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Team Fortress 2 Discussion Thread


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#121 DarkNessBear

DarkNessBear

Posted 17 February 2009 - 01:59 AM

Just played TF2 again for the first time in a while. Man, this is the one FPS where I suck complete crap. Like I am usually last place. Every class I play just turns into crap in my hands.

Terrible.

Edited by DarkNessBear, 17 February 2009 - 06:04 AM.

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#122 shinryuu

shinryuu

Posted 17 February 2009 - 07:04 AM

Apparently a few changes happen. Most notable change is they nerfed the Demoman and his stickies and the weapon loadout. Not sure how sticky damage works yet. And the weapon loadout requires you to go to the medicine cabinet to change weapons. Not that big of a deal, but going to the Steam forums there's lots of ruckus about the Demoman nerf.
:-#

#123 crystalklear64

crystalklear64

Posted 17 February 2009 - 07:10 AM

Had an awesome round as sniper today, got a new high points total of 26 on.. gold rush I think. The ridiculous thing was that my ping was 400-600 the whole time, so I'd often click, hear the *ding* of the headshot, and then half a second later see them die. Normally I'd say it was pure luck, but it was something like 10 headshots, so it must have been a little more.

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#124 Nohbdy

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Posted 17 February 2009 - 07:27 AM

The closer you are to stickybombs, the less damage they'll do. That's the change.

#125 crystalklear64

crystalklear64

Posted 17 February 2009 - 04:44 PM

I think its the closer you are to the demoman, the less damage they do.

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#126 hero101

hero101

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Posted 17 February 2009 - 05:13 PM

I keep getting stabbed in the back when I'm a heavy. They usually come after I start spinning my minigun. I started punching each one of my teammates out of paranoia. :lol:

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#127 Admiral Ackbar

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Posted 17 February 2009 - 05:21 PM

Rule number one of Valve updates, screw the Demoman.

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#128 Hydro2Oxide

Hydro2Oxide

Posted 17 February 2009 - 07:31 PM

I wish I could give other people editing rights, sometimes I can't keep up.

*Adds to wishlist for CAG 3.0

#129 Sporadic

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    done with this site

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Posted 17 February 2009 - 09:41 PM

http://www.teamfortr...om/scoutupdate/

First weapon is the Sandman

This is going to have a massive effect on offensive pushes with ubers.

February 17, 2008 — Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Editor's Favorite Game of All Time by PC Gamer (UK). The releases are headline by the Scout Update and will be made available Tuesday, February 24. Between now and then, folks can learn more about what's coming by checking www.tf2.com/scoutupdate each day.



#130 crystalklear64

crystalklear64

Posted 17 February 2009 - 09:50 PM

bad ass.

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#131 KingBroly

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Posted 17 February 2009 - 11:27 PM

I've never played the PC version (I have it though), and I've got to say that that's pretty badass.
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#132 hero101

hero101

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Posted 18 February 2009 - 12:19 AM

Looks like Heavy is sandman bait.

Edited by hero101, 18 February 2009 - 02:01 AM.


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#133 Hydro2Oxide

Hydro2Oxide

Posted 18 February 2009 - 12:32 AM

Looks like Heavy is a sandman bait.


Updating OP now, the official forums are ablaze.

#134 judyjudyjudy

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Posted 18 February 2009 - 01:13 AM

Oh, boo.

This thing is going to at least require a headshot, right?
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#135 Hydro2Oxide

Hydro2Oxide

Posted 18 February 2009 - 01:30 AM

I won't be taking it, but I'm too quick to judge. I'll wait for it to come out.

Worst case it'll be fun to mess around with on 32 IR 24/7 2Fort.

#136 shinryuu

shinryuu

Posted 18 February 2009 - 02:38 AM

The no double jump thing is huge.
:-#

#137 Hydro2Oxide

Hydro2Oxide

Posted 18 February 2009 - 02:52 AM

The no double jump thing is huge.


So what, if I said (And I've seen people say this before thus the caps) HE GETS ONE SHOT AND IT'S SO INNACURATE BUT IT KILLS EVERYONE AND CAN ONLY BE SHOT 1CE PER HOUR would that be fair because the cons are 'Huge'?

#138 Serik

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Posted 18 February 2009 - 02:56 AM

I just wish Valve would lay off the weapons the screw around with movement speed/player control. Natasha + airblast + scout baseball

But if they mess up the implementation, they'll change it. See also: backburner having 50 additional hitpoints

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#139 shinryuu

shinryuu

Posted 18 February 2009 - 03:31 AM

So what, if I said (And I've seen people say this before thus the caps) HE GETS ONE SHOT AND IT'S SO INNACURATE BUT IT KILLS EVERYONE AND CAN ONLY BE SHOT 1CE PER HOUR would that be fair because the cons are 'Huge'?


I'm just saying. I'm not hinting that its OP or not. I think I'd rather have the double jump.

To be honest, it's hard to judge without knowing the mechanics of the weapon.
:-#

#140 Hydro2Oxide

Hydro2Oxide

Posted 18 February 2009 - 10:13 PM

Updated, wish CP_Freight was in there.

#141 SL4IN

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Posted 19 February 2009 - 12:36 AM

Had a few good rounds this morning playing medic, led the team at one point as well for points. It was a welcome comeback after not playing the game for a really long time.

And on the scout update, am I reading this right? The sandman even effects ubercharged players?
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#142 Hydro2Oxide

Hydro2Oxide

Posted 19 February 2009 - 12:59 AM

Had a few good rounds this morning playing medic, led the team at one point as well for points. It was a welcome comeback after not playing the game for a really long time.

And on the scout update, am I reading this right? The sandman even effects ubercharged players?


Yes, but I'd reserve your judgments'till you've played it.

#143 shinryuu

shinryuu

Posted 19 February 2009 - 02:09 AM

Never played junction, or that other map. Should be interesting.

I've played a little more of arena mode. Some funny crap can happen at the end of rounds. Like a Engy going up against a Soldier, and the engy gets some lucky crits. Or the Engy against a medic and pyro, and he gets a crit wrench on the medic and pyro. Yeeaaaah.

I played against a good scout player today. I did not enjoy it.
:-#

#144 DukeEdwardI

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Posted 19 February 2009 - 02:24 PM

i'm having mixed feelings about the sandman thus far (i haven't played either of those two maps, but more maps can't be a bad thing right?).

It sounds pretty balanced with the no double jump and all, but it does seem a LITTLE bit OP, stunning even ubered players. i'm just curious to see if when you're stunned, you can't move/shoot or if you just can't move but can still aim around but with some dizzy effects. I really hope it doesn't become a spammy weapon either.

But i'm reserving judgement until it comes out and i get some time to mess around with it. There are still a lot of unanswered questions. What kind of damage does the sandman do? Does the damage increase when hitting a stunned opponent? How long of an interval is there between hitting baseballs? Is there an ammo count for the balls? We'll find out in less than a week.

#145 Kayden

Kayden

Posted 19 February 2009 - 02:32 PM

What I want to know is why did they take out the grenades because they were too complex but now they're adding in all these fucking unlockables?

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#146 darthbudge

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Posted 19 February 2009 - 07:44 PM

I finally unlocked Natasha. She kicks ass.

Is she more accurate than Sasha? Because it sure seems like it to me...


#147 Kayden

Kayden

Posted 19 February 2009 - 09:10 PM

Kinda... once you hit them, they move slower, so it's easier to hit them again.

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#148 crystalklear64

crystalklear64

Posted 19 February 2009 - 09:32 PM

New backstab record today! Even had budge there with me :)

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#149 Hydro2Oxide

Hydro2Oxide

Posted 19 February 2009 - 09:36 PM

What I want to know is why did they take out the grenades because they were too complex but now they're adding in all these fucking unlockables?


Grenades were taken out because of how spammy they were, much like flashbangs in CS

I finally unlocked Natasha. She kicks ass.

Is she more accurate than Sasha? Because it sure seems like it to me...


If by accurate you mean tighter spread; no, she's equal to Sasha except for slowing and power.

#150 darthbudge

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Posted 19 February 2009 - 09:46 PM

New backstab record today! Even had budge there with me :)


Nice! I thought you sure seemed to be getting a lot of backstabs there.

Too bad I started lagging out.