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CAGcast #167: No Receipt, No Returns, No Brains


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#91 Chadfx

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Posted 26 July 2009 - 01:33 PM

i wouldn't be surprised if someone makes a harry potter parody porn
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#92 BigBizzee

BigBizzee

    I feel asleep....

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Posted 26 July 2009 - 06:01 PM

I love the show too, but it's often at its best when its not about videogames - naked pizza guy, giant bag of weed, etc. Cheapy and Wombay quite obviously had no idea what they were talking about with regard to the Gears map packs so who exactly was served by that conversation? If they couldn't be bothered to do the research then what is the point in the discussion. The audience, and more importantly the podcast itself, would have been far better served by a discussion about something else.


I can agree with that for sure...and I don't recall the exact conversation - but I don't believe they went into the conversation saying "we don't know a thing about this, but we're gonna talk about it" ;)

On top of that, sometimes just a little bit of info can get a listener interested in something, even if it requires googling "correct" info later on. I dunno...I do get what you're saying. I suppose it's the way some people come off when they criticize.

#93 BigBizzee

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    I feel asleep....

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Posted 26 July 2009 - 06:03 PM

Oh, and I'm starting to DVR True Blood - gotta see what all the fuss is about...

#94 FriskyTanuki

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    Get bopped, son.

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Posted 26 July 2009 - 10:52 PM

Regarding the marketing deal that keeps the demo at GameStop, I still don't see why it can only be offered at GameStop. It should have come out on PSN and XBL a week or two later to anyone else so that EA doesn't have to put time into making two separate demos that are completely different experiences, though MS paid for exclusivity on the shitty Madden demo so that it's only on XBL until next week. How many times has that been done before, usually by Sony or EA? Giving everyone else an awful 1 minute, 4 quarter demo does nothing to really help any decide if they want the game when you'd need a few playthroughs just to get an idea of whether it's enjoyable or not.

I'm also confused as to why Microsoft has only paid for exclusive sports game demos this summer (Bigs 2, Fight Night Round 4, and Madden 10) rather than games that would probably better values for the sales increase they'd provide. FNR4 barely sold more on the Xbox 360 than PS3, so it doesn't seem like it really offered much of a boost, if anything at all.

Good show.

Thanks for the shout out Wombat! Glad to hear you enjoyed the gift.

Both Metacritic and Gamerankings need to start recognizing podcast reviews as legit reviews. I honestly never read reviews anymore. When I want a review of a game I'll either ask someone who has played it, or I'll listen to podcasts I trust the opinion of, such as the CAGcast, to see if it's worth my time. Your reviews of Red Faction actually led to me buying the game! A written review hasn't had that effect on me in years!

I think Metacritic and Gamerankings' biggest deal with podcast reviews is that no score is given. Perhaps if take your reviews from the CAGcast, post them as additional mini-podcast reviews, assign a score, and provide a transcript you'll be recognized as a review. Of course it may take some time for those sites to recognize your reviews, but they've got to eventually.

Game journalism isn't what it used to be. With print publications dying, game journalism is evolving into a more convenient to-the-point way of reporting. What I'm saying is: Hey Metacritic and Gamerankings, get your shit together.

I seriously doubt that they have that many people working that they'd be able to handle the additional workload to listen to dozens of hours in podcasts, catalog whenever a "review" is done, and then have some way to either cut that part out of the show to attach it to the reviews page. You're never going to see them put that much effort into what is a very minimalist style of site, so it's up the podcasters to actually write down a review, whether as a transcript or an original piece of writing.

I do have to ask what actually makes up a "review" in a podcast because I really don't hear them often, if at all. I hear more roundtable talks of a particular game if they ever get all that specific to begin with. Then there are the times where chats include guys that already did the review for the site before the podcast, so they don't need an additional review for nothing. Only IGN gets that privilege. Nothing that really fits what a real review usually entails, so there's really nothing that MetaCritic or GameRankings really is obligated to do.

Basically, it's fine that you find more sources to get opinions on games than just reviews, but why should MetaCritic need to cover all of those extra opinions out there? If anything, somebody else would probably be better offer trying to build a site around the idea to show that it's a feasible idea rather than expecting those that are already doing it for written reviews to take on the extra workload.


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#95 Chrisness

Chrisness

Posted 27 July 2009 - 06:52 PM

On the show I was talking about the current dash, not the old one


You can make the current Dash do that like the old one did.
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#96 tcolberg

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Posted 27 July 2009 - 07:33 PM

Thanks for the show guys. Not having the show for a week was giving me CAGcast withdrawl... :lol:

So, the cost for a complete Wiimote, with Nunchuck and extra gyroscope is $80? Ouch. Well there is one benefit of having all these pieces: when people are shopping for a Wii in a store, it reduces sticker shock. It would probably hurt the Wii's image of affordability if some schmuck was forced to buy all those parts in one lump cost.

Very happy that Wombat mentioned Kitchen Nightmares, but I must recommend catching the reruns of "Ramsey's Kitchen Nightmares" on the BBC. Every time I see Ramsey on Fox, it alarms me that everything seems so staged, so forced. You'll see on the BBC version of Ramsey, while still swearing like a sailor, actually shows sympathy for most of these small restaurant owners and feels much more personable.

#97 Doomed

Doomed

Posted 27 July 2009 - 09:16 PM

So, the cost for a complete Wiimote, with Nunchuck and extra gyroscope is $80? Ouch. Well there is one benefit of having all these pieces: when people are shopping for a Wii in a store, it reduces sticker shock. It would probably hurt the Wii's image of affordability if some schmuck was forced to buy all those parts in one lump cost.

Yeah, it's a good thing the PS3 and 360 don't have that sort of problem.

PS3 - Good value but high initial price (I don't own one)
360 - Okay, you buy the $200 arcade. Want to play online? Buy 1 year of XBL for $50. Want a hard drive? $100. [etc.]

I used MSRP in my example, but don't claim it's not fair to use MSRP. You used MSRP with your example, but there are deals on controllers to be had.

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#98 SoxFan13

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Posted 28 July 2009 - 12:51 AM

@Wombat-- I was wondering if you use the term "meat cookie" often. You were describing the impossibly sized burgers you made when you used it. The reason I ask, my wife and I call hamburgers "meat cookies" to get my nearly 2 year-old to eat them. Anything associated with cookies is alright in her book.

#99 Hitmehplox

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Posted 28 July 2009 - 01:25 AM

Great Show guys!! Got me through the 2 hour drive home from college, Thanks again =]

#100 ZombieJeebus

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Posted 28 July 2009 - 03:33 PM

Wombat, I saw your profile up on XBL last night. Congrats.

A few thoughts on the show:

- If they included motion plus out of the box for the Wii 3 years ago it would have increased the cost of the unit considerably, and created a steeper learning curve for developers.

How well would the Wii have done if it was 300 bucks and motion plus was too intimidating for soccer mom?

- Spidey 3 had so many problems, the biggest was cramming two villains into the movie at the expense of everything else. If we were supposed to feel sorry for Sandman and his being a victim of fate, it came across poorly in the movie.

XPlay had a funny bit a few years back about it. "C'mon! My kid was sick!"
http://g4tv.com/vide...Behind-The-Man/

- Finally saw Watchmen over the weekend and loved it. It does feel empty compared to the books but was a fun ride.

-ZJ

#101 daniel pharos

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Posted 30 July 2009 - 06:21 PM

Hi, my name is Daniel, I am a game composer hence part of the industry. Big Cagcast fan. Just wanted to say, it is not "ridiculous" to prefer new games. Developers/Publishers are not involved when you buy a used game. You are buying from a consumer and a store, not from the people that are making the game. For ME, this is a huuuuge difference.

I do not say "Do this or that". But it is not "ridiculous", it is the noble, "good" choice. It is not ridiculous to play fair, to not cut lines, to not cheat. You can choose to do whatever you want! But please do not mock those who act pro game developer.

Let's say a developer works on the sequel to your fav game, that not many people were buying. Let's say they close down because of lack of sales. It's not "your job" to save the industry, but you would be angry I think.

I'd rather buy a game to support the creative minds behind it than buy it from a faceless chain, knowing that no cent goes to the makers of the game.

But that's my choice. But please do not say that is "ridiculous". :) I wouldn't really care, but YOU have an influence. Whenever I have an audience, I try to open the eyes about piracy and how it hurts, I know a lot of backstage stories about the damage it does, and so on. It's a matter of responsibility. No matter how you decide for yourself. I might drive drunk every day, but I wouldn't really say that on TV, would I? ;)

#102 msdmoney

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Posted 31 July 2009 - 04:53 AM

I was getting fucking pissed just LISTENING to Wombat's Toys R Us story. I hate retail workers that act like that.



It got me mad too. It reminded me of the time that I was trying to get a price match on a Wavebird to a Circuit City ad (a five dollar difference) because I had a TRU gift card. The manager told me they don't price match everday low prices (it must have said that somewhere in the CC ad), they only price match sale prices. I couldn't beleive she would say something so stupid, but I kept my anger in check. Then I came back later and another manager okay'd it without a second thought.

I'm still not sure what exactly we are paying for in the xbl service. Whoever wrote into the Cagcast mentioned paying for demos. I'm not sure what that means since Silver members get demos for free, unless gold subscriptions were somehow subsidizing the demos for everyone. But think about that for a second, do you really want to pay for a demo, the very purpose of which is to sell you a game? Are you paying money to get advertised to? Is the reason that you pay for cable the commercials? Don't get me wrong, I appreciate that Microsoft requires demos, but it's not something that you should pay for.

I think the only reason they still charge is because the competition on the consoles has been so incompetent on that front. Sony has more or less caught up, but the online community is already loyal to the 360 on the consoles, and Sony has a long road ahead to overcome its initial perception in the online community. Everybody always brings up cross game invites, is that really what you're paying $50 for? Where are the dedicated servers, or features like Steam cloud, that require real investment from Microsoft for that $50 a year?

On the PC Microsoft had to stop charging because the competition was offering everything and more for free.

Edited by msdmoney, 31 July 2009 - 05:12 AM.


#103 triplehelix

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Posted 04 August 2009 - 06:33 PM

Hi, my name is Daniel, I am a game composer hence part of the industry. Big Cagcast fan. Just wanted to say, it is not "ridiculous" to prefer new games. Developers/Publishers are not involved when you buy a used game. You are buying from a consumer and a store, not from the people that are making the game. For ME, this is a huuuuge difference.

I do not say "Do this or that". But it is not "ridiculous", it is the noble, "good" choice. It is not ridiculous to play fair, to not cut lines, to not cheat. You can choose to do whatever you want! But please do not mock those who act pro game developer.

Let's say a developer works on the sequel to your fav game, that not many people were buying. Let's say they close down because of lack of sales. It's not "your job" to save the industry, but you would be angry I think.

I'd rather buy a game to support the creative minds behind it than buy it from a faceless chain, knowing that no cent goes to the makers of the game.

But that's my choice. But please do not say that is "ridiculous". :) I wouldn't really care, but YOU have an influence. Whenever I have an audience, I try to open the eyes about piracy and how it hurts, I know a lot of backstage stories about the damage it does, and so on. It's a matter of responsibility. No matter how you decide for yourself. I might drive drunk every day, but I wouldn't really say that on TV, would I? ;)


I try to avoid buying used games in most situations. I believe that the used game market is worse for the video game industry than piracy.

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