Contest (CAG Foreplay #62): Win Avalon Code (DS)
Posted 08 May 2009 - 05:19 PM
Posted 08 May 2009 - 06:36 PM
And don't get me started on S's that looked like 5's or the 0's that looked like O's.
I was writing passwords down into the 16-Bit era. Legend of the Mystical Ninja had short "level passwords," but if you wanted the game to remember all your items and equipment, you had to write down a half a page password and hope you got everything right.
All I can say is, thank goodness memory cards made saving economic for game publishers.
Edited by GanjasaurusRex, 08 May 2009 - 07:00 PM.
Posted 08 May 2009 - 10:31 PM
Multiple endings - it's gotten much better as of late with Fallout and Fable where actions and your character truly affect the outcome.
Posted 09 May 2009 - 12:00 AM
Which doesn't mean I hate 2D, I'm quite a fan actually, but 3D gaming has opened up whole new realms of fun.
Posted 09 May 2009 - 12:53 AM
It has progressed to the point where it is somewhat believable but I guess it will never feel truly real.
Posted 09 May 2009 - 05:37 AM
Posted 09 May 2009 - 01:39 PM
Not everyone needs to look like a 16 year old girl cosplaying a 16 year old boy, every-Japanese-artist-ever.
Bully - Outland
Posted 09 May 2009 - 08:22 PM
I couldn't believe how smoothly it ran and that it was made just hours from where i lived. (TX)
Posted 09 May 2009 - 09:55 PM
Nothing to see here, move along!
Posted 10 May 2009 - 09:35 AM
Posted 11 May 2009 - 01:22 PM
I've been playing Eternal Darkness and this is the most noticeable sign that this game is a product of the last generation. When you die you are taken back to the opening Title screens, and you have to wait for the Nintendo Logo to pass and all of the other credits to load until you can reload the game.
It's frustrating enough having just had your game end, but there's been times where I've just turned it off instead of reloading my last save because I didn't want to wait to get back to the load screen.
Posted 11 May 2009 - 07:45 PM
I'm gonna go with four controller ports. N64 is the first I remember having it standard on the console. All consoles since have had four controller compatibility. This is the start of multiplayer coop imo. Great fun.
Some of the early Atari consoles had 4 controller capability -- the 5200 did, the 2800/Video Arcade II did, but the 2600 did not and IIRC the 7800 did not.
Posted 12 May 2009 - 03:44 AM
Posted 13 May 2009 - 02:36 AM
Posted 13 May 2009 - 06:12 AM
I tired lol.
Posted 13 May 2009 - 03:12 PM
I remember watching a promo VHS about N64 that I got in the mail, and they were making a big deal about how Mario could run around in circles, and could move at different speeds everything from tip toeing to running.
Shipwreck-"They mess with my McDonalds little person set, they're gunna get a little person in the head."
Posted 15 May 2009 - 02:42 AM
The Snes and the ds have the abxy buttons in that layout which is the same as the ps1-ps3 and their triangle, square, circle, and x button. The 360 and Dreamcast have it too.
The genesis, Xbox original, and n64 had basically the same layouts with 2 extra face buttons
The Gamecube got flak for having the jelly bean buttons all through it's lifetime and the Wii's button layout just isn't right for quite a few traditional games.
I honestly think that button design is taken for granted.
Posted 15 May 2009 - 02:04 PM
That game along with system shock 2 convinced me that fp did't have to mean a mindless shooter.
Posted 16 May 2009 - 02:22 PM
Posted 16 May 2009 - 02:58 PM
Posted 18 May 2009 - 09:25 PM
Posted 22 May 2009 - 06:26 PM
Here's a short Duckhunt story to cap the post.
When my Dad brought home our NES (the week it came out no less!) he, for reasons incomprehensible to me, opted to trade in the Duck Hunt cartridge for Donkey Kong Jr. While I can't really harbor any animosity towards my father (he did by me an NES within days of it's release) I didn't realize what injustice had been done untill a visit to a friends home a few days later. Walking into his living room and seeing him wielding a gun...A FREAKING GUN!...and blasting virtual ducks (and the occasional skeet) from the sky blew my mindhole. Suffice to say a daily regimen of begging eventually chipped away at my parents seemingly iron wills and I did receive it as a gift a number of months later. Correction: the reality of that purchase probably had more to do with my fathers eventual personal discovery of Duckhunt than the spoiled cries of a six year old brat.
The lightgun game has become a staple of the endangered video arcade while living on in console form with current day on-rail shooters like House of the Dead Overkill and the upcoming Dead Space: Extraction. It's only fitting that the company that pioneered the home light gun game is still the best home for it's evolved descendants.
Thanks guys. Avalon Code has had my interest peeked since I read a preview for it months ago. Unfortunately with the current economy it has yet to make it's way into my collection. So, if I do happen to win you can bet it will be much appreciated and given a good home.
WOOPS: Props to strife18 for coming up with the lightgun before me. I hadn't read all the pages before posting.
Posted 29 May 2009 - 03:11 AM
If you guys ever run out of ideas for a contest, I suggest you two ask the cags to list places that have fewer games than shipwreck's basement. It could my local gamestop, 1up offices in San Francisco, ign, E3, etc....
Posted 06 June 2009 - 06:40 AM
And I don't know what you're talking about Rick1000, the Rocket Launcher is one of the greatest things ever in games. Of course it's not the same as it once was. Back in the days of quake it as a tool for reaching new heights even more than it was a weapon. I can still fondly remember map locations from Quake 1 only reachable by a skilled rocket jumper.
Now I'm feeling all nostalgic.
Posted 12 June 2009 - 04:01 PM