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Firefighter - $18 @ Amazon & at Walmart (UPDATED OP 1/15)


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#31 n8rockerasu

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Posted 09 January 2010 - 08:33 AM

I want to pull the trigger on this, but I can't help but think that I'm paying to simulate some other guy's 9-5 job.


Yeah, but it's not like it's "Real Heroes: CPA". I mean, "some other guy's 9-5 job" is to play guitar in a rock band. Another guy's is to lead his squad and shoot enemy soldiers. And another guy's is to score 40 points a night shooting a round ball through a hoop. The fact is, some "jobs" are just more exciting than others.

#32 Dead of Knight

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Posted 09 January 2010 - 08:57 AM

Yeah, but it's not like it's "Real Heroes: CPA".


:rofl:

Yeah, you're simulating a job, but even if the game sometimes gets a little repetitive putting out so many flames, I couldn't help but be amused. There is absolutely nothing else like this game on the market, especially at this quality. It's unique.
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#33 Ocajavati

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Posted 09 January 2010 - 09:38 AM

I think I played this in an arcade before...

If this is it, 5 star recommended.

#34 token2k6

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Posted 09 January 2010 - 01:12 PM

just checked GameStop, no used copies w/in 100 miles! that is the first time I've seen that. Seem to be new copies everywhere though...and w/ 3 going on AZ for almost $70 (which I hope just aren't three devs of this game ;) ), I've got to get this!!
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#35 benjamouth

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Posted 09 January 2010 - 01:42 PM

Thanks Op, in for one, fancied trying this and it's good to support a fellow CAG.

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#36 mtxbass1

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Posted 09 January 2010 - 02:09 PM

Quick question. Why the Wii?


Because it's the cheapest of the three consoles to develop for?



#37 sp00ge

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Posted 09 January 2010 - 02:40 PM

As a firefirefighter, and a gamer. It's pretty much a must buy... Awesome news on the price drop!


Same here. Not a FF anymore, however. I just don't have the time.


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#38 soonersfan60

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Posted 09 January 2010 - 03:02 PM

Quick question. Why the Wii?


To piss off PS3 and 360 fanboys...

#39 vherub

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Posted 09 January 2010 - 03:35 PM

thanks for the notification op

#40 donssword

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Posted 09 January 2010 - 04:03 PM

Quick question. Why the Wii?


Lots of good answers for this one:

1) The game engine. No HD means reduced development costs. This is the biggest reason that games like this, Endless Ocean, Major Minor's Majestic March, Blast Works, Elebits, and Silent Hill: Shattered Memories, are on the Wii and not on the PS3 and 360--its just cheaper to build non-HD games. HD development takes lots of resources ($$), massively increases costs ($$), and increases the risk of losing your shirt if the game doesn't sell ($$). The infrastructure to develop for the Wii more closely matches the last gen Gamecube and PS2 development model--and there are more developers available with those skill sets as well. Shops like From Software (Tenchu, Armored Core) have always specialized in minimal investment in their game engines, rapid and cheap development, and niche sales--as long as they can deliver to a consistent installed base, they can keep making money with low risk (Demon Souls being the surprising exception). Easy game engines, means easy porting, and lots of shovelware like all those PS2 games from the UK (Ninja Breadman) that popped up.

2) The console install base. "Lair" anyone? Its easier to spread the risk across a larger install base and not lose your shirt. The Wii's adoption rate is insane, and still growing. Like it or not, the Wii has finally mainstreamed video games--you can't argue with the numbers.

3) The Long Tail. Nintendo has proven its titles still sell long after release. Look at the top games sales any month--Mario Kart Wii and DS are still on the best seller charts. Take Two may complain about GTA Chinatown Wars on the DS, but I bet their sales for that title will have doubled by next year. Heavy Wii and DS adoption is still ongoing, and folks will find these games sooner or later. Unfortunately, the US distribution model is not long tail friendly, and only celebrates the first two weeks of release--after that many distributors dump their games to the wholesale distributors. Its a damn shame our system is set-up like that, and it is one of the reasons EA is crying in their cereal--they don't have a financial model for the Wii to support the long tail, which takes longer to reach targeted sales numbers. Ever notice that Nintendo does not drop prices on first party games? Have you seen the retail prices on Animal Crossing Wild World DS or any of the Pokemon or Mario titles lately? They are still at or near their original price points, and they are still selling like hotcakes.

4) Unique interface. Its the Wii--what developer can resist trying to add a little waggle to their games?

And a little tangent here:
5) Ubisoft. Everyone is trying to find out how Ubi is printing their own money ala Nintendo. Ubi has mastered the art of balancing titles like Assassin's Creed II against the Imagine series on the DS. While EA continues to try and find its ass this gen, Ubi and Petz are laughing all the way to the bank with Nintendo. Petz is the reason Ubi can keep Splinter Cell in development for years--much like Madden probably bank rolls just about everything from EA, and Halo keeps MS from committing suicide.

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#41 Admiral Moo

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Posted 09 January 2010 - 04:16 PM

I bought this game when it first came out and have had a blast with it! Thanks for all of the effort in making the game and I hope one day we will see a sequel:)

#42 Camwi

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Posted 09 January 2010 - 04:21 PM

3) The Long Tail.


Not to turn this thread into a sales argument, but I have to argue that point. While Nintendo games may sell like hotcakes and continue to sell each month, most third party developers have a hard time getting their games to sell on the Wii.

On topic, I'll pick up this game for John Di Maggio alone (the voice of Bender from Futurama for anyone who doesn't know).

#43 donssword

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Posted 09 January 2010 - 04:46 PM

Not to turn this thread into a sales argument, but I have to argue that point. While Nintendo games may sell like hotcakes and continue to sell each month, most third party developers have a hard time getting their games to sell on the Wii.

On topic, I'll pick up this game for John Di Maggio alone (the voice of Bender from Futurama for anyone who doesn't know).


I completely agree with you--that was the point I was trying to make with the US distribution model and Take Two and EA's (and Sega's) frustrations with Mature Wii sales. If Take Two and EA could more closely examine what Ubi is doing on the DS, and use their massive $$ to work with distributors to change the existing distribution models, we would all be a lot better off (designers, publishers, and consumers). We would certainly see publishers be a lot less risk averse, and we would end up with more innovation.

Titles like Shin Megami Tensei are migrating to portable platforms for a reason--HD development costs suck, and innovation is out the window for the PS3 and 360 (broad statement, I know, no offense meant).

Casual games got it figured out years ago. While everyone talks about figuring how to be successful with downloadable titles on consoles, PopCap, PlayFirst, and Big Fish are laughing all the way to the bank. iPhone? 'nuff said.

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#44 Josef

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Posted 09 January 2010 - 04:48 PM

In case it hasn't been mentioned, this is the same price at Gamestop.

And I also concur with it being hard to find in the not so distant future. Once Amazon sells out the next cheapest new copy on the Amazon Marketplace is listed as $30 followed by $70.

Roland, do you know how many copies of this game were printed?

#45 Clarke

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Posted 09 January 2010 - 04:52 PM

I was just asking because I think this would preform well on the PC.

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#46 sp00ge

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Posted 09 January 2010 - 05:07 PM

Estimated delivery date for this item: January 27, 2010 - February 4, 2010


Crap... And this is with 2-day Prime shipping.


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#47 Camwi

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Posted 09 January 2010 - 05:37 PM

I completely agree with you--that was the point I was trying to make with the US distribution model and Take Two and EA's (and Sega's) frustrations with Mature Wii sales. If Take Two and EA could more closely examine what Ubi is doing on the DS, and use their massive $$ to work with distributors to change the existing distribution models, we would all be a lot better off (designers, publishers, and consumers). We would certainly see publishers be a lot less risk averse, and we would end up with more innovation.

Titles like Shin Megami Tensei are migrating to portable platforms for a reason--HD development costs suck, and innovation is out the window for the PS3 and 360 (broad statement, I know, no offense meant).

Casual games got it figured out years ago. While everyone talks about figuring how to be successful with downloadable titles on consoles, PopCap, PlayFirst, and Big Fish are laughing all the way to the bank. iPhone? 'nuff said.


Gotcha. I must've misunderstood your point.

#48 donssword

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Posted 09 January 2010 - 05:50 PM

Gotcha. I must've misunderstood your point.


I misspeak often, and sometimes what is in my mind doesn't it make it out the way it should into my posts. Sometimes my rambling veers off course, so who can blame you :-)

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#49 John*smom

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Posted 09 January 2010 - 06:24 PM

Bought this game new thru WM's site to store when it came out for my son's birthday.He likes it but also wishes it was made for 360 or PS2/PS3. He was a HUGE Firefighter FD 18 fan! I had to get that one via Ebay for double the regular price because it was so rare. :(

#50 v0yce

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Posted 09 January 2010 - 06:43 PM

Quick question. Why the Wii?


He answered it in his second post.

...our core audience (kids 8-11 year old). We hoped but didn't expect to get the more core gamer interested in the game however...




What I want to know is, why is there a giant cheese puff rolling around in that Amazon video?

#51 Sashka

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Posted 09 January 2010 - 06:45 PM

He answered it in his second post.




What I want to know is, why is there a giant cheese puff rolling around in that Amazon video?


Haha, I just watched the video. Symbolism at its best, I guess..

#52 roland13x

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Posted 09 January 2010 - 06:56 PM

Wow, lots to discuss here. I'm about to do some more VO recording for our current project, so I'll probably have to come back and finish.

I would buy your game if I had a Wii. Once I get one I'm going to pick it up. I hope you get some more sales!


Thanks for the support!

Congrats on getting a game out there OP. What engine did you guys use to produce this in?


We're currently using an engine called the Vicious Engine. http://www.viciousengine.com. It's a great solution for us because it really is an all-in-one tool, but that also holds it back a little because it's good at a lot of things, but not great in any one area. However, most of the team has been using it for over 4 years, so we're pretty aware of its limitations at this point. Ideally we're planning on creating our own internal tech, but with the budgets we're working with and the time limits (as well as the Wii platform), we're using Vicious on our current project as well as our next one too.

Curious. Was the "Real Heroes" brand name created out of desire from the developers or as part of the publishing process?

If your'e curious, it's that apparent "brand" in the title that turns me away from buying.


Good to no....this kind of feedback is pretty important. The "Real Heroes" brand name was created for a couple reasons. The first being that we felt there is potential in a series of games that could fall under the "Real Heroes" tag. Although I didn't feel as strongly about that as my partner, I felt it was worth keeping the door open. The second reason is that, well, frankly, naming things is hard. Practically most names are already trademark protected, and if we got too clever with the title, we were afraid the mother and fathers out there might get a bit turned off. We were able to trademark "Real Heroes: Firefighter", so that was a big plus.

However, as I said, this is really good feedback in case we are lucky enough to work on a sequel, which is looking better and better.

PoltArt.com

hire him.. He would do a sick cover for only $100.. Anything is better than that.


A bit too Megadeth for me, but the point is well taken. Appreciate the suggestion though!

I don't know about the Wii pastel puke shelf thing. I really like the case art of most of the games I own, such as Dawn of Discovery, A Boy and his Blob, Broken Sword, de Blob, Cursed Mountain, Madworld not to mention all of the Nintendo first party stuff that mostly has great case art. Upcoming games like Fragile and Tatsunoko Vs. Capcom have great art that caught my eye and made me want to find screenshots and videos.

My problem with yours is that it looks like it belongs with Monster 4x4, Paws and Claws Pet Vet and Alien Monster Bowling League, i.e. terribly generic looking shovelware that, judging from their current prices, didn't even sell that well to the casual crowd.

Maybe lose the focus group next time, hire a passionate artist and instruct him to make an interesting piece of cover art that looks clean and stylistic while still featuring the visual cues needed to let people know what your game is about.


All good points, and for sure it's something we're feverishly working on with our current project. And just as a clarification, when I mentioned "focus groups", I'm actually talking about getting people off of CraigsList to check out the game and talk with us for an hour here and there for a couple bucks. I have a feeling some of you picture this grand hall filled with automatons playing the game and asking questions in a robotic voice. Don't get me wrong, while working on the Call of Duty stuff, I've been a part of many of those. But that's not how my studio does it.

But the savy gamers who actually read game reviews before making their purchases are going to see the surprisingly stellar reviews about the "Little Developer That Could" (sorry, don't mean to sound patronizing), and be impressed with what they were able to accomplish.

I've bought so many games over the past couple weeks, I was going to hold out on this one. But upon looking around Gamestop.com and other retailers on the web, there don't seem to be many copies out there.

Anyone remember that Firefighter FD18 game for PS2? Anyone seen it in a store lately? Or see how much it costs? I wouldn't be surprised if this game is very hard to find after the initial stock runs out. These are niche games, people. Finding one that's done well is rare enough. Needless to say, I placed my order.

Oh, also, +50 points for having Spike from Buffy/Angel in this game! Too bad he won't be British, I'm sure, haha.


Don't worry, "the little developer that could" is something we take great pride in. We're not making rehashed sequels or licensed games, and we own all the IP we're working on. In these ridiculously challenging economic times, we've not only kept everyone working and paid, but we've been able to hire a few extra people.

And yeah, we had some significant distribution issues with this game. Something I'm incredibly frustrated about, especially considering you can't go into a store without seeing some of the shittier titles our publisher and distributor put out, yet we're tough to find.

As for FD18...I purchased a copy off Ebay a while back for around $60. According to some NPD numbers I saw, it sold less than 20k in the US, so it's pretty tough to find. I wouldn't say it's a bad game, it does some cool stuff. But it turns Japanese pretty quickly. You start out in some structural fires, and then all the sudden you're attacking robots with your axe or having a fistfight on top of a building with a jetpack wearing dude armed with a flamethrower.

And I'm a HUGE Whedon fan, so getting James Marsters was really awesome. The guy was SUPER cool to work with, and even though he didn't have the British accent, I think he still sounded a lot like Spike throughout the game. He has a fun character too. Really can't wait to work with him again.

#53 OnyxPrimal

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Posted 09 January 2010 - 07:04 PM

If I had a Wii I'd be all over this for for my nephew. His dad is a firefighter and he wants to follow in his Dad's footsteps. He's only like 11, but goes to the station, sometimes trains with them, and has attended the funerals of the few they've lost out of respect. I may pick it up any since I'm planning on a Wii in the next 6 months.

#54 illennium

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Posted 09 January 2010 - 07:13 PM

PoltArt.com

hire him.. He would do a sick cover for only $100.. Anything is better than that.


You're kidding, right? Because video games need to try harder to appeal to socially awkward teenage boys?

The cover the developer used is not high art, but it conveys what it needs to to the target demographic of casual gamers and parents. I like the simplicity of it, and I would probably make similar design decisions if I were marketing this product. It communicates that the game is uncomplicated and casual-friendly. Remember, this game was targeted to children 8-11, which means it has to catch a kid's attention (bright colors, check) and pass a mom's what-is-this-shit sight test. Appealing to the hardcore gamers on this site that happen to like niche products was not the prime objective, from what the OP is saying.

#55 roland13x

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Posted 09 January 2010 - 07:18 PM

Thanks for the heads up OP. A little self promotion helped me learn more about this hidden gem.

Just out of curiosity I checked gamestop.com and the closest new copy of Real Heroes: Firefighter is 47 miles away and used copy is 60+ miles away, so it's already got the makings of a tough-to-find title.


Yeah, sadly, it's relatively tough to find. I hate pointing fingers about things, but there were some people involved that really dropped the ball, and many retailers didn't even know about the game until a week or two before it shipped. Lessons learned all around...

Quick question. Why the Wii?


Although I see a number of other people respond to this, I'll throw in our reasons briefly. The creative reason is because we felt that the control scheme on the Wii would really help give the feeling of immersion we were looking for. The reality reason is that we had a relatively tiny budget and time frame to release the game. With the Wii, we're able to make a game that can compete with most other games with a team size of 14. For even a budget/crappy 360 title, we'd have to have 35+ people at a bare minimum.

I almost posted this last night when I saw it.
Does anyone know how many of these were printed? I doubt it could be that high. I never bit at $30 or even B2G1. But when it dropped on amazon, the stock changed to "OUT OF STOCK order now, we'll let you know when we get more..." I checked other sites, noticed that almost no one has it, and even on ebay was selling for >$40. So I thought it was gone from amazon for good and the $19.99 was a clearance fluke. Then Amazon stock suddenly moved to 3 in stock, so I ordered one. But apparently amazon has found a decent supply already. And my gamestops claim to be in stock locally. So not sure how rare it actually is.


I'd be careful about price speculation on something like this. I'd say the game is not exactly rare, but it is difficult to find. However, we're pushing hard to manufacture more and actually, you know, get it out to retail. You'd think you wouldn't have to remind the distributor of that...but that's how things sometimes go.

Thanks OP! Sounded interesting enough and since SEGA hasn't released "Brave Firefighters" for the Wii, this will do. Also, Vasquez from "Aliens". Coolbeans.

Ordered.


Along with being a HUGE Whedon fan (wait until you hear about the VO cast of our current game), myself and the lead designer are absolute Cameron nuts. There's probably a dozen references to Cameron movies (and the director himself) in the game. When creating the firefighter squad, Vasquez just seemed like such a no-brainer as far as an archetype. Then we decided to take it a step further and name her character Vasquez. Then we hired Jenette Goldstein. Tell you what, sitting in that recording studio with her doing her lines...chills on my arm. I could NOT believe I was working with Vasquez. Total childhood dream come true.

Fun game- even my kids (3 and 5) enjoy playing it. Definitely worth it at $20.


Thanks!!!

While it was definitely shameless self promotion ;), the game does seem pretty decent from the reviews, all things considered.. and gotta support a fellow CAG! I just ordered one...

OP-- can you tell us what you did on the game?


Hell, if I didn't promote it, I'm not sure anyone else would. Sometimes you gotta scream from the rooftops, you know?

So my role was pretty all over the place. I'm the co-founder of the studio, so I run a lot of the day-to-day stuff here. The original concept of the game was one that I came up with, with help from my girlfriend. Along with my lead designer, I planned out most of the missions and overall game structure, created the characters, designed one level (the Mall). A lot of coordinating...making sure the writers deliver on time, directing the VO sessions, coordinating the music. I am credited as a producer on the game, though the leads did a lot of the daily production-type stuff. Basically, at a studio this small, you gotta wear a lot of hats. Sometimes those hats are fun (working with the VO actors), and sometimes not (taking out the garbage or ordering food).

Also, it's cool to see one of the developers posting here. What did you think of the Giant Bomb quick look?


It was totally cool to see. I absolutely appreciated that they took the time to check out a pretty unknown game. I thought they had a lot of fun with the game, though I was frustrated watching it that they WOULDN'T PUT THE GUY DOWN AT THE END! I swear I was yelling at the video to PUT THE GUY DOWN AND FIGHT THE FIRE.

But I don't think they heard me.

#56 boneless

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Posted 09 January 2010 - 07:58 PM

Thanks for the heads up OP. A little self promotion helped me learn more about this hidden gem.



Just out of curiosity I checked gamestop.com and the closest new copy of Real Heroes: Firefighter is 47 miles away and used copy is 60+ miles away, so it's already got the makings of a tough-to-find title.


I was waiting for this to drop! I bought Firefighter Comand made by Monte Cristo a few years ago and loved it. Still play it to this day except sometimes it has issues with the resolution. It plays like a RTS and is pretty varied for missions, except that the pathfinding got really frustrating sometimes. I also bought FD18 for PS2 and that's pretty fun also. Can't wait to pick this up. I really wish Monte Cristo would make a firefighter command sequel since the bugs were really quite minor. :lol:

It's still selling for about $95 on Amazon marketplace. :hot:

#57 sandmanzero

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Posted 09 January 2010 - 08:26 PM

My brother is great all around artist and he works in a variety of different art forms. He does comic art, 2-D sprites art, sculpt art, portrait art, costume design art and even martial arts. He is even a certified voice actor! He's the "Jack of all trades" when it comes to art. Let him know if you're interested.

http://jaredjlee.deviantart.com/

By the way, I'm buying two copies of this game. Firefighting games aren't made that often, not to mention one that takes advange of the Wii motes. :)
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#58 mtxbass1

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Posted 09 January 2010 - 08:37 PM

Roland, ygpm.



#59 Vortextk

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Posted 09 January 2010 - 08:36 PM

I feel like playing the game now after having a lead developer talking it up =P Cool to see it's doing decently well for you. It's all too easy for a lot of smaller developers to just make abysmal shovelware on the wii and call it a day so someone NOT doing that is always a plus.

#60 kodave

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Posted 09 January 2010 - 09:55 PM

Hearing the developer talk about the game has increased my interest a bit. I'd probably go for this at $10 or less, in consideration of current finances + backlog.