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Amazon: Preorder: Sacred 2: Fallen Angel now only 49.97 (17% off)


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48 replies to this topic

#31 expane

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Posted 13 May 2009 - 07:10 PM

FWIW 1up gave it a very good review, indicating the console port was done very well.

Sonnuva...amazon raised the price up to $56.99. Almost makes me regret not pre-ordering for $49.97, but I agree it's probably best I wait until $30 or less.


Yeah I changed my mind a few weeks ago, saw some Kotaku posted PS3 screenshots that looked great and took the risk at $50...

Worst case scenario I will try and trade it on goozex, BEST CASE scenario is the 1up review is spot on and it's a good Hack and slash..

I HOPE 1up is correct I am dying for some hickety hack slash of the good type, not the HORRIBLE untold legends nonsense
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#32 Wildcat1080

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Posted 13 May 2009 - 07:19 PM

I'll have to gamefly this game. I love me some diablo clones and consoles are in dire need of the genre.

#33 Vendetta_x360

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Posted 13 May 2009 - 07:58 PM

Game Informer gave it a solid review too! I bit the bullet and ordered this bad boy. Too bad it shipped late for me :(

#34 expane

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Posted 13 May 2009 - 11:04 PM

My order has shipped
Qty Item Price Shipped Subtotal

---------------------------------------------------------------------

Amazon.com items (Sold by Amazon.com, LLC):

1 Sacred 2: Fallen Angel $49.97 1 $49.97
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#35 gobz

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Posted 13 May 2009 - 11:14 PM

I canceled my preorder because of the reviews I saw. I'm hoping that the 1UP review is not an anomaly. The other reviews if have seen rested between 6/10 and 7.5/10. Hopefully the game is good. If so, i'll just have to wait till the price drops.

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#36 gibbyva

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Posted 13 May 2009 - 11:17 PM

Man I had this in my cart for 2 months. I was waiting to read feedback on forums to make sure the game was not broken before buying now I missed the extra $7 saving.

Most everyone seems pleased over on the PS3 and XBOX forums about the game so I'm in for one as well.

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#37 jkanownik

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Posted 13 May 2009 - 11:38 PM

I canceled my preorder because of the reviews I saw. I'm hoping that the 1UP review is not an anomaly. The other reviews if have seen rested between 6/10 and 7.5/10. Hopefully the game is good. If so, i'll just have to wait till the price drops.


Did you actually read the reviews? They actually came in better than expected. Just because a game gets a 7/10 doesn't mean its not fun. The only worry before it was released was that all of the bad stuff would make the game unplayable.
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#38 knightbeauchamp

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Posted 14 May 2009 - 02:49 AM

Ok, it is very buggy. Ive lost two game saves, had to deal with laggy crazy in and out screens when in co-op. and Co-op loot share system is broken. I really wanted to love this game. Now I am just sad.
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#39 expane

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Posted 14 May 2009 - 05:01 PM

IGN posted their review. Low score based on the bad menus compared to the PC version

Yet the IGN reviewer confirms that the PS3 version has less bugs and better graphics than the XBOX version.. go figure

Upside - huge world, tons of customization, useful combat and spells

Downside - inconsistent graphics/framerate weak story and lore

My copy should arrive Friday
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#40 expane

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Posted 15 May 2009 - 04:24 PM

Ok, it is very buggy. Ive lost two game saves, had to deal with laggy crazy in and out screens when in co-op. and Co-op loot share system is broken. I really wanted to love this game. Now I am just sad.


Fix is on the way for BOTH versions regarding co-op trade being broken

Seems like hte best "community" for Sacred 2 console is on teamxbox, they have an official community manager posting there

http://forum.teamxbo...splay.php?f=152

People are loving it over there.. but of course they are hating the bugs
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#41 CKaz

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Posted 18 May 2009 - 04:31 PM

Yeah I was gonna pull the trigger but I ended up waiting due to these reports =b
Gonna wait for the problems to settle down, also wouldnt mind a $40 or less pricetag

Couch co-op is the ONLY reason I'd be getting it, that has to be tight =b

#42 danh920

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Posted 18 May 2009 - 05:27 PM

have encountered 1 bug thus far, got stuck on a rock, games runs pretty good from what i see. very fun

#43 Tomeeboy

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Posted 18 May 2009 - 06:41 PM

I had to cough up the big bucks for a copy at Gamestop because Gamefly skipped me over when allocating its initial shipment of rental copies :\ I did get the code for the Carrier Imp, though, which should come in handy once they actually activate it.

I've put about 10 hours into the game so far, mostly in local co-op mode. The game is pretty fun, and it is certainly the closest thing you will get to a Diablo-style game on the Xbox 360 right now. I've been craving a good item-grabbing dungeon crawler for a while now. Games like Oblivion just didn't do it for me because everything scales to your level constantly and there really aren't a wide variety of items to find. Too Human probably came the closest to what I was looking for, but was lacking some depth and the game's interface was just horrid for somebody who likes to micro-manage everything like myself (Sacred's interface could be improved, but it's faster and more efficient than Too Human's at least).

Overall, Sacred 2 has enough good things about it to outweigh some of the bad things that are there. There is some level scaling in the game, but from what I hear, it cuts off at a certain point (so you won't go back to the starting area and run into lowly bandits with full sets of godly equipment, like in Oblivion). There's random item generation, so you won't get bored picking up the same crap constantly. The game world is massive, so plenty to explore and a variety of environments to mix things up. There are something like four or five difficulty levels as well, which reward players with more experience and better loot the higher you go. Multiplayer and co-op are always huge bonuses in a game like this and they are done fairly well for the most part, especially once the first patch hits and fixes a couple hiccups.

I'm happy with the game, although it's not perfect by any means. We've run into a couple bugs that froze the 360, and one bug where we became rooted to the ground, even after reloading the game. Luckily, nothing has been game-ending yet, but I imagine one of those freeze-ups during an autosave would probably produced the dreaded save corruption that people have been running into. The camera could definitely use some tweaking, especially in local co-op mode, where it can be a strain to see things on even the largest TVs.

There seems to be a good amount of support coming from the publisher and developers, based on their communication with the community on the TeamXbox forums. There's already a patch in the works to fix some of the glaring game issues (save corruption, co-op trading, etc.). Players of the PC version seem to be happy with the number and quality of the patches they've received since that version launched, and I think we'll see a decent level of support on the console versions too.
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#44 Pck21

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Posted 18 May 2009 - 06:48 PM

I'm just sad I missed the $49.xx price point. :( If I liked Too Human, then, would I like this game too? I'm hearing a ton of mixed things.
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#45 Tomeeboy

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Posted 18 May 2009 - 08:38 PM

I'm just sad I missed the $49.xx price point. :( If I liked Too Human, then, would I like this game too? I'm hearing a ton of mixed things.


I liked Too Human, and I like this game as well. One of the biggest reasons I like both games is because of the seemingly endless number of items you can hunt down for your character (and they'll all pretty much change the look of your character when equipping them, which most games don't bother doing at all... this is a good lure to get girlfriends and wives playing, and guys can appreciate it too...lol). Both games, however, are hurt by poor camera choices and questionable interface design, but I don't think they make the game unplayable by any means. Multiplayer in Sacred 2 seems much better than Too Human as well, which is nice. Same-screen co-op is great and multiplayer supports up to four players, rather than just two. You trade the futuristic, Norse-mythology-based setting in Too Human for a more classic, Dungeons and Dragons setting in Sacred 2. I think most people prefer this style, as it kind of goes hand in hand with the hack 'n' slash dungeon crawler aRPGs.

Now, I still like Diablo 2's item system better, but these games are as close as you can get on the 360. I don't think the stats on rare items in Sacred pack quite the same 'oomph' as some of the cool stuff I found back in the days of Diablo 2, but it'll do for now... Hopefully, somebody at Blizzard will remove their head from their rear and realize that Diablo 3 on consoles would be a gold mine and couldn't definitely work :D In the meantime, this is a great alternative.

I think this game has filled a very large gap that has existed on the current generation of consoles since day one, and I feel it will do quite well because of that. Hopefully it will open up the door for more games of this genre.

Edited by Tomeeboy, 18 May 2009 - 09:12 PM.

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#46 Pck21

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Posted 18 May 2009 - 08:56 PM

I liked Too Human, and I like this game as well. One of the biggest reasons I like both games is because of the seemingly endless number of items you can hunt down for your character (and they'll all pretty much change the look of your character when equipping them, which some. Both games, however, are hurt by poor camera choices I think, but I don't think they make the game unplayable by any means. Multiplayer in Sacred 2 seems much better than Too Human as well, which is nice. Same-screen co-op is great and multiplayer supports up to four players, rather than just two.

Now, I still like Diablo 2's item system better, but these games are as close as you can get on the 360. I don't think the stats on rare items in Sacred pack quite the same 'oomph' as some of the cool stuff I found back in the days of Diablo 2, but it'll do for now... Hopefully, somebody at Blizzard will remove their head from their rear and realize that Diablo 3 on consoles would be a gold mine :D In the meantime, this is a great alternative.


Awesome, thanks for the reply! It sounds like this game is right up my alley, along with some of my friends too. We love these kinds of games. I might pick it up in the future and get him to jump on it too. Thanks again!
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#47 CKaz

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Posted 19 May 2009 - 03:30 PM

There seems to be a good amount of support coming from the publisher and developers, based on their communication with the community on the TeamXbox forums. There's already a patch in the works to fix some of the glaring game issues (save corruption, co-op trading, etc.). Players of the PC version seem to be happy with the number and quality of the patches they've received since that version launched, and I think we'll see a decent level of support on the console versions too.


That's what I'm waiting for now. As long as I've been waiting for a game like this on the Xbox360, I can't accept save file corruption possibilities. Also not being able to at least drop cash/items - need co-op trading too.

They get that done, I'll buy my copy.
But since couch co-op is all I'm buying for, its gotta be right!

#48 Darrith

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Posted 19 May 2009 - 04:16 PM

Yeah, save file corruption drove me nuts on Oblivion for 360, so I hope they get it worked out on Sacred. I have it on PC and haven't had any problems. It's a pretty generic game, but fun. I'll probably consider it on 360 once the price drops, which shouldn't be long.


#49 SynGamer

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Posted 19 May 2009 - 05:48 PM

At this point, with my 360 dead (it JUST arrived in TX today for repairing) I'm going to hold off on buying this. I REALLY want to play it but i might as well try and see if a deal pops up in the next two weeks or so.

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