posted 16 September 2010 - 12:56 AM

2fort...ewwww

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#1247 Waughoo

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Posted 16 September 2010 - 01:31 AM

I've just started playing this, and its pretty fun. I'm Waughoo (of course) if anyone wants to add me
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#1248 Salamando3000

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Posted 30 September 2010 - 06:44 PM

New Update!

In-game stores, trading, polycount pack...too much info to process at once...

http://www.teamfortr...com/mannconomy/


Full Notes

Team Fortress 2
Added the Mann-conomy.
Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
Added the Mann Co. Store & Catalog.
Added Trading.
Added Item customization.

Additional TF2 features
Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
Updated how Spy disguise targets are selected to more randomly distribute the selections
Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team

Server browser tweaks
It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)

Achievement tuning
Demoman achievement "The Stickening" changed to 3 from 5.
Heavy achievement "Krazy Ivan" changed to 50 from 100.
Medic achievement "Consultation" changed to 3 from 5.
Medic achievement "Peer Review" changed to 10 from 50.
Medic achievement "Placebo Effect" changed to 2 from from 5.
Medic achievement "FYI I am A Medic" changed to 1 from 5.
Medic achievement "Family Practice" changed to 5 from 10.
Soldier achievement "Geneva Contravention" changed to 3 from 5.
Scout achievement "Strike Zone" now counts assists.
Scout achievements "Fall Classic" and "Foul Territory" are fixed.




#1249 SEH

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Posted 30 September 2010 - 06:51 PM

TRADING! NEW HATS!

So, what was the one extra class update they added that wasnt mentioned among the initial winners?

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#1250 Sporadic

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Posted 30 September 2010 - 11:57 PM

Yeah, I'm not digging the store. Everything is insanely overpriced.

#1251 SEH

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Posted 01 October 2010 - 12:13 AM

Yeah, I'm not digging the store. Everything is insanely overpriced.


Tell me about it. $17.50 for the croc hat? The sniper pack is regularly priced at $30, which is more than the fucking game. I'm really hoping stuff is just priced like that for now to get people to play to find the items rather than just buy them right away.

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#1252 Sporadic

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Posted 01 October 2010 - 12:56 AM

Tell me about it. $17.50 for the croc hat? The sniper pack is regularly priced at $30, which is more than the fucking game. I'm really hoping stuff is just priced like that for now to get people to play to find the items rather than just buy them right away.


I doubt it. I've already seen people running around with new stuff. They must be making it rain at Valve.

I would buy a spy beard for $2.50 but they made it a minimum $5 purchase even though they use dollars :roll:

#1253 KingDox

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Posted 01 October 2010 - 02:40 AM

I doubt it. I've already seen people running around with new stuff. They must be making it rain at Valve.

I would buy a spy beard for $2.50 but they made it a minimum $5 purchase even though they use dollars :roll:



Just wait for the inevitable xmas sale. I'm sure even the micro transactions will be on sale.

#1254 Jugglenaut

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Posted 01 October 2010 - 09:44 AM

http://wiki.teamfort...m/wiki/Crafting

Remember that the new items can also be crafted, and the recipes look pretty easy to accomplish if you have a large collection of items already. Now I almost regret crafting all my extra weapons for a hat, but eh, I'll get enough extra drops to craft these new items.

#1255 KhaosX

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Posted 01 October 2010 - 12:59 PM

Its been a while since I've played, but hot damn some of those items look like fun.

I'm now on a quest to complete my vintage weapons collection (excluding hats). The only thing i think I'm missing is the skullcutter, and the crit-a-cola.

Edited by KhaosX, 01 October 2010 - 11:36 PM.


#1256 SEH

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Posted 02 October 2010 - 10:58 PM

God damn are people retarded when it comes to hat trading. No I will not give you three plus hats for your one hat.

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#1257 Hydro2Oxide

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Posted 03 October 2010 - 12:48 AM

God damn are people retarded when it comes to hat trading. No I will not give you three plus hats for your one hat.


As with anything, some are more valuable than others

Polycount hat that can't be bought > Polycount hat (For sets) > Vintage older hat > Generation 1 hats > hatless

I traded for the demo pimp hat, Killer's Kabuto and Ye Olde Baker Boy so I've gotten all the hats I want. Working on the items now.

#1258 SEH

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Posted 03 October 2010 - 12:55 AM

It's not even a new hat. I've run into people who want two or three hats for stuff like the Camera Beard, Slims Dome Shine, the Stainless Pot, and Ze Goggles.

I've also come across reasonable people and have been able to trade for the Hustlers Hallmark, the Tyrants Helm, and the Football Helmet. However, the number of morons who want to make ridiculous trades far outweighs the reasonable people.

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#1259 Sporadic

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Posted 03 October 2010 - 05:43 AM

Some of these new weapons are horribly overpowered. I keep getting destroyed by the new Scout gun and Spy knive. The new pyro thing makes great Axtinguisher pyros into killing machine. Almost impossible to counter when you get close to them.

#1260 Hydro2Oxide

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Posted 03 October 2010 - 01:59 PM

Some of these new weapons are horribly overpowered. I keep getting destroyed by the new Scout gun and Spy knive. The new pyro thing makes great Axtinguisher pyros into killing machine. Almost impossible to counter when you get close to them.


As with anything, you have to let it sit for a bit and get used to it. The ShortStop has a lower DPS overall compared to the Scattergun, the spy knife is totally denied by sentries but I'll definitely agree the Degreaser is a straight up upgrade. I don't know about overpowered though.