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Japanese Niche Games Deals Thread: Atlus, NISA, Aksys, XSeed and More!


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#2101 62t

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Posted 30 March 2012 - 12:44 AM

It really is a strange game to try with. CoH wasn't that well received. Wouldn't Valkyria Chronicles 3, our something similar, be a better choice?


Well in order to kickstart they have to acquire the license first. If this is successful they can try to buy a bigger license.

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#2102 keine

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Posted 30 March 2012 - 12:47 AM

Wouldn't Valkyria Chronicles 3, our something similar, be a better choice?


Sure. If they could do VCIII (or something better), they probably would. But the whole process isn't as easy as cherry picking the games they want to localize.

#2103 ryanelittlefield

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Posted 30 March 2012 - 01:01 AM

It's not really about the collector's pack, they're simply doing that as an incentive to fund the entire thing, so really it's not simply catering only to collectors, because without the funding, the game won't be coming out at all, or that's how it sounds at least. They said something about possibly seeing more of the Class of Heroes games on your shelf if this effort is a success.

Besides, it would be hard to come up with incentives for funding the project if it only had a digital release. Sure, they could send a bunch of plushies and whatever to your house, but it would seem unfounded, without the game.

Anyway, I just kicked up my contribution to $100 for the digital copy as well. I'm a Cheap Ass Gamer, but I'm not that cheap when it comes to things I love.

#2104 ryanelittlefield

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Posted 30 March 2012 - 01:06 AM

Actually:

" It's focused on providing a physical Deluxe Pack for Class of Heroes II as well as increasing funding to expand the scope and depth of localization from digital download supporters."

So, a little of both.

#2105 PrinnyOtaku

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Posted 30 March 2012 - 01:28 AM

It was already going to be a DD without the Kickstarter. The project isn't going to be cancelled depending on whether they reach 500k or not; don't default to thinking that for some reason.

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#2106 KtMack23

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Posted 30 March 2012 - 01:34 AM

If I donate $60 and they don't reach their goal, do I just loose my money or do they return it?

#2107 62t

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Posted 30 March 2012 - 01:36 AM

If I donate $60 and they don't reach their goal, do I just loose my money or do they return it?


What if this doesn't make the goal? Will I get a refund?
If a Kickstarter project doesn't make the funding goal, no one pays, and the project doesn't happen. There's no risk to you. But, obviously we want to reach the goal, so tell your friends about the project!

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#2108 nitrosmob

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Posted 30 March 2012 - 01:36 AM

They never charge unless it's successful.

#2109 KtMack23

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Posted 30 March 2012 - 01:39 AM

Thanks for the info.

#2110 janesvilleninja

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Posted 30 March 2012 - 02:40 AM

I really wish 60 got us the download and umd because when I upgrade to vita i can't play it.
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#2111 storino03

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Posted 30 March 2012 - 02:49 AM

The $60 option gets you a download code as well. It states $30 and up gets a download code, even if you "pledged" before they updated with the news.
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#2112 arcane93

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Posted 30 March 2012 - 03:03 AM

less than a month to raise 475k. Good luck


Seriously. I'm just wondering too... a half million dollars to localize an existing game that they've already licensed? Admittedly, I don't know what localization budgets are usually like, but that seems like an awful lot. I can't imagine that most of the companies that do these types of games regularly would ever turn a profit if it really costs that much.

By comparison, when Double Fine did their Kickstarter project, they set their initial goal at $400k, and that was to develop a whole new game from scratch. Not to mention that they're a company much more well known outside of a relatively small niche market.

Wondering what they're planning on doing with all of that money, exactly. And also, wouldn't it have been better to set a more realistic goal and actually make it, rather than setting it so far out there and taking the risk that it won't get funded?

Maybe I'm just cynical, but the whole thing seems kind of questionable to me. I may buy the game if/when it comes out, but I don't think I'll be contributing to this.

#2113 ryanelittlefield

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Posted 30 March 2012 - 03:37 AM

I thought this was a semi-new team, created with former people from WD - am I wrong in assuming that the Kickstarter is for future means beyond the short sight of localizing/deluxe-ifying CoH2?

#2114 62t

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Posted 30 March 2012 - 03:40 AM

Seriously. I'm just wondering too... a half million dollars to localize an existing game that they've already licensed? Admittedly, I don't know what localization budgets are usually like, but that seems like an awful lot. I can't imagine that most of the companies that do these types of games regularly would ever turn a profit if it really costs that much.

By comparison, when Double Fine did their Kickstarter project, they set their initial goal at $400k, and that was to develop a whole new game from scratch. Not to mention that they're a company much more well known outside of a relatively small niche market.

Wondering what they're planning on doing with all of that money, exactly. And also, wouldn't it have been better to set a more realistic goal and actually make it, rather than setting it so far out there and taking the risk that it won't get funded?

Maybe I'm just cynical, but the whole thing seems kind of questionable to me. I may buy the game if/when it comes out, but I don't think I'll be contributing to this.


Totally different between digital PC and physical game. Acquiring license, fee to Sony, ESBR rated, printing off physical copies.

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#2115 bojay1997

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Posted 30 March 2012 - 03:47 AM

I thought this was a semi-new team, created with former people from WD - am I wrong in assuming that the Kickstarter is for future means beyond the short sight of localizing/deluxe-ifying CoH2?


Under Kickstarter's terms and conditions, they can't use the money raised for anything beyond what they are promising to do which here is just to do a physical limited edition version of the game. That's really what makes me think this is a total abuse of Kickstarter. They already have the license and a business plan to release the digital version of the game. They don't need another $500K. All they need to do a few months before the release is take pre-paid orders for the collector's edition. Studio 38 did that with Amalur and produced a truly limited edition release of the game that sold out. No reason this company can't do the same thing. If they can't get enough pre-paid orders, they simply move forward with the digital release only. There is zero reason that funds need to be raised.

#2116 storino03

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Posted 30 March 2012 - 03:49 AM

also if they get pledged $500,000 by the end of the month, and only $300,000 actually gets paid through, then what happens?

Pledging to do something is quite different than paying through the end. They can't realistically expect to get 100% of the $500,000 paid. just seems like they leave no room for error or alternatives to what would happen in this regard.
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#2117 bojay1997

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Posted 30 March 2012 - 03:49 AM

Totally different between digital PC and physical game. Acquiring license, fee to Sony, ESBR rated, printing off physical copies.


It's actually not different at all. To do a digital release there is still a licensing fee, a fee to Sony and an ESRB rating fee. The only difference is the added cost of pressing the physical media and buying the swag and boxes/packaging and then shipping it out. That is not $500K and can easily be done by simply taking pre-paid orders through Paypal or another transaction processor at $60 each or whatever they decide the actual cost will be. I would also point out that DJ Max Portable 3 had a very limited collector's edition that was pretty nice that consisted of only 1,000 units in the United States at $110 each and that sold out and obviously cost the publisher less than $110K. The regular physical edition consisted of 6,000 copies at $40 each which again included room for profit. Bottom line, that entire release cost less than $350K and probably at least 20-30% less when you factor in likely profit. So, a nice collector's edition physical release of a game can be done for far less than what they are asking.

#2118 bojay1997

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Posted 30 March 2012 - 03:52 AM

also if they get pledged $500,000 by the end of the month, and only $300,000 actually gets paid through, then what happens?

Pledging to do something is quite different than paying through the end.


Kickstarter doesn't work that way. When you pledge, they do an authorization through Amazon payments which if the project is fully pledged to $500K then gets charged to your credit card on the last day of the pledge drive. If you at that point don't have adequate capacity on your card or something along those lines, your credit card company may treat it as an over balance transaction or decline it, but basically you will still be charged or liable for the charge.

#2119 barrit

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Posted 30 March 2012 - 03:53 AM

Just got an email that NISA will be localizing 3 more games.

The Witch and the Hundred Knights -PS3 - early 2013

Mugen Souls -PS3 - This Fall

Legasista - PSN title - in August

#2120 arcane93

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Posted 30 March 2012 - 03:57 AM

It's actually not different at all. To do a digital release there is still a licensing fee, a fee to Sony and an ESRB rating fee. The only difference is the added cost of pressing the physical media and buying the swag and boxes/packaging and then shipping it out. That is not $500K and can easily be done by simply taking pre-paid orders through Paypal or another transaction processor at $60 each or whatever they decide the actual cost will be. I would also point out that DJ Max Portable 3 had a very limited collector's edition that was pretty nice that consisted of only 1,000 units in the United States at $100 each and that sold out and obviously cost the publisher less than $100K. So, a nice collector's edition physical release of a game can be done for far less than what they are asking.


Exactly. Again, wondering what they're actually planning to do with all of this money, and how it relates to what their Kickstarter project says. Even if you consider the actual localization costs as part of the package, it just doesn't add up.

#2121 62t

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Posted 30 March 2012 - 04:01 AM

Under Kickstarter's terms and conditions, they can't use the money raised for anything beyond what they are promising to do which here is just to do a physical limited edition version of the game. That's really what makes me think this is a total abuse of Kickstarter. They already have the license and a business plan to release the digital version of the game. They don't need another $500K. All they need to do a few months before the release is take pre-paid orders for the collector's edition. Studio 38 did that with Amalur and produced a truly limited edition release of the game that sold out. No reason this company can't do the same thing. If they can't get enough pre-paid orders, they simply move forward with the digital release only. There is zero reason that funds need to be raised.


They are using the money for digital and physical release as stated on the kickstarter page. If it fails then they can still release it as digital only.

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#2122 RedEagleEX

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Posted 30 March 2012 - 04:06 AM

The $60 option gets you a download code as well. It states $30 and up gets a download code, even if you "pledged" before they updated with the news.


If you mean a download code for the game...this is FALSE.

You need to pledge $100 to get the Physical Copy and Digital Copy.

This is what you read I assume:

"Second most-requested was more love for the digital support tiers. Again, we couldn't change the existing backed reward, so we made another identical cost tier that now includes a full digital copy of the arranged game soundtrack. ALL $20 level digital supporters will get this, regardless of which $20 level they choose."

Notice the part I bolded? You will get the soundtrack. Not the game.

So what is the Single Mosted Requested item?

"The single most-requested thing we received was a deluxe pack with a digital code as well. We've modified the $100 tier so it now includes a download code as well as the physical game. You will not have to open the package to get the code, which is another request for some. ALL tiers above the $100 level will now include the downloadable code for the full game retroactively as well as the physical UMD."

Again I highlighted it in bold. $100 = Download code and Physical Game.

#2123 arcane93

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Posted 30 March 2012 - 04:08 AM

They are using the money for digital and physical release as stated on the kickstarter page. If it fails then they can still release it as digital only.


You're missing the point, though. Unless they're running some kind of massively wild advertising campaign which would make no sense for a title this niche, or pressing some ridiculously large number of copies, no way does it cost anywhere close to $500k just to do a physical release of a game.

#2124 slidecage

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Posted 30 March 2012 - 04:11 AM

by the game even sees the light of day most people will have given up on their PSP
WOOOO I STINK

#2125 bojay1997

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Posted 30 March 2012 - 04:12 AM

They are using the money for digital and physical release as stated on the kickstarter page. If it fails then they can still release it as digital only.


Again, there is not $500K worth of work listed on that page. All they are proposing is that they will somehow improve the save system and the control scheme and somehow make the game more Western which given their track record of lame Bill Clinton and OJ references back in the Working Design days doesn't sound like a good thing. That's maybe $100K in translator and programmer time generously. That will also be done on the digital version that they already fully financed and a plan to release regardless of this Kickstarter campaign, so why should we be paying for a product they are going to turn around and sell for a profit whether we give them money or not? It seems like the rational thing to do would be to wait for the digital release and if it's a good game, then take pre-orders for a physical release.

I supported both the Wasteland 2 and the Double Fine projects, but as others have pointed out, those were games from scratch that require a massive time and financial commitment to create and which wouldn't be created otherwise. This is just localizing an existing game and essentially pre-paying for a collector's edition for a game very few people seem to even want. That's just not what Kickstarter should be about and to me this just seems like overreaching and abuse of a really good tool for good causes. It's not meant to be a free ride for companies looking to produce profit making projects at no risk to the business owners, especially when they are planning on releasing the game whether or not they get the money.

#2126 storino03

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Posted 30 March 2012 - 04:13 AM

they do say September 2012 as the release date
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#2127 hazzmos

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Posted 30 March 2012 - 04:55 AM

While I do agree that kickstarter may not be the proper venue for this project, I can't help but be excited for a potential DE to the sequel of one of my favorite dungeon crawling JRPGs. Even though Class of Heroes had it's flaws (the menus were terrible), I absolutely loved it, and any Etrian Odyssey or Dark Spire fan should at least check out COH2.

I'll be in the $100 or $200 pledge range for sure.

#2128 elessar123

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Posted 30 March 2012 - 06:16 AM

While I do agree that kickstarter may not be the proper venue for this project, I can't help but be excited for a potential DE to the sequel of one of my favorite dungeon crawling JRPGs. Even though Class of Heroes had it's flaws (the menus were terrible), I absolutely loved it, and any Etrian Odyssey or Dark Spire fan should at least check out COH2.


Everything was fine with the game, cept the boss fights.

#2129 hazzmos

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Posted 30 March 2012 - 02:10 PM

Everything was fine with the game, cept the boss fights.


I was just always annoyed at how many 'clicks' it took to get anything done in the menus. I don't remember having much trouble with any of the bosses, but it was quite a long time ago.

#2130 oscargrouch

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Posted 31 March 2012 - 02:25 AM

I pledged for the $59 tier. I'd like to see Working Designs type of deluxe stuff again, but I do agree $500k sounds like a lot more than is needed for this project. But then I don't know what Sony requires, pressing fees etc, maybe $500k is a minimum to get any game off the ground with a physical release.